# SPDX-License-Identifier: GPL-2.0-or-later from bpy.types import Panel class ShaderFxButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "shaderfx" class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel): bl_label = "Effects" bl_options = {'HIDE_HEADER'} # Unused: always show for now. # @classmethod # def poll(cls, context): # ob = context.object # return ob and ob.type == 'GPENCIL' def draw(self, _context): layout = self.layout layout.operator_menu_enum("object.shaderfx_add", "type") layout.template_shaderfx() classes = ( DATA_PT_shader_fx, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)