# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Panel from rna_prop_ui import PropertyPanel class DataButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" @classmethod def poll(cls, context): engine = context.engine return context.speaker and (engine in cls.COMPAT_ENGINES) class DATA_PT_context_speaker(DataButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout ob = context.object speaker = context.speaker space = context.space_data if ob: layout.template_ID(ob, "data") elif speaker: layout.template_ID(space, "pin_id") class DATA_PT_speaker(DataButtonsPanel, Panel): bl_label = "Sound" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout speaker = context.speaker layout.template_ID(speaker, "sound", open="sound.open_mono") layout.use_property_split = True layout.prop(speaker, "muted") col = layout.column() col.active = not speaker.muted col.prop(speaker, "volume", slider=True) col.prop(speaker, "pitch") class DATA_PT_distance(DataButtonsPanel, Panel): bl_label = "Distance" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout layout.use_property_split = True speaker = context.speaker layout.active = not speaker.muted col = layout.column() sub = col.column(align=True) sub.prop(speaker, "volume_min", slider=True, text="Volume Min") sub.prop(speaker, "volume_max", slider=True, text="Max") col.prop(speaker, "attenuation") col.separator() col.prop(speaker, "distance_max", text="Max Distance") col.prop(speaker, "distance_reference", text="Distance Reference") class DATA_PT_cone(DataButtonsPanel, Panel): bl_label = "Cone" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} def draw(self, context): layout = self.layout layout.use_property_split = True speaker = context.speaker layout.active = not speaker.muted col = layout.column() sub = col.column(align=True) sub.prop(speaker, "cone_angle_outer", text="Angle Outer") sub.prop(speaker, "cone_angle_inner", text="Inner") col.separator() col.prop(speaker, "cone_volume_outer", slider=True) class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} _context_path = "object.data" _property_type = bpy.types.Speaker classes = ( DATA_PT_context_speaker, DATA_PT_speaker, DATA_PT_distance, DATA_PT_cone, DATA_PT_custom_props_speaker, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)