# SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import Menu, Panel, UIList from rna_prop_ui import PropertyPanel from bpy_extras.node_utils import find_node_input class MATERIAL_MT_context_menu(Menu): bl_label = "Material Specials" def draw(self, _context): layout = self.layout layout.operator("material.copy", icon='COPYDOWN') layout.operator("object.material_slot_copy") layout.operator("material.paste", icon='PASTEDOWN') layout.operator("object.material_slot_remove_unused") class MATERIAL_UL_matslots(UIList): def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index): # assert(isinstance(item, bpy.types.MaterialSlot) # ob = data slot = item ma = slot.material layout.context_pointer_set("id", ma) layout.context_pointer_set("material_slot", slot) if self.layout_type in {'DEFAULT', 'COMPACT'}: if ma: layout.prop(ma, "name", text="", emboss=False, icon_value=icon) else: layout.label(text="", icon_value=icon) elif self.layout_type == 'GRID': layout.alignment = 'CENTER' layout.label(text="", icon_value=icon) class MaterialButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "material" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): mat = context.material return mat and (context.engine in cls.COMPAT_ENGINES) and not mat.grease_pencil class MATERIAL_PT_preview(MaterialButtonsPanel, Panel): bl_label = "Preview" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_EEVEE'} def draw(self, context): self.layout.template_preview(context.material) class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'} _context_path = "material" _property_type = bpy.types.Material class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): bl_label = "" bl_context = "material" bl_options = {'HIDE_HEADER'} COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'} @classmethod def poll(cls, context): ob = context.object mat = context.material if (ob and ob.type == 'GPENCIL') or (mat and mat.grease_pencil): return False return (ob or mat) and (context.engine in cls.COMPAT_ENGINES) def draw(self, context): layout = self.layout mat = context.material ob = context.object slot = context.material_slot space = context.space_data if ob: is_sortable = len(ob.material_slots) > 1 rows = 3 if is_sortable: rows = 5 row = layout.row() row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows) col = row.column(align=True) col.operator("object.material_slot_add", icon='ADD', text="") col.operator("object.material_slot_remove", icon='REMOVE', text="") col.separator() col.menu("MATERIAL_MT_context_menu", icon='DOWNARROW_HLT', text="") if is_sortable: col.separator() col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP' col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN' row = layout.row() if ob: row.template_ID(ob, "active_material", new="material.new") if slot: icon_link = 'MESH_DATA' if slot.link == 'DATA' else 'OBJECT_DATA' row.prop(slot, "link", icon=icon_link, icon_only=True) if ob.mode == 'EDIT': row = layout.row(align=True) row.operator("object.material_slot_assign", text="Assign") row.operator("object.material_slot_select", text="Select") row.operator("object.material_slot_deselect", text="Deselect") elif mat: row.template_ID(space, "pin_id") def panel_node_draw(layout, ntree, _output_type, input_name): node = ntree.get_output_node('EEVEE') if node: input = find_node_input(node, input_name) if input: layout.template_node_view(ntree, node, input) else: layout.label(text="Incompatible output node") else: layout.label(text="No output node") class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel): bl_label = "Surface" bl_context = "material" COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT'} def draw(self, context): layout = self.layout mat = context.material layout.prop(mat, "use_nodes", icon='NODETREE') layout.separator() layout.use_property_split = True if mat.use_nodes: panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL', "Surface") else: layout.prop(mat, "diffuse_color", text="Base Color") layout.prop(mat, "metallic") layout.prop(mat, "specular_intensity", text="Specular") layout.prop(mat, "roughness") class EEVEE_MATERIAL_PT_volume(MaterialButtonsPanel, Panel): bl_label = "Volume" bl_context = "material" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_EEVEE'} @classmethod def poll(cls, context): engine = context.engine mat = context.material return mat and mat.use_nodes and (engine in cls.COMPAT_ENGINES) and not mat.grease_pencil def draw(self, context): layout = self.layout layout.use_property_split = True mat = context.material panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL', "Volume") def draw_material_settings(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False mat = context.material layout.prop(mat, "use_backface_culling") layout.prop(mat, "blend_method") layout.prop(mat, "shadow_method") row = layout.row() row.active = ((mat.blend_method == 'CLIP') or (mat.shadow_method == 'CLIP')) row.prop(mat, "alpha_threshold") if mat.blend_method not in {'OPAQUE', 'CLIP', 'HASHED'}: layout.prop(mat, "show_transparent_back") layout.prop(mat, "use_screen_refraction") layout.prop(mat, "refraction_depth") layout.prop(mat, "use_sss_translucency") layout.prop(mat, "pass_index") class EEVEE_MATERIAL_PT_settings(MaterialButtonsPanel, Panel): bl_label = "Settings" bl_context = "material" COMPAT_ENGINES = {'BLENDER_EEVEE'} def draw(self, context): draw_material_settings(self, context) class EEVEE_MATERIAL_PT_viewport_settings(MaterialButtonsPanel, Panel): bl_label = "Settings" bl_context = "material" bl_parent_id = "MATERIAL_PT_viewport" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): draw_material_settings(self, context) class EEVEE_NEXT_MATERIAL_PT_settings(MaterialButtonsPanel, Panel): bl_label = "Settings" bl_context = "material" COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False mat = context.material layout.prop(mat, "use_backface_culling") layout.prop(mat, "blend_method") layout.prop(mat, "shadow_method") row = layout.row() row.active = ((mat.blend_method == 'CLIP') or (mat.shadow_method == 'CLIP')) row.prop(mat, "alpha_threshold") if mat.blend_method not in {'OPAQUE', 'CLIP', 'HASHED'}: layout.prop(mat, "show_transparent_back") layout.prop(mat, "pass_index") class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel): bl_label = "Viewport Display" bl_context = "material" bl_options = {'DEFAULT_CLOSED'} bl_order = 10 @classmethod def poll(cls, context): mat = context.material return mat and not mat.grease_pencil def draw(self, context): layout = self.layout layout.use_property_split = True mat = context.material col = layout.column() col.prop(mat, "diffuse_color", text="Color") col.prop(mat, "metallic") col.prop(mat, "roughness") class MATERIAL_PT_lineart(MaterialButtonsPanel, Panel): bl_label = "Line Art" bl_options = {'DEFAULT_CLOSED'} bl_order = 10 @classmethod def poll(cls, context): mat = context.material return mat and not mat.grease_pencil def draw(self, context): layout = self.layout layout.use_property_split = True mat = context.material lineart = mat.lineart layout.prop(lineart, "use_material_mask", text="Material Mask") col = layout.column(align=True) col.active = lineart.use_material_mask row = col.row(align=True, heading="Masks") for i in range(8): row.prop(lineart, "use_material_mask_bits", text=" ", index=i, toggle=True) if i == 3: row = col.row(align=True) row = layout.row(align=True, heading="Custom Occlusion") row.prop(lineart, "mat_occlusion", text="Levels") row = layout.row(heading="Intersection Priority") row.prop(lineart, "use_intersection_priority_override", text="") subrow = row.row() subrow.active = lineart.use_intersection_priority_override subrow.prop(lineart, "intersection_priority", text="") classes = ( MATERIAL_MT_context_menu, MATERIAL_UL_matslots, MATERIAL_PT_preview, EEVEE_MATERIAL_PT_context_material, EEVEE_MATERIAL_PT_surface, EEVEE_MATERIAL_PT_volume, EEVEE_MATERIAL_PT_settings, EEVEE_NEXT_MATERIAL_PT_settings, MATERIAL_PT_lineart, MATERIAL_PT_viewport, EEVEE_MATERIAL_PT_viewport_settings, MATERIAL_PT_custom_props, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)