# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel, UIList from rna_prop_ui import PropertyPanel from bl_operators.presets import PresetMenu class GPENCIL_MT_color_specials(Menu): bl_label = "Layer" def draw(self, context): layout = self.layout layout.operator("gpencil.color_reveal", icon='HIDE_OFF', text="Show All") layout.operator("gpencil.color_hide", icon='HIDE_ON', text="Hide Others").unselected = True layout.separator() layout.operator("gpencil.color_lock_all", icon='LOCKED', text="Lock All") layout.operator("gpencil.color_unlock_all", icon='UNLOCKED', text="UnLock All") layout.operator("gpencil.stroke_lock_color", text="Lock Unselected") layout.operator("gpencil.lock_layer", text="Lock Unused") class GPENCIL_UL_matslots(UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): slot = item ma = slot.material if (ma is not None) and (ma.grease_pencil is not None): gpcolor = ma.grease_pencil if self.layout_type in {'DEFAULT', 'COMPACT'}: if gpcolor.lock: layout.active = False row = layout.row(align=True) row.enabled = not gpcolor.lock row.prop(ma, "name", text="", emboss=False, icon_value=icon) row = layout.row(align=True) row.prop(gpcolor, "lock", text="", emboss=False) row.prop(gpcolor, "hide", text="", emboss=False) if gpcolor.ghost is True: icon = 'GHOST_DISABLED' else: icon = 'GHOST_ENABLED' row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False) elif self.layout_type == 'GRID': layout.alignment = 'CENTER' layout.label(text="", icon_value=icon) class GPMaterialButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "material" @classmethod def poll(cls, context): ob = context.object return (ob and ob.type == 'GPENCIL' and ob.active_material and ob.active_material.grease_pencil) class MATERIAL_PT_gpencil_slots(Panel): bl_label = "Grease Pencil Material Slots" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "material" bl_options = {'HIDE_HEADER'} @classmethod def poll(cls, context): ob = context.object return ob and ob.type == 'GPENCIL' @staticmethod def draw(self, context): layout = self.layout gpd = context.gpencil_data mat = context.object.active_material ob = context.object slot = context.material_slot space = context.space_data if ob: is_sortable = len(ob.material_slots) > 1 rows = 7 row = layout.row() row.template_list("GPENCIL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows) col = row.column(align=True) col.operator("object.material_slot_add", icon='ZOOMIN', text="") col.operator("object.material_slot_remove", icon='ZOOMOUT', text="") col.menu("GPENCIL_MT_color_specials", icon='DOWNARROW_HLT', text="") if is_sortable: col.separator() col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP' col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN' col.separator() sub = col.column(align=True) sub.operator("gpencil.color_isolate", icon='LOCKED', text="").affect_visibility = False sub.operator("gpencil.color_isolate", icon='HIDE_OFF', text="").affect_visibility = True row = layout.row() if ob: row.template_ID(ob, "active_material", new="material.new", live_icon=True) if slot: icon_link = 'MESH_DATA' if slot.link == 'DATA' else 'OBJECT_DATA' row.prop(slot, "link", icon=icon_link, icon_only=True) if gpd.use_stroke_edit_mode: row = layout.row(align=True) row.operator("gpencil.stroke_change_color", text="Assign") row.operator("gpencil.color_select", text="Select").deselect = False row.operator("gpencil.color_select", text="Deselect").deselect = True elif mat: row.template_ID(space, "pin_id") # Used as parent for "Stroke" and "Fill" panels class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel): bl_label = "Surface" @classmethod def poll(cls, context): ob = context.object ma = context.object.active_material if ma is None or ma.grease_pencil is None: return False return ob and ob.type == 'GPENCIL' def draw_header_preset(self, context): MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout) @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel): bl_label = "Stroke" bl_parent_id = 'MATERIAL_PT_gpencil_surface' @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True ma = context.object.active_material if ma is not None and ma.grease_pencil is not None: gpcolor = ma.grease_pencil col = layout.column() col.active = not gpcolor.lock col.prop(gpcolor, "mode") col.prop(gpcolor, "stroke_style", text="Style") if gpcolor.stroke_style == 'TEXTURE': row = col.row() row.enabled = not gpcolor.lock col = row.column(align=True) col.template_ID(gpcolor, "stroke_image", open="image.open") col.prop(gpcolor, "pixel_size", text="UV Factor") col.prop(gpcolor, "use_stroke_pattern", text="Use As Pattern") if gpcolor.stroke_style == 'SOLID' or gpcolor.use_stroke_pattern is True: col.prop(gpcolor, "color", text="Color") class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel): bl_label = "Fill" bl_parent_id = 'MATERIAL_PT_gpencil_surface' @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True ma = context.object.active_material if ma is not None and ma.grease_pencil: gpcolor = ma.grease_pencil # color settings col = layout.column() col.active = not gpcolor.lock col.prop(gpcolor, "fill_style", text="Style") if gpcolor.fill_style == 'GRADIENT': col.prop(gpcolor, "gradient_type") if gpcolor.fill_style != 'TEXTURE': col.prop(gpcolor, "fill_color", text="Color") if gpcolor.fill_style in {'GRADIENT', 'CHESSBOARD'}: col.prop(gpcolor, "mix_color", text="Secondary Color") if gpcolor.fill_style == 'GRADIENT': col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True) if gpcolor.fill_style in {'GRADIENT', 'CHESSBOARD'}: col.prop(gpcolor, "flip", text="Flip Colors") col.prop(gpcolor, "pattern_shift", text="Location") col.prop(gpcolor, "pattern_scale", text="Scale") if gpcolor.gradient_type == 'RADIAL' and gpcolor.fill_style not in {'SOLID', 'CHESSBOARD'}: col.prop(gpcolor, "pattern_radius", text="Radius") else: if gpcolor.fill_style != 'SOLID': col.prop(gpcolor, "pattern_angle", text="Angle") if gpcolor.fill_style == 'CHESSBOARD': col.prop(gpcolor, "pattern_gridsize", text="Box Size") # Texture if gpcolor.fill_style == 'TEXTURE' or (gpcolor.texture_mix is True and gpcolor.fill_style == 'SOLID'): col.template_ID(gpcolor, "fill_image", open="image.open") if gpcolor.fill_style == 'TEXTURE': col.prop(gpcolor, "use_fill_pattern", text="Use As Pattern") if gpcolor.use_fill_pattern is True: col.prop(gpcolor, "fill_color", text="Color") col.prop(gpcolor, "texture_offset", text="Offset") col.prop(gpcolor, "texture_scale", text="Scale") col.prop(gpcolor, "texture_angle") col.prop(gpcolor, "texture_opacity") col.prop(gpcolor, "texture_clamp", text="Clip Image") if gpcolor.use_fill_pattern is False: col.prop(gpcolor, "texture_mix", text="Mix With Color") if gpcolor.texture_mix is True: col.prop(gpcolor, "fill_color", text="Mix Color") col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True) class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel): bl_label = "Preview" COMPAT_ENGINES = {'BLENDER_EEVEE'} bl_options = {'DEFAULT_CLOSED'} def draw(self, context): ma = context.object.active_material self.layout.label(text=ma.name) self.layout.template_preview(ma) class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_OPENGL'} _context_path = "object.active_material" _property_type = bpy.types.Material class MATERIAL_PT_gpencil_options(GPMaterialButtonsPanel, Panel): bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True ma = context.object.active_material if ma is not None and ma.grease_pencil is not None: gpcolor = ma.grease_pencil layout.prop(gpcolor, "pass_index") class MATERIAL_PT_gpencil_material_presets(PresetMenu): """Material settings""" bl_label = "Material Presets" preset_subdir = "gpencil_material" preset_operator = "script.execute_preset" preset_add_operator = "scene.gpencil_material_preset_add" classes = ( GPENCIL_UL_matslots, GPENCIL_MT_color_specials, MATERIAL_PT_gpencil_slots, MATERIAL_PT_gpencil_preview, MATERIAL_PT_gpencil_material_presets, MATERIAL_PT_gpencil_surface, MATERIAL_PT_gpencil_strokecolor, MATERIAL_PT_gpencil_fillcolor, MATERIAL_PT_gpencil_options, MATERIAL_PT_gpencil_custom_props, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)