# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel class RENDER_MT_presets(Menu): bl_label = "Render Presets" preset_subdir = "render" preset_operator = "script.execute_preset" draw = Menu.draw_preset class RENDER_MT_ffmpeg_presets(Menu): bl_label = "FFMPEG Presets" preset_subdir = "ffmpeg" preset_operator = "script.python_file_run" draw = Menu.draw_preset class RENDER_MT_framerate_presets(Menu): bl_label = "Frame Rate Presets" preset_subdir = "framerate" preset_operator = "script.execute_preset" draw = Menu.draw_preset class RenderButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): scene = context.scene return scene and (scene.render.engine in cls.COMPAT_ENGINES) class RENDER_PT_render(RenderButtonsPanel, Panel): bl_label = "Render" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render row = layout.row(align=True) row.operator("render.render", text="Render", icon='RENDER_STILL') row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True row.operator("sound.mixdown", text="Audio", icon='PLAY_AUDIO') split = layout.split(percentage=0.33) split.label(text="Display:") row = split.row(align=True) row.prop(rd, "display_mode", text="") row.prop(rd, "use_lock_interface", icon_only=True) class RENDER_PT_dimensions(RenderButtonsPanel, Panel): bl_label = "Dimensions" COMPAT_ENGINES = {'BLENDER_RENDER'} _frame_rate_args_prev = None _preset_class = None @staticmethod def _draw_framerate_label(*args): # avoids re-creating text string each draw if RENDER_PT_dimensions._frame_rate_args_prev == args: return RENDER_PT_dimensions._frame_rate_ret fps, fps_base, preset_label = args if fps_base == 1.0: fps_rate = round(fps) else: fps_rate = round(fps / fps_base, 2) # TODO: Change the following to iterate over existing presets custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60}) if custom_framerate is True: fps_label_text = "Custom (%r fps)" % fps_rate show_framerate = True else: fps_label_text = "%r fps" % fps_rate show_framerate = (preset_label == "Custom") RENDER_PT_dimensions._frame_rate_args_prev = args RENDER_PT_dimensions._frame_rate_ret = args = (fps_label_text, show_framerate) return args @staticmethod def draw_framerate(sub, rd): if RENDER_PT_dimensions._preset_class is None: RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets args = rd.fps, rd.fps_base, RENDER_PT_dimensions._preset_class.bl_label fps_label_text, show_framerate = RENDER_PT_dimensions._draw_framerate_label(*args) sub.menu("RENDER_MT_framerate_presets", text=fps_label_text) if show_framerate: sub.prop(rd, "fps") sub.prop(rd, "fps_base", text="/") def draw(self, context): layout = self.layout scene = context.scene rd = scene.render row = layout.row(align=True) row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label) row.operator("render.preset_add", text="", icon='ZOOMIN') row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True split = layout.split() col = split.column() sub = col.column(align=True) sub.label(text="Resolution:") sub.prop(rd, "resolution_x", text="X") sub.prop(rd, "resolution_y", text="Y") sub.prop(rd, "resolution_percentage", text="") sub.label(text="Aspect Ratio:") sub.prop(rd, "pixel_aspect_x", text="X") sub.prop(rd, "pixel_aspect_y", text="Y") row = col.row() row.prop(rd, "use_border", text="Border") sub = row.row() sub.active = rd.use_border sub.prop(rd, "use_crop_to_border", text="Crop") col = split.column() sub = col.column(align=True) sub.label(text="Frame Range:") sub.prop(scene, "frame_start") sub.prop(scene, "frame_end") sub.prop(scene, "frame_step") sub.label(text="Frame Rate:") self.draw_framerate(sub, rd) subrow = sub.row(align=True) subrow.label(text="Time Remapping:") subrow = sub.row(align=True) subrow.prop(rd, "frame_map_old", text="Old") subrow.prop(rd, "frame_map_new", text="New") class RENDER_PT_antialiasing(RenderButtonsPanel, Panel): bl_label = "Anti-Aliasing" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_antialiasing", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_antialiasing split = layout.split() col = split.column() col.row().prop(rd, "antialiasing_samples", expand=True) sub = col.row() sub.prop(rd, "use_full_sample") col = split.column() col.prop(rd, "pixel_filter_type", text="") col.prop(rd, "filter_size", text="Size") class RENDER_PT_motion_blur(RenderButtonsPanel, Panel): bl_label = "Sampled Motion Blur" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES) def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_motion_blur", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_motion_blur row = layout.row() row.prop(rd, "motion_blur_samples") row.prop(rd, "motion_blur_shutter") class RENDER_PT_shading(RenderButtonsPanel, Panel): bl_label = "Shading" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.prop(rd, "use_textures", text="Textures") col.prop(rd, "use_shadows", text="Shadows") col.prop(rd, "use_sss", text="Subsurface Scattering") col.prop(rd, "use_envmaps", text="Environment Map") col = split.column() col.prop(rd, "use_raytrace", text="Ray Tracing") col.prop(rd, "alpha_mode", text="Alpha") col.prop(rd, "use_world_space_shading", text="World Space Shading") class RENDER_PT_performance(RenderButtonsPanel, Panel): bl_label = "Performance" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column(align=True) col.label(text="Threads:") col.row(align=True).prop(rd, "threads_mode", expand=True) sub = col.column(align=True) sub.enabled = rd.threads_mode == 'FIXED' sub.prop(rd, "threads") col.label(text="Tile Size:") col.prop(rd, "tile_x", text="X") col.prop(rd, "tile_y", text="Y") col.separator() col.prop(rd, "preview_start_resolution") col = split.column() col.label(text="Memory:") sub = col.column() sub.enabled = not rd.use_full_sample sub.prop(rd, "use_save_buffers") sub = col.column() sub.active = rd.use_compositing sub.prop(rd, "use_free_image_textures") sub = col.column() sub.active = rd.use_raytrace sub.label(text="Acceleration structure:") sub.prop(rd, "raytrace_method", text="") if rd.raytrace_method == 'OCTREE': sub.prop(rd, "octree_resolution", text="Resolution") else: sub.prop(rd, "use_instances", text="Instances") sub.prop(rd, "use_local_coords", text="Local Coordinates") class RENDER_PT_post_processing(RenderButtonsPanel, Panel): bl_label = "Post Processing" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.prop(rd, "use_compositing") col.prop(rd, "use_sequencer") split.prop(rd, "dither_intensity", text="Dither", slider=True) layout.separator() split = layout.split() col = split.column() col.prop(rd, "use_fields", text="Fields") sub = col.column() sub.active = rd.use_fields sub.row().prop(rd, "field_order", expand=True) sub.prop(rd, "use_fields_still", text="Still") col = split.column() col.prop(rd, "use_edge_enhance") sub = col.column() sub.active = rd.use_edge_enhance sub.prop(rd, "edge_threshold", text="Threshold", slider=True) sub.prop(rd, "edge_color", text="") class RENDER_PT_stamp(RenderButtonsPanel, Panel): bl_label = "Metadata" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render layout.prop(rd, "use_stamp") col = layout.column() col.active = rd.use_stamp row = col.row() row.prop(rd, "stamp_font_size", text="Font Size") row.prop(rd, "use_stamp_labels", text="Draw labels") row = col.row() row.column().prop(rd, "stamp_foreground", slider=True) row.column().prop(rd, "stamp_background", slider=True) layout.label("Enabled Metadata") split = layout.split() col = split.column() col.prop(rd, "use_stamp_time", text="Time") col.prop(rd, "use_stamp_date", text="Date") col.prop(rd, "use_stamp_render_time", text="RenderTime") col.prop(rd, "use_stamp_frame", text="Frame") col.prop(rd, "use_stamp_scene", text="Scene") col.prop(rd, "use_stamp_memory", text="Memory") col = split.column() col.prop(rd, "use_stamp_camera", text="Camera") col.prop(rd, "use_stamp_lens", text="Lens") col.prop(rd, "use_stamp_filename", text="Filename") col.prop(rd, "use_stamp_marker", text="Marker") col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip") row = layout.split(percentage=0.2) row.prop(rd, "use_stamp_note", text="Note") sub = row.row() sub.active = rd.use_stamp_note sub.prop(rd, "stamp_note_text", text="") if rd.use_sequencer: layout.label("Sequencer:") layout.prop(rd, "use_stamp_strip_meta") class RENDER_PT_output(RenderButtonsPanel, Panel): bl_label = "Output" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render image_settings = rd.image_settings file_format = image_settings.file_format layout.prop(rd, "filepath", text="") split = layout.split() col = split.column() col.active = not rd.is_movie_format col.prop(rd, "use_overwrite") col.prop(rd, "use_placeholder") col = split.column() col.prop(rd, "use_file_extension") col.prop(rd, "use_render_cache") layout.template_image_settings(image_settings, color_management=False) if rd.use_multiview: layout.template_image_views(image_settings) if file_format == 'QUICKTIME': quicktime = rd.quicktime split = layout.split() col = split.column() col.prop(quicktime, "codec_type", text="Video Codec") col.prop(quicktime, "codec_spatial_quality", text="Quality") # Audio col.prop(quicktime, "audiocodec_type", text="Audio Codec") if quicktime.audiocodec_type != 'No audio': split = layout.split() if quicktime.audiocodec_type == 'LPCM': split.prop(quicktime, "audio_bitdepth", text="") split.prop(quicktime, "audio_samplerate", text="") split = layout.split() col = split.column() if quicktime.audiocodec_type == 'AAC': col.prop(quicktime, "audio_bitrate") subsplit = split.split() col = subsplit.column() if quicktime.audiocodec_type == 'AAC': col.prop(quicktime, "audio_codec_isvbr") col = subsplit.column() col.prop(quicktime, "audio_resampling_hq") class RENDER_PT_encoding(RenderButtonsPanel, Panel): bl_label = "Encoding" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'} def draw(self, context): layout = self.layout rd = context.scene.render ffmpeg = rd.ffmpeg layout.menu("RENDER_MT_ffmpeg_presets", text="Presets") split = layout.split() split.prop(rd.ffmpeg, "format") split.prop(ffmpeg, "use_autosplit") layout.separator() needs_codec = ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG', 'MPEG4'} if needs_codec: layout.prop(ffmpeg, "codec") if ffmpeg.codec in {'DNXHD'}: layout.prop(ffmpeg, "use_lossless_output") # Output quality if needs_codec and ffmpeg.codec in {'H264', 'MPEG4'}: layout.prop(ffmpeg, "constant_rate_factor") # Encoding speed layout.prop(ffmpeg, "ffmpeg_preset") # I-frames layout.prop(ffmpeg, "gopsize") # B-Frames row = layout.row() row.prop(ffmpeg, "use_max_b_frames", text='Max B-frames') pbox = row.split() pbox.prop(ffmpeg, "max_b_frames", text='') pbox.enabled = ffmpeg.use_max_b_frames split = layout.split() split.enabled = ffmpeg.constant_rate_factor == 'NONE' col = split.column() col.label(text="Rate:") col.prop(ffmpeg, "video_bitrate") col.prop(ffmpeg, "minrate", text="Minimum") col.prop(ffmpeg, "maxrate", text="Maximum") col.prop(ffmpeg, "buffersize", text="Buffer") col = split.column() col.label(text="Mux:") col.prop(ffmpeg, "muxrate", text="Rate") col.prop(ffmpeg, "packetsize", text="Packet Size") layout.separator() # Audio: if ffmpeg.format != 'MP3': layout.prop(ffmpeg, "audio_codec", text="Audio Codec") row = layout.row() row.enabled = ffmpeg.audio_codec != 'NONE' row.prop(ffmpeg, "audio_bitrate") row.prop(ffmpeg, "audio_volume", slider=True) class RENDER_PT_bake(RenderButtonsPanel, Panel): bl_label = "Bake" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout rd = context.scene.render layout.operator("object.bake_image", icon='RENDER_STILL') layout.prop(rd, "bake_type") multires_bake = False if rd.bake_type in ['NORMALS', 'DISPLACEMENT', 'DERIVATIVE', 'AO']: layout.prop(rd, "use_bake_multires") multires_bake = rd.use_bake_multires if not multires_bake: if rd.bake_type == 'NORMALS': layout.prop(rd, "bake_normal_space") elif rd.bake_type in {'DISPLACEMENT', 'AO'}: layout.prop(rd, "use_bake_normalize") # col.prop(rd, "bake_aa_mode") # col.prop(rd, "use_bake_antialiasing") layout.separator() split = layout.split() col = split.column() col.prop(rd, "use_bake_to_vertex_color") sub = col.column() sub.active = not rd.use_bake_to_vertex_color sub.prop(rd, "use_bake_clear") sub.prop(rd, "bake_margin") sub.prop(rd, "bake_quad_split", text="Split") col = split.column() col.prop(rd, "use_bake_selected_to_active") sub = col.column() sub.active = rd.use_bake_selected_to_active sub.prop(rd, "bake_distance") sub.prop(rd, "bake_bias") else: split = layout.split() col = split.column() col.prop(rd, "use_bake_clear") col.prop(rd, "bake_margin") if rd.bake_type == 'DISPLACEMENT': col = split.column() col.prop(rd, "use_bake_lores_mesh") if rd.bake_type == 'AO': col = split.column() col.prop(rd, "bake_bias") col.prop(rd, "bake_samples") if rd.bake_type == 'DERIVATIVE': row = layout.row() row.prop(rd, "use_bake_user_scale", text="") sub = row.column() sub.active = rd.use_bake_user_scale sub.prop(rd, "bake_user_scale", text="User Scale") classes = ( RENDER_MT_presets, RENDER_MT_ffmpeg_presets, RENDER_MT_framerate_presets, RENDER_PT_render, RENDER_PT_dimensions, RENDER_PT_antialiasing, RENDER_PT_motion_blur, RENDER_PT_shading, RENDER_PT_performance, RENDER_PT_post_processing, RENDER_PT_stamp, RENDER_PT_output, RENDER_PT_encoding, RENDER_PT_bake, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)