# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel class RENDER_MT_presets(Menu): bl_label = "Render Presets" preset_subdir = "render" preset_operator = "script.execute_preset" draw = Menu.draw_preset class RENDER_MT_ffmpeg_presets(Menu): bl_label = "FFMPEG Presets" preset_subdir = "ffmpeg" preset_operator = "script.python_file_run" draw = Menu.draw_preset class RENDER_MT_framerate_presets(Menu): bl_label = "Frame Rate Presets" preset_subdir = "framerate" preset_operator = "script.execute_preset" draw = Menu.draw_preset class RenderButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): rd = context.scene.render return context.scene and (rd.engine in cls.COMPAT_ENGINES) class RENDER_PT_render(RenderButtonsPanel, Panel): bl_label = "Render" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render row = layout.row() row.operator("render.render", text="Image", icon='RENDER_STILL') row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True layout.prop(rd, "display_mode", text="Display") class RENDER_PT_layers(RenderButtonsPanel, Panel): bl_label = "Layers" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout scene = context.scene rd = scene.render row = layout.row() row.template_list(rd, "layers", rd.layers, "active_index", rows=2) col = row.column(align=True) col.operator("scene.render_layer_add", icon='ZOOMIN', text="") col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="") row = layout.row() rl = rd.layers.active if rl: row.prop(rl, "name") row.prop(rd, "use_single_layer", text="", icon_only=True) split = layout.split() col = split.column() col.prop(scene, "layers", text="Scene") col.label(text="") col.prop(rl, "light_override", text="Light") col.prop(rl, "material_override", text="Material") col = split.column() col.prop(rl, "layers", text="Layer") col.label(text="Mask Layers:") col.prop(rl, "layers_zmask", text="") layout.separator() layout.label(text="Include:") split = layout.split() col = split.column() col.prop(rl, "use_zmask") row = col.row() row.prop(rl, "invert_zmask", text="Negate") row.active = rl.use_zmask col.prop(rl, "use_all_z") col = split.column() col.prop(rl, "use_solid") col.prop(rl, "use_halo") col.prop(rl, "use_ztransp") col.prop(rl, "use_sky") col = split.column() col.prop(rl, "use_edge_enhance") col.prop(rl, "use_strand") col.prop(rl, "use_freestyle") layout.separator() split = layout.split() col = split.column() col.label(text="Passes:") col.prop(rl, "use_pass_combined") col.prop(rl, "use_pass_z") col.prop(rl, "use_pass_vector") col.prop(rl, "use_pass_normal") col.prop(rl, "use_pass_uv") col.prop(rl, "use_pass_mist") col.prop(rl, "use_pass_object_index") col.prop(rl, "use_pass_material_index") col.prop(rl, "use_pass_color") col = split.column() col.label() col.prop(rl, "use_pass_diffuse") row = col.row() row.prop(rl, "use_pass_specular") row.prop(rl, "exclude_specular", text="") row = col.row() row.prop(rl, "use_pass_shadow") row.prop(rl, "exclude_shadow", text="") row = col.row() row.prop(rl, "use_pass_emit") row.prop(rl, "exclude_emit", text="") row = col.row() row.prop(rl, "use_pass_ambient_occlusion") row.prop(rl, "exclude_ambient_occlusion", text="") row = col.row() row.prop(rl, "use_pass_environment") row.prop(rl, "exclude_environment", text="") row = col.row() row.prop(rl, "use_pass_indirect") row.prop(rl, "exclude_indirect", text="") row = col.row() row.prop(rl, "use_pass_reflection") row.prop(rl, "exclude_reflection", text="") row = col.row() row.prop(rl, "use_pass_refraction") row.prop(rl, "exclude_refraction", text="") class RENDER_MT_lineset_specials(Menu): bl_label = "Lineset Specials" def draw(self, context): layout = self.layout layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN') layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN') class RENDER_PT_freestyle(RenderButtonsPanel, Panel): bl_label = "Freestyle" COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render rl = rd.layers.active return rl and rl.use_freestyle def draw(self, context): layout = self.layout rd = context.scene.render rl = rd.layers.active freestyle = rl.freestyle_settings split = layout.split() col = split.column() col.prop(freestyle, "raycasting_algorithm", text="Raycasting Algorithm") col.prop(freestyle, "mode", text="Control Mode") col.label(text="Edge Detection Options:") col.prop(freestyle, "use_smoothness") col.prop(freestyle, "crease_angle") if freestyle.mode == "EDITOR": lineset = freestyle.linesets.active col.label(text="Line Sets:") row = col.row() rows = 2 if lineset: rows = 5 row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows) sub = row.column() subsub = sub.column(align=True) subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="") subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="") subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="") if lineset: sub.separator() subsub = sub.column(align=True) subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP' subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN' else: # freestyle.mode == "SCRIPT" col.prop(freestyle, "use_material_boundaries") col.prop(freestyle, "use_ridges_and_valleys") col.prop(freestyle, "use_suggestive_contours") col.prop(freestyle, "use_advanced_options") if freestyle.use_advanced_options: col.prop(freestyle, "sphere_radius") col.prop(freestyle, "kr_derivative_epsilon") col.separator() col.operator("scene.freestyle_module_add") for i, module in enumerate(freestyle.modules): box = layout.box() box.context_pointer_set("freestyle_module", module) row = box.row(align=True) row.prop(module, "use", text="") row.prop(module, "module_path", text="") row.operator("scene.freestyle_module_remove", icon='X', text="") row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP' row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN' class RENDER_PT_freestyle_lineset(RenderButtonsPanel, Panel): bl_label = "Freestyle: Line Set" COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render rl = rd.layers.active if rl and rl.use_freestyle: freestyle = rl.freestyle_settings return freestyle.mode == "EDITOR" and freestyle.linesets.active return False def draw_edge_type_buttons(self, box, lineset, edge_type): # property names select_edge_type = "select_" + edge_type exclude_edge_type = "exclude_" + edge_type # draw edge type buttons row = box.row(align=True) row.prop(lineset, select_edge_type) sub = row.column() sub.prop(lineset, exclude_edge_type, text="") sub.enabled = getattr(lineset, select_edge_type) def draw(self, context): layout = self.layout rd = context.scene.render rl = rd.layers.active freestyle = rl.freestyle_settings lineset = freestyle.linesets.active split = layout.split() col = split.column() col.prop(lineset, "name") col.prop(lineset, "select_by_visibility") if lineset.select_by_visibility: sub = col.row(align=True) sub.prop(lineset, "visibility", expand=True) if lineset.visibility == "RANGE": sub = col.row(align=True) sub.prop(lineset, "qi_start") sub.prop(lineset, "qi_end") col.separator() # XXX col.prop(lineset, "select_by_edge_types") if lineset.select_by_edge_types: row = col.row() row.prop(lineset, "edge_type_negation", expand=True) row = col.row() row.prop(lineset, "edge_type_combination", expand=True) row = col.row() sub = row.column() self.draw_edge_type_buttons(sub, lineset, "silhouette") self.draw_edge_type_buttons(sub, lineset, "border") self.draw_edge_type_buttons(sub, lineset, "contour") self.draw_edge_type_buttons(sub, lineset, "suggestive_contour") self.draw_edge_type_buttons(sub, lineset, "ridge_valley") sub = row.column() self.draw_edge_type_buttons(sub, lineset, "crease") self.draw_edge_type_buttons(sub, lineset, "edge_mark") self.draw_edge_type_buttons(sub, lineset, "external_contour") self.draw_edge_type_buttons(sub, lineset, "material_boundary") col.separator() # XXX col.prop(lineset, "select_by_face_marks") if lineset.select_by_face_marks: row = col.row() row.prop(lineset, "face_mark_negation", expand=True) row = col.row() row.prop(lineset, "face_mark_condition", expand=True) col.separator() # XXX col.prop(lineset, "select_by_group") if lineset.select_by_group: col.prop(lineset, "group") row = col.row() row.prop(lineset, "group_negation", expand=True) col.separator() # XXX col.prop(lineset, "select_by_image_border") class RENDER_PT_freestyle_linestyle(RenderButtonsPanel, Panel): bl_label = "Freestyle: Line Style" COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render rl = rd.layers.active if rl and rl.use_freestyle: freestyle = rl.freestyle_settings return freestyle.mode == "EDITOR" and freestyle.linesets.active return False def draw_modifier_box_header(self, box, modifier): row = box.row() row.context_pointer_set("modifier", modifier) if modifier.expanded: icon = "TRIA_DOWN" else: icon = "TRIA_RIGHT" row.prop(modifier, "expanded", text="", icon=icon, emboss=False) row.label(text=modifier.rna_type.name) row.prop(modifier, "name", text="") row.prop(modifier, "use", text="") sub = row.row(align=True) sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP' sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN' row.operator("scene.freestyle_modifier_remove", icon='X', text="") def draw_modifier_common(self, box, modifier): row = box.row() row.prop(modifier, "blend", text="") row.prop(modifier, "influence") def draw_modifier_color_ramp_common(self, box, modifier, has_range): box.template_color_ramp(modifier, "color_ramp", expand=True) if has_range: row = box.row(align=True) row.prop(modifier, "range_min") row.prop(modifier, "range_max") def draw_modifier_curve_common(self, box, modifier, has_range, has_value): row = box.row() row.prop(modifier, "mapping", text="") sub = row.column() sub.prop(modifier, "invert") if modifier.mapping == "CURVE": sub.enabled = False box.template_curve_mapping(modifier, "curve") if has_range: row = box.row(align=True) row.prop(modifier, "range_min") row.prop(modifier, "range_max") if has_value: row = box.row(align=True) row.prop(modifier, "value_min") row.prop(modifier, "value_max") def draw_color_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() self.draw_modifier_common(box, modifier) if modifier.type == "ALONG_STROKE": self.draw_modifier_color_ramp_common(box, modifier, False) elif modifier.type == "DISTANCE_FROM_OBJECT": box.prop(modifier, "target") self.draw_modifier_color_ramp_common(box, modifier, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'COLOR' prop.name = modifier.name elif modifier.type == "DISTANCE_FROM_CAMERA": self.draw_modifier_color_ramp_common(box, modifier, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'COLOR' prop.name = modifier.name elif modifier.type == "MATERIAL": row = box.row() row.prop(modifier, "material_attr", text="") sub = row.column() sub.prop(modifier, "use_ramp") if modifier.material_attr in ["DIFF", "SPEC"]: sub.enabled = True show_ramp = modifier.use_ramp else: sub.enabled = False show_ramp = True if show_ramp: self.draw_modifier_color_ramp_common(box, modifier, False) def draw_alpha_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() self.draw_modifier_common(box, modifier) if modifier.type == "ALONG_STROKE": self.draw_modifier_curve_common(box, modifier, False, False) elif modifier.type == "DISTANCE_FROM_OBJECT": box.prop(modifier, "target") self.draw_modifier_curve_common(box, modifier, True, False) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'ALPHA' prop.name = modifier.name elif modifier.type == "DISTANCE_FROM_CAMERA": self.draw_modifier_curve_common(box, modifier, True, False) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'ALPHA' prop.name = modifier.name elif modifier.type == "MATERIAL": box.prop(modifier, "material_attr", text="") self.draw_modifier_curve_common(box, modifier, False, False) def draw_thickness_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() self.draw_modifier_common(box, modifier) if modifier.type == "ALONG_STROKE": self.draw_modifier_curve_common(box, modifier, False, True) elif modifier.type == "DISTANCE_FROM_OBJECT": box.prop(modifier, "target") self.draw_modifier_curve_common(box, modifier, True, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'THICKNESS' prop.name = modifier.name elif modifier.type == "DISTANCE_FROM_CAMERA": self.draw_modifier_curve_common(box, modifier, True, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'THICKNESS' prop.name = modifier.name elif modifier.type == "MATERIAL": box.prop(modifier, "material_attr", text="") self.draw_modifier_curve_common(box, modifier, False, True) elif modifier.type == "CALLIGRAPHY": col = box.column() col.prop(modifier, "orientation") col.prop(modifier, "min_thickness") col.prop(modifier, "max_thickness") def draw_geometry_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() if modifier.type == "SAMPLING": box.prop(modifier, "sampling") elif modifier.type == "BEZIER_CURVE": box.prop(modifier, "error") elif modifier.type == "SINUS_DISPLACEMENT": box.prop(modifier, "wavelength") box.prop(modifier, "amplitude") box.prop(modifier, "phase") elif modifier.type == "SPATIAL_NOISE": box.prop(modifier, "amplitude") box.prop(modifier, "scale") box.prop(modifier, "octaves") sub = box.row() sub.prop(modifier, "smooth") sub.prop(modifier, "pure_random") elif modifier.type == "PERLIN_NOISE_1D": box.prop(modifier, "frequency") box.prop(modifier, "amplitude") box.prop(modifier, "octaves") box.prop(modifier, "angle") box.prop(modifier, "seed") elif modifier.type == "PERLIN_NOISE_2D": box.prop(modifier, "frequency") box.prop(modifier, "amplitude") box.prop(modifier, "octaves") box.prop(modifier, "angle") box.prop(modifier, "seed") elif modifier.type == "BACKBONE_STRETCHER": box.prop(modifier, "backbone_length") elif modifier.type == "TIP_REMOVER": box.prop(modifier, "tip_length") elif modifier.type == "POLYGONIZATION": box.prop(modifier, "error") elif modifier.type == "GUIDING_LINES": box.prop(modifier, "offset") elif modifier.type == "BLUEPRINT": row = box.row() row.prop(modifier, "shape", expand=True) box.prop(modifier, "rounds") if modifier.shape in ["CIRCLES", "ELLIPSES"]: box.prop(modifier, "random_radius") box.prop(modifier, "random_center") elif modifier.shape == "SQUARES": box.prop(modifier, "backbone_length") box.prop(modifier, "random_backbone") elif modifier.type == "2D_OFFSET": row = box.row(align=True) row.prop(modifier, "start") row.prop(modifier, "end") row = box.row(align=True) row.prop(modifier, "x") row.prop(modifier, "y") elif modifier.type == "2D_TRANSFORM": box.prop(modifier, "pivot") if modifier.pivot == "PARAM": box.prop(modifier, "pivot_u") elif modifier.pivot == "ABSOLUTE": row = box.row(align=True) row.prop(modifier, "pivot_x") row.prop(modifier, "pivot_y") row = box.row(align=True) row.prop(modifier, "scale_x") row.prop(modifier, "scale_y") box.prop(modifier, "angle") def draw(self, context): layout = self.layout rd = context.scene.render rl = rd.layers.active lineset = rl.freestyle_settings.linesets.active linestyle = lineset.linestyle layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new") row = layout.row(align=True) row.prop(linestyle, "panel", expand=True) if linestyle.panel == "STROKES": # Chaining col = layout.column() col.prop(linestyle, "use_chaining", text="Chaining:") sub = col.column() sub.enabled = linestyle.use_chaining sub.prop(linestyle, "chaining", text="") if linestyle.chaining == "PLAIN": sub.prop(linestyle, "same_object") elif linestyle.chaining == "SKETCHY": subsub = sub.row() subsub.prop(linestyle, "same_object") subsub.prop(linestyle, "rounds") # Splitting col = layout.column() col.label(text="Splitting:") row = col.row() row.prop(linestyle, "material_boundary") row = col.row() sub = row.column() sub.prop(linestyle, "use_min_angle", text="Min 2D Angle") subsub = sub.split() subsub.prop(linestyle, "min_angle", text="") subsub.enabled = linestyle.use_min_angle sub = row.column() sub.prop(linestyle, "use_max_angle", text="Max 2D Angle") subsub = sub.split() subsub.prop(linestyle, "max_angle", text="") subsub.enabled = linestyle.use_max_angle col.prop(linestyle, "use_split_length", text="2D Length") row = col.row() row.prop(linestyle, "split_length", text="") row.enabled = linestyle.use_split_length # Selection col = layout.column() col.label(text="Selection:") sub = col.row() subcol = sub.column() subcol.prop(linestyle, "use_min_length", text="Min 2D Length") subsub = subcol.split() subsub.prop(linestyle, "min_length", text="") subsub.enabled = linestyle.use_min_length subcol = sub.column() subcol.prop(linestyle, "use_max_length", text="Max 2D Length") subsub = subcol.split() subsub.prop(linestyle, "max_length", text="") subsub.enabled = linestyle.use_max_length # Caps col = layout.column() col.label(text="Caps:") row = col.row(align=True) row.prop(linestyle, "caps", expand=True) col = layout.column() col.prop(linestyle, "use_dashed_line") split = col.split() split.enabled = linestyle.use_dashed_line sub = split.column() sub.label(text="Dash") sub.prop(linestyle, "dash1", text="") sub = split.column() sub.label(text="Gap") sub.prop(linestyle, "gap1", text="") sub = split.column() sub.label(text="Dash") sub.prop(linestyle, "dash2", text="") sub = split.column() sub.label(text="Gap") sub.prop(linestyle, "gap2", text="") sub = split.column() sub.label(text="Dash") sub.prop(linestyle, "dash3", text="") sub = split.column() sub.label(text="Gap") sub.prop(linestyle, "gap3", text="") elif linestyle.panel == "COLOR": col = layout.column() col.label(text="Base Color:") col.prop(linestyle, "color", text="") col = layout.column() col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier") for modifier in linestyle.color_modifiers: self.draw_color_modifier(context, modifier) elif linestyle.panel == "ALPHA": col = layout.column() col.label(text="Base Transparency:") col.prop(linestyle, "alpha") col = layout.column() col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier") for modifier in linestyle.alpha_modifiers: self.draw_alpha_modifier(context, modifier) elif linestyle.panel == "THICKNESS": col = layout.column() col.label(text="Base Thickness:") col.prop(linestyle, "thickness") col = layout.column() row = col.row() row.prop(linestyle, "thickness_position", expand=True) row = col.row() row.prop(linestyle, "thickness_ratio") row.enabled = linestyle.thickness_position == "RELATIVE" col = layout.column() col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier") for modifier in linestyle.thickness_modifiers: self.draw_thickness_modifier(context, modifier) elif linestyle.panel == "GEOMETRY": col = layout.column() col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier") for modifier in linestyle.geometry_modifiers: self.draw_geometry_modifier(context, modifier) elif linestyle.panel == "MISC": pass class RENDER_PT_dimensions(RenderButtonsPanel, Panel): bl_label = "Dimensions" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout scene = context.scene rd = scene.render row = layout.row(align=True) row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label) row.operator("render.preset_add", text="", icon='ZOOMIN') row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True split = layout.split() col = split.column() sub = col.column(align=True) sub.label(text="Resolution:") sub.prop(rd, "resolution_x", text="X") sub.prop(rd, "resolution_y", text="Y") sub.prop(rd, "resolution_percentage", text="") sub.label(text="Aspect Ratio:") sub.prop(rd, "pixel_aspect_x", text="X") sub.prop(rd, "pixel_aspect_y", text="Y") row = col.row() row.prop(rd, "use_border", text="Border") sub = row.row() sub.active = rd.use_border sub.prop(rd, "use_crop_to_border", text="Crop") col = split.column() sub = col.column(align=True) sub.label(text="Frame Range:") sub.prop(scene, "frame_start") sub.prop(scene, "frame_end") sub.prop(scene, "frame_step") sub.label(text="Frame Rate:") if rd.fps_base == 1: fps_rate = round(rd.fps / rd.fps_base) else: fps_rate = round(rd.fps / rd.fps_base, 2) # TODO: Change the following to iterate over existing presets custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60}) if custom_framerate == True: fps_label_text = "Custom (" + str(fps_rate) + " fps)" else: fps_label_text = str(fps_rate) + " fps" sub.menu("RENDER_MT_framerate_presets", text=fps_label_text) if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"): sub.prop(rd, "fps") sub.prop(rd, "fps_base", text="/") subrow = sub.row(align=True) subrow.label(text="Time Remapping:") subrow = sub.row(align=True) subrow.prop(rd, "frame_map_old", text="Old") subrow.prop(rd, "frame_map_new", text="New") class RENDER_PT_antialiasing(RenderButtonsPanel, Panel): bl_label = "Anti-Aliasing" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_antialiasing", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_antialiasing split = layout.split() col = split.column() col.row().prop(rd, "antialiasing_samples", expand=True) sub = col.row() sub.enabled = not rd.use_border sub.prop(rd, "use_full_sample") col = split.column() col.prop(rd, "pixel_filter_type", text="") col.prop(rd, "filter_size", text="Size") class RENDER_PT_motion_blur(RenderButtonsPanel, Panel): bl_label = "Sampled Motion Blur" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES) def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_motion_blur", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_motion_blur row = layout.row() row.prop(rd, "motion_blur_samples") row.prop(rd, "motion_blur_shutter") class RENDER_PT_shading(RenderButtonsPanel, Panel): bl_label = "Shading" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.prop(rd, "use_textures", text="Textures") col.prop(rd, "use_shadows", text="Shadows") col.prop(rd, "use_sss", text="Subsurface Scattering") col.prop(rd, "use_envmaps", text="Environment Map") col = split.column() col.prop(rd, "use_raytrace", text="Ray Tracing") col.prop(rd, "use_color_management") sub = col.row() sub.active = rd.use_color_management == True sub.prop(rd, "use_color_unpremultiply") col.prop(rd, "alpha_mode", text="Alpha") class RENDER_PT_performance(RenderButtonsPanel, Panel): bl_label = "Performance" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.label(text="Threads:") col.row().prop(rd, "threads_mode", expand=True) sub = col.column() sub.enabled = rd.threads_mode == 'FIXED' sub.prop(rd, "threads") sub = col.column(align=True) sub.label(text="Tiles:") sub.prop(rd, "parts_x", text="X") sub.prop(rd, "parts_y", text="Y") col = split.column() col.label(text="Memory:") sub = col.column() sub.enabled = not (rd.use_border or rd.use_full_sample) sub.prop(rd, "use_save_buffers") sub = col.column() sub.active = rd.use_compositing sub.prop(rd, "use_free_image_textures") sub.prop(rd, "use_free_unused_nodes") sub = col.column() sub.active = rd.use_raytrace sub.label(text="Acceleration structure:") sub.prop(rd, "raytrace_method", text="") if rd.raytrace_method == 'OCTREE': sub.prop(rd, "octree_resolution", text="Resolution") else: sub.prop(rd, "use_instances", text="Instances") sub.prop(rd, "use_local_coords", text="Local Coordinates") class RENDER_PT_post_processing(RenderButtonsPanel, Panel): bl_label = "Post Processing" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.prop(rd, "use_compositing") col.prop(rd, "use_sequencer") split.prop(rd, "dither_intensity", text="Dither", slider=True) layout.separator() split = layout.split() col = split.column() col.prop(rd, "use_fields", text="Fields") sub = col.column() sub.active = rd.use_fields sub.row().prop(rd, "field_order", expand=True) sub.prop(rd, "use_fields_still", text="Still") col = split.column() col.prop(rd, "use_edge_enhance") sub = col.column() sub.active = rd.use_edge_enhance sub.prop(rd, "edge_threshold", text="Threshold", slider=True) sub.prop(rd, "edge_color", text="") layout.separator() split = layout.split() col = split.column() col.prop(rd, "use_freestyle", text="Freestyle") sub = col.column() sub.label(text="Line Thickness:") sub.active = rd.use_freestyle sub.row().prop(rd, "line_thickness_mode", expand=True) subrow = sub.row() subrow.active = (rd.line_thickness_mode == "ABSOLUTE") subrow.prop(rd, "unit_line_thickness") class RENDER_PT_stamp(RenderButtonsPanel, Panel): bl_label = "Stamp" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_stamp", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_stamp layout.prop(rd, "stamp_font_size", text="Font Size") row = layout.row() row.column().prop(rd, "stamp_foreground", slider=True) row.column().prop(rd, "stamp_background", slider=True) split = layout.split() col = split.column() col.prop(rd, "use_stamp_time", text="Time") col.prop(rd, "use_stamp_date", text="Date") col.prop(rd, "use_stamp_render_time", text="RenderTime") col.prop(rd, "use_stamp_frame", text="Frame") col.prop(rd, "use_stamp_scene", text="Scene") col = split.column() col.prop(rd, "use_stamp_camera", text="Camera") col.prop(rd, "use_stamp_lens", text="Lens") col.prop(rd, "use_stamp_filename", text="Filename") col.prop(rd, "use_stamp_marker", text="Marker") col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip") row = layout.split(percentage=0.2) row.prop(rd, "use_stamp_note", text="Note") sub = row.row() sub.active = rd.use_stamp_note sub.prop(rd, "stamp_note_text", text="") class RENDER_PT_output(RenderButtonsPanel, Panel): bl_label = "Output" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render image_settings = rd.image_settings file_format = image_settings.file_format layout.prop(rd, "filepath", text="") flow = layout.column_flow() flow.prop(rd, "use_overwrite") flow.prop(rd, "use_placeholder") flow.prop(rd, "use_file_extension") layout.template_image_settings(image_settings) if file_format == 'QUICKTIME_CARBON': layout.operator("scene.render_data_set_quicktime_codec") elif file_format == 'QUICKTIME_QTKIT': quicktime = rd.quicktime split = layout.split() col = split.column() col.prop(quicktime, "codec_type", text="Video Codec") col.prop(quicktime, "codec_spatial_quality", text="Quality") # Audio col.prop(quicktime, "audiocodec_type", text="Audio Codec") if quicktime.audiocodec_type != 'No audio': split = layout.split() if quicktime.audiocodec_type == 'LPCM': split.prop(quicktime, "audio_bitdepth", text="") split.prop(quicktime, "audio_samplerate", text="") split = layout.split() col = split.column() if quicktime.audiocodec_type == 'AAC': col.prop(quicktime, "audio_bitrate") subsplit = split.split() col = subsplit.column() if quicktime.audiocodec_type == 'AAC': col.prop(quicktime, "audio_codec_isvbr") col = subsplit.column() col.prop(quicktime, "audio_resampling_hq") class RENDER_PT_encoding(RenderButtonsPanel, Panel): bl_label = "Encoding" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'} def draw(self, context): layout = self.layout rd = context.scene.render ffmpeg = rd.ffmpeg layout.menu("RENDER_MT_ffmpeg_presets", text="Presets") split = layout.split() split.prop(rd.ffmpeg, "format") if ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}: split.prop(ffmpeg, "codec") elif rd.ffmpeg.format == 'H264': split.prop(ffmpeg, 'use_lossless_output') else: split.label() row = layout.row() row.prop(ffmpeg, "video_bitrate") row.prop(ffmpeg, "gopsize") split = layout.split() col = split.column() col.label(text="Rate:") col.prop(ffmpeg, "minrate", text="Minimum") col.prop(ffmpeg, "maxrate", text="Maximum") col.prop(ffmpeg, "buffersize", text="Buffer") col = split.column() col.prop(ffmpeg, "use_autosplit") col.label(text="Mux:") col.prop(ffmpeg, "muxrate", text="Rate") col.prop(ffmpeg, "packetsize", text="Packet Size") layout.separator() # Audio: if ffmpeg.format != 'MP3': layout.prop(ffmpeg, "audio_codec", text="Audio Codec") row = layout.row() row.prop(ffmpeg, "audio_bitrate") row.prop(ffmpeg, "audio_volume", slider=True) class RENDER_PT_bake(RenderButtonsPanel, Panel): bl_label = "Bake" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} def draw(self, context): layout = self.layout rd = context.scene.render layout.operator("object.bake_image", icon='RENDER_STILL') layout.prop(rd, "bake_type") multires_bake = False if rd.bake_type in ['NORMALS', 'DISPLACEMENT']: layout.prop(rd, 'use_bake_multires') multires_bake = rd.use_bake_multires if not multires_bake: if rd.bake_type == 'NORMALS': layout.prop(rd, "bake_normal_space") elif rd.bake_type in {'DISPLACEMENT', 'AO'}: layout.prop(rd, "use_bake_normalize") # col.prop(rd, "bake_aa_mode") # col.prop(rd, "use_bake_antialiasing") layout.separator() split = layout.split() col = split.column() col.prop(rd, "use_bake_clear") col.prop(rd, "bake_margin") col.prop(rd, "bake_quad_split", text="Split") col = split.column() col.prop(rd, "use_bake_selected_to_active") sub = col.column() sub.active = rd.use_bake_selected_to_active sub.prop(rd, "bake_distance") sub.prop(rd, "bake_bias") else: if rd.bake_type == 'DISPLACEMENT': layout.prop(rd, "use_bake_lores_mesh") layout.prop(rd, "use_bake_clear") layout.prop(rd, "bake_margin") if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)