# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Panel, UIList class ViewLayerButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "view_layer" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): return (context.engine in cls.COMPAT_ENGINES) class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel): bl_label = "View Layer" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} def draw(self, context): layout = self.layout layout.use_property_split = True scene = context.scene rd = scene.render layer = bpy.context.view_layer layout.prop(layer, "use", text="Use for Rendering") layout.prop(rd, "use_single_layer", text="Render Single Layer") class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel): bl_label = "Passes" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_EEVEE'} def draw(self, context): layout = self.layout layout.use_property_split = True scene = context.scene rd = scene.render view_layer = context.view_layer col = layout.column() col.prop(view_layer, "use_pass_combined") col.prop(view_layer, "use_pass_z") col.prop(view_layer, "use_pass_mist") col.prop(view_layer, "use_pass_normal") col.prop(view_layer, "use_pass_ambient_occlusion") col.prop(view_layer, "use_pass_subsurface_direct", text="Subsurface Direct") col.prop(view_layer, "use_pass_subsurface_color", text="Subsurface Color") classes = ( VIEWLAYER_PT_layer, VIEWLAYER_PT_eevee_layer_passes, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)