# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Header, Menu class INFO_HT_header(Header): bl_space_type = 'INFO' def draw(self, context): layout = self.layout window = context.window scene = context.scene rd = scene.render row = layout.row(align=True) row.template_header() INFO_MT_editor_menus.draw_collapsible(context, layout) if window.screen.show_fullscreen: layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous") layout.separator() else: layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete") layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete") layout.separator() if rd.has_multiple_engines: layout.prop(rd, "engine", text="") layout.separator() layout.template_running_jobs() layout.template_reports_banner() row = layout.row(align=True) if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False: row.label("Auto-run disabled", icon='ERROR') if bpy.data.is_saved: props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted") props.use_scripts = True row.operator("script.autoexec_warn_clear", text="Ignore") # include last so text doesn't push buttons out of the header row.label(bpy.app.autoexec_fail_message) return if (bpy.app.assets_fail or bpy.app.assets_need_reload) and not bpy.app.assets_quiet: row.operator("script.assets_warn_clear", text="Ignore") if bpy.app.assets_need_reload is True and bpy.app.assets_quiet is False: #~ row.label(icon='SCREEN_BACK', text="Reload Assets") row.operator("wm.assets_reload", icon='SCREEN_BACK', text="Reload Assets") row.label("Some assets have to be reloaded", icon='INFO') if bpy.app.assets_fail is True and bpy.app.assets_quiet is False: row.label("Some asset engine(s) failed to retrieve updated data about their assets...", icon='ERROR') return row.operator("wm.splash", text="", icon='BLENDER', emboss=False) row.label(text=scene.statistics(), translate=False) class INFO_MT_editor_menus(Menu): bl_idname = "INFO_MT_editor_menus" bl_label = "" def draw(self, context): self.draw_menus(self.layout, context) @staticmethod def draw_menus(layout, context): scene = context.scene rd = scene.render layout.menu("INFO_MT_file") if rd.use_game_engine: layout.menu("INFO_MT_game") else: layout.menu("INFO_MT_render") layout.menu("INFO_MT_window") layout.menu("INFO_MT_help") class INFO_MT_file(Menu): bl_label = "File" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_AREA' layout.operator("wm.read_homefile", text="New", icon='NEW') layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER') layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT') layout.operator("wm.revert_mainfile", icon='FILE_REFRESH') layout.operator("wm.recover_last_session", icon='RECOVER_LAST') layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO') layout.separator() layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA' layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True layout.separator() layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_homefile", icon='SAVE_PREFS') layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY') layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("wm.link", text="Link", icon='LINK_BLEND') layout.operator("wm.append", text="Append", icon='APPEND_BLEND') layout.menu("INFO_MT_file_previews") layout.separator() layout.menu("INFO_MT_file_import", icon='IMPORT') layout.menu("INFO_MT_file_export", icon='EXPORT') layout.separator() layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA') layout.separator() layout.operator_context = 'EXEC_AREA' if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog: layout.operator_context = 'INVOKE_SCREEN' # quit dialog layout.operator("wm.quit_blender", text="Quit", icon='QUIT') class INFO_MT_file_import(Menu): bl_idname = "INFO_MT_file_import" bl_label = "Import" def draw(self, context): if bpy.app.build_options.collada: self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)") class INFO_MT_file_export(Menu): bl_idname = "INFO_MT_file_export" bl_label = "Export" def draw(self, context): if bpy.app.build_options.collada: self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)") class INFO_MT_file_external_data(Menu): bl_label = "External Data" def draw(self, context): layout = self.layout icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT' layout.operator("file.autopack_toggle", icon=icon) layout.separator() pack_all = layout.row() pack_all.operator("file.pack_all") pack_all.active = not bpy.data.use_autopack unpack_all = layout.row() unpack_all.operator("file.unpack_all") unpack_all.active = not bpy.data.use_autopack layout.separator() layout.operator("file.make_paths_relative") layout.operator("file.make_paths_absolute") layout.operator("file.report_missing_files") layout.operator("file.find_missing_files") class INFO_MT_file_previews(Menu): bl_label = "Data Previews" def draw(self, context): layout = self.layout layout.operator("wm.previews_ensure") layout.operator("wm.previews_batch_generate") layout.separator() layout.operator("wm.previews_clear") layout.operator("wm.previews_batch_clear") class INFO_MT_game(Menu): bl_label = "Game" def draw(self, context): layout = self.layout gs = context.scene.game_settings layout.operator("view3d.game_start") layout.separator() layout.prop(gs, "show_debug_properties") layout.prop(gs, "show_framerate_profile") layout.prop(gs, "show_physics_visualization") layout.prop(gs, "use_deprecation_warnings") layout.prop(gs, "use_animation_record") layout.separator() layout.prop(gs, "use_auto_start") class INFO_MT_render(Menu): bl_label = "Render" def draw(self, context): layout = self.layout layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION') props.animation = True props.use_viewport = True layout.separator() layout.operator("render.opengl", text="OpenGL Render Image") layout.operator("render.opengl", text="OpenGL Render Animation").animation = True layout.menu("INFO_MT_opengl_render") layout.separator() layout.operator("render.view_show") layout.operator("render.play_rendered_anim", icon='PLAY') class INFO_MT_opengl_render(Menu): bl_label = "OpenGL Render Options" def draw(self, context): layout = self.layout rd = context.scene.render layout.prop(rd, "use_antialiasing") layout.prop(rd, "use_full_sample") layout.prop_menu_enum(rd, "antialiasing_samples") layout.prop_menu_enum(rd, "alpha_mode") class INFO_MT_window(Menu): bl_label = "Window" def draw(self, context): import sys layout = self.layout layout.operator("wm.window_duplicate") layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER') layout.separator() layout.operator("screen.screenshot") layout.operator("screen.screencast") if sys.platform[:3] == "win": layout.separator() layout.operator("wm.console_toggle", icon='CONSOLE') if context.scene.render.use_multiview: layout.separator() layout.operator("wm.set_stereo_3d", icon='CAMERA_STEREO') class INFO_MT_help(Menu): bl_label = "Help" def draw(self, context): layout = self.layout layout.operator( "wm.url_open", text="Manual", icon='HELP', ).url = "https://www.blender.org/manual" layout.operator( "wm.url_open", text="Release Log", icon='URL', ).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2] layout.separator() layout.operator( "wm.url_open", text="Blender Website", icon='URL', ).url = "https://www.blender.org" layout.operator( "wm.url_open", text="Blender Store", icon='URL', ).url = "https://store.blender.org" layout.operator( "wm.url_open", text="Developer Community", icon='URL', ).url = "https://www.blender.org/get-involved/" layout.operator( "wm.url_open", text="User Community", icon='URL', ).url = "https://www.blender.org/support/user-community" layout.separator() layout.operator( "wm.url_open", text="Report a Bug", icon='URL', ).url = "https://developer.blender.org/maniphest/task/edit/form/1" layout.separator() layout.operator( "wm.url_open", text="Python API Reference", icon='URL', ).url = bpy.types.WM_OT_doc_view._prefix layout.operator("wm.operator_cheat_sheet", icon='TEXT') layout.operator("wm.sysinfo", icon='TEXT') layout.separator() layout.operator("wm.splash", icon='BLENDER') if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)