# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Header, Menu class INFO_HT_header(Header): bl_space_type = 'INFO' def draw(self, context): layout = self.layout window = context.window scene = context.scene rd = scene.render row = layout.row(align=True) row.template_header() if context.area.show_menus: sub = row.row(align=True) sub.menu("INFO_MT_file") if rd.use_game_engine: sub.menu("INFO_MT_game") else: sub.menu("INFO_MT_render") sub.menu("INFO_MT_window") sub.menu("INFO_MT_help") if window.screen.show_fullscreen: layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous") layout.separator() else: layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete") layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete") layout.separator() if rd.has_multiple_engines: layout.prop(rd, "engine", text="") layout.separator() layout.template_running_jobs() layout.template_reports_banner() row = layout.row(align=True) if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False: layout.operator_context = 'EXEC_DEFAULT' row.label("Auto-run disabled: %s" % bpy.app.autoexec_fail_message, icon='ERROR') if bpy.data.is_saved: props = row.operator("wm.open_mainfile", icon='SCREEN_BACK', text="Reload Trusted") props.filepath = bpy.data.filepath props.use_scripts = True row.operator("script.autoexec_warn_clear", text="Ignore") return row.operator("wm.splash", text="", icon='BLENDER', emboss=False) row.label(text=scene.statistics(), translate=False) class INFO_MT_file(Menu): bl_label = "File" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_AREA' layout.operator("wm.read_homefile", text="New", icon='NEW') layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER') layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT') layout.operator("wm.recover_last_session", icon='RECOVER_LAST') layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO') layout.separator() layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA' layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True layout.separator() layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_homefile", icon='SAVE_PREFS') layout.operator_context = 'EXEC_AREA' layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY') layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("wm.link_append", text="Link", icon='LINK_BLEND') props = layout.operator("wm.link_append", text="Append", icon='APPEND_BLEND') props.link = False props.instance_groups = False layout.separator() layout.menu("INFO_MT_file_import", icon='IMPORT') layout.menu("INFO_MT_file_export", icon='EXPORT') layout.separator() layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA') layout.separator() layout.operator_context = 'EXEC_AREA' layout.operator("wm.quit_blender", text="Quit", icon='QUIT') class INFO_MT_file_import(Menu): bl_idname = "INFO_MT_file_import" bl_label = "Import" def draw(self, context): if bpy.app.build_options.collada: self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)") class INFO_MT_file_export(Menu): bl_idname = "INFO_MT_file_export" bl_label = "Export" def draw(self, context): if bpy.app.build_options.collada: self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)") class INFO_MT_file_external_data(Menu): bl_label = "External Data" def draw(self, context): layout = self.layout layout.operator("file.pack_all", text="Pack into .blend file") layout.operator("file.unpack_all", text="Unpack into Files") layout.separator() layout.operator("file.make_paths_relative") layout.operator("file.make_paths_absolute") layout.operator("file.report_missing_files") layout.operator("file.find_missing_files") class INFO_MT_game(Menu): bl_label = "Game" def draw(self, context): layout = self.layout gs = context.scene.game_settings layout.operator("view3d.game_start") layout.separator() layout.prop(gs, "show_debug_properties") layout.prop(gs, "show_framerate_profile") layout.prop(gs, "show_physics_visualization") layout.prop(gs, "use_deprecation_warnings") layout.prop(gs, "use_animation_record") layout.separator() layout.prop(gs, "use_auto_start") class INFO_MT_render(Menu): bl_label = "Render" def draw(self, context): layout = self.layout layout.operator("render.render", text="Render Image", icon='RENDER_STILL') layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True layout.separator() layout.operator("render.opengl", text="OpenGL Render Image") layout.operator("render.opengl", text="OpenGL Render Animation").animation = True layout.separator() layout.operator("render.view_show") layout.operator("render.play_rendered_anim") class INFO_MT_window(Menu): bl_label = "Window" def draw(self, context): import sys layout = self.layout layout.operator("wm.window_duplicate") layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER') layout.separator() layout.operator("screen.screenshot").full = True layout.operator("screen.screencast").full = True if sys.platform[:3] == "win": layout.separator() layout.operator("wm.console_toggle", icon='CONSOLE') class INFO_MT_help(Menu): bl_label = "Help" def draw(self, context): layout = self.layout layout.operator("wm.url_open", text="Manual", icon='HELP').url = "http://wiki.blender.org/index.php/Doc:2.6/Manual" layout.operator("wm.url_open", text="Release Log", icon='URL').url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70" layout.separator() layout.operator("wm.url_open", text="Blender Website", icon='URL').url = "http://www.blender.org" layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = "http://www.blender.org/e-shop" layout.operator("wm.url_open", text="Developer Community", icon='URL').url = "http://www.blender.org/get-involved/" layout.operator("wm.url_open", text="User Community", icon='URL').url = "http://www.blender.org/community/user-community" layout.separator() layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = "http://developer.blender.org/maniphest/task/create/?project=2&type=Bug" layout.separator() layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = bpy.types.WM_OT_doc_view._prefix layout.operator("wm.operator_cheat_sheet", icon='TEXT') layout.operator("wm.sysinfo", icon='TEXT') layout.separator() layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME') layout.separator() layout.operator("wm.splash", icon='BLENDER') if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)