# SPDX-License-Identifier: GPL-2.0-or-later from bpy.types import Header, Menu from bpy.app.translations import contexts as i18n_contexts class INFO_HT_header(Header): bl_space_type = 'INFO' def draw(self, context): layout = self.layout layout.template_header() INFO_MT_editor_menus.draw_collapsible(context, layout) class INFO_MT_editor_menus(Menu): bl_idname = "INFO_MT_editor_menus" bl_label = "" def draw(self, _context): layout = self.layout layout.menu("INFO_MT_view") layout.menu("INFO_MT_info") class INFO_MT_view(Menu): bl_label = "View" def draw(self, _context): layout = self.layout layout.menu("INFO_MT_area") class INFO_MT_info(Menu): bl_label = "Info" def draw(self, _context): layout = self.layout layout.operator("info.select_all", text="Select All").action = 'SELECT' layout.operator("info.select_all", text="Deselect All").action = 'DESELECT' layout.operator("info.select_all", text="Invert Selection").action = 'INVERT' layout.operator("info.select_all", text="Toggle Selection").action = 'TOGGLE' layout.separator() layout.operator("info.select_box") layout.separator() # Disabled because users will likely try this and find # it doesn't work all that well in practice. # Mainly because operators needs to run in the right context. # layout.operator("info.report_replay") # layout.separator() layout.operator("info.report_delete", text="Delete") layout.operator("info.report_copy", text="Copy") class INFO_MT_area(Menu): bl_label = "Area" bl_translation_context = i18n_contexts.id_windowmanager def draw(self, context): layout = self.layout if context.space_data.type == 'VIEW_3D': layout.operator("screen.region_quadview") layout.separator() layout.operator("screen.area_split", text="Horizontal Split").direction = 'HORIZONTAL' layout.operator("screen.area_split", text="Vertical Split").direction = 'VERTICAL' layout.separator() layout.operator("screen.screen_full_area") layout.operator( "screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True layout.operator("screen.area_dupli") layout.separator() layout.operator("screen.area_close") class INFO_MT_context_menu(Menu): bl_label = "Info Context Menu" def draw(self, _context): layout = self.layout layout.operator("info.report_copy", text="Copy") layout.operator("info.report_delete", text="Delete") classes = ( INFO_HT_header, INFO_MT_editor_menus, INFO_MT_area, INFO_MT_view, INFO_MT_info, INFO_MT_context_menu, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)