# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Header, Menu, Panel # Header buttons for timeline header (play, etc.) class TIME_HT_editor_buttons(Header): bl_idname = "TIME_HT_editor_buttons" bl_space_type = 'DOPESHEET_EDITOR' bl_label = "" def draw(self, context): pass @staticmethod def draw_header(context, layout): scene = context.scene tool_settings = context.tool_settings screen = context.screen layout.separator_spacer() layout.prop(tool_settings, "use_keyframe_insert_auto", text="", toggle=True) row = layout.row(align=True) row.operator("screen.frame_jump", text="", icon='REW').end = False row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False if not screen.is_animation_playing: # if using JACK and A/V sync: # hide the play-reversed button # since JACK transport doesn't support reversed playback if scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK': row.scale_x = 2 row.operator("screen.animation_play", text="", icon='PLAY') row.scale_x = 1 else: row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True row.operator("screen.animation_play", text="", icon='PLAY') else: row.scale_x = 2 row.operator("screen.animation_play", text="", icon='PAUSE') row.scale_x = 1 row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True row.operator("screen.frame_jump", text="", icon='FF').end = True layout.separator_spacer() row = layout.row() if scene.show_subframe: row.scale_x = 1.15 row.prop(scene, "frame_float", text="") else: row.scale_x = 0.95 row.prop(scene, "frame_current", text="") row = layout.row(align=True) row.prop(scene, "use_preview_range", text="", toggle=True) sub = row.row(align=True) sub.scale_x = 0.8 if not scene.use_preview_range: sub.prop(scene, "frame_start", text="Start") sub.prop(scene, "frame_end", text="End") else: sub.prop(scene, "frame_preview_start", text="Start") sub.prop(scene, "frame_preview_end", text="End") class TIME_MT_editor_menus(Menu): bl_idname = "TIME_MT_editor_menus" bl_label = "" def draw(self, context): layout = self.layout horizontal = (layout.direction == 'VERTICAL') st = context.space_data if horizontal: row = layout.row() sub = row.row(align=True) else: sub = layout sub.popover( panel="TIME_PT_playback", text="Playback", ) sub.popover( panel="TIME_PT_keyframing_settings", text="Keying", ) if horizontal: sub = row.row(align=True) sub.menu("TIME_MT_view") if st.show_markers: sub.menu("TIME_MT_marker") class TIME_MT_marker(Menu): bl_label = "Marker" def draw(self, context): layout = self.layout marker_menu_generic(layout, context) class TIME_MT_view(Menu): bl_label = "View" def draw(self, context): layout = self.layout scene = context.scene st = context.space_data layout.prop(st, "show_seconds") layout.prop(st, "show_locked_time") layout.separator() layout.prop(st, "show_markers") layout.separator() layout.prop(scene, "show_keys_from_selected_only") layout.separator() layout.menu("TIME_MT_cache") layout.separator() # NOTE: "action" now, since timeline is in the dopesheet editor, instead of as own editor layout.operator("action.view_all") layout.operator("action.view_frame") layout.separator() layout.menu("INFO_MT_area") class TIME_MT_cache(Menu): bl_label = "Cache" def draw(self, context): layout = self.layout st = context.space_data layout.prop(st, "show_cache") layout.separator() col = layout.column() col.enabled = st.show_cache col.prop(st, "cache_softbody") col.prop(st, "cache_particles") col.prop(st, "cache_cloth") col.prop(st, "cache_smoke") col.prop(st, "cache_dynamicpaint") col.prop(st, "cache_rigidbody") def marker_menu_generic(layout, context): # layout.operator_context = 'EXEC_REGION_WIN' layout.column() layout.operator("marker.add", text="Add Marker") layout.operator("marker.duplicate", text="Duplicate Marker") if len(bpy.data.scenes) > 10: layout.operator_context = 'INVOKE_DEFAULT' layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY') else: layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene") layout.operator("marker.delete", text="Delete Marker") layout.separator() layout.operator("marker.rename", text="Rename Marker") layout.operator("marker.move", text="Move Marker") layout.separator() layout.operator("marker.camera_bind") layout.separator() layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False layout.separator() tool_settings = context.tool_settings layout.prop(tool_settings, "lock_markers") ################################### class TimelinePanelButtons: bl_space_type = 'DOPESHEET_EDITOR' bl_region_type = 'UI' @staticmethod def has_timeline(context): return context.space_data.mode == 'TIMELINE' class TIME_PT_playback(TimelinePanelButtons, Panel): bl_label = "Playback" bl_region_type = 'HEADER' def draw(self, context): layout = self.layout screen = context.screen scene = context.scene layout.prop(scene, "sync_mode", text="") layout.prop(scene, "use_audio_scrub") layout.prop(scene, "use_audio", text="Mute Audio") layout.prop(scene, "show_subframe", text="Subframes") layout.prop(scene, "lock_frame_selection_to_range", text="Limit Playhead to Frame Range") layout.prop(screen, "use_follow", text="Follow Playhead") layout.separator() col = layout.column() col.label(text="Play Animation In:") layout.prop(screen, "use_play_top_left_3d_editor", text="Active Editor Only") layout.prop(screen, "use_play_3d_editors") layout.prop(screen, "use_play_animation_editors") layout.prop(screen, "use_play_properties_editors") layout.prop(screen, "use_play_image_editors") layout.prop(screen, "use_play_sequence_editors") layout.prop(screen, "use_play_node_editors") layout.prop(screen, "use_play_clip_editors") layout.separator() row = layout.row(align=True) row.operator("anim.start_frame_set") row.operator("anim.end_frame_set") class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel): bl_label = "Keyframing Settings" bl_options = {'HIDE_HEADER'} bl_region_type = 'HEADER' @classmethod def poll(cls, context): # only for timeline editor return cls.has_timeline(context) def draw(self, context): layout = self.layout scene = context.scene tool_settings = context.tool_settings prefs = context.preferences col = layout.column(align=True) col.label(text="Active Keying Set:") row = col.row(align=True) row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="") row.operator("anim.keyframe_insert", text="", icon='KEY_HLT') row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT') col = layout.column(align=True) col.label(text="New Keyframe Type:") col.prop(tool_settings, "keyframe_type", text="") col = layout.column(align=True) col.label(text="Auto Keyframing:") row = col.row() row.prop(tool_settings, "auto_keying_mode", text="") row.prop(tool_settings, "use_keyframe_insert_keyingset", text="") if not prefs.edit.use_keyframe_insert_available: col.prop(tool_settings, "use_record_with_nla", text="Layered Recording") layout.prop(tool_settings, "use_keyframe_cycle_aware") ################################### classes = ( TIME_HT_editor_buttons, TIME_MT_editor_menus, TIME_MT_marker, TIME_MT_view, TIME_MT_cache, TIME_PT_playback, TIME_PT_keyframing_settings, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)