# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Header, Menu, Panel class TOPBAR_HT_upper_bar(Header): bl_space_type = 'TOPBAR' def draw(self, context): region = context.region if region.alignment == 'RIGHT': self.draw_right(context) else: self.draw_left(context) def draw_left(self, context): layout = self.layout window = context.window screen = context.screen layout.operator("wm.splash", text="", icon='BLENDER', emboss=False) INFO_MT_editor_menus.draw_collapsible(context, layout) layout.separator() if not screen.show_fullscreen: layout.template_ID_tabs( window, "workspace", new="workspace.workspace_add_menu", unlink="workspace.workspace_delete", ) else: layout.operator( "screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous", ) def draw_right(self, context): layout = self.layout window = context.window scene = window.scene # Active workspace view-layer is retrieved through window, not through workspace. layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete") row = layout.row(align=True) row.template_search( window, "view_layer", scene, "view_layers", new="scene.view_layer_add", unlink="scene.view_layer_remove") class TOPBAR_HT_lower_bar(Header): bl_space_type = 'TOPBAR' bl_region_type = 'WINDOW' def draw(self, context): layout = self.layout region = context.region if region.alignment == 'LEFT': self.draw_left(context) elif region.alignment == 'RIGHT': self.draw_right(context) else: self.draw_center(context) def draw_left(self, context): layout = self.layout mode = context.mode # Active Tool # ----------- from .space_toolsystem_common import ToolSelectPanelHelper ToolSelectPanelHelper.draw_active_tool_header(context, layout) # Object Mode Options # ------------------- # Example of how toolsettings can be accessed as pop-overs. # TODO(campbell): editing options should be after active tool options # (obviously separated for from the users POV) draw_fn = getattr(_draw_left_context_mode, mode, None) if draw_fn is not None: draw_fn(context, layout) # Note: general mode options should be added to 'draw_right'. if mode == 'SCULPT': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") elif mode == 'PAINT_VERTEX': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") elif mode == 'PAINT_WEIGHT': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") elif mode == 'PAINT_TEXTURE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") elif mode == 'EDIT_ARMATURE': pass elif mode == 'EDIT_CURVE': pass elif mode == 'EDIT_MESH': pass elif mode == 'POSE': pass elif mode == 'PARTICLE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") def draw_center(self, context): pass def draw_right(self, context): layout = self.layout # General options, note, these _could_ display at the RHS of the draw_left callback. # we just want them not to be confused with tool options. mode = context.mode if mode == 'SCULPT': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".sculpt_mode", category="") elif mode == 'PAINT_VERTEX': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".vertexpaint", category="") elif mode == 'PAINT_WEIGHT': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".weightpaint", category="") elif mode == 'PAINT_TEXTURE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".imagepaint", category="") elif mode == 'EDIT_TEXT': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".text_edit", category="") elif mode == 'EDIT_ARMATURE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".armature_edit", category="") elif mode == 'EDIT_METABALL': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".mball_edit", category="") elif mode == 'EDIT_LATTICE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".lattice_edit", category="") elif mode == 'EDIT_CURVE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".curve_edit", category="") elif mode == 'EDIT_MESH': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".mesh_edit", category="") elif mode == 'POSE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".posemode", category="") elif mode == 'PARTICLE': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".particlemode", category="") elif mode == 'OBJECT': layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".objectmode", category="") class _draw_left_context_mode: @staticmethod def SCULPT(context, layout): brush = context.tool_settings.sculpt.brush if brush is None: return from .properties_paint_common import UnifiedPaintPanel UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") layout.prop(brush, "direction", text="", expand=True) def PAINT_TEXTURE(context, layout): brush = context.tool_settings.vertex_paint.brush if brush is None: return from .properties_paint_common import UnifiedPaintPanel layout.prop(brush, "color", text="") UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") def PAINT_VERTEX(context, layout): brush = context.tool_settings.vertex_paint.brush if brush is None: return from .properties_paint_common import UnifiedPaintPanel layout.prop(brush, "color", text="") UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") def PAINT_WEIGHT(context, layout): brush = context.tool_settings.weight_paint.brush if brush is None: return from .properties_paint_common import UnifiedPaintPanel UnifiedPaintPanel.prop_unified_weight(layout, context, brush, "weight", slider=True, text="Weight") UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") class INFO_MT_editor_menus(Menu): bl_idname = "INFO_MT_editor_menus" bl_label = "" def draw(self, context): self.draw_menus(self.layout, context) @staticmethod def draw_menus(layout, context): layout.menu("INFO_MT_file") layout.menu("INFO_MT_edit") layout.menu("INFO_MT_render") layout.menu("INFO_MT_window") layout.menu("INFO_MT_help") class INFO_MT_file(Menu): bl_label = "File" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_AREA' layout.operator("wm.read_homefile", text="New", icon='NEW') layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER') layout.menu("INFO_MT_file_open_recent") layout.operator("wm.revert_mainfile") layout.operator("wm.recover_last_session") layout.operator("wm.recover_auto_save", text="Recover Auto Save...") layout.separator() layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA' layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_as_mainfile", text="Save As...") layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_homefile") layout.operator("wm.read_factory_settings") layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("wm.link", text="Link", icon='LINK_BLEND') layout.operator("wm.append", text="Append", icon='APPEND_BLEND') layout.menu("INFO_MT_file_previews") layout.separator() layout.menu("INFO_MT_file_import", icon='IMPORT') layout.menu("INFO_MT_file_export", icon='EXPORT') layout.separator() layout.menu("INFO_MT_file_external_data") layout.separator() layout.operator_context = 'EXEC_AREA' if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog: layout.operator_context = 'INVOKE_SCREEN' # quit dialog layout.operator("wm.quit_blender", text="Quit", icon='QUIT') class INFO_MT_file_import(Menu): bl_idname = "INFO_MT_file_import" bl_label = "Import" def draw(self, context): if bpy.app.build_options.collada: self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)") if bpy.app.build_options.alembic: self.layout.operator("wm.alembic_import", text="Alembic (.abc)") class INFO_MT_file_export(Menu): bl_idname = "INFO_MT_file_export" bl_label = "Export" def draw(self, context): if bpy.app.build_options.collada: self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)") if bpy.app.build_options.alembic: self.layout.operator("wm.alembic_export", text="Alembic (.abc)") class INFO_MT_file_external_data(Menu): bl_label = "External Data" def draw(self, context): layout = self.layout icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT' layout.operator("file.autopack_toggle", icon=icon) layout.separator() pack_all = layout.row() pack_all.operator("file.pack_all") pack_all.active = not bpy.data.use_autopack unpack_all = layout.row() unpack_all.operator("file.unpack_all") unpack_all.active = not bpy.data.use_autopack layout.separator() layout.operator("file.make_paths_relative") layout.operator("file.make_paths_absolute") layout.operator("file.report_missing_files") layout.operator("file.find_missing_files") class INFO_MT_file_previews(Menu): bl_label = "Data Previews" def draw(self, context): layout = self.layout layout.operator("wm.previews_ensure") layout.operator("wm.previews_batch_generate") layout.separator() layout.operator("wm.previews_clear") layout.operator("wm.previews_batch_clear") class INFO_MT_game(Menu): bl_label = "Game" def draw(self, context): layout = self.layout gs = context.scene.game_settings layout.operator("view3d.game_start") layout.separator() layout.prop(gs, "show_debug_properties") layout.prop(gs, "show_framerate_profile") layout.prop(gs, "show_physics_visualization") layout.prop(gs, "use_deprecation_warnings") layout.prop(gs, "use_animation_record") layout.separator() layout.prop(gs, "use_auto_start") class INFO_MT_render(Menu): bl_label = "Render" def draw(self, context): layout = self.layout rd = context.scene.render layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION') props.animation = True props.use_viewport = True layout.operator("sound.mixdown", text="Render Audio", icon='PLAY_AUDIO') layout.separator() layout.prop_menu_enum(rd, "display_mode", text="Display Mode") layout.prop(rd, "use_lock_interface", text="Lock Interface") layout.separator() props = layout.operator("render.opengl", text="OpenGL Render Image", icon='RENDER_STILL') props.view_context = False props = layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION') props.view_context = False props.animation = True layout.menu("INFO_MT_opengl_render") layout.separator() layout.operator("render.view_show") layout.operator("render.play_rendered_anim", icon='PLAY') class INFO_MT_opengl_render(Menu): bl_label = "OpenGL Render Options" def draw(self, context): layout = self.layout rd = context.scene.render layout.prop(rd, "use_antialiasing") layout.prop(rd, "use_full_sample") layout.prop_menu_enum(rd, "antialiasing_samples") layout.prop_menu_enum(rd, "alpha_mode") class INFO_MT_edit(Menu): bl_label = "Edit" def draw(self, context): layout = self.layout layout.operator("ed.undo") layout.operator("ed.redo") layout.separator() layout.operator("ed.undo_history", text="Undo History...") layout.separator() layout.operator("screen.repeat_last") layout.operator("screen.repeat_history", text="Repeat History...") layout.separator() layout.operator("screen.redo_last", text="Adjust Last Operation...") layout.separator() layout.operator("wm.search_menu", text="Operator Search...") layout.separator() # Should move elsewhere (impacts outliner & 3D view). tool_settings = context.tool_settings layout.prop(tool_settings, "lock_object_mode") layout.separator() layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') class INFO_MT_window(Menu): bl_label = "Window" def draw(self, context): import sys layout = self.layout layout.operator("wm.window_new") layout.operator("wm.window_new_main") layout.separator() layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER') layout.separator() layout.operator("screen.workspace_cycle", text="Next Workspace").direction = 'NEXT' layout.operator("screen.workspace_cycle", text="Previous Workspace").direction = 'PREV' layout.separator() layout.operator("screen.screenshot") if sys.platform[:3] == "win": layout.separator() layout.operator("wm.console_toggle", icon='CONSOLE') if context.scene.render.use_multiview: layout.separator() layout.operator("wm.set_stereo_3d") class INFO_MT_help(Menu): bl_label = "Help" def draw(self, context): layout = self.layout layout.operator( "wm.url_open", text="Manual", icon='HELP', ).url = "https://docs.blender.org/manual/en/dev/" layout.operator( "wm.url_open", text="Release Log", icon='URL', ).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2] layout.separator() layout.operator( "wm.url_open", text="Blender Website", icon='URL', ).url = "https://www.blender.org" layout.operator( "wm.url_open", text="Blender Store", icon='URL', ).url = "https://store.blender.org" layout.operator( "wm.url_open", text="Developer Community", icon='URL', ).url = "https://www.blender.org/get-involved/" layout.operator( "wm.url_open", text="User Community", icon='URL', ).url = "https://www.blender.org/support/user-community" layout.separator() layout.operator( "wm.url_open", text="Report a Bug", icon='URL', ).url = "https://developer.blender.org/maniphest/task/edit/form/1" layout.separator() layout.operator( "wm.url_open", text="Python API Reference", icon='URL', ).url = bpy.types.WM_OT_doc_view._prefix layout.operator("wm.operator_cheat_sheet", icon='TEXT') layout.operator("wm.sysinfo", icon='TEXT') layout.separator() layout.operator("wm.splash", icon='BLENDER') class TOPBAR_MT_file_specials(Menu): bl_label = "File Context Menu" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_AREA' layout.operator("wm.link", text="Link", icon='LINK_BLEND') layout.operator("wm.append", text="Append", icon='APPEND_BLEND') layout.separator() layout.menu("INFO_MT_file_import", icon='IMPORT') layout.menu("INFO_MT_file_export", icon='EXPORT') class TOPBAR_MT_window_specials(Menu): bl_label = "Window Context Menu" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("wm.window_new") layout.operator("wm.window_new_main") layout.operator_context = 'INVOKE_AREA' layout.operator("screen.area_dupli") layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER') layout.separator() layout.operator("screen.area_split", text="Horizontal Split").direction = 'HORIZONTAL' layout.operator("screen.area_split", text="Vertical Split").direction = 'VERTICAL' layout.separator() layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') classes = ( TOPBAR_HT_upper_bar, TOPBAR_HT_lower_bar, TOPBAR_MT_file_specials, TOPBAR_MT_window_specials, INFO_MT_editor_menus, INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export, INFO_MT_file_external_data, INFO_MT_file_previews, INFO_MT_edit, INFO_MT_game, INFO_MT_render, INFO_MT_opengl_render, INFO_MT_window, INFO_MT_help, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)