# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Header, Menu, Panel from .properties_grease_pencil_common import ( GreasePencilDataPanel, GreasePencilPaletteColorPanel, ) from .properties_paint_common import UnifiedPaintPanel from bpy.app.translations import contexts as i18n_contexts class VIEW3D_HT_header(Header): bl_space_type = 'VIEW_3D' def draw(self, context): layout = self.layout view = context.space_data shading = view.shading # mode_string = context.mode obj = context.active_object overlay = view.overlay tool_settings = context.tool_settings row = layout.row(align=True) row.template_header() object_mode = 'OBJECT' if obj is None else obj.mode act_mode_item = bpy.types.Object.bl_rna.properties["mode"].enum_items[object_mode] layout.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon) del act_mode_item layout.template_header_3D_mode() # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode... shading_type = view.shading.type shading_item = bpy.types.View3DShading.bl_rna.properties["type"].enum_items[shading_type] if obj: # Set above: # object_mode = obj.mode # Particle edit if object_mode == 'EDIT' and obj.type == 'GROOM': row = layout.row() row.prop(tool_settings.groom_edit_settings, "mode", text="", expand=True) elif object_mode == 'PARTICLE_EDIT': row = layout.row() row.prop(tool_settings.particle_edit, "select_mode", text="", expand=True) # Occlude geometry if ( (((shading.type not in {'SOLID', 'TEXTURED'}) or not shading.show_xray) and (object_mode == 'PARTICLE_EDIT' or (object_mode == 'EDIT' and obj.type == 'MESH'))) or (object_mode in {'WEIGHT_PAINT', 'VERTEX_PAINT'}) ): row = layout.row() row.prop(view, "use_occlude_geometry", text="") # Pose if obj and object_mode == 'POSE': row = layout.row(align=True) row.operator("pose.copy", text="", icon='COPYDOWN') row.operator("pose.paste", text="", icon='PASTEDOWN').flipped = False row.operator("pose.paste", text="", icon='PASTEFLIPDOWN').flipped = True # GPencil if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode: row = layout.row(align=True) row.operator("gpencil.copy", text="", icon='COPYDOWN') row.operator("gpencil.paste", text="", icon='PASTEDOWN') # XXX: icon layout.prop(context.gpencil_data, "use_onion_skinning", text="Onion Skins", icon='PARTICLE_PATH') row = layout.row(align=True) row.prop(tool_settings.gpencil_sculpt, "use_select_mask") row.prop(tool_settings.gpencil_sculpt, "selection_alpha", slider=True) VIEW3D_MT_editor_menus.draw_collapsible(context, layout) layout.separator_spacer() # Mode & Transform Settings scene = context.scene # Orientation if object_mode in {'OBJECT', 'EDIT', 'POSE'}: orientation = scene.transform_orientation current_orientation = scene.current_orientation if not current_orientation: trans_orientation = \ bpy.types.Scene.bl_rna.properties["transform_orientation"].enum_items[orientation] trans_icon = getattr(trans_orientation, "icon", "BLANK1") trans_name = getattr(trans_orientation, "name", "Orientation") else: trans_icon = 'VISIBLE_IPO_OFF' trans_name = getattr(current_orientation, "name", "Orientation") row = layout.row(align=True) row.popover( panel="VIEW3D_PT_transform_orientations", text=trans_name, icon=trans_icon, ) # Snap show_snap = False if obj is None: show_snap = True else: if object_mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}: show_snap = True else: from .properties_paint_common import UnifiedPaintPanel paint_settings = UnifiedPaintPanel.paint_settings(context) if paint_settings: brush = paint_settings.brush if brush and brush.stroke_method == 'CURVE': show_snap = True if show_snap: snap_items = bpy.types.ToolSettings.bl_rna.properties['snap_elements'].enum_items for elem in tool_settings.snap_elements: # TODO: Display multiple icons. # (Currently only one of the enabled modes icons is displayed) icon = snap_items[elem].icon break else: icon = 'NONE' row = layout.row(align=True) row.prop(tool_settings, "use_snap", text="") sub = row.row(align=True) sub.popover( panel="VIEW3D_PT_snapping", icon=icon, text="", ) # Proportional editing if obj: if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode: row = layout.row(align=True) row.prop(tool_settings, "proportional_edit", icon_only=True) sub = row.row(align=True) sub.active = tool_settings.proportional_edit != 'DISABLED' sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True) elif object_mode in {'EDIT', 'PARTICLE_EDIT'}: row = layout.row(align=True) row.prop(tool_settings, "proportional_edit", icon_only=True) sub = row.row(align=True) sub.active = tool_settings.proportional_edit != 'DISABLED' sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True) elif object_mode == 'OBJECT': row = layout.row(align=True) row.prop(tool_settings, "use_proportional_edit_objects", icon_only=True) sub = row.row(align=True) sub.active = tool_settings.use_proportional_edit_objects sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True) else: if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode: row = layout.row(align=True) row.prop(tool_settings, "proportional_edit", icon_only=True) sub = row.row(align=True) sub.active = tool_settings.proportional_edit != 'DISABLED' sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True) # Pivot if object_mode in {'OBJECT', 'EDIT', 'POSE'}: pivot_point = tool_settings.transform_pivot_point act_pivot_point = bpy.types.ToolSettings.bl_rna.properties["transform_pivot_point"].enum_items[pivot_point] row = layout.row(align=True) row.popover( panel="VIEW3D_PT_pivot_point", icon=act_pivot_point.icon, text="", ) layout.separator_spacer() # Viewport Settings layout.popover( panel="VIEW3D_PT_object_type_visibility", icon_value=view.icon_from_show_object_viewport, text="", ) row = layout.row(align=True) row.prop(overlay, "show_overlays", icon='WIRE', text="") sub = row.row(align=True) sub.active = overlay.show_overlays sub.popover(panel="VIEW3D_PT_overlay") row = layout.row(align=True) row.prop(shading, "type", text="", expand=True) sub = row.row(align=True) sub.enabled = shading.type != 'RENDERED' sub.popover(panel="VIEW3D_PT_shading") class VIEW3D_MT_editor_menus(Menu): bl_space_type = 'VIEW3D_MT_editor_menus' bl_label = "" def draw(self, context): self.draw_menus(self.layout, context) @staticmethod def draw_menus(layout, context): obj = context.active_object mode_string = context.mode edit_object = context.edit_object gp_edit = context.gpencil_data and context.gpencil_data.use_stroke_edit_mode layout.menu("VIEW3D_MT_view") # Select Menu if gp_edit: layout.menu("VIEW3D_MT_select_gpencil") elif mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}: mesh = obj.data if mesh.use_paint_mask: layout.menu("VIEW3D_MT_select_paint_mask") elif mesh.use_paint_mask_vertex and mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX'}: layout.menu("VIEW3D_MT_select_paint_mask_vertex") elif mode_string != 'SCULPT': layout.menu("VIEW3D_MT_select_%s" % mode_string.lower()) if gp_edit: pass elif mode_string == 'OBJECT': layout.menu("INFO_MT_add", text="Add") elif mode_string == 'EDIT_MESH': layout.menu("INFO_MT_mesh_add", text="Add") elif mode_string == 'EDIT_CURVE': layout.menu("INFO_MT_curve_add", text="Add") elif mode_string == 'EDIT_SURFACE': layout.menu("INFO_MT_surface_add", text="Add") elif mode_string == 'EDIT_METABALL': layout.menu("INFO_MT_metaball_add", text="Add") elif mode_string == 'EDIT_GROOM': layout.menu("INFO_MT_groom_add", text="Add") elif mode_string == 'EDIT_ARMATURE': layout.menu("INFO_MT_edit_armature_add", text="Add") if gp_edit: layout.menu("VIEW3D_MT_edit_gpencil") elif edit_object: layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower()) if mode_string == 'EDIT_MESH': layout.menu("VIEW3D_MT_edit_mesh_vertices") layout.menu("VIEW3D_MT_edit_mesh_edges") layout.menu("VIEW3D_MT_edit_mesh_faces") elif obj: if mode_string != 'PAINT_TEXTURE': layout.menu("VIEW3D_MT_%s" % mode_string.lower()) if mode_string in {'SCULPT', 'PAINT_VERTEX', 'PAINT_WEIGHT', 'PAINT_TEXTURE'}: layout.menu("VIEW3D_MT_brush") if mode_string == 'SCULPT': layout.menu("VIEW3D_MT_hide_mask") else: layout.menu("VIEW3D_MT_object") # ********** Menu ********** # ********** Utilities ********** class ShowHideMenu: bl_label = "Show/Hide" _operator_name = "" def draw(self, context): layout = self.layout layout.operator("%s.reveal" % self._operator_name, text="Show Hidden") layout.operator("%s.hide" % self._operator_name, text="Hide Selected").unselected = False layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True # Standard transforms which apply to all cases # NOTE: this doesn't seem to be able to be used directly class VIEW3D_MT_transform_base(Menu): bl_label = "Transform" # TODO: get rid of the custom text strings? def draw(self, context): layout = self.layout layout.operator("transform.tosphere", text="To Sphere") layout.operator("transform.shear", text="Shear") layout.operator("transform.bend", text="Bend") layout.operator("transform.push_pull", text="Push/Pull") if context.mode != 'OBJECT': layout.operator("transform.vertex_warp", text="Warp") layout.operator("transform.vertex_random", text="Randomize") # Generic transform menu - geometry types class VIEW3D_MT_transform(VIEW3D_MT_transform_base): def draw(self, context): # base menu VIEW3D_MT_transform_base.draw(self, context) # generic... layout = self.layout layout.operator("transform.shrink_fatten", text="Shrink Fatten") layout.separator() layout.operator("transform.translate", text="Move Texture Space").texture_space = True layout.operator("transform.resize", text="Scale Texture Space").texture_space = True # Object-specific extensions to Transform menu class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base): def draw(self, context): layout = self.layout # base menu VIEW3D_MT_transform_base.draw(self, context) # object-specific option follow... layout.separator() layout.operator("transform.translate", text="Move Texture Space").texture_space = True layout.operator("transform.resize", text="Scale Texture Space").texture_space = True layout.separator() layout.operator_context = 'EXEC_REGION_WIN' # XXX see alignmenu() in edit.c of b2.4x to get this working layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' layout.separator() layout.operator_context = 'EXEC_AREA' layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN' layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY' layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR' layout.operator("object.origin_set", text="Origin to Center of Mass (Surface)").type = 'ORIGIN_CENTER_OF_MASS' layout.operator("object.origin_set", text="Origin to Center of Mass (Volume)").type = 'ORIGIN_CENTER_OF_VOLUME' layout.separator() layout.operator("object.randomize_transform") layout.operator("object.align") # TODO: there is a strange context bug here. """ layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.transform_axis_target") """ # Armature EditMode extensions to Transform menu class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base): def draw(self, context): layout = self.layout # base menu VIEW3D_MT_transform_base.draw(self, context) # armature specific extensions follow... obj = context.object if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'}: if obj.data.draw_type == 'BBONE': layout.separator() layout.operator("transform.transform", text="Scale BBone").mode = 'BONE_SIZE' elif obj.data.draw_type == 'ENVELOPE': layout.separator() layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONE_SIZE' layout.operator("transform.transform", text="Scale Radius").mode = 'BONE_ENVELOPE' if context.edit_object and context.edit_object.type == 'ARMATURE': layout.separator() layout.operator("armature.align") class VIEW3D_MT_mirror(Menu): bl_label = "Mirror" def draw(self, context): layout = self.layout layout.operator("transform.mirror", text="Interactive Mirror") layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("transform.mirror", text="X Global") props.constraint_axis = (True, False, False) props.constraint_orientation = 'GLOBAL' props = layout.operator("transform.mirror", text="Y Global") props.constraint_axis = (False, True, False) props.constraint_orientation = 'GLOBAL' props = layout.operator("transform.mirror", text="Z Global") props.constraint_axis = (False, False, True) props.constraint_orientation = 'GLOBAL' if context.edit_object: layout.separator() props = layout.operator("transform.mirror", text="X Local") props.constraint_axis = (True, False, False) props.constraint_orientation = 'LOCAL' props = layout.operator("transform.mirror", text="Y Local") props.constraint_axis = (False, True, False) props.constraint_orientation = 'LOCAL' props = layout.operator("transform.mirror", text="Z Local") props.constraint_axis = (False, False, True) props.constraint_orientation = 'LOCAL' layout.operator("object.vertex_group_mirror") class VIEW3D_MT_snap(Menu): bl_label = "Snap" def draw(self, context): layout = self.layout layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor").use_offset = False layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Offset)").use_offset = True layout.operator("view3d.snap_selected_to_active", text="Selection to Active") layout.separator() layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected") layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center") layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid") layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active") class VIEW3D_MT_uv_map(Menu): bl_label = "UV Mapping" def draw(self, context): layout = self.layout layout.operator("uv.unwrap") layout.operator_context = 'INVOKE_DEFAULT' layout.operator("uv.smart_project") layout.operator("uv.lightmap_pack") layout.operator("uv.follow_active_quads") layout.separator() layout.operator_context = 'EXEC_REGION_WIN' layout.operator("uv.cube_project") layout.operator("uv.cylinder_project") layout.operator("uv.sphere_project") layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("uv.project_from_view").scale_to_bounds = False layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True layout.separator() layout.operator("uv.reset") layout.separator() layout.operator("mesh.uvs_rotate") layout.operator("mesh.uvs_reverse") class VIEW3D_MT_edit_proportional(Menu): bl_label = "Proportional Editing" def draw(self, context): layout = self.layout layout.props_enum(tool_settings, "proportional_edit") layout.separator() layout.label("Falloff:") layout.props_enum(tool_settings, "proportional_edit_falloff") # ********** View menus ********** class VIEW3D_MT_view(Menu): bl_label = "View" def draw(self, context): layout = self.layout view = context.space_data layout.operator("view3d.toolshelf", icon='MENU_PANEL') layout.operator("view3d.properties", icon='MENU_PANEL') layout.separator() layout.operator("view3d.view_selected", text="Frame Selected").use_all_regions = False if view.region_quadviews: layout.operator("view3d.view_selected", text="Frame Selected (Quad View)").use_all_regions = True layout.operator("view3d.view_all", text="Frame All").center = False layout.operator("view3d.view_persportho", text="Perspective/Orthographic") layout.separator() layout.menu("VIEW3D_MT_view_cameras", text="Cameras") layout.separator() layout.menu("VIEW3D_MT_view_viewpoint") layout.menu("VIEW3D_MT_view_navigation") layout.menu("VIEW3D_MT_view_align") layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("VIEW3D_MT_view_borders", text="View Borders") layout.separator() layout.operator("screen.animation_play", text="Play Animation") layout.separator() layout.operator("render.opengl", icon='RENDER_STILL') layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION').animation = True layout.separator() layout.menu("INFO_MT_area") class VIEW3D_MT_view_cameras(Menu): bl_label = "Cameras" def draw(self, context): layout = self.layout layout.operator("view3d.object_as_camera") layout.operator("view3d.view_camera", text="Active Camera") class VIEW3D_MT_view_viewpoint(Menu): bl_label = "Viewpoint" def draw(self, context): layout = self.layout layout.operator("view3d.view_camera", text="Camera") layout.separator() layout.operator("view3d.view_axis", text="Top").type = 'TOP' layout.operator("view3d.view_axis", text="Bottom").type = 'BOTTOM' layout.separator() layout.operator("view3d.view_axis", text="Front").type = 'FRONT' layout.operator("view3d.view_axis", text="Back").type = 'BACK' layout.separator() layout.operator("view3d.view_axis", text="Right").type = 'RIGHT' layout.operator("view3d.view_axis", text="Left").type = 'LEFT' class VIEW3D_MT_view_navigation(Menu): bl_label = "Navigation" def draw(self, context): from math import pi layout = self.layout layout.operator_enum("view3d.view_orbit", "type") props = layout.operator("view3d.view_orbit", "Orbit Opposite") props.type = 'ORBITRIGHT' props.angle = pi layout.separator() layout.operator("view3d.view_roll", text="Roll Left").type = 'LEFT' layout.operator("view3d.view_roll", text="Roll Right").type = 'RIGHT' layout.separator() layout.operator_enum("view3d.view_pan", "type") layout.separator() layout.operator("view3d.zoom", text="Zoom In").delta = 1 layout.operator("view3d.zoom", text="Zoom Out").delta = -1 layout.operator("view3d.zoom_border", text="Zoom Border...") layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1") layout.separator() layout.operator("view3d.fly") layout.operator("view3d.walk") class VIEW3D_MT_view_align(Menu): bl_label = "Align View" def draw(self, context): layout = self.layout layout.menu("VIEW3D_MT_view_align_selected") layout.separator() layout.operator("view3d.view_all", text="Center Cursor and View All").center = True layout.operator("view3d.camera_to_view", text="Align Active Camera to View") layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected") layout.operator("view3d.view_center_cursor") layout.separator() layout.operator("view3d.view_lock_to_active") layout.operator("view3d.view_lock_clear") class VIEW3D_MT_view_align_selected(Menu): bl_label = "Align View to Active" def draw(self, context): layout = self.layout props = layout.operator("view3d.view_axis", text="Top") props.align_active = True props.type = 'TOP' props = layout.operator("view3d.view_axis", text="Bottom") props.align_active = True props.type = 'BOTTOM' props = layout.operator("view3d.view_axis", text="Front") props.align_active = True props.type = 'FRONT' props = layout.operator("view3d.view_axis", text="Back") props.align_active = True props.type = 'BACK' props = layout.operator("view3d.view_axis", text="Right") props.align_active = True props.type = 'RIGHT' props = layout.operator("view3d.view_axis", text="Left") props.align_active = True props.type = 'LEFT' class VIEW3D_MT_view_borders(Menu): bl_label = "View Borders" def draw(self, context): layout = self.layout layout.operator("view3d.clip_border", text="Clipping Border...") layout.operator("view3d.render_border", text="Render Border...") layout.separator() layout.operator("view3d.clear_render_border") # ********** Select menus, suffix from context.mode ********** class VIEW3D_MT_select_object_more_less(Menu): bl_label = "Select More/Less" def draw(self, context): layout = self.layout layout = self.layout layout.operator("object.select_more", text="More") layout.operator("object.select_less", text="Less") layout.separator() props = layout.operator("object.select_hierarchy", text="Parent") props.extend = False props.direction = 'PARENT' props = layout.operator("object.select_hierarchy", text="Child") props.extend = False props.direction = 'CHILD' layout.separator() props = layout.operator("object.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("object.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_object(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("object.select_all", text="All").action = 'SELECT' layout.operator("object.select_all", text="None").action = 'DESELECT' layout.operator("object.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...") layout.operator("object.select_camera", text="Select Active Camera") layout.operator("object.select_mirror", text="Mirror Selection") layout.operator("object.select_random", text="Select Random") layout.separator() layout.menu("VIEW3D_MT_select_object_more_less") layout.separator() layout.operator_menu_enum("object.select_grouped", "type", text="Select Grouped") layout.operator_menu_enum("object.select_linked", "type", text="Select Linked") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_select_pose_more_less(Menu): bl_label = "Select More/Less" def draw(self, context): layout = self.layout layout = self.layout props = layout.operator("pose.select_hierarchy", text="Parent") props.extend = False props.direction = 'PARENT' props = layout.operator("pose.select_hierarchy", text="Child") props.extend = False props.direction = 'CHILD' layout.separator() props = layout.operator("pose.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("pose.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_pose(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("pose.select_all", text="All").action = 'SELECT' layout.operator("pose.select_all", text="None").action = 'DESELECT' layout.operator("pose.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("pose.select_mirror", text="Flip Active") layout.separator() layout.operator("pose.select_constraint_target", text="Constraint Target") layout.operator("pose.select_linked", text="Linked") layout.separator() layout.menu("VIEW3D_MT_select_pose_more_less") layout.separator() layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_select_particle(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("particle.select_all", text="All").action = 'SELECT' layout.operator("particle.select_all", text="None").action = 'DESELECT' layout.operator("particle.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("particle.select_linked") layout.separator() layout.operator("particle.select_more") layout.operator("particle.select_less") layout.separator() layout.operator("particle.select_random") layout.separator() layout.operator("particle.select_roots", text="Roots") layout.operator("particle.select_tips", text="Tips") class VIEW3D_MT_edit_mesh_select_similar(Menu): bl_label = "Select Similar" def draw(self, context): layout = self.layout layout.operator_enum("mesh.select_similar", "type") layout.separator() layout.operator("mesh.select_similar_region", text="Face Regions") class VIEW3D_MT_edit_mesh_select_by_trait(Menu): bl_label = "Select All by Trait" def draw(self, context): layout = self.layout tool_settings = context.tool_settings if tool_settings.mesh_select_mode[2] is False: layout.operator("mesh.select_non_manifold", text="Non Manifold") layout.operator("mesh.select_loose", text="Loose Geometry") layout.operator("mesh.select_interior_faces", text="Interior Faces") layout.operator("mesh.select_face_by_sides", text="Faces by Sides") layout.separator() layout.operator("mesh.select_ungrouped", text="Ungrouped Verts") class VIEW3D_MT_edit_mesh_select_more_less(Menu): bl_label = "Select More/Less" def draw(self, context): layout = self.layout layout.operator("mesh.select_more", text="More") layout.operator("mesh.select_less", text="Less") layout.separator() layout.operator("mesh.select_next_item", text="Next Active") layout.operator("mesh.select_prev_item", text="Previous Active") class VIEW3D_MT_edit_mesh_select_linked(Menu): bl_label = "Select Linked" def draw(self, context): layout = self.layout layout.operator("mesh.select_linked", text="Linked") layout.operator("mesh.shortest_path_select", text="Shortest Path") layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces") class VIEW3D_MT_edit_mesh_select_loops(Menu): bl_label = "Select Loops" def draw(self, context): layout = self.layout layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True layout.separator() layout.operator("mesh.loop_to_region") layout.operator("mesh.region_to_loop") class VIEW3D_MT_select_edit_mesh(Menu): bl_label = "Select" def draw(self, context): layout = self.layout # primitive layout.operator("mesh.select_all", text="All").action = 'SELECT' layout.operator("mesh.select_all", text="None").action = 'DESELECT' layout.operator("mesh.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() # numeric layout.operator("mesh.select_random", text="Select Random") layout.operator("mesh.select_nth") layout.separator() # geometric layout.operator("mesh.edges_select_sharp", text="Select Sharp Edges") layout.separator() # other ... layout.menu("VIEW3D_MT_edit_mesh_select_similar") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_by_trait") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_more_less") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_loops") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_linked") layout.separator() layout.operator("mesh.select_axis", text="Side of Active") layout.operator("mesh.select_mirror", text="Mirror Selection") class VIEW3D_MT_select_edit_curve(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("curve.select_all", text="All").action = 'SELECT' layout.operator("curve.select_all", text="None").action = 'DESELECT' layout.operator("curve.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("curve.select_random") layout.operator("curve.select_nth") layout.operator("curve.select_linked", text="Select Linked") layout.operator("curve.select_similar", text="Select Similar") layout.separator() layout.operator("curve.de_select_first") layout.operator("curve.de_select_last") layout.operator("curve.select_next") layout.operator("curve.select_previous") layout.separator() layout.operator("curve.select_more") layout.operator("curve.select_less") class VIEW3D_MT_select_edit_surface(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("curve.select_all", text="All").action = 'SELECT' layout.operator("curve.select_all", text="None").action = 'DESELECT' layout.operator("curve.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("curve.select_random") layout.operator("curve.select_nth") layout.operator("curve.select_linked", text="Select Linked") layout.operator("curve.select_similar", text="Select Similar") layout.separator() layout.operator("curve.select_row") layout.separator() layout.operator("curve.select_more") layout.operator("curve.select_less") class VIEW3D_MT_select_edit_text(Menu): # intentional name mis-match # select menu for 3d-text doesn't make sense bl_label = "Edit" def draw(self, context): layout = self.layout layout.operator("font.text_paste", text="Paste") layout.operator("font.text_cut", text="Cut") layout.operator("font.text_copy", text="Copy") layout.separator() layout.operator("font.text_paste_from_file") layout.separator() layout.operator("font.select_all") class VIEW3D_MT_select_edit_metaball(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("mball.select_all", text="All").action = 'SELECT' layout.operator("mball.select_all", text="None").action = 'DESELECT' layout.operator("mball.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("mball.select_random_metaelems") layout.separator() layout.operator_menu_enum("mball.select_similar", "type", text="Similar") class VIEW3D_MT_select_edit_lattice(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("lattice.select_all", text="All").action = 'SELECT' layout.operator("lattice.select_all", text="None").action = 'DESELECT' layout.operator("lattice.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("lattice.select_mirror") layout.operator("lattice.select_random") layout.separator() layout.operator("lattice.select_ungrouped", text="Ungrouped Verts") class VIEW3D_MT_select_edit_armature(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("armature.select_all", text="All").action = 'SELECT' layout.operator("armature.select_all", text="None").action = 'DESELECT' layout.operator("armature.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("armature.select_mirror", text="Mirror").extend = False layout.separator() layout.operator("armature.select_more", text="More") layout.operator("armature.select_less", text="Less") layout.separator() props = layout.operator("armature.select_hierarchy", text="Parent") props.extend = False props.direction = 'PARENT' props = layout.operator("armature.select_hierarchy", text="Child") props.extend = False props.direction = 'CHILD' layout.separator() props = layout.operator("armature.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("armature.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' layout.operator_menu_enum("armature.select_similar", "type", text="Similar") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_select_gpencil(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("gpencil.select_all", text="All").action = 'SELECT' layout.operator("gpencil.select_all", text="None").action = 'DESELECT' layout.operator("gpencil.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("gpencil.select_border") layout.operator("gpencil.select_circle") layout.separator() layout.operator("gpencil.select_linked", text="Linked") layout.operator_menu_enum("gpencil.select_grouped", "type", text="Grouped") layout.separator() layout.operator("gpencil.select_first") layout.operator("gpencil.select_last") layout.separator() layout.operator("gpencil.select_more") layout.operator("gpencil.select_less") class VIEW3D_MT_select_paint_mask(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("paint.face_select_all", text="All").action = 'SELECT' layout.operator("paint.face_select_all", text="None").action = 'DESELECT' layout.operator("paint.face_select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("paint.face_select_linked", text="Linked") class VIEW3D_MT_select_paint_mask_vertex(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("paint.vert_select_all", text="All").action = 'SELECT' layout.operator("paint.vert_select_all", text="None").action = 'DESELECT' layout.operator("paint.vert_select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_border") layout.operator("view3d.select_circle") layout.separator() layout.operator("paint.vert_select_ungrouped", text="Ungrouped Verts") class VIEW3D_MT_angle_control(Menu): bl_label = "Angle Control" @classmethod def poll(cls, context): settings = UnifiedPaintPanel.paint_settings(context) if not settings: return False brush = settings.brush tex_slot = brush.texture_slot return tex_slot.has_texture_angle and tex_slot.has_texture_angle_source def draw(self, context): layout = self.layout settings = UnifiedPaintPanel.paint_settings(context) brush = settings.brush sculpt = (context.sculpt_object is not None) tex_slot = brush.texture_slot layout.prop(tex_slot, "use_rake", text="Rake") if brush.brush_capabilities.has_random_texture_angle and tex_slot.has_random_texture_angle: if sculpt: if brush.sculpt_capabilities.has_random_texture_angle: layout.prop(tex_slot, "use_random", text="Random") else: layout.prop(tex_slot, "use_random", text="Random") # XXX: INFO_MT_ names used to keep backwards compatibility (Add-ons etc. that hook into the menu) class INFO_MT_mesh_add(Menu): bl_idname = "INFO_MT_mesh_add" bl_label = "Mesh" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_plane_add", text="Plane", icon='MESH_PLANE') layout.operator("mesh.primitive_cube_add", text="Cube", icon='MESH_CUBE') layout.operator("mesh.primitive_circle_add", text="Circle", icon='MESH_CIRCLE') layout.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon='MESH_UVSPHERE') layout.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon='MESH_ICOSPHERE') layout.operator("mesh.primitive_cylinder_add", text="Cylinder", icon='MESH_CYLINDER') layout.operator("mesh.primitive_cone_add", text="Cone", icon='MESH_CONE') layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS') layout.separator() layout.operator("mesh.primitive_grid_add", text="Grid", icon='MESH_GRID') layout.operator("mesh.primitive_monkey_add", text="Monkey", icon='MESH_MONKEY') class INFO_MT_curve_add(Menu): bl_idname = "INFO_MT_curve_add" bl_label = "Curve" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("curve.primitive_bezier_curve_add", text="Bezier", icon='CURVE_BEZCURVE') layout.operator("curve.primitive_bezier_circle_add", text="Circle", icon='CURVE_BEZCIRCLE') layout.separator() layout.operator("curve.primitive_nurbs_curve_add", text="Nurbs Curve", icon='CURVE_NCURVE') layout.operator("curve.primitive_nurbs_circle_add", text="Nurbs Circle", icon='CURVE_NCIRCLE') layout.operator("curve.primitive_nurbs_path_add", text="Path", icon='CURVE_PATH') layout.separator() layout.operator("curve.draw", icon='LINE_DATA') class INFO_MT_surface_add(Menu): bl_idname = "INFO_MT_surface_add" bl_label = "Surface" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("surface.primitive_nurbs_surface_curve_add", text="Nurbs Curve", icon='SURFACE_NCURVE') layout.operator("surface.primitive_nurbs_surface_circle_add", text="Nurbs Circle", icon='SURFACE_NCIRCLE') layout.operator("surface.primitive_nurbs_surface_surface_add", text="Nurbs Surface", icon='SURFACE_NSURFACE') layout.operator("surface.primitive_nurbs_surface_cylinder_add", text="Nurbs Cylinder", icon='SURFACE_NCYLINDER') layout.operator("surface.primitive_nurbs_surface_sphere_add", text="Nurbs Sphere", icon='SURFACE_NSPHERE') layout.operator("surface.primitive_nurbs_surface_torus_add", text="Nurbs Torus", icon='SURFACE_NTORUS') class INFO_MT_metaball_add(Menu): bl_idname = "INFO_MT_metaball_add" bl_label = "Metaball" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator_enum("object.metaball_add", "type") class INFO_MT_groom_add(Menu): bl_idname = "INFO_MT_groom_add" bl_label = "Groom" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.groom_add") class INFO_MT_edit_curve_add(Menu): bl_idname = "INFO_MT_edit_curve_add" bl_label = "Add" def draw(self, context): is_surf = context.active_object.type == 'SURFACE' layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' if is_surf: INFO_MT_surface_add.draw(self, context) else: INFO_MT_curve_add.draw(self, context) class INFO_MT_edit_armature_add(Menu): bl_idname = "INFO_MT_edit_armature_add" bl_label = "Armature" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("armature.bone_primitive_add", text="Single Bone", icon='BONE_DATA') class INFO_MT_armature_add(Menu): bl_idname = "INFO_MT_armature_add" bl_label = "Armature" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA') class INFO_MT_light_add(Menu): bl_idname = "INFO_MT_light_add" bl_label = "Light" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator_enum("object.light_add", "type") class INFO_MT_lightprobe_add(Menu): bl_idname = "INFO_MT_lightprobe_add" bl_label = "Light Probe" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator_enum("object.lightprobe_add", "type") class INFO_MT_camera_add(Menu): bl_idname = "INFO_MT_camera_add" bl_label = "Camera" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA') class INFO_MT_add(Menu): bl_label = "Add" def draw(self, context): layout = self.layout # note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context. # Note: was EXEC_AREA, but this context does not have the 'rv3d', which prevents # "align_view" to work on first call (see [#32719]). layout.operator_context = 'EXEC_REGION_WIN' # layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH') layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH') # layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE') layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE') # layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE') layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE') layout.menu("INFO_MT_metaball_add", text="Metaball", icon='OUTLINER_OB_META') layout.menu("INFO_MT_groom_add", text="Groom", icon='OUTLINER_OB_GROOM') layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT') layout.separator() layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE') layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE' layout.operator_menu_enum("object.empty_add", "type", text="Empty", icon='OUTLINER_OB_EMPTY') layout.separator() layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER') layout.separator() if INFO_MT_camera_add.is_extended(): layout.menu("INFO_MT_camera_add", icon='OUTLINER_OB_CAMERA') else: INFO_MT_camera_add.draw(self, context) layout.menu("INFO_MT_light_add", icon='OUTLINER_OB_LIGHT') layout.separator() layout.menu("INFO_MT_lightprobe_add", icon='OUTLINER_OB_LIGHTPROBE') layout.separator() layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_FORCE_FIELD') layout.separator() has_collections = bool(bpy.data.collections) col = layout.column() col.enabled = has_collections if not has_collections or len(bpy.data.collections) > 10: col.operator_context = 'INVOKE_REGION_WIN' col.operator( "object.collection_instance_add", text="Collection Instance..." if has_collections else "No Collections to Instance", icon='OUTLINER_OB_GROUP_INSTANCE', ) else: col.operator_menu_enum( "object.collection_instance_add", "collection", text="Collection Instance", icon='OUTLINER_OB_GROUP_INSTANCE', ) class VIEW3D_MT_object_relations(Menu): bl_label = "Relations" def draw(self, context): layout = self.layout layout.operator("object.proxy_make", text="Make Proxy...") layout.operator("object.make_dupli_face") layout.separator() layout.operator_menu_enum("object.make_local", "type", text="Make Local...") layout.menu("VIEW3D_MT_make_single_user") layout.separator() layout.operator("object.data_transfer") layout.operator("object.datalayout_transfer") class VIEW3D_MT_object(Menu): bl_context = "objectmode" bl_label = "Object" def draw(self, context): layout = self.layout layout.menu("VIEW3D_MT_transform_object") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_object_clear") layout.menu("VIEW3D_MT_object_apply") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("object.duplicate_move") layout.operator("object.duplicate_move_linked") layout.operator("object.join") layout.separator() layout.operator("view3d.copybuffer", text="Copy Objects") layout.operator("view3d.pastebuffer", text="Paste Objects") layout.separator() layout.menu("VIEW3D_MT_object_parent") layout.menu("VIEW3D_MT_object_collection") layout.menu("VIEW3D_MT_object_relations") layout.menu("VIEW3D_MT_object_constraints") layout.menu("VIEW3D_MT_object_track") layout.menu("VIEW3D_MT_make_links", text="Make Links...") layout.separator() layout.operator("object.shade_smooth", text="Smooth Shading") layout.operator("object.shade_flat", text="Flat Shading") layout.separator() layout.menu("VIEW3D_MT_object_animation") layout.menu("VIEW3D_MT_object_rigid_body") layout.separator() layout.menu("VIEW3D_MT_object_quick_effects") layout.separator() layout.operator_menu_enum("object.convert", "target") layout.separator() layout.menu("VIEW3D_MT_object_showhide") layout.separator() layout.operator("object.delete", text="Delete...").use_global = False class VIEW3D_MT_object_animation(Menu): bl_label = "Animation" def draw(self, context): layout = self.layout layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframes...") layout.operator("anim.keyframe_clear_v3d", text="Clear Keyframes...") layout.operator("anim.keying_set_active_set", text="Change Keying Set...") layout.separator() layout.operator("nla.bake", text="Bake Action...") class VIEW3D_MT_object_rigid_body(Menu): bl_label = "Rigid Body" def draw(self, context): layout = self.layout layout.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE' layout.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE' layout.separator() layout.operator("rigidbody.objects_remove", text="Remove") layout.separator() layout.operator("rigidbody.shape_change", text="Change Shape") layout.operator("rigidbody.mass_calculate", text="Calculate Mass") layout.operator("rigidbody.object_settings_copy", text="Copy from Active") layout.operator("object.visual_transform_apply", text="Apply Transformation") layout.operator("rigidbody.bake_to_keyframes", text="Bake To Keyframes") layout.separator() layout.operator("rigidbody.connect", text="Connect") class VIEW3D_MT_object_clear(Menu): bl_label = "Clear" def draw(self, context): layout = self.layout layout.operator("object.location_clear", text="Location").clear_delta = False layout.operator("object.rotation_clear", text="Rotation").clear_delta = False layout.operator("object.scale_clear", text="Scale").clear_delta = False layout.separator() layout.operator("object.origin_clear", text="Origin") class VIEW3D_MT_object_specials(Menu): bl_label = "Object Context Menu" @classmethod def poll(cls, context): # add more special types return context.object def draw(self, context): layout = self.layout scene = context.scene obj = context.object layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN') layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN') layout.separator() layout.operator("object.duplicate_move") layout.operator("object.duplicate_move_linked") layout.separator() layout.menu("VIEW3D_MT_snap") layout.menu("VIEW3D_MT_object_parent") layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.move_to_collection") layout.separator() layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.separator() layout.operator("object.delete", text="Delete...").use_global = False if obj.type == 'MESH': layout.separator() layout.operator("object.shade_smooth", text="Smooth Shading") layout.operator("object.shade_flat", text="Flat Shading") layout.separator() layout.operator("object.origin_set") layout.operator("object.join") layout.operator_menu_enum("object.convert", "target") if obj.type == 'CAMERA': layout.operator_context = 'INVOKE_REGION_WIN' if obj.data.type == 'PERSP': props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.lens" props.input_scale = 0.1 if obj.data.lens_unit == 'MILLIMETERS': props.header_text = "Camera Lens Angle: %.1fmm" else: props.header_text = "Camera Lens Angle: %.1f\u00B0" else: props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.ortho_scale" props.input_scale = 0.01 props.header_text = "Camera Lens Scale: %.3f" if not obj.data.dof_object: view = context.space_data if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA': props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)") else: props = layout.operator("wm.context_modal_mouse", text="DOF Distance") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.dof_distance" props.input_scale = 0.02 props.header_text = "DOF Distance: %.3f" del view if obj.type in {'CURVE', 'FONT'}: layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("wm.context_modal_mouse", text="Extrude Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.extrude" props.input_scale = 0.01 props.header_text = "Extrude Size: %.3f" props = layout.operator("wm.context_modal_mouse", text="Width Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.offset" props.input_scale = 0.01 props.header_text = "Width Size: %.3f" if obj.type == 'EMPTY': layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "empty_draw_size" props.input_scale = 0.01 props.header_text = "Empty Draw Size: %.3f" if obj.type == 'LIGHT': light = obj.data layout.operator_context = 'INVOKE_REGION_WIN' emission_node = None if light.node_tree: for node in light.node_tree.nodes: if getattr(node, "type", None) == 'EMISSION': emission_node = node break if emission_node is not None: props = layout.operator("wm.context_modal_mouse", text="Strength") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.node_tree" \ ".nodes[\"" + emission_node.name + "\"]" \ ".inputs[\"Strength\"].default_value" props.header_text = "Light Strength: %.3f" props.input_scale = 0.1 if light.type == 'AREA': props = layout.operator("wm.context_modal_mouse", text="Size X") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.size" props.header_text = "Light Size X: %.3f" if light.shape in {'RECTANGLE', 'ELLIPSE'}: props = layout.operator("wm.context_modal_mouse", text="Size Y") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.size_y" props.header_text = "Light Size Y: %.3f" elif light.type in {'SPOT', 'POINT', 'SUN'}: props = layout.operator("wm.context_modal_mouse", text="Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.shadow_soft_size" props.header_text = "Light Size: %.3f" if light.type == 'SPOT': layout.separator() props = layout.operator("wm.context_modal_mouse", text="Spot Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.spot_size" props.input_scale = 0.01 props.header_text = "Spot Size: %.2f" props = layout.operator("wm.context_modal_mouse", text="Spot Blend") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.spot_blend" props.input_scale = -0.01 props.header_text = "Spot Blend: %.2f" class VIEW3D_MT_object_shading(Menu): # XXX, this menu is a place to store shading operator in object mode bl_label = "Shading" def draw(self, context): layout = self.layout layout.operator("object.shade_smooth", text="Smooth") layout.operator("object.shade_flat", text="Flat") class VIEW3D_MT_object_apply(Menu): bl_label = "Apply" def draw(self, context): layout = self.layout props = layout.operator("object.transform_apply", text="Location", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = True, False, False props = layout.operator("object.transform_apply", text="Rotation", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = False, True, False props = layout.operator("object.transform_apply", text="Scale", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = False, False, True props = layout.operator("object.transform_apply", text="Rotation & Scale", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = False, True, True layout.separator() layout.operator( "object.transforms_to_deltas", text="Location to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'LOC' layout.operator( "object.transforms_to_deltas", text="Rotation to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'ROT' layout.operator( "object.transforms_to_deltas", text="Scale to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'SCALE' layout.operator( "object.transforms_to_deltas", text="All Transforms to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'ALL' layout.operator("object.anim_transforms_to_deltas") layout.separator() layout.operator( "object.visual_transform_apply", text="Visual Transform", text_ctxt=i18n_contexts.default, ) layout.operator( "object.convert", text="Visual Geometry to Mesh", text_ctxt=i18n_contexts.default, ).target = 'MESH' layout.operator("object.duplicates_make_real") class VIEW3D_MT_object_parent(Menu): bl_label = "Parent" def draw(self, context): layout = self.layout layout.operator_enum("object.parent_set", "type") layout.separator() layout.operator_enum("object.parent_clear", "type") class VIEW3D_MT_object_track(Menu): bl_label = "Track" def draw(self, context): layout = self.layout layout.operator_enum("object.track_set", "type") layout.separator() layout.operator_enum("object.track_clear", "type") class VIEW3D_MT_object_collection(Menu): bl_label = "Collection" def draw(self, context): layout = self.layout layout.operator("collection.create") # layout.operator_menu_enum("collection.objects_remove", "collection") # BUGGY layout.operator("collection.objects_remove") layout.operator("collection.objects_remove_all") layout.separator() layout.operator("collection.objects_add_active") layout.operator("collection.objects_remove_active") class VIEW3D_MT_object_constraints(Menu): bl_label = "Constraints" def draw(self, context): layout = self.layout layout.operator("object.constraint_add_with_targets") layout.operator("object.constraints_copy") layout.separator() layout.operator("object.constraints_clear") class VIEW3D_MT_object_quick_effects(Menu): bl_label = "Quick Effects" def draw(self, context): layout = self.layout layout.operator("object.quick_fur") layout.operator("object.quick_explode") layout.operator("object.quick_smoke") layout.operator("object.quick_fluid") class VIEW3D_MT_object_showhide(Menu): bl_label = "Show/Hide" def draw(self, context): layout = self.layout layout.operator("object.hide_view_clear", text="Show Hidden") layout.separator() layout.operator("object.hide_view_set", text="Hide Selected").unselected = False layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True class VIEW3D_MT_make_single_user(Menu): bl_label = "Make Single User" def draw(self, context): layout = self.layout props = layout.operator("object.make_single_user", text="Object") props.object = True props.obdata = props.material = props.animation = False props = layout.operator("object.make_single_user", text="Object & Data") props.object = props.obdata = True props.material = props.animation = False props = layout.operator("object.make_single_user", text="Object & Data & Materials") props.object = props.obdata = props.material = True props.animation = False props = layout.operator("object.make_single_user", text="Materials") props.material = True props.object = props.obdata = props.animation = False props = layout.operator("object.make_single_user", text="Object Animation") props.animation = True props.object = props.obdata = props.material = False class VIEW3D_MT_make_links(Menu): bl_label = "Make Links" def draw(self, context): layout = self.layout operator_context_default = layout.operator_context if len(bpy.data.scenes) > 10: layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY') else: layout.operator_context = 'EXEC_REGION_WIN' layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene") layout.separator() layout.operator_context = operator_context_default layout.operator_enum("object.make_links_data", "type") # inline layout.operator("object.join_uvs") # stupid place to add this! class VIEW3D_MT_brush(Menu): bl_label = "Brush" def draw(self, context): layout = self.layout tool_settings = context.tool_settings settings = UnifiedPaintPanel.paint_settings(context) brush = getattr(settings, "brush", None) ups = tool_settings.unified_paint_settings layout.prop(ups, "use_unified_size", text="Unified Size") layout.prop(ups, "use_unified_strength", text="Unified Strength") if context.image_paint_object or context.vertex_paint_object: layout.prop(ups, "use_unified_color", text="Unified Color") layout.separator() # skip if no active brush if not brush: layout.label(text="No Brushes currently available", icon='INFO') return # brush paint modes layout.menu("VIEW3D_MT_brush_paint_modes") # brush tool if context.sculpt_object: layout.operator("brush.reset") layout.prop_menu_enum(brush, "sculpt_tool") elif context.image_paint_object: layout.prop_menu_enum(brush, "image_tool") elif context.vertex_paint_object or context.weight_paint_object: layout.prop_menu_enum(brush, "vertex_tool") # TODO: still missing a lot of brush options here # sculpt options if context.sculpt_object: sculpt_tool = brush.sculpt_tool layout.separator() layout.operator_menu_enum("brush.curve_preset", "shape", text="Curve Preset") layout.separator() if sculpt_tool != 'GRAB': layout.prop_menu_enum(brush, "stroke_method") if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}: layout.prop_menu_enum(brush, "direction") if sculpt_tool == 'LAYER': layout.prop(brush, "use_persistent") layout.operator("sculpt.set_persistent_base") class VIEW3D_MT_brush_paint_modes(Menu): bl_label = "Enabled Modes" def draw(self, context): layout = self.layout settings = UnifiedPaintPanel.paint_settings(context) brush = settings.brush layout.prop(brush, "use_paint_sculpt", text="Sculpt") layout.prop(brush, "use_paint_vertex", text="Vertex Paint") layout.prop(brush, "use_paint_weight", text="Weight Paint") layout.prop(brush, "use_paint_image", text="Texture Paint") class VIEW3D_MT_paint_vertex(Menu): bl_label = "Paint" def draw(self, context): layout = self.layout layout.operator("paint.vertex_color_set") layout.operator("paint.vertex_color_smooth") layout.operator("paint.vertex_color_dirt") layout.operator("paint.vertex_color_from_weight") layout.separator() layout.operator("paint.vertex_color_invert", text="Invert") layout.operator("paint.vertex_color_levels", text="Levels") layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value") layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast") class VIEW3D_MT_hook(Menu): bl_label = "Hooks" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("object.hook_add_newob") layout.operator("object.hook_add_selob").use_bone = False layout.operator("object.hook_add_selob", text="Hook to Selected Object Bone").use_bone = True if [mod.type == 'HOOK' for mod in context.active_object.modifiers]: layout.separator() layout.operator_menu_enum("object.hook_assign", "modifier") layout.operator_menu_enum("object.hook_remove", "modifier") layout.separator() layout.operator_menu_enum("object.hook_select", "modifier") layout.operator_menu_enum("object.hook_reset", "modifier") layout.operator_menu_enum("object.hook_recenter", "modifier") class VIEW3D_MT_vertex_group(Menu): bl_label = "Vertex Groups" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("object.vertex_group_assign_new") ob = context.active_object if ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex): if ob.vertex_groups.active: layout.separator() layout.operator("object.vertex_group_assign", text="Assign to Active Group") layout.operator( "object.vertex_group_remove_from", text="Remove from Active Group", ).use_all_groups = False layout.operator("object.vertex_group_remove_from", text="Remove from All").use_all_groups = True if ob.vertex_groups.active: layout.separator() layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group") layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True class VIEW3D_MT_paint_weight(Menu): bl_label = "Weights" @staticmethod def draw_generic(layout, is_editmode=False): if not is_editmode: layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC' layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES' layout.separator() layout.operator("object.vertex_group_normalize_all", text="Normalize All") layout.operator("object.vertex_group_normalize", text="Normalize") layout.separator() layout.operator("object.vertex_group_mirror", text="Mirror") layout.operator("object.vertex_group_invert", text="Invert") layout.operator("object.vertex_group_clean", text="Clean") layout.separator() layout.operator("object.vertex_group_quantize", text="Quantize") layout.operator("object.vertex_group_levels", text="Levels") layout.operator("object.vertex_group_smooth", text="Smooth") if not is_editmode: props = layout.operator("object.data_transfer", text="Transfer Weights") props.use_reverse_transfer = True props.data_type = 'VGROUP_WEIGHTS' layout.operator("object.vertex_group_limit_total", text="Limit Total") layout.operator("object.vertex_group_fix", text="Fix Deforms") if not is_editmode: layout.separator() layout.operator("paint.weight_set") def draw(self, context): self.draw_generic(self.layout, is_editmode=False) class VIEW3D_MT_sculpt(Menu): bl_label = "Sculpt" def draw(self, context): layout = self.layout tool_settings = context.tool_settings sculpt = tool_settings.sculpt layout.prop(sculpt, "use_symmetry_x") layout.prop(sculpt, "use_symmetry_y") layout.prop(sculpt, "use_symmetry_z") layout.separator() layout.prop(sculpt, "lock_x") layout.prop(sculpt, "lock_y") layout.prop(sculpt, "lock_z") layout.separator() layout.prop(sculpt, "use_threaded", text="Threaded Sculpt") layout.prop(sculpt, "show_low_resolution") layout.prop(sculpt, "show_brush") layout.prop(sculpt, "use_deform_only") layout.prop(sculpt, "show_diffuse_color") layout.prop(sculpt, "show_mask") class VIEW3D_MT_hide_mask(Menu): bl_label = "Hide/Mask" def draw(self, context): layout = self.layout props = layout.operator("paint.hide_show", text="Show All") props.action = 'SHOW' props.area = 'ALL' props = layout.operator("paint.hide_show", text="Hide Bounding Box") props.action = 'HIDE' props.area = 'INSIDE' props = layout.operator("paint.hide_show", text="Show Bounding Box") props.action = 'SHOW' props.area = 'INSIDE' props = layout.operator("paint.hide_show", text="Hide Masked") props.area = 'MASKED' props.action = 'HIDE' layout.separator() props = layout.operator("paint.mask_flood_fill", text="Invert Mask") props.mode = 'INVERT' props = layout.operator("paint.mask_flood_fill", text="Fill Mask") props.mode = 'VALUE' props.value = 1 props = layout.operator("paint.mask_flood_fill", text="Clear Mask") props.mode = 'VALUE' props.value = 0 props = layout.operator("view3d.select_border", text="Box Mask") props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask") class VIEW3D_MT_particle(Menu): bl_label = "Particle" def draw(self, context): layout = self.layout tool_settings = context.tool_settings particle_edit = tool_settings.particle_edit layout.operator("particle.mirror") layout.operator("particle.remove_doubles") layout.separator() if particle_edit.select_mode == 'POINT': layout.operator("particle.subdivide") layout.operator("particle.unify_length") layout.operator("particle.rekey") layout.operator("particle.weight_set") layout.separator() layout.menu("VIEW3D_MT_particle_showhide") layout.separator() layout.operator("particle.delete") class VIEW3D_MT_particle_specials(Menu): bl_label = "Particle Context Menu" def draw(self, context): layout = self.layout tool_settings = context.tool_settings particle_edit = tool_settings.particle_edit layout.operator("particle.rekey") layout.separator() layout.operator("particle.delete") layout.separator() layout.operator("particle.remove_doubles") layout.operator("particle.unify_length") if particle_edit.select_mode == 'POINT': layout.operator("particle.subdivide") layout.operator("particle.weight_set") layout.separator() layout.operator("particle.mirror") if particle_edit.select_mode == 'POINT': layout.separator() layout.operator("particle.select_all", text="All").action = 'SELECT' layout.operator("particle.select_all", text="None").action = 'DESELECT' layout.operator("particle.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("particle.select_roots") layout.operator("particle.select_tips") layout.separator() layout.operator("particle.select_random") layout.separator() layout.operator("particle.select_more") layout.operator("particle.select_less") layout.separator() layout.operator("particle.select_linked") class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu): _operator_name = "particle" class VIEW3D_MT_pose(Menu): bl_label = "Pose" def draw(self, context): layout = self.layout layout.menu("VIEW3D_MT_transform_armature") layout.menu("VIEW3D_MT_pose_transform") layout.menu("VIEW3D_MT_pose_apply") layout.menu("VIEW3D_MT_snap") layout.separator() layout.menu("VIEW3D_MT_object_animation") layout.separator() layout.menu("VIEW3D_MT_pose_slide") layout.menu("VIEW3D_MT_pose_propagate") layout.separator() layout.operator("pose.copy") layout.operator("pose.paste").flipped = False layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True layout.separator() layout.menu("VIEW3D_MT_pose_library") layout.menu("VIEW3D_MT_pose_motion") layout.menu("VIEW3D_MT_pose_group") layout.separator() layout.menu("VIEW3D_MT_object_parent") layout.menu("VIEW3D_MT_pose_ik") layout.menu("VIEW3D_MT_pose_constraints") layout.separator() layout.operator_context = 'EXEC_AREA' layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS' layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS' layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS' layout.operator("pose.flip_names") layout.operator("pose.quaternions_flip") layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("armature.armature_layers", text="Change Armature Layers...") layout.operator("pose.bone_layers", text="Change Bone Layers...") layout.separator() layout.menu("VIEW3D_MT_pose_showhide") layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings") class VIEW3D_MT_pose_transform(Menu): bl_label = "Clear Transform" def draw(self, context): layout = self.layout layout.operator("pose.transforms_clear", text="All") layout.separator() layout.operator("pose.loc_clear", text="Location") layout.operator("pose.rot_clear", text="Rotation") layout.operator("pose.scale_clear", text="Scale") layout.separator() layout.operator("pose.user_transforms_clear", text="Reset Unkeyed") class VIEW3D_MT_pose_slide(Menu): bl_label = "In-Betweens" def draw(self, context): layout = self.layout layout.operator("pose.push") layout.operator("pose.relax") layout.operator("pose.breakdown") class VIEW3D_MT_pose_propagate(Menu): bl_label = "Propagate" def draw(self, context): layout = self.layout layout.operator("pose.propagate").mode = 'WHILE_HELD' layout.separator() layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY' layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY' layout.separator() layout.operator("pose.propagate", text="On Selected Keyframes").mode = 'SELECTED_KEYS' layout.separator() layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS' class VIEW3D_MT_pose_library(Menu): bl_label = "Pose Library" def draw(self, context): layout = self.layout layout.operator("poselib.browse_interactive", text="Browse Poses...") layout.separator() layout.operator("poselib.pose_add", text="Add Pose...") layout.operator("poselib.pose_rename", text="Rename Pose...") layout.operator("poselib.pose_remove", text="Remove Pose...") class VIEW3D_MT_pose_motion(Menu): bl_label = "Motion Paths" def draw(self, context): layout = self.layout layout.operator("pose.paths_calculate", text="Calculate") layout.operator("pose.paths_clear", text="Clear") class VIEW3D_MT_pose_group(Menu): bl_label = "Bone Groups" def draw(self, context): layout = self.layout pose = context.active_object.pose layout.operator_context = 'EXEC_AREA' layout.operator("pose.group_assign", text="Assign to New Group").type = 0 if pose.bone_groups: active_group = pose.bone_groups.active_index + 1 layout.operator("pose.group_assign", text="Assign to Group").type = active_group layout.separator() # layout.operator_context = 'INVOKE_AREA' layout.operator("pose.group_unassign") layout.operator("pose.group_remove") class VIEW3D_MT_pose_ik(Menu): bl_label = "Inverse Kinematics" def draw(self, context): layout = self.layout layout.operator("pose.ik_add") layout.operator("pose.ik_clear") class VIEW3D_MT_pose_constraints(Menu): bl_label = "Constraints" def draw(self, context): layout = self.layout layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...") layout.operator("pose.constraints_copy") layout.operator("pose.constraints_clear") class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu): _operator_name = "pose" class VIEW3D_MT_pose_apply(Menu): bl_label = "Apply" def draw(self, context): layout = self.layout layout.operator("pose.armature_apply") layout.operator("pose.visual_transform_apply") class VIEW3D_MT_pose_specials(Menu): bl_label = "Pose Context Menu" def draw(self, context): layout = self.layout layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.separator() layout.operator("pose.copy") layout.operator("pose.paste").flipped = False layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True layout.separator() layout.operator("pose.select_constraint_target") layout.separator() layout.operator("pose.paths_calculate", text="Calculate") layout.operator("pose.paths_clear", text="Clear") layout.separator() layout.operator("pose.paths_calculate") layout.operator("pose.paths_clear") layout.separator() layout.operator("pose.hide").unselected = False layout.operator("pose.reveal") layout.separator() layout.operator("pose.user_transforms_clear") class BoneOptions: def draw(self, context): layout = self.layout options = [ "show_wire", "use_deform", "use_envelope_multiply", "use_inherit_rotation", "use_inherit_scale", ] if context.mode == 'EDIT_ARMATURE': bone_props = bpy.types.EditBone.bl_rna.properties data_path_iter = "selected_bones" opt_suffix = "" options.append("lock") else: # pose-mode bone_props = bpy.types.Bone.bl_rna.properties data_path_iter = "selected_pose_bones" opt_suffix = "bone." for opt in options: props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name, text_ctxt=i18n_contexts.default) props.data_path_iter = data_path_iter props.data_path_item = opt_suffix + opt props.type = self.type class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions): bl_label = "Toggle Bone Options" type = 'TOGGLE' class VIEW3D_MT_bone_options_enable(Menu, BoneOptions): bl_label = "Enable Bone Options" type = 'ENABLE' class VIEW3D_MT_bone_options_disable(Menu, BoneOptions): bl_label = "Disable Bone Options" type = 'DISABLE' # ********** Edit Menus, suffix from ob.type ********** class VIEW3D_MT_edit_mesh(Menu): bl_label = "Mesh" def draw(self, context): layout = self.layout tool_settings = context.tool_settings with_bullet = bpy.app.build_options.bullet layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...") layout.separator() layout.operator("mesh.duplicate_move", text="Duplicate") layout.menu("VIEW3D_MT_edit_mesh_extrude") layout.operator("mesh.split") layout.operator("mesh.bisect") if with_bullet: layout.operator("mesh.convex_hull") layout.separator() layout.operator("mesh.symmetrize") layout.operator("mesh.symmetry_snap") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_normals") layout.menu("VIEW3D_MT_edit_mesh_shading") layout.menu("VIEW3D_MT_edit_mesh_weights") layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_showhide") layout.operator_menu_enum("mesh.separate", "type") layout.menu("VIEW3D_MT_edit_mesh_clean") layout.menu("VIEW3D_MT_edit_mesh_delete") class VIEW3D_MT_edit_mesh_specials(Menu): bl_label = "Mesh Context Menu" def draw(self, context): layout = self.layout select_mode = context.tool_settings.mesh_select_mode layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.subdivide", text="Subdivide") layout.separator() layout.operator("mesh.duplicate_move", text="Duplicate") # Vertex Select Commands if select_mode[0]: layout.separator() layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices") layout.operator("mesh.vert_connect_path", text="Connect Vertex Path") layout.operator("mesh.vert_connect", text="Connect Vertex Pairs") layout.separator() layout.operator("mesh.vertices_smooth", text="Smooth") layout.operator("mesh.vertices_smooth_laplacian", text="Smooth Laplacian") layout.separator() layout.operator("mesh.merge", text="Merge Vertices...") layout.operator("mesh.remove_doubles", text="Remove Double Vertices") layout.operator("mesh.dissolve_verts") layout.operator("mesh.delete", text="Delete Vertices").type = 'VERT' # Edge Select Commands if select_mode[1]: layout.separator() layout.operator("mesh.bridge_edge_loops", text="Bridge Edge Loops") layout.separator() layout.operator("mesh.dissolve_edges") layout.operator("mesh.delete", text="Delete Edges").type = 'EDGE' # Face Select Commands if select_mode[2]: layout.separator() layout.operator("mesh.faces_shade_smooth") layout.operator("mesh.faces_shade_flat") layout.separator() layout.operator("mesh.bridge_edge_loops", text="Bridge Faces") layout.separator() layout.operator("mesh.poke") layout.separator() props = layout.operator("mesh.quads_convert_to_tris") props.quad_method = props.ngon_method = 'BEAUTY' layout.operator("mesh.tris_convert_to_quads") layout.separator() layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap Faces...") layout.separator() layout.operator("mesh.dissolve_faces") layout.operator("mesh.delete", text="Delete Faces").type = 'FACE' # General Mesh Commands layout.separator() layout.menu("VIEW3D_MT_snap", text="Snap...") layout.operator("transform.mirror", text="Mirror") layout.operator("mesh.symmetrize") layout.operator("mesh.symmetry_snap") layout.separator() layout.operator("mesh.hide", text="Hide").unselected = False layout.operator("mesh.reveal", text="Reveal") class VIEW3D_MT_edit_mesh_select_mode(Menu): bl_label = "Mesh Select Mode" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT' layout.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE' layout.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE' class VIEW3D_MT_edit_mesh_extrude(Menu): bl_label = "Extrude" _extrude_funcs = { 'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices"), 'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Extrude Edges"), 'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces"), 'REGION_VERT_NORMAL': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals"), 'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces"), } @staticmethod def extrude_options(context): tool_settings = context.tool_settings select_mode = tool_settings.mesh_select_mode mesh = context.object.data menu = [] if mesh.total_face_sel: menu += ['REGION', 'REGION_VERT_NORMAL', 'FACE'] if mesh.total_edge_sel and (select_mode[0] or select_mode[1]): menu += ['EDGE'] if mesh.total_vert_sel and select_mode[0]: menu += ['VERT'] # should never get here return menu def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' for menu_id in self.extrude_options(context): self._extrude_funcs[menu_id](layout) class VIEW3D_MT_edit_mesh_vertices(Menu): bl_label = "Vertex" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices"), layout.operator("mesh.bevel", text="Bevel Vertices").vertex_only = True layout.separator() layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices") layout.operator("mesh.vert_connect_path", text="Connect Vertex Path") layout.operator("mesh.vert_connect", text="Connect Vertex Pairs") layout.separator() props = layout.operator("mesh.rip_move", text="Rip Vertices") props.MESH_OT_rip.use_fill = False props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill") props.MESH_OT_rip.use_fill = True layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend") layout.separator() layout.operator("transform.vert_slide", text="Slide Vertices") layout.operator("mesh.vertices_smooth", text="Smooth Vertices") layout.separator() layout.operator("mesh.blend_from_shape") layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes") layout.separator() layout.operator("mesh.merge", text="Merge Vertices") layout.operator("mesh.remove_doubles", text="Remove Double Vertices") layout.separator() layout.menu("VIEW3D_MT_vertex_group") layout.menu("VIEW3D_MT_hook") layout.separator() layout.operator("object.vertex_parent_set") class VIEW3D_MT_edit_mesh_edges_data(Menu): bl_label = "Edge Data" def draw(self, context): layout = self.layout with_freestyle = bpy.app.build_options.freestyle layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("transform.edge_crease") layout.operator("transform.edge_bevelweight") layout.separator() layout.operator("mesh.mark_seam").clear = False layout.operator("mesh.mark_seam", text="Clear Seam").clear = True layout.separator() layout.operator("mesh.mark_sharp") layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices") props.use_verts = True props.clear = True layout.separator() layout.separator() if with_freestyle: layout.operator("mesh.mark_freestyle_edge").clear = False layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True layout.separator() class VIEW3D_MT_edit_mesh_edges(Menu): bl_label = "Edge" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.extrude_edges_move", text="Extrude Edges"), layout.operator("mesh.bevel", text="Bevel Edges").vertex_only = False layout.operator("mesh.bridge_edge_loops") layout.separator() layout.operator("mesh.subdivide") layout.operator("mesh.subdivide_edgering") layout.operator("mesh.unsubdivide") layout.separator() layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True layout.separator() layout.operator("transform.edge_slide") layout.operator("mesh.edge_split") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_edges_data") class VIEW3D_MT_edit_mesh_faces_data(Menu): bl_label = "Face Data" def draw(self, context): layout = self.layout with_freestyle = bpy.app.build_options.freestyle layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.colors_rotate") layout.operator("mesh.colors_reverse") layout.separator() layout.operator("mesh.uvs_rotate") layout.operator("mesh.uvs_reverse") layout.separator() if with_freestyle: layout.operator("mesh.mark_freestyle_face").clear = False layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True class VIEW3D_MT_edit_mesh_faces(Menu): bl_label = "Face" bl_idname = "VIEW3D_MT_edit_mesh_faces" def draw(self, context): layout = self.layout with_freestyle = bpy.app.build_options.freestyle layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces"), layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals"), layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces"), layout.separator() layout.operator("mesh.inset") layout.operator("mesh.poke") props = layout.operator("mesh.quads_convert_to_tris") props.quad_method = props.ngon_method = 'BEAUTY' layout.operator("mesh.tris_convert_to_quads") layout.operator("mesh.solidify", text="Solidify Faces") layout.operator("mesh.wireframe") layout.separator() layout.operator("mesh.fill") layout.operator("mesh.fill_grid") layout.operator("mesh.beautify_fill") layout.separator() layout.operator("mesh.intersect") layout.operator("mesh.intersect_boolean") layout.separator() layout.operator("mesh.face_split_by_edges") layout.separator() layout.operator("mesh.faces_shade_smooth") layout.operator("mesh.faces_shade_flat") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_faces_data") class VIEW3D_MT_edit_mesh_normals(Menu): bl_label = "Normals" def draw(self, context): layout = self.layout layout.operator("mesh.normals_make_consistent", text="Recalculate Outside").inside = False layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True layout.separator() layout.operator("mesh.flip_normals") layout.operator("mesh.set_normals_from_faces", text="Set From Faces") class VIEW3D_MT_edit_mesh_shading(Menu): bl_label = "Shading" def draw(self, context): layout = self.layout layout.operator("mesh.faces_shade_smooth", text="Smooth Faces") layout.operator("mesh.faces_shade_flat", text="Flat Faces") layout.separator() layout.operator("mesh.mark_sharp", text="Smooth Edges").clear = True layout.operator("mesh.mark_sharp", text="Sharp Edges") layout.separator() props = layout.operator("mesh.mark_sharp", text="Smooth Vertices") props.use_verts = True props.clear = True layout.operator("mesh.mark_sharp", text="Sharp Vertices").use_verts = True class VIEW3D_MT_edit_mesh_weights(Menu): bl_label = "Weights" def draw(self, context): VIEW3D_MT_paint_weight.draw_generic(self.layout, is_editmode=True) class VIEW3D_MT_edit_mesh_clean(Menu): bl_label = "Clean Up" def draw(self, context): layout = self.layout layout.operator("mesh.delete_loose") layout.separator() layout.operator("mesh.decimate") layout.operator("mesh.dissolve_degenerate") layout.operator("mesh.dissolve_limited") layout.operator("mesh.face_make_planar") layout.separator() layout.operator("mesh.vert_connect_nonplanar") layout.operator("mesh.vert_connect_concave") layout.operator("mesh.remove_doubles") layout.operator("mesh.fill_holes") class VIEW3D_MT_edit_mesh_delete(Menu): bl_label = "Delete" def draw(self, context): layout = self.layout layout.operator_enum("mesh.delete", "type") layout.separator() layout.operator("mesh.dissolve_verts") layout.operator("mesh.dissolve_edges") layout.operator("mesh.dissolve_faces") layout.separator() layout.operator("mesh.dissolve_limited") layout.separator() layout.operator("mesh.edge_collapse") layout.operator("mesh.delete_edgeloop", text="Edge Loops") class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu): _operator_name = "mesh" class VIEW3D_MT_edit_gpencil_delete(Menu): bl_label = "Delete" def draw(self, context): layout = self.layout layout.operator_enum("gpencil.delete", "type") layout.separator() layout.operator("gpencil.dissolve") layout.separator() layout.operator("gpencil.active_frames_delete_all") # Edit Curve # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface def draw_curve(self, context): layout = self.layout layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("curve.extrude_move") layout.operator("curve.spin") layout.operator("curve.duplicate_move") layout.separator() layout.operator("curve.split") layout.operator("curve.separate") layout.operator("curve.make_segment") layout.operator("curve.cyclic_toggle") layout.separator() layout.menu("VIEW3D_MT_edit_curve_ctrlpoints") layout.menu("VIEW3D_MT_edit_curve_segments") layout.separator() layout.menu("VIEW3D_MT_edit_curve_showhide") layout.menu("VIEW3D_MT_edit_curve_clean") layout.menu("VIEW3D_MT_edit_curve_delete") class VIEW3D_MT_edit_curve(Menu): bl_label = "Curve" draw = draw_curve class VIEW3D_MT_edit_curve_ctrlpoints(Menu): bl_label = "Control Points" def draw(self, context): layout = self.layout edit_object = context.edit_object if edit_object.type == 'CURVE': layout.operator("transform.tilt") layout.operator("curve.tilt_clear") layout.separator() layout.operator_menu_enum("curve.handle_type_set", "type") layout.operator("curve.normals_make_consistent") layout.separator() layout.menu("VIEW3D_MT_hook") layout.separator() layout.operator("object.vertex_parent_set") class VIEW3D_MT_edit_curve_segments(Menu): bl_label = "Segments" def draw(self, context): layout = self.layout layout.operator("curve.subdivide") layout.operator("curve.switch_direction") class VIEW3D_MT_edit_curve_clean(Menu): bl_label = "Clean Up" def draw(self, context): layout = self.layout layout.operator("curve.decimate") class VIEW3D_MT_edit_curve_specials(Menu): bl_label = "Curve Context Menu" def draw(self, context): layout = self.layout layout.operator("curve.subdivide") layout.operator("curve.switch_direction") layout.operator("curve.spline_weight_set") layout.operator("curve.radius_set") layout.separator() layout.operator("curve.smooth") layout.operator("curve.smooth_weight") layout.operator("curve.smooth_radius") layout.operator("curve.smooth_tilt") class VIEW3D_MT_edit_curve_delete(Menu): bl_label = "Delete" def draw(self, context): layout = self.layout layout.operator_enum("curve.delete", "type") layout.separator() layout.operator("curve.dissolve_verts") class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu): _operator_name = "curve" class VIEW3D_MT_edit_surface(Menu): bl_label = "Surface" draw = draw_curve class VIEW3D_MT_edit_font(Menu): bl_label = "Text" def draw(self, context): layout = self.layout layout.menu("VIEW3D_MT_edit_text_chars") layout.separator() layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD' layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC' layout.separator() layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE' layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS' class VIEW3D_MT_edit_text_chars(Menu): bl_label = "Special Characters" def draw(self, context): layout = self.layout layout.operator("font.text_insert", text="Copyright").text = "\u00A9" layout.operator("font.text_insert", text="Registered Trademark").text = "\u00AE" layout.separator() layout.operator("font.text_insert", text="Degree Sign").text = "\u00B0" layout.operator("font.text_insert", text="Multiplication Sign").text = "\u00D7" layout.operator("font.text_insert", text="Circle").text = "\u008A" layout.separator() layout.operator("font.text_insert", text="Superscript 1").text = "\u00B9" layout.operator("font.text_insert", text="Superscript 2").text = "\u00B2" layout.operator("font.text_insert", text="Superscript 3").text = "\u00B3" layout.separator() layout.operator("font.text_insert", text="Double >>").text = "\u00BB" layout.operator("font.text_insert", text="Double <<").text = "\u00AB" layout.operator("font.text_insert", text="Promillage").text = "\u2030" layout.separator() layout.operator("font.text_insert", text="Dutch Florin").text = "\u00A4" layout.operator("font.text_insert", text="British Pound").text = "\u00A3" layout.operator("font.text_insert", text="Japanese Yen").text = "\u00A5" layout.separator() layout.operator("font.text_insert", text="German S").text = "\u00DF" layout.operator("font.text_insert", text="Spanish Question Mark").text = "\u00BF" layout.operator("font.text_insert", text="Spanish Exclamation Mark").text = "\u00A1" class VIEW3D_MT_edit_meta(Menu): bl_label = "Metaball" def draw(self, context): layout = self.layout layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("mball.duplicate_metaelems") layout.separator() layout.menu("VIEW3D_MT_edit_meta_showhide") layout.operator("mball.delete_metaelems", text="Delete...") class VIEW3D_MT_edit_meta_showhide(Menu): bl_label = "Show/Hide" def draw(self, context): layout = self.layout layout.operator("mball.reveal_metaelems", text="Show Hidden") layout.operator("mball.hide_metaelems", text="Hide Selected").unselected = False layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True class VIEW3D_MT_edit_lattice(Menu): bl_label = "Lattice" def draw(self, context): layout = self.layout layout.separator() layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.operator_menu_enum("lattice.flip", "axis") layout.separator() layout.operator("lattice.make_regular") layout.separator() layout.operator("object.vertex_parent_set") class VIEW3D_MT_edit_groom(Menu): bl_label = "Groom" def draw(self, context): layout = self.layout edit_object = context.edit_object groom = edit_object.data layout.menu("VIEW3D_MT_undo_redo") layout.separator() layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("groom.region_add") class VIEW3D_MT_edit_armature(Menu): bl_label = "Armature" def draw(self, context): layout = self.layout edit_object = context.edit_object arm = edit_object.data layout.menu("VIEW3D_MT_transform_armature") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.menu("VIEW3D_MT_edit_armature_roll") layout.separator() layout.operator("armature.extrude_move") if arm.use_mirror_x: layout.operator("armature.extrude_forked") layout.operator("armature.duplicate_move") layout.operator("armature.merge") layout.operator("armature.fill") layout.operator("armature.split") layout.operator("armature.separate") layout.separator() layout.operator("armature.subdivide", text="Subdivide") layout.operator("armature.switch_direction", text="Switch Direction") layout.separator() layout.operator_context = 'EXEC_AREA' layout.operator("armature.symmetrize") layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS' layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS' layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS' layout.operator("armature.flip_names") layout.separator() layout.operator_context = 'INVOKE_DEFAULT' layout.operator("armature.armature_layers") layout.operator("armature.bone_layers") layout.separator() layout.menu("VIEW3D_MT_edit_armature_parent") layout.separator() layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings") layout.separator() layout.operator("armature.delete") class VIEW3D_MT_armature_specials(Menu): bl_label = "Armature Context Menu" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("armature.subdivide", text="Subdivide") layout.operator("armature.switch_direction", text="Switch Direction") layout.separator() layout.operator_context = 'EXEC_REGION_WIN' layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS' layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS' layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS' layout.operator("armature.flip_names", text="Flip Names") layout.operator("armature.symmetrize") class VIEW3D_MT_edit_armature_parent(Menu): bl_label = "Parent" def draw(self, context): layout = self.layout layout.operator("armature.parent_set", text="Make") layout.operator("armature.parent_clear", text="Clear") class VIEW3D_MT_edit_armature_roll(Menu): bl_label = "Bone Roll" def draw(self, context): layout = self.layout layout.operator_menu_enum("armature.calculate_roll", "type") layout.separator() layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL' layout.operator("armature.roll_clear") class VIEW3D_MT_edit_armature_delete(Menu): bl_label = "Delete" def draw(self, context): layout = self.layout layout.operator("armature.delete", text="Delete Bones") layout.separator() layout.operator("armature.dissolve", text="Dissolve") # ********** GPencil Stroke Edit menu ********** class VIEW3D_MT_edit_gpencil(Menu): bl_label = "GPencil" def draw(self, context): tool_settings = context.tool_settings layout = self.layout layout.menu("VIEW3D_MT_edit_gpencil_transform") layout.operator("transform.mirror", text="Mirror") layout.menu("GPENCIL_MT_snap") layout.separator() layout.operator("gpencil.brush_paint", text="Sculpt Strokes").wait_for_input = True layout.prop_menu_enum(tool_settings.gpencil_sculpt, "tool", text="Sculpt Brush") layout.separator() layout.menu("VIEW3D_MT_object_animation") # NOTE: provides keyingset access... layout.menu("VIEW3D_MT_edit_gpencil_interpolate") layout.separator() layout.operator("gpencil.duplicate_move", text="Duplicate") layout.operator("gpencil.stroke_subdivide", text="Subdivide") layout.separator() layout.operator_menu_enum("gpencil.stroke_join", "type", text="Join...") layout.operator("gpencil.stroke_flip", text="Flip Direction") layout.separator() layout.operator("gpencil.copy", text="Copy") layout.operator("gpencil.paste", text="Paste") layout.separator() layout.operator("gpencil.reveal") layout.operator("gpencil.hide", text="Show Active Layer Only").unselected = True layout.operator("gpencil.hide", text="Hide Active Layer").unselected = False layout.separator() layout.operator_menu_enum("gpencil.move_to_layer", "layer", text="Move to Layer") layout.operator("gpencil.stroke_change_color", text="Move to Color") layout.operator_menu_enum("gpencil.stroke_arrange", "direction", text="Arrange Strokes...") layout.separator() layout.operator_menu_enum("gpencil.convert", "type", text="Convert to Geometry...") layout.separator() layout.menu("VIEW3D_MT_edit_gpencil_delete") class VIEW3D_MT_edit_gpencil_transform(Menu): bl_label = "Transform" def draw(self, context): layout = self.layout layout.operator("transform.translate") layout.operator("transform.rotate") layout.operator("transform.resize", text="Scale") layout.separator() layout.operator("transform.bend", text="Bend") layout.operator("transform.shear", text="Shear") layout.operator("transform.tosphere", text="To Sphere") layout.operator("transform.transform", text="Shrink Fatten").mode = 'GPENCIL_SHRINKFATTEN' layout.separator() layout.operator("gpencil.reproject") class VIEW3D_MT_edit_gpencil_interpolate(Menu): bl_label = "Interpolate" def draw(self, context): layout = self.layout layout.operator("gpencil.interpolate", text="Interpolate") layout.operator("gpencil.interpolate_sequence", text="Sequence") class VIEW3D_MT_object_mode_pie(Menu): bl_label = "Mode" def draw(self, context): layout = self.layout pie = layout.menu_pie() pie.operator_enum("OBJECT_OT_mode_set", "mode") class VIEW3D_MT_view_pie(Menu): bl_label = "View" bl_idname = "VIEW3D_MT_view_pie" def draw(self, context): layout = self.layout pie = layout.menu_pie() pie.operator_enum("VIEW3D_OT_view_axis", "type") pie.operator("view3d.view_camera", text="View Camera", icon='CAMERA_DATA') pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED') # ********** Panel ********** class VIEW3D_PT_grease_pencil(GreasePencilDataPanel, Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' # NOTE: this is just a wrapper around the generic GP Panel class VIEW3D_PT_grease_pencil_palettecolor(GreasePencilPaletteColorPanel, Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' # NOTE: this is just a wrapper around the generic GP Panel class VIEW3D_PT_view3d_properties(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "View" def draw(self, context): layout = self.layout view = context.space_data layout.use_property_split = True layout.use_property_decorate = False # No animation. flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True) col = flow.column() subcol = col.column() subcol.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews) subcol.prop(view, "lens", text="Focal Length") subcol = col.column(align=True) subcol.prop(view, "clip_start", text="Clip Start") subcol.prop(view, "clip_end", text="End") subcol.separator() col = flow.column() subcol = col.column() subcol.enabled = not view.lock_camera_and_layers subcol.prop(view, "camera", text="Local Camera") subcol = col.column(align=True) subcol.prop(view, "use_render_border") subcol.active = view.region_3d.view_perspective != 'CAMERA' class VIEW3D_PT_view3d_camera_lock(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Camera Lock" bl_parent_id = "VIEW3D_PT_view3d_properties" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. view = context.space_data col = layout.column(align=True) subcol = col.column() subcol.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews) subcol.prop(view, "lock_object") lock_object = view.lock_object if lock_object: if lock_object.type == 'ARMATURE': subcol.prop_search( view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="" ) else: subcol.prop(view, "lock_cursor", text="Lock to 3D Cursor") col.prop(view, "lock_camera") class VIEW3D_PT_view3d_cursor(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "3D Cursor" def draw(self, context): layout = self.layout layout.use_property_split = True view = context.space_data layout.column().prop(view, "cursor_location", text="Location") class VIEW3D_PT_object_type_visibility(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "View Object Types" bl_ui_units_x = 6 def draw(self, context): layout = self.layout layout.use_property_split = True view = context.space_data col = layout.column() attr_object_types = ( # Geometry "mesh", "curve", "surf", "meta", "font", None, # Other "armature", "lattice", "empty", "camera", "lamp", "light_probe", "speaker", ) for attr in attr_object_types: if attr is None: col.separator() continue attr_v = "show_object_viewport_" f"{attr:s}" attr_s = "show_object_select_" f"{attr:s}" icon_s = 'RESTRICT_SELECT_OFF' if getattr(view, attr_s) else 'RESTRICT_SELECT_ON' row = col.row(align=True) row.prop(view, attr_v) row.active = getattr(view, attr_v) row.prop(view, attr_s, text="", icon=icon_s, emboss=False) class VIEW3D_PT_shading(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Shading" bl_ui_units_x = 11 def draw(self, context): pass class VIEW3D_PT_shading_lighting(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Lighting" bl_parent_id = 'VIEW3D_PT_shading' def draw(self, context): layout = self.layout view = context.space_data shading = view.shading col = layout.column() split = col.split(0.9) if shading.type == 'SOLID': split.row().prop(shading, "light", expand=True) col = split.column() split = layout.split(0.9) col = split.column() sub = col.row() sub.scale_y = 0.6 # smaller matcap/hdri preview if shading.light == 'STUDIO': sub.template_icon_view(shading, "studio_light", show_labels=True, scale=3) if shading.selected_studio_light.orientation == 'WORLD': col.prop(shading, "studiolight_rotate_z", text="Rotation") col = split.column() col.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') elif shading.light == 'MATCAP': sub.template_icon_view(shading, "studio_light", show_labels=True, scale=3) col = split.column() col.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') col.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT') elif shading.type == 'MATERIAL': col.prop(shading, "use_scene_lights") col.prop(shading, "use_scene_world") if not shading.use_scene_world: col = layout.column() split = col.split(0.9) col = split.column() sub = col.row() sub.scale_y = 0.6 sub.template_icon_view(shading, "studio_light", show_labels=True, scale=3) col = split.column() col.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') if shading.selected_studio_light.orientation == 'WORLD': split = layout.split(0.9) col = split.column() col.prop(shading, "studiolight_rotate_z", text="Rotation") col.prop(shading, "studiolight_background_alpha") col = split.column() # to align properly with above class VIEW3D_PT_shading_color(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Color" bl_parent_id = 'VIEW3D_PT_shading' @classmethod def poll(cls, context): view = context.space_data shading = view.shading return shading.type == 'SOLID' def draw(self, context): layout = self.layout view = context.space_data shading = view.shading layout.row().prop(shading, "color_type", expand=True) if shading.color_type == 'SINGLE': layout.row().prop(shading, "single_color", text="") class VIEW3D_PT_shading_options(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Options" bl_parent_id = 'VIEW3D_PT_shading' @classmethod def poll(cls, context): view = context.space_data shading = view.shading return shading.type == 'SOLID' def draw(self, context): layout = self.layout view = context.space_data shading = view.shading col = layout.column() is_xray = shading.show_xray is_shadows = shading.show_shadows icon_x = 'CHECKBOX_HLT' if is_xray else 'CHECKBOX_DEHLT' row = col.row() row.prop(shading, "show_xray", text="") sub = row.row() sub.active = is_xray sub.prop(shading, "xray_alpha", text="X-Ray") icon_s = 'CHECKBOX_HLT' if is_shadows else 'CHECKBOX_DEHLT' row = col.row() row.prop(shading, "show_shadows", text="") row.active = not is_xray sub = row.row(align=True) sub.active = is_shadows sub.prop(shading, "shadow_intensity", text="Shadow") sub.popover( panel="VIEW3D_PT_shading_options_shadow", icon='SCRIPTWIN', text="" ) col = layout.column() row = col.row() row.active = not is_xray row.prop(shading, "show_cavity") if shading.show_cavity: sub = col.row(align=True) sub.active = not shading.show_xray and shading.show_cavity sub.prop(shading, "cavity_ridge_factor") sub.prop(shading, "cavity_valley_factor") sub.popover( panel="VIEW3D_PT_shading_options_ssao", icon='SCRIPTWIN', text="" ) row = layout.split() row.prop(shading, "show_object_outline") sub = row.row() sub.active = shading.show_object_outline sub.prop(shading, "object_outline_color", text="") col = layout.column() if not shading.light == 'MATCAP': col.prop(shading, "show_specular_highlight") col.prop(view, "show_world") class VIEW3D_PT_shading_options_shadow(Panel): bl_label = "Shadow Settings" bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout layout.use_property_split = True scene = context.scene col = layout.column() col.prop(scene.display, "light_direction") col.prop(scene.display, "shadow_shift") class VIEW3D_PT_shading_options_ssao(Panel): bl_label = "SSAO Settings" bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout layout.use_property_split = True scene = context.scene col = layout.column(align=True) col.prop(scene.display, "matcap_ssao_samples") col.prop(scene.display, "matcap_ssao_distance") col.prop(scene.display, "matcap_ssao_attenuation") class VIEW3D_PT_overlay(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Overlays" bl_ui_units_x = 13 def draw(self, context): pass class VIEW3D_PT_overlay_gizmo(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Gizmo" def draw_header(self, context): view = context.space_data self.layout.prop(view, "show_gizmo", text="") def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all row = col.row(align=True) row.active = view.show_gizmo row.prop(view, "show_gizmo_navigate", text="Navigate", toggle=True) row.prop(view, "show_gizmo_context", text="Active Object", toggle=True) row.prop(view, "show_gizmo_tool", text="Active Tools", toggle=True) class VIEW3D_PT_overlay_guides(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Guides" def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay shading = view.shading display_all = overlay.show_overlays col = layout.column() col.active = display_all split = col.split() sub = split.column() sub.prop(overlay, "show_floor", text="Grid") if overlay.show_floor: sub = col.column(align=True) sub.active = bool(overlay.show_floor or view.region_quadviews or not view.region_3d.is_perspective) subsub = sub.row(align=True) subsub.active = overlay.show_floor subsub.prop(overlay, "grid_scale", text="Scale") subsub.prop(overlay, "grid_subdivisions", text="Subdivisions") sub = split.column() row = sub.row() row.label(text="Axes") subrow = row.row(align=True) subrow.prop(overlay, "show_axis_x", text="X", toggle=True) subrow.prop(overlay, "show_axis_y", text="Y", toggle=True) subrow.prop(overlay, "show_axis_z", text="Z", toggle=True) split = col.split() sub = split.column() sub.prop(overlay, "show_text", text="Text Info") sub = split.column() sub.prop(overlay, "show_cursor", text="3D Cursor") if shading.type == 'MATERIAL': col.prop(overlay, "show_look_dev") class VIEW3D_PT_overlay_object(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Objects" def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay shading = view.shading display_all = overlay.show_overlays col = layout.column(align=True) col.active = display_all split = col.split() sub = split.column(align=True) sub.prop(overlay, "show_ornaments", text="Ornaments") sub.prop(overlay, "show_relationship_lines") sub.prop(overlay, "show_outline_selected") sub = split.column(align=True) sub.prop(overlay, "show_bones", text="Bones") sub.prop(overlay, "show_motion_paths") sub.prop(overlay, "show_object_origins", text="Origins") subsub = sub.column() subsub.active = overlay.show_object_origins subsub.prop(overlay, "show_object_origins_all", text="Origins (All)") class VIEW3D_PT_overlay_geometry(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Geometry" def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all row = col.row() row.prop(overlay, "show_wireframes", text="") sub = row.row() sub.active = overlay.show_wireframes sub.prop(overlay, "wireframe_threshold", text="Wireframe") col = layout.column(align=True) col.active = display_all split = col.split() sub = split.column(align=True) sub.prop(overlay, "show_backface_culling") sub = split.column(align=True) #sub.prop(overlay, "show_onion_skins") sub.prop(overlay, "show_face_orientation") class VIEW3D_PT_overlay_motion_tracking(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Motion Tracking" def draw_header(self, context): view = context.space_data self.layout.prop(view, "show_reconstruction", text="") def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all if view.show_reconstruction: split = col.split() sub = split.column(align=True) sub.active = view.show_reconstruction sub.prop(view, "show_camera_path", text="Camera Path") sub = split.column() sub.prop(view, "show_bundle_names", text="Marker Names") col = layout.column() col.label(text="Tracks:") row = col.row(align=True) row.prop(view, "tracks_draw_type", text="") row.prop(view, "tracks_draw_size", text="Size") class VIEW3D_PT_overlay_edit_mesh(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Mesh Edit Mode" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays data = context.active_object.data with_freestyle = bpy.app.build_options.freestyle col = layout.column() col.active = display_all split = col.split() sub = split.column() sub.prop(data, "show_edges", text="Edges") sub = split.column() sub.prop(data, "show_faces", text="Faces") row = col.row(align=True) row.prop(data, "show_edge_crease", text="Creases", toggle=True) row.prop(data, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural, toggle=True) row.prop(data, "show_edge_bevel_weight", text="Bevel", toggle=True) if not with_freestyle: row.prop(data, "show_edge_seams", text="Seams", toggle=True) class VIEW3D_PT_overlay_edit_mesh_shading(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh' bl_label = "Shading" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay tool_settings = context.tool_settings display_all = overlay.show_overlays data = context.active_object.data statvis = tool_settings.statvis col = layout.column() col.active = display_all col.prop(overlay, "show_occlude_wire") col.prop(overlay, "show_weight", text="Vertex Group Weights") if overlay.show_weight: row = col.split() row.label(text="Zero Weights") row.prop(tool_settings, "vertex_group_user", text="") col.prop(data, "show_statvis", text="Mesh Analysis") if data.show_statvis: col = col.column() sub = col.split() sub.active = data.show_statvis sub.label(text="Type") sub.prop(statvis, "type", text="") statvis_type = statvis.type if statvis_type == 'OVERHANG': row = col.row(align=True) row.prop(statvis, "overhang_min", text="Minimum") row.prop(statvis, "overhang_max", text="Maximum") col.row().prop(statvis, "overhang_axis", expand=True) elif statvis_type == 'THICKNESS': row = col.row(align=True) row.prop(statvis, "thickness_min", text="Minimum") row.prop(statvis, "thickness_max", text="Maximum") col.prop(statvis, "thickness_samples") elif statvis_type == 'INTERSECT': pass elif statvis_type == 'DISTORT': row = col.row(align=True) row.prop(statvis, "distort_min", text="Minimum") row.prop(statvis, "distort_max", text="Maximum") elif statvis_type == 'SHARP': row = col.row(align=True) row.prop(statvis, "sharp_min", text="Minimum") row.prop(statvis, "sharp_max", text="Maximum") class VIEW3D_PT_overlay_edit_mesh_measurement(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh' bl_label = "Measurement" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays data = context.active_object.data col = layout.column() col.active = display_all split = col.split() sub = split.column() sub.prop(data, "show_extra_edge_length", text="Edge Length") sub.prop(data, "show_extra_edge_angle", text="Edge Angle") sub = split.column() sub.prop(data, "show_extra_face_area", text="Face Area") sub.prop(data, "show_extra_face_angle", text="Face Angle") class VIEW3D_PT_overlay_edit_mesh_normals(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh' bl_label = "Normals" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all row = col.row(align=True) row.prop(overlay, "show_vertex_normals", text="", icon='VERTEXSEL') row.prop(overlay, "show_split_normals", text="", icon='LOOPSEL') row.prop(overlay, "show_face_normals", text="", icon='FACESEL') sub = row.row(align=True) sub.active = overlay.show_vertex_normals or overlay.show_face_normals or overlay.show_split_normals sub.prop(overlay, "normals_length", text="Size") class VIEW3D_PT_overlay_edit_mesh_freestyle(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Freestyle" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' and bpy.app.build_options.freestyle def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays data = context.active_object.data col = layout.column() col.active = display_all row = col.row() row.prop(data, "show_freestyle_edge_marks", text="Edge Marks") row.prop(data, "show_freestyle_face_marks", text="Face Marks") row.prop(data, "show_edge_seams", text="Seams") class VIEW3D_PT_overlay_edit_mesh_developer(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh' bl_label = "Developer" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' and context.user_preferences.view.show_developer_ui def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays data = context.active_object.data col = layout.column() col.active = display_all col.prop(data, "show_extra_indices", text="Indices") class VIEW3D_PT_overlay_edit_curve(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Edit Curve" @classmethod def poll(cls, context): return context.mode == 'EDIT_CURVE' def draw(self, context): layout = self.layout view = context.space_data data = context.active_object.data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all row = col.row() row.prop(data, "show_handles", text="Handles") row.prop(data, "show_normal_face", text="Normals") class VIEW3D_PT_overlay_sculpt(Panel): bl_space_type = 'VIEW_3D' bl_context = ".sculpt_mode" bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Sculpt" @classmethod def poll(cls, context): return ( context.mode == 'SCULPT' and (context.sculpt_object and context.tool_settings.sculpt) ) def draw(self, context): layout = self.layout tool_settings = context.tool_settings sculpt = tool_settings.sculpt layout.prop(sculpt, "show_diffuse_color") layout.prop(sculpt, "show_mask") class VIEW3D_PT_overlay_pose(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Pose Mode" @classmethod def poll(cls, context): return context.mode == 'POSE' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all col.prop(overlay, "show_transparent_bones") row = col.row() row.prop(overlay, "show_bone_select", text="") sub = row.row() sub.active = display_all and overlay.show_bone_select sub.prop(overlay, "bone_select_alpha", text="Fade Geometry") class VIEW3D_PT_overlay_edit_armature(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Edit Armature" @classmethod def poll(cls, context): return context.mode == 'EDIT_ARMATURE' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all col.prop(overlay, "show_transparent_bones") class VIEW3D_PT_overlay_paint(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "" @classmethod def poll(cls, context): return context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'} def draw_header(self, context): layout = self.layout layout.label(text={ 'PAINT_TEXTURE': "Texture Paint", 'PAINT_VERTEX': "Vertex Paint", 'PAINT_WEIGHT': "Weight Paint", }[context.mode]) def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all col.prop(overlay, { 'PAINT_TEXTURE': "texture_paint_mode_opacity", 'PAINT_VERTEX': "vertex_paint_mode_opacity", 'PAINT_WEIGHT': "weight_paint_mode_opacity", }[context.mode], text="Opacity") if context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX'}: col.prop(overlay, "show_paint_wire") class VIEW3D_PT_pivot_point(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Pivot Point" bl_ui_units_x = 8 def draw(self, context): toolsettings = context.tool_settings obj = context.active_object mode = context.mode layout = self.layout col = layout.column() col.label("Pivot Point") col.prop(toolsettings, "transform_pivot_point", expand=True) col.separator() if (obj is None) or (mode in {'OBJECT', 'POSE', 'WEIGHT_PAINT'}): col.prop( toolsettings, "use_transform_pivot_point_align", text="Center Points Only", ) class VIEW3D_PT_snapping(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Snapping" def draw(self, context): toolsettings = context.tool_settings snap_elements = toolsettings.snap_elements obj = context.active_object mode = context.mode object_mode = 'OBJECT' if obj is None else obj.mode layout = self.layout col = layout.column() col.label("Snapping") col.prop(toolsettings, "snap_elements", expand=True) col.separator() if 'INCREMENT' in snap_elements: col.prop(toolsettings, "use_snap_grid_absolute") if snap_elements != {'INCREMENT'}: col.label("Target") row = col.row(align=True) row.prop(toolsettings, "snap_target", expand=True) if obj: if object_mode == 'EDIT': col.prop(toolsettings, "use_snap_self") if object_mode in {'OBJECT', 'POSE', 'EDIT'}: col.prop(toolsettings, "use_snap_align_rotation", text="Align Rotation") if 'FACE' in snap_elements: col.prop(toolsettings, "use_snap_project", text="Project Elements") if 'VOLUME' in snap_elements: col.prop(toolsettings, "use_snap_peel_object") class VIEW3D_PT_transform_orientations(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Transform Orientations" bl_ui_units_x = 8 def draw(self, context): layout = self.layout layout.label("Transform Orientations") scene = context.scene orientation = scene.current_orientation row = layout.row() col = row.column() col.prop(scene, "transform_orientation", expand=True) row.operator("transform.create_orientation", text="", icon='ZOOMIN', emboss=False).use = True if orientation: row = layout.row(align=False) row.prop(orientation, "name", text="") row.operator("transform.delete_orientation", text="", icon='X', emboss=False) class VIEW3D_PT_quad_view(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Quad View" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): view = context.space_data return view.region_quadviews def draw(self, context): layout = self.layout view = context.space_data region = view.region_quadviews[2] col = layout.column() col.prop(region, "lock_rotation") row = col.row() row.enabled = region.lock_rotation row.prop(region, "show_sync_view") row = col.row() row.enabled = region.lock_rotation and region.show_sync_view row.prop(region, "use_box_clip") class VIEW3D_PT_view3d_stereo(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Stereoscopy" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): scene = context.scene multiview = scene.render.use_multiview return multiview def draw(self, context): layout = self.layout view = context.space_data basic_stereo = context.scene.render.views_format == 'STEREO_3D' col = layout.column() col.row().prop(view, "stereo_3d_camera", expand=True) col.label(text="Display:") row = col.row() row.active = basic_stereo row.prop(view, "show_stereo_3d_cameras") row = col.row() row.active = basic_stereo split = row.split() split.prop(view, "show_stereo_3d_convergence_plane") split = row.split() split.prop(view, "stereo_3d_convergence_plane_alpha", text="Alpha") split.active = view.show_stereo_3d_convergence_plane row = col.row() split = row.split() split.prop(view, "show_stereo_3d_volume") split = row.split() split.prop(view, "stereo_3d_volume_alpha", text="Alpha") class VIEW3D_PT_context_properties(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Properties" bl_options = {'DEFAULT_CLOSED'} def _active_context_member(context): obj = context.object if obj: object_mode = obj.mode if object_mode == 'POSE': return "active_pose_bone" elif object_mode == 'EDIT' and obj.type == 'ARMATURE': return "active_bone" else: return "object" return "" @classmethod def poll(cls, context): import rna_prop_ui member = cls._active_context_member(context) if member: context_member, member = rna_prop_ui.rna_idprop_context_value(context, member, object) return context_member and rna_prop_ui.rna_idprop_has_properties(context_member) return False def draw(self, context): import rna_prop_ui member = VIEW3D_PT_context_properties._active_context_member(context) if member: # Draw with no edit button rna_prop_ui.draw(self.layout, context, member, object, False) classes = ( VIEW3D_HT_header, VIEW3D_MT_editor_menus, VIEW3D_MT_transform, VIEW3D_MT_transform_base, VIEW3D_MT_transform_object, VIEW3D_MT_transform_armature, VIEW3D_MT_mirror, VIEW3D_MT_snap, VIEW3D_MT_uv_map, VIEW3D_MT_edit_proportional, VIEW3D_MT_view, VIEW3D_MT_view_cameras, VIEW3D_MT_view_navigation, VIEW3D_MT_view_align, VIEW3D_MT_view_align_selected, VIEW3D_MT_view_viewpoint, VIEW3D_MT_view_borders, VIEW3D_MT_select_object, VIEW3D_MT_select_object_more_less, VIEW3D_MT_select_pose, VIEW3D_MT_select_pose_more_less, VIEW3D_MT_select_particle, VIEW3D_MT_edit_mesh, VIEW3D_MT_edit_mesh_select_similar, VIEW3D_MT_edit_mesh_select_by_trait, VIEW3D_MT_edit_mesh_select_more_less, VIEW3D_MT_select_edit_mesh, VIEW3D_MT_select_edit_curve, VIEW3D_MT_select_edit_surface, VIEW3D_MT_select_edit_text, VIEW3D_MT_select_edit_metaball, VIEW3D_MT_select_edit_lattice, VIEW3D_MT_select_edit_armature, VIEW3D_MT_select_gpencil, VIEW3D_MT_select_paint_mask, VIEW3D_MT_select_paint_mask_vertex, VIEW3D_MT_angle_control, INFO_MT_mesh_add, INFO_MT_curve_add, INFO_MT_surface_add, INFO_MT_metaball_add, INFO_MT_groom_add, INFO_MT_edit_curve_add, INFO_MT_edit_armature_add, INFO_MT_armature_add, INFO_MT_light_add, INFO_MT_lightprobe_add, INFO_MT_camera_add, INFO_MT_add, VIEW3D_MT_object, VIEW3D_MT_object_animation, VIEW3D_MT_object_rigid_body, VIEW3D_MT_object_clear, VIEW3D_MT_object_specials, VIEW3D_MT_object_shading, VIEW3D_MT_object_apply, VIEW3D_MT_object_relations, VIEW3D_MT_object_parent, VIEW3D_MT_object_track, VIEW3D_MT_object_collection, VIEW3D_MT_object_constraints, VIEW3D_MT_object_quick_effects, VIEW3D_MT_object_showhide, VIEW3D_MT_make_single_user, VIEW3D_MT_make_links, VIEW3D_MT_brush, VIEW3D_MT_brush_paint_modes, VIEW3D_MT_paint_vertex, VIEW3D_MT_hook, VIEW3D_MT_vertex_group, VIEW3D_MT_paint_weight, VIEW3D_MT_sculpt, VIEW3D_MT_hide_mask, VIEW3D_MT_particle, VIEW3D_MT_particle_specials, VIEW3D_MT_particle_showhide, VIEW3D_MT_pose, VIEW3D_MT_pose_transform, VIEW3D_MT_pose_slide, VIEW3D_MT_pose_propagate, VIEW3D_MT_pose_library, VIEW3D_MT_pose_motion, VIEW3D_MT_pose_group, VIEW3D_MT_pose_ik, VIEW3D_MT_pose_constraints, VIEW3D_MT_pose_showhide, VIEW3D_MT_pose_apply, VIEW3D_MT_pose_specials, VIEW3D_MT_bone_options_toggle, VIEW3D_MT_bone_options_enable, VIEW3D_MT_bone_options_disable, VIEW3D_MT_edit_mesh_specials, VIEW3D_MT_edit_mesh_select_mode, VIEW3D_MT_edit_mesh_select_linked, VIEW3D_MT_edit_mesh_select_loops, VIEW3D_MT_edit_mesh_extrude, VIEW3D_MT_edit_mesh_vertices, VIEW3D_MT_edit_mesh_edges, VIEW3D_MT_edit_mesh_edges_data, VIEW3D_MT_edit_mesh_faces, VIEW3D_MT_edit_mesh_faces_data, VIEW3D_MT_edit_mesh_normals, VIEW3D_MT_edit_mesh_shading, VIEW3D_MT_edit_mesh_weights, VIEW3D_MT_edit_mesh_clean, VIEW3D_MT_edit_mesh_delete, VIEW3D_MT_edit_mesh_showhide, VIEW3D_MT_edit_gpencil, VIEW3D_MT_edit_gpencil_delete, VIEW3D_MT_edit_curve, VIEW3D_MT_edit_curve_ctrlpoints, VIEW3D_MT_edit_curve_segments, VIEW3D_MT_edit_curve_clean, VIEW3D_MT_edit_curve_specials, VIEW3D_MT_edit_curve_delete, VIEW3D_MT_edit_curve_showhide, VIEW3D_MT_edit_surface, VIEW3D_MT_edit_font, VIEW3D_MT_edit_text_chars, VIEW3D_MT_edit_meta, VIEW3D_MT_edit_meta_showhide, VIEW3D_MT_edit_lattice, VIEW3D_MT_edit_groom, VIEW3D_MT_edit_armature, VIEW3D_MT_armature_specials, VIEW3D_MT_edit_armature_parent, VIEW3D_MT_edit_armature_roll, VIEW3D_MT_edit_armature_delete, VIEW3D_MT_edit_gpencil_transform, VIEW3D_MT_edit_gpencil_interpolate, VIEW3D_MT_object_mode_pie, VIEW3D_MT_view_pie, VIEW3D_PT_grease_pencil, VIEW3D_PT_grease_pencil_palettecolor, VIEW3D_PT_view3d_properties, VIEW3D_PT_view3d_camera_lock, VIEW3D_PT_view3d_cursor, VIEW3D_PT_object_type_visibility, VIEW3D_PT_quad_view, VIEW3D_PT_view3d_stereo, VIEW3D_PT_shading, VIEW3D_PT_shading_lighting, VIEW3D_PT_shading_color, VIEW3D_PT_shading_options, VIEW3D_PT_shading_options_shadow, VIEW3D_PT_shading_options_ssao, VIEW3D_PT_overlay, VIEW3D_PT_overlay_gizmo, VIEW3D_PT_overlay_guides, VIEW3D_PT_overlay_object, VIEW3D_PT_overlay_geometry, VIEW3D_PT_overlay_motion_tracking, VIEW3D_PT_overlay_edit_mesh, VIEW3D_PT_overlay_edit_mesh_shading, VIEW3D_PT_overlay_edit_mesh_measurement, VIEW3D_PT_overlay_edit_mesh_normals, VIEW3D_PT_overlay_edit_mesh_freestyle, VIEW3D_PT_overlay_edit_mesh_developer, VIEW3D_PT_overlay_edit_curve, VIEW3D_PT_overlay_edit_armature, VIEW3D_PT_overlay_pose, VIEW3D_PT_overlay_paint, VIEW3D_PT_overlay_sculpt, VIEW3D_PT_pivot_point, VIEW3D_PT_snapping, VIEW3D_PT_transform_orientations, VIEW3D_PT_context_properties, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)