# SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import ( Header, Menu, Panel, ) from bl_ui.properties_paint_common import ( UnifiedPaintPanel, brush_basic_texpaint_settings, ) from bl_ui.properties_grease_pencil_common import ( AnnotationDataPanel, AnnotationOnionSkin, GreasePencilMaterialsPanel, GreasePencilVertexcolorPanel, ) from bl_ui.space_toolsystem_common import ( ToolActivePanelHelper, ) from bpy.app.translations import contexts as i18n_contexts class VIEW3D_HT_tool_header(Header): bl_space_type = 'VIEW_3D' bl_region_type = 'TOOL_HEADER' def draw(self, context): layout = self.layout self.draw_tool_settings(context) layout.separator_spacer() self.draw_mode_settings(context) def draw_tool_settings(self, context): layout = self.layout tool_mode = context.mode # Active Tool # ----------- from bl_ui.space_toolsystem_common import ToolSelectPanelHelper tool = ToolSelectPanelHelper.draw_active_tool_header( context, layout, tool_key=('VIEW_3D', tool_mode), ) # Object Mode Options # ------------------- # Example of how tool_settings can be accessed as pop-overs. # TODO(campbell): editing options should be after active tool options # (obviously separated for from the users POV) draw_fn = getattr(_draw_tool_settings_context_mode, tool_mode, None) if draw_fn is not None: is_valid_context = draw_fn(context, layout, tool) def draw_3d_brush_settings(layout, tool_mode): layout.popover("VIEW3D_PT_tools_brush_settings_advanced", text="Brush") if tool_mode != 'PAINT_WEIGHT': layout.popover("VIEW3D_PT_tools_brush_texture") if tool_mode == 'PAINT_TEXTURE': layout.popover("VIEW3D_PT_tools_mask_texture") layout.popover("VIEW3D_PT_tools_brush_stroke") layout.popover("VIEW3D_PT_tools_brush_falloff") layout.popover("VIEW3D_PT_tools_brush_display") # Note: general mode options should be added to 'draw_mode_settings'. if tool_mode == 'SCULPT': if is_valid_context: draw_3d_brush_settings(layout, tool_mode) elif tool_mode == 'PAINT_VERTEX': if is_valid_context: draw_3d_brush_settings(layout, tool_mode) elif tool_mode == 'PAINT_WEIGHT': if is_valid_context: draw_3d_brush_settings(layout, tool_mode) elif tool_mode == 'PAINT_TEXTURE': if is_valid_context: draw_3d_brush_settings(layout, tool_mode) elif tool_mode == 'EDIT_ARMATURE': pass elif tool_mode == 'EDIT_CURVE': pass elif tool_mode == 'EDIT_MESH': pass elif tool_mode == 'POSE': pass elif tool_mode == 'PARTICLE': # Disable, only shows "Brush" panel, which is already in the top-bar. # if tool.has_datablock: # layout.popover_group(context=".paint_common", **popover_kw) pass elif tool_mode == 'PAINT_GPENCIL': if is_valid_context: brush = context.tool_settings.gpencil_paint.brush if brush and brush.gpencil_tool != 'ERASE': if brush.gpencil_tool != 'TINT': layout.popover("VIEW3D_PT_tools_grease_pencil_brush_advanced") if brush.gpencil_tool not in {'FILL', 'TINT'}: layout.popover("VIEW3D_PT_tools_grease_pencil_brush_stroke") layout.popover("VIEW3D_PT_tools_grease_pencil_paint_appearance") elif tool_mode == 'SCULPT_GPENCIL': if is_valid_context: brush = context.tool_settings.gpencil_sculpt_paint.brush if brush: tool = brush.gpencil_sculpt_tool if tool != 'CLONE': layout.popover("VIEW3D_PT_tools_grease_pencil_sculpt_brush_popover") layout.popover("VIEW3D_PT_tools_grease_pencil_sculpt_appearance") elif tool_mode == 'WEIGHT_GPENCIL': if is_valid_context: layout.popover("VIEW3D_PT_tools_grease_pencil_weight_appearance") elif tool_mode == 'VERTEX_GPENCIL': if is_valid_context: layout.popover("VIEW3D_PT_tools_grease_pencil_vertex_appearance") def draw_mode_settings(self, context): layout = self.layout mode_string = context.mode def row_for_mirror(): row = layout.row(align=True) row.label(icon='MOD_MIRROR') sub = row.row(align=True) sub.scale_x = 0.6 return row, sub if mode_string == 'EDIT_ARMATURE': _row, sub = row_for_mirror() sub.prop(context.object.data, "use_mirror_x", text="X", toggle=True) elif mode_string == 'POSE': _row, sub = row_for_mirror() sub.prop(context.object.pose, "use_mirror_x", text="X", toggle=True) elif mode_string in {'EDIT_MESH', 'PAINT_WEIGHT', 'SCULPT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}: # Mesh Modes, Use Mesh Symmetry row, sub = row_for_mirror() sub.prop(context.object, "use_mesh_mirror_x", text="X", toggle=True) sub.prop(context.object, "use_mesh_mirror_y", text="Y", toggle=True) sub.prop(context.object, "use_mesh_mirror_z", text="Z", toggle=True) if mode_string == 'EDIT_MESH': tool_settings = context.tool_settings layout.prop(tool_settings, "use_mesh_automerge", text="") elif mode_string == 'PAINT_WEIGHT': row.popover(panel="VIEW3D_PT_tools_weightpaint_symmetry_for_topbar", text="") elif mode_string == 'SCULPT': row.popover(panel="VIEW3D_PT_sculpt_symmetry_for_topbar", text="") elif mode_string == 'PAINT_VERTEX': row.popover(panel="VIEW3D_PT_tools_vertexpaint_symmetry_for_topbar", text="") elif mode_string == 'SCULPT_CURVES': _row, sub = row_for_mirror() sub.prop(context.object.data, "use_mirror_x", text="X", toggle=True) sub.prop(context.object.data, "use_mirror_y", text="Y", toggle=True) sub.prop(context.object.data, "use_mirror_z", text="Z", toggle=True) # Expand panels from the side-bar as popovers. popover_kw = {"space_type": 'VIEW_3D', "region_type": 'UI', "category": "Tool"} if mode_string == 'SCULPT': layout.popover_group(context=".sculpt_mode", **popover_kw) elif mode_string == 'PAINT_VERTEX': layout.popover_group(context=".vertexpaint", **popover_kw) elif mode_string == 'PAINT_WEIGHT': layout.popover_group(context=".weightpaint", **popover_kw) elif mode_string == 'PAINT_TEXTURE': layout.popover_group(context=".imagepaint", **popover_kw) elif mode_string == 'EDIT_TEXT': layout.popover_group(context=".text_edit", **popover_kw) elif mode_string == 'EDIT_ARMATURE': layout.popover_group(context=".armature_edit", **popover_kw) elif mode_string == 'EDIT_METABALL': layout.popover_group(context=".mball_edit", **popover_kw) elif mode_string == 'EDIT_LATTICE': layout.popover_group(context=".lattice_edit", **popover_kw) elif mode_string == 'EDIT_CURVE': layout.popover_group(context=".curve_edit", **popover_kw) elif mode_string == 'EDIT_MESH': layout.popover_group(context=".mesh_edit", **popover_kw) elif mode_string == 'POSE': layout.popover_group(context=".posemode", **popover_kw) elif mode_string == 'PARTICLE': layout.popover_group(context=".particlemode", **popover_kw) elif mode_string == 'OBJECT': layout.popover_group(context=".objectmode", **popover_kw) elif mode_string in {'PAINT_GPENCIL', 'EDIT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL'}: # Grease pencil layer. gpl = context.active_gpencil_layer if gpl and gpl.info is not None: text = gpl.info maxw = 25 if len(text) > maxw: text = text[:maxw - 5] + '..' + text[-3:] else: text = "" layout.label(text="Layer:") sub = layout.row() sub.ui_units_x = 8 sub.popover( panel="TOPBAR_PT_gpencil_layers", text=text, ) class _draw_tool_settings_context_mode: @staticmethod def SCULPT(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False paint = context.tool_settings.sculpt layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True) brush = paint.brush if brush is None: return False tool_settings = context.tool_settings capabilities = brush.sculpt_capabilities ups = tool_settings.unified_paint_settings if capabilities.has_color: row = layout.row(align=True) row.ui_units_x = 4 UnifiedPaintPanel.prop_unified_color(row, context, brush, "color", text="") UnifiedPaintPanel.prop_unified_color(row, context, brush, "secondary_color", text="") row.separator() layout.prop(brush, "blend", text="", expand=False) size = "size" size_owner = ups if ups.use_unified_size else brush if size_owner.use_locked_size == 'SCENE': size = "unprojected_radius" UnifiedPaintPanel.prop_unified( layout, context, brush, size, pressure_name="use_pressure_size", unified_name="use_unified_size", text="Radius", slider=True, header=True, ) # strength, use_strength_pressure pressure_name = "use_pressure_strength" if capabilities.has_strength_pressure else None UnifiedPaintPanel.prop_unified( layout, context, brush, "strength", pressure_name=pressure_name, unified_name="use_unified_strength", text="Strength", header=True, ) # direction if not capabilities.has_direction: layout.row().prop(brush, "direction", expand=True, text="") return True @staticmethod def PAINT_TEXTURE(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False paint = context.tool_settings.image_paint layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True) brush = paint.brush if brush is None: return False brush_basic_texpaint_settings(layout, context, brush, compact=True) return True @staticmethod def PAINT_VERTEX(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False paint = context.tool_settings.vertex_paint layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True) brush = paint.brush if brush is None: return False brush_basic_texpaint_settings(layout, context, brush, compact=True) return True @staticmethod def PAINT_WEIGHT(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False paint = context.tool_settings.weight_paint layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True) brush = paint.brush if brush is None: return False capabilities = brush.weight_paint_capabilities if capabilities.has_weight: UnifiedPaintPanel.prop_unified( layout, context, brush, "weight", unified_name="use_unified_weight", slider=True, header=True, ) UnifiedPaintPanel.prop_unified( layout, context, brush, "size", pressure_name="use_pressure_size", unified_name="use_unified_size", slider=True, text="Radius", header=True, ) UnifiedPaintPanel.prop_unified( layout, context, brush, "strength", pressure_name="use_pressure_strength", unified_name="use_unified_strength", header=True, ) return True @staticmethod def PAINT_GPENCIL(context, layout, tool): if tool is None: return False if tool.idname == "builtin.cutter": row = layout.row(align=True) row.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold") return False elif not tool.has_datablock: return False paint = context.tool_settings.gpencil_paint brush = paint.brush if brush is None: return False gp_settings = brush.gpencil_settings row = layout.row(align=True) tool_settings = context.scene.tool_settings settings = tool_settings.gpencil_paint row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True) if context.object and brush.gpencil_tool in {'FILL', 'DRAW'}: from bl_ui.properties_paint_common import ( brush_basic__draw_color_selector, ) brush_basic__draw_color_selector(context, layout, brush, gp_settings, None) if context.object and brush.gpencil_tool == 'TINT': row.separator(factor=0.4) row.prop_with_popover(brush, "color", text="", panel="TOPBAR_PT_gpencil_vertexcolor") from bl_ui.properties_paint_common import ( brush_basic_gpencil_paint_settings, ) brush_basic_gpencil_paint_settings(layout, context, brush, compact=True) return True @staticmethod def SCULPT_GPENCIL(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False paint = context.tool_settings.gpencil_sculpt_paint brush = paint.brush from bl_ui.properties_paint_common import ( brush_basic_gpencil_sculpt_settings, ) brush_basic_gpencil_sculpt_settings(layout, context, brush, compact=True) return True @staticmethod def WEIGHT_GPENCIL(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False paint = context.tool_settings.gpencil_weight_paint brush = paint.brush from bl_ui.properties_paint_common import ( brush_basic_gpencil_weight_settings, ) brush_basic_gpencil_weight_settings(layout, context, brush, compact=True) return True @staticmethod def VERTEX_GPENCIL(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False paint = context.tool_settings.gpencil_vertex_paint brush = paint.brush row = layout.row(align=True) tool_settings = context.scene.tool_settings settings = tool_settings.gpencil_vertex_paint row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True) if brush.gpencil_vertex_tool not in {'BLUR', 'AVERAGE', 'SMEAR'}: row.separator(factor=0.4) row.prop_with_popover(brush, "color", text="", panel="TOPBAR_PT_gpencil_vertexcolor") from bl_ui.properties_paint_common import ( brush_basic_gpencil_vertex_settings, ) brush_basic_gpencil_vertex_settings(layout, context, brush, compact=True) return True @staticmethod def PARTICLE(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False # See: 'VIEW3D_PT_tools_brush', basically a duplicate settings = context.tool_settings.particle_edit brush = settings.brush tool = settings.tool if tool == 'NONE': return False layout.prop(brush, "size", slider=True) if tool == 'ADD': layout.prop(brush, "count") layout.prop(settings, "use_default_interpolate") layout.prop(brush, "steps", slider=True) layout.prop(settings, "default_key_count", slider=True) else: layout.prop(brush, "strength", slider=True) if tool == 'LENGTH': layout.row().prop(brush, "length_mode", expand=True) elif tool == 'PUFF': layout.row().prop(brush, "puff_mode", expand=True) layout.prop(brush, "use_puff_volume") elif tool == 'COMB': row = layout.row() row.active = settings.is_editable row.prop(settings, "use_emitter_deflect", text="Deflect Emitter") sub = row.row(align=True) sub.active = settings.use_emitter_deflect sub.prop(settings, "emitter_distance", text="Distance") return True @staticmethod def SCULPT_CURVES(context, layout, tool): if (tool is None) or (not tool.has_datablock): return False tool_settings = context.tool_settings paint = tool_settings.curves_sculpt brush = paint.brush if brush is None: return False UnifiedPaintPanel.prop_unified( layout, context, brush, "size", unified_name="use_unified_size", pressure_name="use_pressure_size", text="Radius", slider=True, header=True, ) if brush.curves_sculpt_tool not in {'ADD', 'DELETE'}: UnifiedPaintPanel.prop_unified( layout, context, brush, "strength", unified_name="use_unified_strength", pressure_name="use_pressure_strength", header=True, ) curves_tool = brush.curves_sculpt_tool if curves_tool == 'COMB': layout.prop(brush, "falloff_shape", expand=True) layout.popover("VIEW3D_PT_tools_brush_falloff") elif curves_tool == 'ADD': layout.prop(brush, "falloff_shape", expand=True) layout.prop(brush.curves_sculpt_settings, "add_amount") layout.popover("VIEW3D_PT_curves_sculpt_add_shape", text="Curve Shape") layout.prop(brush, "use_frontface", text="Front Faces Only") elif curves_tool == 'GROW_SHRINK': layout.prop(brush, "direction", expand=True, text="") layout.prop(brush, "falloff_shape", expand=True) layout.popover("VIEW3D_PT_curves_sculpt_grow_shrink_scaling", text="Scaling") layout.popover("VIEW3D_PT_tools_brush_falloff") elif curves_tool == 'SNAKE_HOOK': layout.prop(brush, "falloff_shape", expand=True) layout.popover("VIEW3D_PT_tools_brush_falloff") elif curves_tool == 'DELETE': layout.prop(brush, "falloff_shape", expand=True) elif curves_tool == 'SELECTION_PAINT': layout.prop(brush, "direction", expand=True, text="") layout.prop(brush, "falloff_shape", expand=True) layout.popover("VIEW3D_PT_tools_brush_falloff") elif curves_tool == 'PINCH': layout.prop(brush, "direction", expand=True, text="") layout.prop(brush, "falloff_shape", expand=True) layout.popover("VIEW3D_PT_tools_brush_falloff") elif curves_tool == 'SMOOTH': layout.prop(brush, "falloff_shape", expand=True) layout.popover("VIEW3D_PT_tools_brush_falloff") elif curves_tool == 'PUFF': layout.prop(brush, "falloff_shape", expand=True) layout.popover("VIEW3D_PT_tools_brush_falloff") elif curves_tool == 'DENSITY': layout.prop(brush, "falloff_shape", expand=True) row = layout.row(align=True) row.prop(brush.curves_sculpt_settings, "density_mode", text="", expand=True) row = layout.row(align=True) row.prop(brush.curves_sculpt_settings, "minimum_distance", text="Distance Min") row.operator_context = 'INVOKE_REGION_WIN' row.operator("sculpt_curves.min_distance_edit", text="", icon='DRIVER_DISTANCE') row = layout.row(align=True) row.enabled = brush.curves_sculpt_settings.density_mode != 'REMOVE' row.prop(brush.curves_sculpt_settings, "density_add_attempts", text="Count Max") layout.popover("VIEW3D_PT_tools_brush_falloff") layout.popover("VIEW3D_PT_curves_sculpt_add_shape", text="Curve Shape") elif curves_tool == "SLIDE": layout.popover("VIEW3D_PT_tools_brush_falloff") class VIEW3D_HT_header(Header): bl_space_type = 'VIEW_3D' @staticmethod def draw_xform_template(layout, context): obj = context.active_object object_mode = 'OBJECT' if obj is None else obj.mode has_pose_mode = ( (object_mode == 'POSE') or (object_mode == 'WEIGHT_PAINT' and context.pose_object is not None) ) tool_settings = context.tool_settings # Mode & Transform Settings scene = context.scene # Orientation if object_mode in {'OBJECT', 'EDIT', 'EDIT_GPENCIL'} or has_pose_mode: orient_slot = scene.transform_orientation_slots[0] row = layout.row(align=True) sub = row.row() sub.ui_units_x = 4 sub.prop_with_popover( orient_slot, "type", text="", panel="VIEW3D_PT_transform_orientations", ) # Pivot if object_mode in {'OBJECT', 'EDIT', 'EDIT_GPENCIL', 'SCULPT_GPENCIL'} or has_pose_mode: layout.prop(tool_settings, "transform_pivot_point", text="", icon_only=True) # Snap show_snap = False if obj is None: show_snap = True else: if (object_mode not in { 'SCULPT', 'SCULPT_CURVES', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT', 'PAINT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL', 'VERTEX_GPENCIL', }) or has_pose_mode: show_snap = True else: paint_settings = UnifiedPaintPanel.paint_settings(context) if paint_settings: brush = paint_settings.brush if brush and hasattr(brush, "stroke_method") and brush.stroke_method == 'CURVE': show_snap = True if show_snap: snap_items = bpy.types.ToolSettings.bl_rna.properties["snap_elements"].enum_items snap_elements = tool_settings.snap_elements if len(snap_elements) == 1: text = "" for elem in snap_elements: icon = snap_items[elem].icon break else: text = "Mix" icon = 'NONE' del snap_items, snap_elements row = layout.row(align=True) row.prop(tool_settings, "use_snap", text="") sub = row.row(align=True) sub.popover( panel="VIEW3D_PT_snapping", icon=icon, text=text, ) # Proportional editing if object_mode in {'EDIT', 'PARTICLE_EDIT', 'SCULPT_GPENCIL', 'EDIT_GPENCIL', 'OBJECT'}: row = layout.row(align=True) kw = {} if object_mode == 'OBJECT': attr = "use_proportional_edit_objects" else: attr = "use_proportional_edit" if tool_settings.use_proportional_edit: if tool_settings.use_proportional_connected: kw["icon"] = 'PROP_CON' elif tool_settings.use_proportional_projected: kw["icon"] = 'PROP_PROJECTED' else: kw["icon"] = 'PROP_ON' else: kw["icon"] = 'PROP_OFF' row.prop(tool_settings, attr, icon_only=True, **kw) sub = row.row(align=True) sub.active = getattr(tool_settings, attr) sub.prop_with_popover( tool_settings, "proportional_edit_falloff", text="", icon_only=True, panel="VIEW3D_PT_proportional_edit", ) def draw(self, context): layout = self.layout tool_settings = context.tool_settings view = context.space_data shading = view.shading layout.row(align=True).template_header() row = layout.row(align=True) obj = context.active_object # mode_string = context.mode object_mode = 'OBJECT' if obj is None else obj.mode has_pose_mode = ( (object_mode == 'POSE') or (object_mode == 'WEIGHT_PAINT' and context.pose_object is not None) ) # Note: This is actually deadly in case enum_items have to be dynamically generated # (because internal RNA array iterator will free everything immediately...). # XXX This is an RNA internal issue, not sure how to fix it. # Note: Tried to add an accessor to get translated UI strings instead of manual call # to pgettext_iface below, but this fails because translated enumitems # are always dynamically allocated. act_mode_item = bpy.types.Object.bl_rna.properties["mode"].enum_items[object_mode] act_mode_i18n_context = bpy.types.Object.bl_rna.properties["mode"].translation_context sub = row.row(align=True) sub.ui_units_x = 5.5 sub.operator_menu_enum( "object.mode_set", "mode", text=bpy.app.translations.pgettext_iface(act_mode_item.name, act_mode_i18n_context), icon=act_mode_item.icon, ) del act_mode_item layout.template_header_3D_mode() # Contains buttons like Mode, Pivot, Layer, Mesh Select Mode... if obj: # Particle edit if object_mode == 'PARTICLE_EDIT': row = layout.row() row.prop(tool_settings.particle_edit, "select_mode", text="", expand=True) elif object_mode == 'SCULPT_CURVES' and obj.type == 'CURVES': curves = obj.data row = layout.row(align=True) # Combine the "use selection" toggle with the "set domain" operators # to allow turning selection off directly. domain = curves.selection_domain if domain == 'POINT': row.prop(curves, "use_sculpt_selection", text="", icon='CURVE_BEZCIRCLE') else: row.operator("curves.set_selection_domain", text="", icon='CURVE_BEZCIRCLE').domain = 'POINT' if domain == 'CURVE': row.prop(curves, "use_sculpt_selection", text="", icon='CURVE_PATH') else: row.operator("curves.set_selection_domain", text="", icon='CURVE_PATH').domain = 'CURVE' # Grease Pencil if obj and obj.type == 'GPENCIL' and context.gpencil_data: gpd = context.gpencil_data if gpd.is_stroke_paint_mode: row = layout.row() sub = row.row(align=True) sub.prop(tool_settings, "use_gpencil_draw_onback", text="", icon='MOD_OPACITY') sub.separator(factor=0.4) sub.prop(tool_settings, "use_gpencil_automerge_strokes", text="") sub.separator(factor=0.4) sub.prop(tool_settings, "use_gpencil_weight_data_add", text="", icon='WPAINT_HLT') sub.separator(factor=0.4) sub.prop(tool_settings, "use_gpencil_draw_additive", text="", icon='FREEZE') # Select mode for Editing if gpd.use_stroke_edit_mode: row = layout.row(align=True) row.prop_enum(tool_settings, "gpencil_selectmode_edit", text="", value='POINT') row.prop_enum(tool_settings, "gpencil_selectmode_edit", text="", value='STROKE') subrow = row.row(align=True) subrow.enabled = not gpd.use_curve_edit subrow.prop_enum(tool_settings, "gpencil_selectmode_edit", text="", value='SEGMENT') # Curve edit submode row = layout.row(align=True) row.prop(gpd, "use_curve_edit", text="", icon='IPO_BEZIER') sub = row.row(align=True) sub.active = gpd.use_curve_edit sub.popover( panel="VIEW3D_PT_gpencil_curve_edit", text="Curve Editing", ) # Select mode for Sculpt if gpd.is_stroke_sculpt_mode: row = layout.row(align=True) row.prop(tool_settings, "use_gpencil_select_mask_point", text="") row.prop(tool_settings, "use_gpencil_select_mask_stroke", text="") row.prop(tool_settings, "use_gpencil_select_mask_segment", text="") # Select mode for Vertex Paint if gpd.is_stroke_vertex_mode: row = layout.row(align=True) row.prop(tool_settings, "use_gpencil_vertex_select_mask_point", text="") row.prop(tool_settings, "use_gpencil_vertex_select_mask_stroke", text="") row.prop(tool_settings, "use_gpencil_vertex_select_mask_segment", text="") if gpd.is_stroke_paint_mode: row = layout.row(align=True) row.prop(gpd, "use_multiedit", text="", icon='GP_MULTIFRAME_EDITING') if ( gpd.use_stroke_edit_mode or gpd.is_stroke_sculpt_mode or gpd.is_stroke_weight_mode or gpd.is_stroke_vertex_mode ): row = layout.row(align=True) row.prop(gpd, "use_multiedit", text="", icon='GP_MULTIFRAME_EDITING') sub = row.row(align=True) sub.enabled = gpd.use_multiedit sub.popover( panel="VIEW3D_PT_gpencil_multi_frame", text="Multiframe", ) overlay = view.overlay VIEW3D_MT_editor_menus.draw_collapsible(context, layout) layout.separator_spacer() if object_mode in {'PAINT_GPENCIL', 'SCULPT_GPENCIL'}: # Grease pencil if object_mode == 'PAINT_GPENCIL': layout.prop_with_popover( tool_settings, "gpencil_stroke_placement_view3d", text="", panel="VIEW3D_PT_gpencil_origin", ) if object_mode in {'PAINT_GPENCIL', 'SCULPT_GPENCIL'}: layout.prop_with_popover( tool_settings.gpencil_sculpt, "lock_axis", text="", panel="VIEW3D_PT_gpencil_lock", ) if object_mode == 'PAINT_GPENCIL': # FIXME: this is bad practice! # Tool options are to be displayed in the topbar. if context.workspace.tools.from_space_view3d_mode(object_mode).idname == "builtin_brush.Draw": settings = tool_settings.gpencil_sculpt.guide row = layout.row(align=True) row.prop(settings, "use_guide", text="", icon='GRID') sub = row.row(align=True) sub.active = settings.use_guide sub.popover( panel="VIEW3D_PT_gpencil_guide", text="Guides", ) elif object_mode == 'SCULPT': layout.popover( panel="VIEW3D_PT_sculpt_automasking", text="", icon="MOD_MASK" ) else: # Transform settings depending on tool header visibility VIEW3D_HT_header.draw_xform_template(layout, context) layout.separator_spacer() # Viewport Settings layout.popover( panel="VIEW3D_PT_object_type_visibility", icon_value=view.icon_from_show_object_viewport, text="", ) # Gizmo toggle & popover. row = layout.row(align=True) # FIXME: place-holder icon. row.prop(view, "show_gizmo", text="", toggle=True, icon='GIZMO') sub = row.row(align=True) sub.active = view.show_gizmo sub.popover( panel="VIEW3D_PT_gizmo_display", text="", ) # Overlay toggle & popover. row = layout.row(align=True) row.prop(overlay, "show_overlays", icon='OVERLAY', text="") sub = row.row(align=True) sub.active = overlay.show_overlays sub.popover(panel="VIEW3D_PT_overlay", text="") row = layout.row() row.active = (object_mode == 'EDIT') or (shading.type in {'WIREFRAME', 'SOLID'}) # While exposing 'shading.show_xray(_wireframe)' is correct. # this hides the key shortcut from users: T70433. if has_pose_mode: draw_depressed = overlay.show_xray_bone elif shading.type == 'WIREFRAME': draw_depressed = shading.show_xray_wireframe else: draw_depressed = shading.show_xray row.operator( "view3d.toggle_xray", text="", icon='XRAY', depress=draw_depressed, ) row = layout.row(align=True) row.prop(shading, "type", text="", expand=True) sub = row.row(align=True) # TODO, currently render shading type ignores mesh two-side, until it's supported # show the shading popover which shows double-sided option. # sub.enabled = shading.type != 'RENDERED' sub.popover(panel="VIEW3D_PT_shading", text="") class VIEW3D_MT_editor_menus(Menu): bl_label = "" def draw(self, context): layout = self.layout obj = context.active_object mode_string = context.mode edit_object = context.edit_object gp_edit = obj and obj.mode in {'EDIT_GPENCIL', 'PAINT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL', 'VERTEX_GPENCIL'} ts = context.scene.tool_settings layout.menu("VIEW3D_MT_view") # Select Menu if gp_edit: if mode_string not in {'PAINT_GPENCIL', 'WEIGHT_GPENCIL'}: if ( mode_string == 'SCULPT_GPENCIL' and (ts.use_gpencil_select_mask_point or ts.use_gpencil_select_mask_stroke or ts.use_gpencil_select_mask_segment) ): layout.menu("VIEW3D_MT_select_gpencil") elif mode_string == 'EDIT_GPENCIL': layout.menu("VIEW3D_MT_select_gpencil") elif mode_string == 'VERTEX_GPENCIL': layout.menu("VIEW3D_MT_select_gpencil") elif mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}: mesh = obj.data if mesh.use_paint_mask: layout.menu("VIEW3D_MT_select_paint_mask") elif mesh.use_paint_mask_vertex and mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX'}: layout.menu("VIEW3D_MT_select_paint_mask_vertex") elif mode_string not in {'SCULPT', 'SCULPT_CURVES'}: layout.menu("VIEW3D_MT_select_%s" % mode_string.lower()) if gp_edit: pass elif mode_string == 'OBJECT': layout.menu("VIEW3D_MT_add", text="Add", text_ctxt=i18n_contexts.operator_default) elif mode_string == 'EDIT_MESH': layout.menu("VIEW3D_MT_mesh_add", text="Add", text_ctxt=i18n_contexts.operator_default) elif mode_string == 'EDIT_CURVE': layout.menu("VIEW3D_MT_curve_add", text="Add", text_ctxt=i18n_contexts.operator_default) elif mode_string == 'EDIT_SURFACE': layout.menu("VIEW3D_MT_surface_add", text="Add", text_ctxt=i18n_contexts.operator_default) elif mode_string == 'EDIT_METABALL': layout.menu("VIEW3D_MT_metaball_add", text="Add", text_ctxt=i18n_contexts.operator_default) elif mode_string == 'EDIT_ARMATURE': layout.menu("TOPBAR_MT_edit_armature_add", text="Add", text_ctxt=i18n_contexts.operator_default) if gp_edit: if obj and obj.mode == 'PAINT_GPENCIL': layout.menu("VIEW3D_MT_draw_gpencil") elif obj and obj.mode == 'EDIT_GPENCIL': layout.menu("VIEW3D_MT_edit_gpencil") layout.menu("VIEW3D_MT_edit_gpencil_stroke") layout.menu("VIEW3D_MT_edit_gpencil_point") elif obj and obj.mode == 'WEIGHT_GPENCIL': layout.menu("VIEW3D_MT_weight_gpencil") if obj and obj.mode == 'VERTEX_GPENCIL': layout.menu("VIEW3D_MT_paint_gpencil") elif edit_object: layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower()) if mode_string == 'EDIT_MESH': layout.menu("VIEW3D_MT_edit_mesh_vertices") layout.menu("VIEW3D_MT_edit_mesh_edges") layout.menu("VIEW3D_MT_edit_mesh_faces") layout.menu("VIEW3D_MT_uv_map", text="UV") elif mode_string in {'EDIT_CURVE', 'EDIT_SURFACE'}: layout.menu("VIEW3D_MT_edit_curve_ctrlpoints") layout.menu("VIEW3D_MT_edit_curve_segments") elif obj: if mode_string not in {'PAINT_TEXTURE', 'SCULPT_CURVES'}: layout.menu("VIEW3D_MT_%s" % mode_string.lower()) if mode_string == 'SCULPT': layout.menu("VIEW3D_MT_mask") layout.menu("VIEW3D_MT_face_sets") if mode_string == 'SCULPT_CURVES': layout.menu("VIEW3D_MT_select_sculpt_curves") layout.menu("VIEW3D_MT_sculpt_curves") else: layout.menu("VIEW3D_MT_object") # ********** Menu ********** # ********** Utilities ********** class ShowHideMenu: bl_label = "Show/Hide" _operator_name = "" def draw(self, _context): layout = self.layout layout.operator("%s.reveal" % self._operator_name) layout.operator("%s.hide" % self._operator_name, text="Hide Selected").unselected = False layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True # Standard transforms which apply to all cases (mix-in class, not used directly). class VIEW3D_MT_transform_base: bl_label = "Transform" bl_category = "View" # TODO: get rid of the custom text strings? def draw(self, context): layout = self.layout layout.operator("transform.translate") layout.operator("transform.rotate") layout.operator("transform.resize", text="Scale") layout.separator() layout.operator("transform.tosphere", text="To Sphere") layout.operator("transform.shear", text="Shear") layout.operator("transform.bend", text="Bend") layout.operator("transform.push_pull", text="Push/Pull") if context.mode in {'EDIT_MESH', 'EDIT_ARMATURE', 'EDIT_SURFACE', 'EDIT_CURVE', 'EDIT_LATTICE', 'EDIT_METABALL'}: layout.operator("transform.vertex_warp", text="Warp") layout.operator_context = 'EXEC_REGION_WIN' layout.operator("transform.vertex_random", text="Randomize").offset = 0.1 layout.operator_context = 'INVOKE_REGION_WIN' # Generic transform menu - geometry types class VIEW3D_MT_transform(VIEW3D_MT_transform_base, Menu): def draw(self, context): # base menu VIEW3D_MT_transform_base.draw(self, context) # generic... layout = self.layout if context.mode == 'EDIT_MESH': layout.operator("transform.shrink_fatten", text="Shrink/Fatten") layout.operator("transform.skin_resize") elif context.mode == 'EDIT_CURVE': layout.operator("transform.transform", text="Radius").mode = 'CURVE_SHRINKFATTEN' layout.separator() layout.operator("transform.translate", text="Move Texture Space").texture_space = True layout.operator("transform.resize", text="Scale Texture Space").texture_space = True # Object-specific extensions to Transform menu class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base, Menu): def draw(self, context): layout = self.layout # base menu VIEW3D_MT_transform_base.draw(self, context) # object-specific option follow... layout.separator() layout.operator("transform.translate", text="Move Texture Space").texture_space = True layout.operator("transform.resize", text="Scale Texture Space").texture_space = True layout.separator() layout.operator_context = 'EXEC_REGION_WIN' # XXX see alignmenu() in edit.c of b2.4x to get this working layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' layout.separator() layout.operator("object.randomize_transform") layout.operator("object.align") # TODO: there is a strange context bug here. """ layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.transform_axis_target") """ # Armature EditMode extensions to Transform menu class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base, Menu): def draw(self, context): layout = self.layout # base menu VIEW3D_MT_transform_base.draw(self, context) # armature specific extensions follow... obj = context.object if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'}: if obj.data.display_type == 'BBONE': layout.separator() layout.operator("transform.transform", text="Scale BBone").mode = 'BONE_SIZE' elif obj.data.display_type == 'ENVELOPE': layout.separator() layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONE_SIZE' layout.operator("transform.transform", text="Scale Radius").mode = 'BONE_ENVELOPE' if context.edit_object and context.edit_object.type == 'ARMATURE': layout.separator() layout.operator("armature.align") class VIEW3D_MT_mirror(Menu): bl_label = "Mirror" def draw(self, _context): layout = self.layout layout.operator("transform.mirror", text="Interactive Mirror") layout.separator() layout.operator_context = 'EXEC_REGION_WIN' for (space_name, space_id) in (("Global", 'GLOBAL'), ("Local", 'LOCAL')): for axis_index, axis_name in enumerate("XYZ"): props = layout.operator("transform.mirror", text="%s %s" % (axis_name, space_name)) props.constraint_axis[axis_index] = True props.orient_type = space_id if space_id == 'GLOBAL': layout.separator() class VIEW3D_MT_snap(Menu): bl_label = "Snap" def draw(self, _context): layout = self.layout layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor").use_offset = False layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Keep Offset)").use_offset = True layout.operator("view3d.snap_selected_to_active", text="Selection to Active") layout.separator() layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected") layout.operator("view3d.snap_cursor_to_center", text="Cursor to World Origin") layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid") layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active") class VIEW3D_MT_uv_map(Menu): bl_label = "UV Mapping" def draw(self, _context): layout = self.layout layout.operator("uv.unwrap") layout.separator() layout.operator_context = 'INVOKE_DEFAULT' layout.operator("uv.smart_project") layout.operator("uv.lightmap_pack") layout.operator("uv.follow_active_quads") layout.separator() layout.operator_context = 'EXEC_REGION_WIN' layout.operator("uv.cube_project") layout.operator("uv.cylinder_project") layout.operator("uv.sphere_project") layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("uv.project_from_view").scale_to_bounds = False layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True layout.separator() layout.operator("mesh.mark_seam").clear = False layout.operator("mesh.mark_seam", text="Clear Seam").clear = True layout.separator() layout.operator("uv.reset") # ********** View menus ********** class VIEW3D_MT_view(Menu): bl_label = "View" def draw(self, context): layout = self.layout view = context.space_data layout.prop(view, "show_region_toolbar") layout.prop(view, "show_region_ui") layout.prop(view, "show_region_tool_header") layout.prop(view, "show_region_hud") layout.separator() layout.operator("view3d.view_selected", text="Frame Selected").use_all_regions = False if view.region_quadviews: layout.operator("view3d.view_selected", text="Frame Selected (Quad View)").use_all_regions = True layout.operator("view3d.view_all").center = False layout.operator("view3d.view_persportho", text="Perspective/Orthographic") layout.menu("VIEW3D_MT_view_local") layout.prop(view, "show_viewer", text="Viewer Node") layout.separator() layout.menu("VIEW3D_MT_view_cameras", text="Cameras") layout.separator() layout.menu("VIEW3D_MT_view_viewpoint") layout.menu("VIEW3D_MT_view_navigation") layout.menu("VIEW3D_MT_view_align") layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("VIEW3D_MT_view_regions", text="View Regions") layout.separator() layout.operator("screen.animation_play", text="Play Animation") layout.separator() layout.operator("render.opengl", text="Viewport Render Image", icon='RENDER_STILL') layout.operator("render.opengl", text="Viewport Render Animation", icon='RENDER_ANIMATION').animation = True props = layout.operator("render.opengl", text="Viewport Render Keyframes", icon='RENDER_ANIMATION', ) props.animation = True props.render_keyed_only = True layout.separator() layout.menu("INFO_MT_area") class VIEW3D_MT_view_local(Menu): bl_label = "Local View" def draw(self, _context): layout = self.layout layout.operator("view3d.localview", text="Toggle Local View") layout.operator("view3d.localview_remove_from") class VIEW3D_MT_view_cameras(Menu): bl_label = "Cameras" def draw(self, _context): layout = self.layout layout.operator("view3d.object_as_camera") layout.operator("view3d.view_camera", text="Active Camera") layout.operator("view3d.view_center_camera") class VIEW3D_MT_view_viewpoint(Menu): bl_label = "Viewpoint" def draw(self, _context): layout = self.layout layout.operator("view3d.view_camera", text="Camera", text_ctxt=i18n_contexts.editor_view3d) layout.separator() layout.operator("view3d.view_axis", text="Top", text_ctxt=i18n_contexts.editor_view3d).type = 'TOP' layout.operator("view3d.view_axis", text="Bottom", text_ctxt=i18n_contexts.editor_view3d).type = 'BOTTOM' layout.separator() layout.operator("view3d.view_axis", text="Front", text_ctxt=i18n_contexts.editor_view3d).type = 'FRONT' layout.operator("view3d.view_axis", text="Back", text_ctxt=i18n_contexts.editor_view3d).type = 'BACK' layout.separator() layout.operator("view3d.view_axis", text="Right", text_ctxt=i18n_contexts.editor_view3d).type = 'RIGHT' layout.operator("view3d.view_axis", text="Left", text_ctxt=i18n_contexts.editor_view3d).type = 'LEFT' class VIEW3D_MT_view_navigation(Menu): bl_label = "Navigation" def draw(self, _context): from math import pi layout = self.layout layout.operator_enum("view3d.view_orbit", "type") props = layout.operator("view3d.view_orbit", text="Orbit Opposite") props.type = 'ORBITRIGHT' props.angle = pi layout.separator() layout.operator("view3d.view_roll", text="Roll Left").type = 'LEFT' layout.operator("view3d.view_roll", text="Roll Right").type = 'RIGHT' layout.separator() layout.operator_enum("view3d.view_pan", "type") layout.separator() layout.operator("view3d.zoom", text="Zoom In").delta = 1 layout.operator("view3d.zoom", text="Zoom Out").delta = -1 layout.operator("view3d.zoom_border", text="Zoom Region...") layout.operator("view3d.dolly", text="Dolly View...") layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1") layout.separator() layout.operator("view3d.fly") layout.operator("view3d.walk") class VIEW3D_MT_view_align(Menu): bl_label = "Align View" def draw(self, _context): layout = self.layout layout.menu("VIEW3D_MT_view_align_selected") layout.separator() layout.operator("view3d.camera_to_view", text="Align Active Camera to View") layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected") layout.separator() layout.operator("view3d.view_all", text="Center Cursor and Frame All").center = True layout.operator("view3d.view_center_cursor") layout.separator() layout.operator("view3d.view_lock_to_active") layout.operator("view3d.view_lock_clear") class VIEW3D_MT_view_align_selected(Menu): bl_label = "Align View to Active" def draw(self, _context): layout = self.layout props = layout.operator("view3d.view_axis", text="Top", text_ctxt=i18n_contexts.editor_view3d) props.align_active = True props.type = 'TOP' props = layout.operator("view3d.view_axis", text="Bottom", text_ctxt=i18n_contexts.editor_view3d) props.align_active = True props.type = 'BOTTOM' layout.separator() props = layout.operator("view3d.view_axis", text="Front", text_ctxt=i18n_contexts.editor_view3d) props.align_active = True props.type = 'FRONT' props = layout.operator("view3d.view_axis", text="Back", text_ctxt=i18n_contexts.editor_view3d) props.align_active = True props.type = 'BACK' layout.separator() props = layout.operator("view3d.view_axis", text="Right", text_ctxt=i18n_contexts.editor_view3d) props.align_active = True props.type = 'RIGHT' props = layout.operator("view3d.view_axis", text="Left", text_ctxt=i18n_contexts.editor_view3d) props.align_active = True props.type = 'LEFT' class VIEW3D_MT_view_regions(Menu): bl_label = "View Regions" def draw(self, _context): layout = self.layout layout.operator("view3d.clip_border", text="Clipping Region...") layout.operator("view3d.render_border", text="Render Region...") layout.separator() layout.operator("view3d.clear_render_border") # ********** Select menus, suffix from context.mode ********** class VIEW3D_MT_select_object_more_less(Menu): bl_label = "Select More/Less" def draw(self, _context): layout = self.layout layout = self.layout layout.operator("object.select_more", text="More") layout.operator("object.select_less", text="Less") layout.separator() props = layout.operator("object.select_hierarchy", text="Parent") props.extend = False props.direction = 'PARENT' props = layout.operator("object.select_hierarchy", text="Child") props.extend = False props.direction = 'CHILD' layout.separator() props = layout.operator("object.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("object.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_object(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("object.select_all", text="All").action = 'SELECT' layout.operator("object.select_all", text="None").action = 'DESELECT' layout.operator("object.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type") layout.operator("object.select_camera", text="Select Active Camera") layout.operator("object.select_mirror") layout.operator("object.select_random", text="Select Random") layout.separator() layout.menu("VIEW3D_MT_select_object_more_less") layout.separator() layout.operator_menu_enum("object.select_grouped", "type", text="Select Grouped") layout.operator_menu_enum("object.select_linked", "type", text="Select Linked") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_select_pose_more_less(Menu): bl_label = "Select More/Less" def draw(self, _context): layout = self.layout layout = self.layout props = layout.operator("pose.select_hierarchy", text="Parent") props.extend = False props.direction = 'PARENT' props = layout.operator("pose.select_hierarchy", text="Child") props.extend = False props.direction = 'CHILD' layout.separator() props = layout.operator("pose.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("pose.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_pose(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("pose.select_all", text="All").action = 'SELECT' layout.operator("pose.select_all", text="None").action = 'DESELECT' layout.operator("pose.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("pose.select_mirror") layout.separator() layout.operator("pose.select_constraint_target", text="Constraint Target") layout.operator("pose.select_linked", text="Linked") layout.separator() layout.menu("VIEW3D_MT_select_pose_more_less") layout.separator() layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_select_particle(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("particle.select_all", text="All").action = 'SELECT' layout.operator("particle.select_all", text="None").action = 'DESELECT' layout.operator("particle.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("particle.select_linked", text="Select Linked") layout.separator() layout.operator("particle.select_more") layout.operator("particle.select_less") layout.separator() layout.operator("particle.select_random") layout.separator() layout.operator("particle.select_roots", text="Roots") layout.operator("particle.select_tips", text="Tips") class VIEW3D_MT_edit_mesh_select_similar(Menu): bl_label = "Select Similar" def draw(self, _context): layout = self.layout layout.operator_enum("mesh.select_similar", "type") layout.separator() layout.operator("mesh.select_similar_region", text="Face Regions") class VIEW3D_MT_edit_mesh_select_by_trait(Menu): bl_label = "Select All by Trait" def draw(self, context): layout = self.layout tool_settings = context.tool_settings if tool_settings.mesh_select_mode[2] is False: layout.operator("mesh.select_non_manifold", text="Non Manifold") layout.operator("mesh.select_loose", text="Loose Geometry") layout.operator("mesh.select_interior_faces", text="Interior Faces") layout.operator("mesh.select_face_by_sides", text="Faces by Sides") layout.separator() layout.operator("mesh.select_ungrouped", text="Ungrouped Vertices") class VIEW3D_MT_edit_mesh_select_more_less(Menu): bl_label = "Select More/Less" def draw(self, _context): layout = self.layout layout.operator("mesh.select_more", text="More") layout.operator("mesh.select_less", text="Less") layout.separator() layout.operator("mesh.select_next_item", text="Next Active") layout.operator("mesh.select_prev_item", text="Previous Active") class VIEW3D_MT_edit_mesh_select_linked(Menu): bl_label = "Select Linked" def draw(self, _context): layout = self.layout layout.operator("mesh.select_linked", text="Linked") layout.operator("mesh.shortest_path_select", text="Shortest Path") layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces") class VIEW3D_MT_edit_mesh_select_loops(Menu): bl_label = "Select Loops" def draw(self, _context): layout = self.layout layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True layout.separator() layout.operator("mesh.loop_to_region") layout.operator("mesh.region_to_loop") class VIEW3D_MT_select_edit_mesh(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout # primitive layout.operator("mesh.select_all", text="All").action = 'SELECT' layout.operator("mesh.select_all", text="None").action = 'DESELECT' layout.operator("mesh.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() # numeric layout.operator("mesh.select_random", text="Select Random") layout.operator("mesh.select_nth") layout.separator() # geometric layout.operator("mesh.edges_select_sharp", text="Select Sharp Edges") layout.separator() # other ... layout.menu("VIEW3D_MT_edit_mesh_select_similar") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_by_trait") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_more_less") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_loops") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_select_linked") layout.separator() layout.operator("mesh.select_axis", text="Side of Active") layout.operator("mesh.select_mirror") class VIEW3D_MT_select_edit_curve(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("curve.select_all", text="All").action = 'SELECT' layout.operator("curve.select_all", text="None").action = 'DESELECT' layout.operator("curve.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("curve.select_random") layout.operator("curve.select_nth") layout.operator("curve.select_linked", text="Select Linked") layout.operator("curve.select_similar", text="Select Similar") layout.separator() layout.operator("curve.de_select_first") layout.operator("curve.de_select_last") layout.operator("curve.select_next") layout.operator("curve.select_previous") layout.separator() layout.operator("curve.select_more") layout.operator("curve.select_less") class VIEW3D_MT_select_edit_surface(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("curve.select_all", text="All").action = 'SELECT' layout.operator("curve.select_all", text="None").action = 'DESELECT' layout.operator("curve.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("curve.select_random") layout.operator("curve.select_nth") layout.operator("curve.select_linked", text="Select Linked") layout.operator("curve.select_similar", text="Select Similar") layout.separator() layout.operator("curve.select_row") layout.separator() layout.operator("curve.select_more") layout.operator("curve.select_less") class VIEW3D_MT_select_edit_text(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("font.select_all", text="All") layout.separator() layout.operator("font.move_select", text="Previous Block").type = 'PREVIOUS_PAGE' layout.operator("font.move_select", text="Next Block").type = 'NEXT_PAGE' layout.separator() layout.operator("font.move_select", text="Line Begin").type = 'LINE_BEGIN' layout.operator("font.move_select", text="Line End").type = 'LINE_END' layout.separator() layout.operator("font.move_select", text="Previous Line").type = 'PREVIOUS_LINE' layout.operator("font.move_select", text="Next Line").type = 'NEXT_LINE' layout.separator() layout.operator("font.move_select", text="Previous Word").type = 'PREVIOUS_WORD' layout.operator("font.move_select", text="Next Word").type = 'NEXT_WORD' class VIEW3D_MT_select_edit_metaball(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("mball.select_all", text="All").action = 'SELECT' layout.operator("mball.select_all", text="None").action = 'DESELECT' layout.operator("mball.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("mball.select_random_metaelems") layout.separator() layout.operator_menu_enum("mball.select_similar", "type", text="Similar") class VIEW3D_MT_edit_lattice_context_menu(Menu): bl_label = "Lattice Context Menu" def draw(self, _context): layout = self.layout layout = self.layout layout.menu("VIEW3D_MT_mirror") layout.operator_menu_enum("lattice.flip", "axis") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("lattice.make_regular") class VIEW3D_MT_select_edit_lattice(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("lattice.select_all", text="All").action = 'SELECT' layout.operator("lattice.select_all", text="None").action = 'DESELECT' layout.operator("lattice.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("lattice.select_mirror") layout.operator("lattice.select_random") layout.separator() layout.operator("lattice.select_more") layout.operator("lattice.select_less") layout.separator() layout.operator("lattice.select_ungrouped", text="Ungrouped Vertices") class VIEW3D_MT_select_edit_armature(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("armature.select_all", text="All").action = 'SELECT' layout.operator("armature.select_all", text="None").action = 'DESELECT' layout.operator("armature.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("armature.select_mirror") layout.separator() layout.operator("armature.select_more", text="More") layout.operator("armature.select_less", text="Less") layout.separator() layout.operator("armature.select_linked", text="Linked") layout.separator() props = layout.operator("armature.select_hierarchy", text="Parent") props.extend = False props.direction = 'PARENT' props = layout.operator("armature.select_hierarchy", text="Child") props.extend = False props.direction = 'CHILD' layout.separator() props = layout.operator("armature.select_hierarchy", text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.operator("armature.select_hierarchy", text="Extend Child") props.extend = True props.direction = 'CHILD' layout.operator_menu_enum("armature.select_similar", "type", text="Similar") layout.operator("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_paint_gpencil(Menu): bl_label = "Paint" def draw(self, _context): layout = self.layout layout.operator("gpencil.vertex_color_set", text="Set Color Attribute") layout.operator("gpencil.stroke_reset_vertex_color") layout.separator() layout.operator("gpencil.vertex_color_invert", text="Invert") layout.operator("gpencil.vertex_color_levels", text="Levels") layout.operator("gpencil.vertex_color_hsv", text="Hue Saturation Value") layout.operator("gpencil.vertex_color_brightness_contrast", text="Bright/Contrast") class VIEW3D_MT_select_gpencil(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("gpencil.select_all", text="All").action = 'SELECT' layout.operator("gpencil.select_all", text="None").action = 'DESELECT' layout.operator("gpencil.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("gpencil.select_box") layout.operator("gpencil.select_circle") layout.operator_menu_enum("gpencil.select_lasso", "mode") layout.separator() layout.operator("gpencil.select_linked", text="Linked") layout.operator("gpencil.select_alternate") layout.operator("gpencil.select_random") layout.operator_menu_enum("gpencil.select_grouped", "type", text="Grouped") if context.mode == 'VERTEX_GPENCIL': layout.operator("gpencil.select_vertex_color", text="Color Attribute") layout.separator() layout.operator("gpencil.select_first") layout.operator("gpencil.select_last") layout.separator() layout.operator("gpencil.select_more") layout.operator("gpencil.select_less") class VIEW3D_MT_select_paint_mask(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("paint.face_select_all", text="All").action = 'SELECT' layout.operator("paint.face_select_all", text="None").action = 'DESELECT' layout.operator("paint.face_select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("paint.face_select_linked", text="Linked") class VIEW3D_MT_select_paint_mask_vertex(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("paint.vert_select_all", text="All").action = 'SELECT' layout.operator("paint.vert_select_all", text="None").action = 'DESELECT' layout.operator("paint.vert_select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("view3d.select_box") layout.operator("view3d.select_circle") layout.operator_menu_enum("view3d.select_lasso", "mode") layout.separator() layout.operator("paint.vert_select_ungrouped", text="Ungrouped Vertices") class VIEW3D_MT_select_edit_curves(Menu): bl_label = "Select" def draw(self, _context): pass class VIEW3D_MT_select_sculpt_curves(Menu): bl_label = "Select" def draw(self, _context): layout = self.layout layout.operator("sculpt_curves.select_all", text="All").action = 'SELECT' layout.operator("sculpt_curves.select_all", text="None").action = 'DESELECT' layout.operator("sculpt_curves.select_all", text="Invert").action = 'INVERT' layout.operator("sculpt_curves.select_random", text="Random") layout.operator("sculpt_curves.select_end", text="Endpoints") layout.operator("sculpt_curves.select_grow", text="Grow") class VIEW3D_MT_angle_control(Menu): bl_label = "Angle Control" @classmethod def poll(cls, context): settings = UnifiedPaintPanel.paint_settings(context) if not settings: return False brush = settings.brush tex_slot = brush.texture_slot return tex_slot.has_texture_angle and tex_slot.has_texture_angle_source def draw(self, context): layout = self.layout settings = UnifiedPaintPanel.paint_settings(context) brush = settings.brush sculpt = (context.sculpt_object is not None) tex_slot = brush.texture_slot layout.prop(tex_slot, "use_rake", text="Rake") if brush.brush_capabilities.has_random_texture_angle and tex_slot.has_random_texture_angle: if sculpt: if brush.sculpt_capabilities.has_random_texture_angle: layout.prop(tex_slot, "use_random", text="Random") else: layout.prop(tex_slot, "use_random", text="Random") class VIEW3D_MT_mesh_add(Menu): bl_idname = "VIEW3D_MT_mesh_add" bl_label = "Mesh" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_plane_add", text="Plane", icon='MESH_PLANE') layout.operator("mesh.primitive_cube_add", text="Cube", icon='MESH_CUBE') layout.operator("mesh.primitive_circle_add", text="Circle", icon='MESH_CIRCLE') layout.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon='MESH_UVSPHERE') layout.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon='MESH_ICOSPHERE') layout.operator("mesh.primitive_cylinder_add", text="Cylinder", icon='MESH_CYLINDER') layout.operator("mesh.primitive_cone_add", text="Cone", icon='MESH_CONE') layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS') layout.separator() layout.operator("mesh.primitive_grid_add", text="Grid", icon='MESH_GRID') layout.operator("mesh.primitive_monkey_add", text="Monkey", icon='MESH_MONKEY') class VIEW3D_MT_curve_add(Menu): bl_idname = "VIEW3D_MT_curve_add" bl_label = "Curve" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("curve.primitive_bezier_curve_add", text="Bezier", icon='CURVE_BEZCURVE') layout.operator("curve.primitive_bezier_circle_add", text="Circle", icon='CURVE_BEZCIRCLE') layout.separator() layout.operator("curve.primitive_nurbs_curve_add", text="Nurbs Curve", icon='CURVE_NCURVE') layout.operator("curve.primitive_nurbs_circle_add", text="Nurbs Circle", icon='CURVE_NCIRCLE') layout.operator("curve.primitive_nurbs_path_add", text="Path", icon='CURVE_PATH') layout.separator() layout.operator("object.curves_empty_hair_add", text="Empty Hair", icon='CURVES_DATA') experimental = context.preferences.experimental if experimental.use_new_curves_tools: layout.operator("object.curves_random_add", text="Random", icon='CURVES_DATA') class VIEW3D_MT_surface_add(Menu): bl_idname = "VIEW3D_MT_surface_add" bl_label = "Surface" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("surface.primitive_nurbs_surface_curve_add", text="Nurbs Curve", icon='SURFACE_NCURVE') layout.operator("surface.primitive_nurbs_surface_circle_add", text="Nurbs Circle", icon='SURFACE_NCIRCLE') layout.operator("surface.primitive_nurbs_surface_surface_add", text="Nurbs Surface", icon='SURFACE_NSURFACE') layout.operator("surface.primitive_nurbs_surface_cylinder_add", text="Nurbs Cylinder", icon='SURFACE_NCYLINDER') layout.operator("surface.primitive_nurbs_surface_sphere_add", text="Nurbs Sphere", icon='SURFACE_NSPHERE') layout.operator("surface.primitive_nurbs_surface_torus_add", text="Nurbs Torus", icon='SURFACE_NTORUS') class VIEW3D_MT_edit_metaball_context_menu(Menu): bl_label = "Metaball Context Menu" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' # Add layout.operator("mball.duplicate_move") layout.separator() # Modify layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() # Remove layout.operator_context = 'EXEC_REGION_WIN' layout.operator("mball.delete_metaelems", text="Delete") class VIEW3D_MT_metaball_add(Menu): bl_idname = "VIEW3D_MT_metaball_add" bl_label = "Metaball" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator_enum("object.metaball_add", "type") class TOPBAR_MT_edit_curve_add(Menu): bl_idname = "TOPBAR_MT_edit_curve_add" bl_label = "Add" bl_translation_context = i18n_contexts.operator_default def draw(self, context): is_surf = context.active_object.type == 'SURFACE' layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' if is_surf: VIEW3D_MT_surface_add.draw(self, context) else: VIEW3D_MT_curve_add.draw(self, context) class TOPBAR_MT_edit_armature_add(Menu): bl_idname = "TOPBAR_MT_edit_armature_add" bl_label = "Armature" def draw(self, _context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("armature.bone_primitive_add", text="Single Bone", icon='BONE_DATA') class VIEW3D_MT_armature_add(Menu): bl_idname = "VIEW3D_MT_armature_add" bl_label = "Armature" def draw(self, _context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA') class VIEW3D_MT_light_add(Menu): bl_idname = "VIEW3D_MT_light_add" bl_context = i18n_contexts.id_light bl_label = "Light" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator_enum("object.light_add", "type") class VIEW3D_MT_lightprobe_add(Menu): bl_idname = "VIEW3D_MT_lightprobe_add" bl_label = "Light Probe" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator_enum("object.lightprobe_add", "type") class VIEW3D_MT_camera_add(Menu): bl_idname = "VIEW3D_MT_camera_add" bl_label = "Camera" def draw(self, _context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA') class VIEW3D_MT_volume_add(Menu): bl_idname = "VIEW3D_MT_volume_add" bl_label = "Volume" def draw(self, _context): layout = self.layout layout.operator("object.volume_import", text="Import OpenVDB...", icon='OUTLINER_DATA_VOLUME') layout.operator("object.volume_add", text="Empty", text_ctxt=i18n_contexts.id_volume, icon='OUTLINER_DATA_VOLUME') class VIEW3D_MT_add(Menu): bl_label = "Add" bl_translation_context = i18n_contexts.operator_default def draw(self, context): layout = self.layout # note, don't use 'EXEC_SCREEN' or operators won't get the 'v3d' context. # Note: was EXEC_AREA, but this context does not have the 'rv3d', which prevents # "align_view" to work on first call (see T32719). layout.operator_context = 'EXEC_REGION_WIN' # layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH') layout.menu("VIEW3D_MT_mesh_add", icon='OUTLINER_OB_MESH') # layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE') layout.menu("VIEW3D_MT_curve_add", icon='OUTLINER_OB_CURVE') # layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE') layout.menu("VIEW3D_MT_surface_add", icon='OUTLINER_OB_SURFACE') layout.menu("VIEW3D_MT_metaball_add", text="Metaball", icon='OUTLINER_OB_META') layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT') if context.preferences.experimental.use_new_point_cloud_type: layout.operator("object.pointcloud_add", text="Point Cloud", icon='OUTLINER_OB_POINTCLOUD') layout.menu("VIEW3D_MT_volume_add", text="Volume", icon='OUTLINER_OB_VOLUME') layout.operator_menu_enum("object.gpencil_add", "type", text="Grease Pencil", icon='OUTLINER_OB_GREASEPENCIL') layout.separator() if VIEW3D_MT_armature_add.is_extended(): layout.menu("VIEW3D_MT_armature_add", icon='OUTLINER_OB_ARMATURE') else: layout.operator("object.armature_add", text="Armature", icon='OUTLINER_OB_ARMATURE') layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE' layout.separator() layout.operator_menu_enum("object.empty_add", "type", text="Empty", text_ctxt=i18n_contexts.id_id, icon='OUTLINER_OB_EMPTY') layout.menu("VIEW3D_MT_image_add", text="Image", icon='OUTLINER_OB_IMAGE') layout.separator() layout.menu("VIEW3D_MT_light_add", icon='OUTLINER_OB_LIGHT') layout.menu("VIEW3D_MT_lightprobe_add", icon='OUTLINER_OB_LIGHTPROBE') layout.separator() if VIEW3D_MT_camera_add.is_extended(): layout.menu("VIEW3D_MT_camera_add", icon='OUTLINER_OB_CAMERA') else: VIEW3D_MT_camera_add.draw(self, context) layout.separator() layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER') layout.separator() layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_FORCE_FIELD') layout.separator() has_collections = bool(bpy.data.collections) col = layout.column() col.enabled = has_collections if not has_collections or len(bpy.data.collections) > 10: col.operator_context = 'INVOKE_REGION_WIN' col.operator( "object.collection_instance_add", text="Collection Instance..." if has_collections else "No Collections to Instance", icon='OUTLINER_OB_GROUP_INSTANCE', ) else: col.operator_menu_enum( "object.collection_instance_add", "collection", text="Collection Instance", icon='OUTLINER_OB_GROUP_INSTANCE', ) class VIEW3D_MT_image_add(Menu): bl_label = "Add Image" def draw(self, _context): layout = self.layout layout.operator("object.load_reference_image", text="Reference", icon='IMAGE_REFERENCE') layout.operator("object.load_background_image", text="Background", icon='IMAGE_BACKGROUND') class VIEW3D_MT_object_relations(Menu): bl_label = "Relations" def draw(self, _context): layout = self.layout layout.operator("object.make_override_library", text="Make Library Override...") layout.operator("object.make_dupli_face") layout.separator() layout.operator_menu_enum("object.make_local", "type", text="Make Local...") layout.menu("VIEW3D_MT_make_single_user") class VIEW3D_MT_object_liboverride(Menu): bl_label = "Library Override" def draw(self, _context): layout = self.layout layout.operator("object.make_override_library", text="Make") layout.operator("object.reset_override_library", text="Reset") layout.operator("object.clear_override_library", text="Clear") class VIEW3D_MT_object(Menu): bl_context = "objectmode" bl_label = "Object" def draw(self, _context): layout = self.layout layout.menu("VIEW3D_MT_transform_object") layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_object_clear") layout.menu("VIEW3D_MT_object_apply") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("object.duplicate_move") layout.operator("object.duplicate_move_linked") layout.operator("object.join") layout.separator() layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN') layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN') layout.separator() layout.menu("VIEW3D_MT_object_asset") layout.menu("VIEW3D_MT_object_parent") layout.menu("VIEW3D_MT_object_collection") layout.menu("VIEW3D_MT_object_relations") layout.menu("VIEW3D_MT_object_liboverride") layout.menu("VIEW3D_MT_object_constraints") layout.menu("VIEW3D_MT_object_track") layout.menu("VIEW3D_MT_make_links") layout.separator() layout.operator("object.shade_smooth") layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True layout.operator("object.shade_flat") layout.separator() layout.menu("VIEW3D_MT_object_animation") layout.menu("VIEW3D_MT_object_rigid_body") layout.separator() layout.menu("VIEW3D_MT_object_quick_effects") layout.separator() layout.menu("VIEW3D_MT_object_convert") layout.separator() layout.menu("VIEW3D_MT_object_showhide") layout.menu("VIEW3D_MT_object_cleanup") layout.separator() layout.operator_context = 'EXEC_REGION_WIN' layout.operator("object.delete", text="Delete").use_global = False layout.operator("object.delete", text="Delete Global").use_global = True class VIEW3D_MT_object_animation(Menu): bl_label = "Animation" def draw(self, _context): layout = self.layout layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframes...") layout.operator("anim.keyframe_clear_v3d", text="Clear Keyframes...") layout.operator("anim.keying_set_active_set", text="Change Keying Set...") layout.separator() layout.operator("nla.bake", text="Bake Action...") layout.operator("gpencil.bake_mesh_animation", text="Bake Mesh to Grease Pencil...") layout.operator("gpencil.bake_grease_pencil_animation", text="Bake Object Transform to Grease Pencil...") class VIEW3D_MT_object_rigid_body(Menu): bl_label = "Rigid Body" def draw(self, _context): layout = self.layout layout.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE' layout.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE' layout.separator() layout.operator("rigidbody.objects_remove", text="Remove") layout.separator() layout.operator("rigidbody.shape_change", text="Change Shape") layout.operator("rigidbody.mass_calculate", text="Calculate Mass") layout.operator("rigidbody.object_settings_copy", text="Copy from Active") layout.operator("object.visual_transform_apply", text="Apply Transformation") layout.operator("rigidbody.bake_to_keyframes", text="Bake to Keyframes") layout.separator() layout.operator("rigidbody.connect", text="Connect") class VIEW3D_MT_object_clear(Menu): bl_label = "Clear" def draw(self, _context): layout = self.layout layout.operator("object.location_clear", text="Location").clear_delta = False layout.operator("object.rotation_clear", text="Rotation").clear_delta = False layout.operator("object.scale_clear", text="Scale").clear_delta = False layout.separator() layout.operator("object.origin_clear", text="Origin") class VIEW3D_MT_object_context_menu(Menu): bl_label = "Object Context Menu" def draw(self, context): layout = self.layout view = context.space_data obj = context.object selected_objects_len = len(context.selected_objects) # If nothing is selected # (disabled for now until it can be made more useful). ''' if selected_objects_len == 0: layout.menu("VIEW3D_MT_add", text="Add", text_ctxt=i18n_contexts.operator_default) layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN') return ''' # If something is selected # Individual object types. if obj is None: pass elif obj.type == 'CAMERA': layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("view3d.object_as_camera", text="Set Active Camera") if obj.data.type == 'PERSP': props = layout.operator("wm.context_modal_mouse", text="Adjust Focal Length") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.lens" props.input_scale = 0.1 if obj.data.lens_unit == 'MILLIMETERS': props.header_text = "Camera Focal Length: %.1fmm" else: props.header_text = "Camera Focal Length: %.1f\u00B0" else: props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.ortho_scale" props.input_scale = 0.01 props.header_text = "Camera Lens Scale: %.3f" if not obj.data.dof.focus_object: if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA': props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)") else: props = layout.operator("wm.context_modal_mouse", text="Adjust Focus Distance") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.dof.focus_distance" props.input_scale = 0.02 props.header_text = "Focus Distance: %.3f" layout.separator() elif obj.type in {'CURVE', 'FONT'}: layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("wm.context_modal_mouse", text="Adjust Extrusion") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.extrude" props.input_scale = 0.01 props.header_text = "Extrude: %.3f" props = layout.operator("wm.context_modal_mouse", text="Adjust Offset") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.offset" props.input_scale = 0.01 props.header_text = "Offset: %.3f" layout.separator() elif obj.type == 'EMPTY': layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("wm.context_modal_mouse", text="Adjust Empty Display Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "empty_display_size" props.input_scale = 0.01 props.header_text = "Empty Display Size: %.3f" layout.separator() if obj.empty_display_type == 'IMAGE': layout.operator("gpencil.trace_image") layout.separator() elif obj.type == 'LIGHT': light = obj.data layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("wm.context_modal_mouse", text="Adjust Light Power") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.energy" props.input_scale = 1.0 props.header_text = "Light Power: %.3f" if light.type == 'AREA': if light.shape in {'RECTANGLE', 'ELLIPSE'}: props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light X Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.size" props.header_text = "Light Size X: %.3f" props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Y Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.size_y" props.header_text = "Light Size Y: %.3f" else: props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.size" props.header_text = "Light Size: %.3f" elif light.type in {'SPOT', 'POINT'}: props = layout.operator("wm.context_modal_mouse", text="Adjust Light Radius") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.shadow_soft_size" props.header_text = "Light Radius: %.3f" elif light.type == 'SUN': props = layout.operator("wm.context_modal_mouse", text="Adjust Sun Light Angle") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.angle" props.header_text = "Light Angle: %.3f" if light.type == 'SPOT': layout.separator() props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Size") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.spot_size" props.input_scale = 0.01 props.header_text = "Spot Size: %.2f" props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Blend") props.data_path_iter = "selected_editable_objects" props.data_path_item = "data.spot_blend" props.input_scale = -0.01 props.header_text = "Spot Blend: %.2f" layout.separator() # Shared among some object types. if obj is not None: if obj.type in {'MESH', 'CURVE', 'SURFACE'}: layout.operator("object.shade_smooth") layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True layout.operator("object.shade_flat", text="Shade Flat") layout.separator() if obj.type in {'MESH', 'CURVE', 'SURFACE', 'ARMATURE', 'GPENCIL'}: if selected_objects_len > 1: layout.operator("object.join") if obj.type in {'MESH', 'CURVE', 'SURFACE', 'POINTCLOUD', 'META', 'FONT'}: layout.operator_menu_enum("object.convert", "target") if obj.type == 'GPENCIL': layout.operator_menu_enum("gpencil.convert", "type", text="Convert To") if ( obj.type in {'MESH', 'CURVE', 'SURFACE', 'GPENCIL', 'LATTICE', 'ARMATURE', 'META', 'FONT'} or (obj.type == 'EMPTY' and obj.instance_collection is not None) ): layout.operator_context = 'INVOKE_REGION_WIN' layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type") layout.operator_context = 'INVOKE_DEFAULT' layout.separator() # Shared among all object types layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN') layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN') layout.separator() layout.operator("object.duplicate_move", icon='DUPLICATE') layout.operator("object.duplicate_move_linked") layout.separator() props = layout.operator("wm.call_panel", text="Rename Active Object...") props.name = "TOPBAR_PT_name" props.keep_open = False layout.separator() layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.menu("VIEW3D_MT_object_parent") layout.operator_context = 'INVOKE_REGION_WIN' if view and view.local_view: layout.operator("view3d.localview_remove_from") else: layout.operator("object.move_to_collection") layout.separator() layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.separator() layout.operator_context = 'EXEC_REGION_WIN' layout.operator("object.delete", text="Delete").use_global = False class VIEW3D_MT_object_shading(Menu): # XXX, this menu is a place to store shading operator in object mode bl_label = "Shading" def draw(self, _context): layout = self.layout layout.operator("object.shade_smooth", text="Smooth") layout.operator("object.shade_flat", text="Flat") class VIEW3D_MT_object_apply(Menu): bl_label = "Apply" def draw(self, _context): layout = self.layout # Need invoke for the popup confirming the multi-user data operation layout.operator_context = 'INVOKE_DEFAULT' props = layout.operator("object.transform_apply", text="Location", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = True, False, False props = layout.operator("object.transform_apply", text="Rotation", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = False, True, False props = layout.operator("object.transform_apply", text="Scale", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = False, False, True props = layout.operator("object.transform_apply", text="All Transforms", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = True, True, True props = layout.operator("object.transform_apply", text="Rotation & Scale", text_ctxt=i18n_contexts.default) props.location, props.rotation, props.scale = False, True, True layout.separator() layout.operator( "object.transforms_to_deltas", text="Location to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'LOC' layout.operator( "object.transforms_to_deltas", text="Rotation to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'ROT' layout.operator( "object.transforms_to_deltas", text="Scale to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'SCALE' layout.operator( "object.transforms_to_deltas", text="All Transforms to Deltas", text_ctxt=i18n_contexts.default, ).mode = 'ALL' layout.operator("object.anim_transforms_to_deltas") layout.separator() layout.operator( "object.visual_transform_apply", text="Visual Transform", text_ctxt=i18n_contexts.default, ) layout.operator( "object.convert", text="Visual Geometry to Mesh", text_ctxt=i18n_contexts.default, ).target = 'MESH' layout.operator("object.duplicates_make_real") layout.operator("object.parent_inverse_apply", text="Parent Inverse", text_ctxt=i18n_contexts.default) class VIEW3D_MT_object_parent(Menu): bl_label = "Parent" def draw(self, _context): layout = self.layout operator_context_default = layout.operator_context layout.operator_enum("object.parent_set", "type") layout.separator() layout.operator_context = 'EXEC_REGION_WIN' layout.operator("object.parent_no_inverse_set") layout.operator_context = operator_context_default layout.separator() layout.operator_enum("object.parent_clear", "type") class VIEW3D_MT_object_track(Menu): bl_label = "Track" def draw(self, _context): layout = self.layout layout.operator_enum("object.track_set", "type") layout.separator() layout.operator_enum("object.track_clear", "type") class VIEW3D_MT_object_collection(Menu): bl_label = "Collection" def draw(self, _context): layout = self.layout layout.operator("object.move_to_collection") layout.operator("object.link_to_collection") layout.separator() layout.operator("collection.create") # layout.operator_menu_enum("collection.objects_remove", "collection") # BUGGY layout.operator("collection.objects_remove") layout.operator("collection.objects_remove_all") layout.separator() layout.operator("collection.objects_add_active") layout.operator("collection.objects_remove_active") class VIEW3D_MT_object_constraints(Menu): bl_label = "Constraints" def draw(self, _context): layout = self.layout layout.operator("object.constraint_add_with_targets") layout.operator("object.constraints_copy") layout.separator() layout.operator("object.constraints_clear") class VIEW3D_MT_object_quick_effects(Menu): bl_label = "Quick Effects" def draw(self, _context): layout = self.layout layout.operator("object.quick_fur") layout.operator("object.quick_explode") layout.operator("object.quick_smoke") layout.operator("object.quick_liquid") class VIEW3D_MT_object_showhide(Menu): bl_label = "Show/Hide" def draw(self, _context): layout = self.layout layout.operator("object.hide_view_clear") layout.separator() layout.operator("object.hide_view_set", text="Hide Selected").unselected = False layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True class VIEW3D_MT_object_cleanup(Menu): bl_label = "Clean Up" def draw(self, _context): layout = self.layout layout.operator("object.vertex_group_clean", text="Clean Vertex Group Weights").group_select_mode = 'ALL' layout.operator("object.vertex_group_limit_total", text="Limit Total Vertex Groups").group_select_mode = 'ALL' layout.separator() layout.operator("object.material_slot_remove_unused", text="Remove Unused Material Slots") class VIEW3D_MT_object_asset(Menu): bl_label = "Asset" def draw(self, _context): layout = self.layout layout.operator("asset.mark") layout.operator("asset.clear", text="Clear Asset").set_fake_user = False layout.operator("asset.clear", text="Clear Asset (Set Fake User)").set_fake_user = True class VIEW3D_MT_make_single_user(Menu): bl_label = "Make Single User" def draw(self, _context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' props = layout.operator("object.make_single_user", text="Object") props.object = True props.obdata = props.material = props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Object & Data") props.object = props.obdata = True props.material = props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Object & Data & Materials") props.object = props.obdata = props.material = True props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Materials") props.material = True props.object = props.obdata = props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Object Animation") props.animation = True props.object = props.obdata = props.material = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Object Data Animation") props.obdata_animation = props.obdata = True props.object = props.material = props.animation = False class VIEW3D_MT_object_convert(Menu): bl_label = "Convert" def draw(self, context): layout = self.layout ob = context.active_object if ob and ob.type == 'GPENCIL' and context.gpencil_data: layout.operator_enum("gpencil.convert", "type") else: layout.operator_enum("object.convert", "target") # Potrace lib dependency. if bpy.app.build_options.potrace: layout.operator("gpencil.trace_image", icon='OUTLINER_OB_GREASEPENCIL') if ob and ob.type == 'CURVES': layout.operator("curves.convert_to_particle_system", text="Particle System") class VIEW3D_MT_make_links(Menu): bl_label = "Link/Transfer Data" def draw(self, _context): layout = self.layout operator_context_default = layout.operator_context if len(bpy.data.scenes) > 10: layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.make_links_scene", text="Link Objects to Scene...", icon='OUTLINER_OB_EMPTY') else: layout.operator_context = 'EXEC_REGION_WIN' layout.operator_menu_enum("object.make_links_scene", "scene", text="Link Objects to Scene") layout.separator() layout.operator_context = operator_context_default layout.operator_enum("object.make_links_data", "type") # inline layout.operator("object.join_uvs", text="Copy UV Maps") layout.separator() layout.operator("object.data_transfer") layout.operator("object.datalayout_transfer") class VIEW3D_MT_brush_paint_modes(Menu): bl_label = "Enabled Modes" def draw(self, context): layout = self.layout settings = UnifiedPaintPanel.paint_settings(context) brush = settings.brush layout.prop(brush, "use_paint_sculpt", text="Sculpt") layout.prop(brush, "use_paint_uv_sculpt", text="UV Sculpt") layout.prop(brush, "use_paint_vertex", text="Vertex Paint") layout.prop(brush, "use_paint_weight", text="Weight Paint") layout.prop(brush, "use_paint_image", text="Texture Paint") layout.prop(brush, "use_paint_sculpt_curves", text="Sculpt Curves") class VIEW3D_MT_paint_vertex(Menu): bl_label = "Paint" def draw(self, _context): layout = self.layout layout.operator("paint.vertex_color_set") layout.operator("paint.vertex_color_smooth") layout.operator("paint.vertex_color_dirt") layout.operator("paint.vertex_color_from_weight") layout.separator() layout.operator("paint.vertex_color_invert", text="Invert") layout.operator("paint.vertex_color_levels", text="Levels") layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value") layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast") class VIEW3D_MT_hook(Menu): bl_label = "Hooks" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("object.hook_add_newob") layout.operator("object.hook_add_selob").use_bone = False layout.operator("object.hook_add_selob", text="Hook to Selected Object Bone").use_bone = True if any([mod.type == 'HOOK' for mod in context.active_object.modifiers]): layout.separator() layout.operator_menu_enum("object.hook_assign", "modifier") layout.operator_menu_enum("object.hook_remove", "modifier") layout.separator() layout.operator_menu_enum("object.hook_select", "modifier") layout.operator_menu_enum("object.hook_reset", "modifier") layout.operator_menu_enum("object.hook_recenter", "modifier") class VIEW3D_MT_vertex_group(Menu): bl_label = "Vertex Groups" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("object.vertex_group_assign_new") ob = context.active_object if ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex): if ob.vertex_groups.active: layout.separator() layout.operator("object.vertex_group_assign", text="Assign to Active Group") layout.operator( "object.vertex_group_remove_from", text="Remove from Active Group", ).use_all_groups = False layout.operator("object.vertex_group_remove_from", text="Remove from All").use_all_groups = True if ob.vertex_groups.active: layout.separator() layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group") layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True class VIEW3D_MT_gpencil_vertex_group(Menu): bl_label = "Vertex Groups" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' ob = context.active_object layout.operator("object.vertex_group_add", text="Add New Group") ob = context.active_object if ob.vertex_groups.active: layout.separator() layout.operator("gpencil.vertex_group_assign", text="Assign") layout.operator("gpencil.vertex_group_remove_from", text="Remove") layout.operator("gpencil.vertex_group_select", text="Select") layout.operator("gpencil.vertex_group_deselect", text="Deselect") class VIEW3D_MT_paint_weight_lock(Menu): bl_label = "Vertex Group Locks" def draw(self, _context): layout = self.layout op = layout.operator("object.vertex_group_lock", icon='LOCKED', text="Lock All") op.action, op.mask = 'LOCK', 'ALL' op = layout.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock All") op.action, op.mask = 'UNLOCK', 'ALL' op = layout.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Selected") op.action, op.mask = 'LOCK', 'SELECTED' op = layout.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock Selected") op.action, op.mask = 'UNLOCK', 'SELECTED' op = layout.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Unselected") op.action, op.mask = 'LOCK', 'UNSELECTED' op = layout.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock Unselected") op.action, op.mask = 'UNLOCK', 'UNSELECTED' op = layout.operator("object.vertex_group_lock", text="Lock Only Selected") op.action, op.mask = 'LOCK', 'INVERT_UNSELECTED' op = layout.operator("object.vertex_group_lock", text="Lock Only Unselected") op.action, op.mask = 'UNLOCK', 'INVERT_UNSELECTED' op = layout.operator("object.vertex_group_lock", text="Invert Locks") op.action, op.mask = 'INVERT', 'ALL' class VIEW3D_MT_paint_weight(Menu): bl_label = "Weights" @staticmethod def draw_generic(layout, is_editmode=False): if not is_editmode: layout.operator("paint.weight_from_bones", text="Assign Automatic from Bones").type = 'AUTOMATIC' layout.operator("paint.weight_from_bones", text="Assign from Bone Envelopes").type = 'ENVELOPES' layout.separator() layout.operator("object.vertex_group_normalize_all", text="Normalize All") layout.operator("object.vertex_group_normalize", text="Normalize") layout.separator() layout.operator("object.vertex_group_mirror", text="Mirror") layout.operator("object.vertex_group_invert", text="Invert") layout.operator("object.vertex_group_clean", text="Clean") layout.separator() layout.operator("object.vertex_group_quantize", text="Quantize") layout.operator("object.vertex_group_levels", text="Levels") layout.operator("object.vertex_group_smooth", text="Smooth") if not is_editmode: props = layout.operator("object.data_transfer", text="Transfer Weights") props.use_reverse_transfer = True props.data_type = 'VGROUP_WEIGHTS' layout.operator("object.vertex_group_limit_total", text="Limit Total") layout.operator("object.vertex_group_fix", text="Fix Deforms") if not is_editmode: layout.separator() layout.operator("paint.weight_set") layout.menu("VIEW3D_MT_paint_weight_lock", text="Locks") def draw(self, _context): self.draw_generic(self.layout, is_editmode=False) class VIEW3D_MT_sculpt(Menu): bl_label = "Sculpt" def draw(self, _context): layout = self.layout props = layout.operator("paint.hide_show", text="Show All") props.action = 'SHOW' props.area = 'ALL' props = layout.operator("paint.hide_show", text="Show Bounding Box") props.action = 'SHOW' props.area = 'INSIDE' props = layout.operator("paint.hide_show", text="Hide Bounding Box") props.action = 'HIDE' props.area = 'INSIDE' props = layout.operator("paint.hide_show", text="Hide Masked") props.action = 'HIDE' props.area = 'MASKED' layout.separator() layout.menu("VIEW3D_MT_sculpt_set_pivot", text="Set Pivot") layout.separator() layout.operator("sculpt.optimize") layout.separator() layout.operator("object.transfer_mode", text="Transfer Sculpt Mode") class VIEW3D_MT_sculpt_curves(Menu): bl_label = "Curves" def draw(self, _context): layout = self.layout layout.operator("curves.snap_curves_to_surface", text="Snap to Deformed Surface").attach_mode = 'DEFORM' layout.operator("curves.snap_curves_to_surface", text="Snap to Nearest Surface").attach_mode = 'NEAREST' layout.separator() layout.operator("curves.convert_to_particle_system", text="Convert to Particle System") class VIEW3D_MT_mask(Menu): bl_label = "Mask" def draw(self, _context): layout = self.layout props = layout.operator("paint.mask_flood_fill", text="Invert Mask") props.mode = 'INVERT' props = layout.operator("paint.mask_flood_fill", text="Fill Mask") props.mode = 'VALUE' props.value = 1 props = layout.operator("paint.mask_flood_fill", text="Clear Mask") props.mode = 'VALUE' props.value = 0 props = layout.operator("paint.mask_box_gesture", text="Box Mask") props.mode = 'VALUE' props.value = 0 props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask") layout.separator() props = layout.operator("sculpt.mask_filter", text='Smooth Mask') props.filter_type = 'SMOOTH' props = layout.operator("sculpt.mask_filter", text='Sharpen Mask') props.filter_type = 'SHARPEN' props = layout.operator("sculpt.mask_filter", text='Grow Mask') props.filter_type = 'GROW' props = layout.operator("sculpt.mask_filter", text='Shrink Mask') props.filter_type = 'SHRINK' props = layout.operator("sculpt.mask_filter", text='Increase Contrast') props.filter_type = 'CONTRAST_INCREASE' props.auto_iteration_count = False props = layout.operator("sculpt.mask_filter", text='Decrease Contrast') props.filter_type = 'CONTRAST_DECREASE' props.auto_iteration_count = False layout.separator() props = layout.operator("sculpt.expand", text="Expand Mask by Topology") props.target = 'MASK' props.falloff_type = 'GEODESIC' props.invert = True props = layout.operator("sculpt.expand", text="Expand Mask by Normals") props.target = 'MASK' props.falloff_type = 'NORMALS' props.invert = False layout.separator() props = layout.operator("mesh.paint_mask_extract", text="Mask Extract") layout.separator() props = layout.operator("mesh.paint_mask_slice", text="Mask Slice") props.fill_holes = False props.new_object = False props = layout.operator("mesh.paint_mask_slice", text="Mask Slice and Fill Holes") props.new_object = False props = layout.operator("mesh.paint_mask_slice", text="Mask Slice to New Object") layout.separator() props = layout.operator("sculpt.mask_from_cavity", text="Mask From Cavity") props.use_automask_settings = False layout.separator() layout.menu("VIEW3D_MT_random_mask", text="Random Mask") class VIEW3D_MT_face_sets(Menu): bl_label = "Face Sets" def draw(self, _context): layout = self.layout op = layout.operator("sculpt.face_sets_create", text='Face Set from Masked') op.mode = 'MASKED' op = layout.operator("sculpt.face_sets_create", text='Face Set from Visible') op.mode = 'VISIBLE' op = layout.operator("sculpt.face_sets_create", text='Face Set from Edit Mode Selection') op.mode = 'SELECTION' layout.separator() layout.menu("VIEW3D_MT_face_sets_init", text="Initialize Face Sets") layout.separator() op = layout.operator("sculpt.face_set_edit", text='Grow Face Set') op.mode = 'GROW' op = layout.operator("sculpt.face_set_edit", text='Shrink Face Set') op.mode = 'SHRINK' layout.separator() props = layout.operator("sculpt.expand", text="Expand Face Set by Topology") props.target = 'FACE_SETS' props.falloff_type = 'GEODESIC' props.invert = False props.use_modify_active = False props = layout.operator("sculpt.expand", text="Expand Active Face Set") props.target = 'FACE_SETS' props.falloff_type = 'BOUNDARY_FACE_SET' props.invert = False props.use_modify_active = True layout.separator() op = layout.operator("mesh.face_set_extract", text='Extract Face Set') layout.separator() op = layout.operator("sculpt.face_set_change_visibility", text='Invert Visible Face Sets') op.mode = 'INVERT' op = layout.operator("sculpt.reveal_all", text='Show All Face Sets') layout.separator() op = layout.operator("sculpt.face_sets_randomize_colors", text='Randomize Colors') class VIEW3D_MT_sculpt_set_pivot(Menu): bl_label = "Sculpt Set Pivot" def draw(self, _context): layout = self.layout props = layout.operator("sculpt.set_pivot_position", text="Pivot to Origin") props.mode = 'ORIGIN' props = layout.operator("sculpt.set_pivot_position", text="Pivot to Unmasked") props.mode = 'UNMASKED' props = layout.operator("sculpt.set_pivot_position", text="Pivot to Mask Border") props.mode = 'BORDER' props = layout.operator("sculpt.set_pivot_position", text="Pivot to Active Vertex") props.mode = 'ACTIVE' props = layout.operator("sculpt.set_pivot_position", text="Pivot to Surface Under Cursor") props.mode = 'SURFACE' class VIEW3D_MT_face_sets_init(Menu): bl_label = "Face Sets Init" def draw(self, _context): layout = self.layout op = layout.operator("sculpt.face_sets_init", text='By Loose Parts') op.mode = 'LOOSE_PARTS' op = layout.operator("sculpt.face_sets_init", text='By Face Set Boundaries') op.mode = 'FACE_SET_BOUNDARIES' op = layout.operator("sculpt.face_sets_init", text='By Materials') op.mode = 'MATERIALS' op = layout.operator("sculpt.face_sets_init", text='By Normals') op.mode = 'NORMALS' op = layout.operator("sculpt.face_sets_init", text='By UV Seams') op.mode = 'UV_SEAMS' op = layout.operator("sculpt.face_sets_init", text='By Edge Creases') op.mode = 'CREASES' op = layout.operator("sculpt.face_sets_init", text='By Edge Bevel Weight') op.mode = 'BEVEL_WEIGHT' op = layout.operator("sculpt.face_sets_init", text='By Sharp Edges') op.mode = 'SHARP_EDGES' op = layout.operator("sculpt.face_sets_init", text='By Face Maps') op.mode = 'FACE_MAPS' class VIEW3D_MT_random_mask(Menu): bl_label = "Random Mask" def draw(self, _context): layout = self.layout op = layout.operator("sculpt.mask_init", text='Per Vertex') op.mode = 'RANDOM_PER_VERTEX' op = layout.operator("sculpt.mask_init", text='Per Face Set') op.mode = 'RANDOM_PER_FACE_SET' op = layout.operator("sculpt.mask_init", text='Per Loose Part') op.mode = 'RANDOM_PER_LOOSE_PART' class VIEW3D_MT_particle(Menu): bl_label = "Particle" def draw(self, context): layout = self.layout tool_settings = context.tool_settings particle_edit = tool_settings.particle_edit layout.operator("particle.mirror") layout.operator("particle.remove_doubles") layout.separator() if particle_edit.select_mode == 'POINT': layout.operator("particle.subdivide") layout.operator("particle.unify_length") layout.operator("particle.rekey") layout.operator("particle.weight_set") layout.separator() layout.menu("VIEW3D_MT_particle_showhide") layout.separator() layout.operator("particle.delete") class VIEW3D_MT_particle_context_menu(Menu): bl_label = "Particle Context Menu" def draw(self, context): layout = self.layout tool_settings = context.tool_settings particle_edit = tool_settings.particle_edit layout.operator("particle.rekey") layout.separator() layout.operator("particle.delete") layout.separator() layout.operator("particle.remove_doubles") layout.operator("particle.unify_length") if particle_edit.select_mode == 'POINT': layout.operator("particle.subdivide") layout.operator("particle.weight_set") layout.separator() layout.operator("particle.mirror") if particle_edit.select_mode == 'POINT': layout.separator() layout.operator("particle.select_all", text="All").action = 'SELECT' layout.operator("particle.select_all", text="None").action = 'DESELECT' layout.operator("particle.select_all", text="Invert").action = 'INVERT' layout.separator() layout.operator("particle.select_roots") layout.operator("particle.select_tips") layout.separator() layout.operator("particle.select_random") layout.separator() layout.operator("particle.select_more") layout.operator("particle.select_less") layout.separator() layout.operator("particle.select_linked", text="Select Linked") class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu): _operator_name = "particle" class VIEW3D_MT_pose(Menu): bl_label = "Pose" def draw(self, _context): layout = self.layout layout.menu("VIEW3D_MT_transform_armature") layout.menu("VIEW3D_MT_pose_transform") layout.menu("VIEW3D_MT_pose_apply") layout.menu("VIEW3D_MT_snap") layout.separator() layout.menu("VIEW3D_MT_object_animation") layout.separator() layout.menu("VIEW3D_MT_pose_slide") layout.menu("VIEW3D_MT_pose_propagate") layout.separator() layout.operator("pose.copy", icon='COPYDOWN') layout.operator("pose.paste", icon='PASTEDOWN').flipped = False layout.operator("pose.paste", icon='PASTEFLIPDOWN', text="Paste Pose Flipped").flipped = True layout.separator() layout.menu("VIEW3D_MT_pose_motion") layout.menu("VIEW3D_MT_pose_group") layout.separator() layout.menu("VIEW3D_MT_object_parent") layout.menu("VIEW3D_MT_pose_ik") layout.menu("VIEW3D_MT_pose_constraints") layout.separator() layout.menu("VIEW3D_MT_pose_names") layout.operator("pose.quaternions_flip") layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("armature.armature_layers", text="Change Armature Layers...") layout.operator("pose.bone_layers", text="Change Bone Layers...") layout.separator() layout.menu("VIEW3D_MT_pose_showhide") layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings") class VIEW3D_MT_pose_transform(Menu): bl_label = "Clear Transform" def draw(self, _context): layout = self.layout layout.operator("pose.transforms_clear", text="All") layout.separator() layout.operator("pose.loc_clear", text="Location") layout.operator("pose.rot_clear", text="Rotation") layout.operator("pose.scale_clear", text="Scale") layout.separator() layout.operator("pose.user_transforms_clear", text="Reset Unkeyed") class VIEW3D_MT_pose_slide(Menu): bl_label = "In-Betweens" def draw(self, _context): layout = self.layout layout.operator("pose.push_rest") layout.operator("pose.relax_rest") layout.operator("pose.push") layout.operator("pose.relax") layout.operator("pose.breakdown") layout.operator("pose.blend_to_neighbor") class VIEW3D_MT_pose_propagate(Menu): bl_label = "Propagate" def draw(self, _context): layout = self.layout layout.operator("pose.propagate").mode = 'WHILE_HELD' layout.separator() layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY' layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY' layout.separator() layout.operator("pose.propagate", text="On Selected Keyframes").mode = 'SELECTED_KEYS' layout.separator() layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS' class VIEW3D_MT_pose_motion(Menu): bl_label = "Motion Paths" def draw(self, _context): layout = self.layout layout.operator("pose.paths_calculate", text="Calculate") layout.operator("pose.paths_clear", text="Clear") class VIEW3D_MT_pose_group(Menu): bl_label = "Bone Groups" def draw(self, context): layout = self.layout pose = context.active_object.pose layout.operator_context = 'EXEC_AREA' layout.operator("pose.group_assign", text="Assign to New Group").type = 0 if pose.bone_groups: active_group = pose.bone_groups.active_index + 1 layout.operator("pose.group_assign", text="Assign to Group").type = active_group layout.separator() # layout.operator_context = 'INVOKE_AREA' layout.operator("pose.group_unassign") layout.operator("pose.group_remove") class VIEW3D_MT_pose_ik(Menu): bl_label = "Inverse Kinematics" def draw(self, _context): layout = self.layout layout.operator("pose.ik_add") layout.operator("pose.ik_clear") class VIEW3D_MT_pose_constraints(Menu): bl_label = "Constraints" def draw(self, _context): layout = self.layout layout.operator("pose.constraint_add_with_targets", text="Add (with Targets)...") layout.operator("pose.constraints_copy") layout.operator("pose.constraints_clear") class VIEW3D_MT_pose_names(Menu): bl_label = "Names" def draw(self, _context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("pose.autoside_names", text="Auto-Name Left/Right").axis = 'XAXIS' layout.operator("pose.autoside_names", text="Auto-Name Front/Back").axis = 'YAXIS' layout.operator("pose.autoside_names", text="Auto-Name Top/Bottom").axis = 'ZAXIS' layout.operator("pose.flip_names") class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu): _operator_name = "pose" class VIEW3D_MT_pose_apply(Menu): bl_label = "Apply" def draw(self, _context): layout = self.layout layout.operator("pose.armature_apply").selected = False layout.operator("pose.armature_apply", text="Apply Selected as Rest Pose").selected = True layout.operator("pose.visual_transform_apply") layout.separator() props = layout.operator("object.assign_property_defaults") props.process_bones = True class VIEW3D_MT_pose_context_menu(Menu): bl_label = "Pose Context Menu" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.separator() layout.operator("pose.copy", icon='COPYDOWN') layout.operator("pose.paste", icon='PASTEDOWN').flipped = False layout.operator("pose.paste", icon='PASTEFLIPDOWN', text="Paste X-Flipped Pose").flipped = True layout.separator() props = layout.operator("wm.call_panel", text="Rename Active Bone...") props.name = "TOPBAR_PT_name" props.keep_open = False layout.separator() layout.operator("pose.push") layout.operator("pose.relax") layout.operator("pose.breakdown") layout.operator("pose.blend_to_neighbor") layout.separator() layout.operator("pose.paths_calculate", text="Calculate Motion Paths") layout.operator("pose.paths_clear", text="Clear Motion Paths") layout.operator("pose.paths_update", text="Update Armature Motion Paths") layout.operator("object.paths_update_visible", text="Update All Motion Paths") layout.separator() layout.operator("pose.hide").unselected = False layout.operator("pose.reveal") layout.separator() layout.operator("pose.user_transforms_clear") class BoneOptions: def draw(self, context): layout = self.layout options = [ "show_wire", "use_deform", "use_envelope_multiply", "use_inherit_rotation", ] if context.mode == 'EDIT_ARMATURE': bone_props = bpy.types.EditBone.bl_rna.properties data_path_iter = "selected_bones" opt_suffix = "" options.append("lock") else: # pose-mode bone_props = bpy.types.Bone.bl_rna.properties data_path_iter = "selected_pose_bones" opt_suffix = "bone." for opt in options: props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name, text_ctxt=i18n_contexts.default) props.data_path_iter = data_path_iter props.data_path_item = opt_suffix + opt props.type = self.type class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions): bl_label = "Toggle Bone Options" type = 'TOGGLE' class VIEW3D_MT_bone_options_enable(Menu, BoneOptions): bl_label = "Enable Bone Options" type = 'ENABLE' class VIEW3D_MT_bone_options_disable(Menu, BoneOptions): bl_label = "Disable Bone Options" type = 'DISABLE' # ********** Edit Menus, suffix from ob.type ********** class VIEW3D_MT_edit_mesh(Menu): bl_label = "Mesh" def draw(self, _context): layout = self.layout with_bullet = bpy.app.build_options.bullet layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("mesh.duplicate_move", text="Duplicate") layout.menu("VIEW3D_MT_edit_mesh_extrude") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_merge", text="Merge") layout.menu("VIEW3D_MT_edit_mesh_split", text="Split") layout.operator_menu_enum("mesh.separate", "type") layout.separator() layout.operator("mesh.bisect") layout.operator("mesh.knife_project") layout.operator("mesh.knife_tool") if with_bullet: layout.operator("mesh.convex_hull") layout.separator() layout.operator("mesh.symmetrize") layout.operator("mesh.symmetry_snap") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_normals") layout.menu("VIEW3D_MT_edit_mesh_shading") layout.menu("VIEW3D_MT_edit_mesh_weights") layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_showhide") layout.menu("VIEW3D_MT_edit_mesh_clean") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_delete") class VIEW3D_MT_edit_mesh_context_menu(Menu): bl_label = "" def draw(self, context): def count_selected_items_for_objects_in_mode(): selected_verts_len = 0 selected_edges_len = 0 selected_faces_len = 0 for ob in context.objects_in_mode_unique_data: v, e, f = ob.data.count_selected_items() selected_verts_len += v selected_edges_len += e selected_faces_len += f return (selected_verts_len, selected_edges_len, selected_faces_len) is_vert_mode, is_edge_mode, is_face_mode = context.tool_settings.mesh_select_mode selected_verts_len, selected_edges_len, selected_faces_len = count_selected_items_for_objects_in_mode() del count_selected_items_for_objects_in_mode layout = self.layout with_freestyle = bpy.app.build_options.freestyle layout.operator_context = 'INVOKE_REGION_WIN' # If nothing is selected # (disabled for now until it can be made more useful). ''' # If nothing is selected if not (selected_verts_len or selected_edges_len or selected_faces_len): layout.menu("VIEW3D_MT_mesh_add", text="Add", text_ctxt=i18n_contexts.operator_default) return ''' # Else something is selected row = layout.row() if is_vert_mode: col = row.column(align=True) col.label(text="Vertex Context Menu", icon='VERTEXSEL') col.separator() # Additive Operators col.operator("mesh.subdivide", text="Subdivide") col.separator() col.operator("mesh.extrude_vertices_move", text="Extrude Vertices") col.operator("mesh.bevel", text="Bevel Vertices").affect = 'VERTICES' if selected_verts_len > 1: col.separator() col.operator("mesh.edge_face_add", text="New Edge/Face from Vertices") col.operator("mesh.vert_connect_path", text="Connect Vertex Path") col.operator("mesh.vert_connect", text="Connect Vertex Pairs") col.separator() # Deform Operators col.operator("transform.push_pull", text="Push/Pull") col.operator("transform.shrink_fatten", text="Shrink/Fatten") col.operator("transform.shear", text="Shear") col.operator("transform.vert_slide", text="Slide Vertices") col.operator_context = 'EXEC_REGION_WIN' col.operator("transform.vertex_random", text="Randomize Vertices").offset = 0.1 col.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5 col.operator_context = 'INVOKE_REGION_WIN' col.operator("mesh.vertices_smooth_laplacian", text="Smooth Laplacian") col.separator() col.menu("VIEW3D_MT_mirror", text="Mirror Vertices") col.menu("VIEW3D_MT_snap", text="Snap Vertices") col.separator() # Removal Operators if selected_verts_len > 1: col.menu("VIEW3D_MT_edit_mesh_merge", text="Merge Vertices") col.operator("mesh.split") col.operator_menu_enum("mesh.separate", "type") col.operator("mesh.dissolve_verts") col.operator("mesh.delete", text="Delete Vertices").type = 'VERT' if is_edge_mode: col = row.column(align=True) col.label(text="Edge Context Menu", icon='EDGESEL') col.separator() # Additive Operators col.operator("mesh.subdivide", text="Subdivide") col.separator() col.operator("mesh.extrude_edges_move", text="Extrude Edges") col.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES' if selected_edges_len >= 2: col.operator("mesh.bridge_edge_loops") if selected_edges_len >= 1: col.operator("mesh.edge_face_add", text="New Face from Edges") if selected_edges_len >= 2: col.operator("mesh.fill") col.separator() props = col.operator("mesh.loopcut_slide") props.TRANSFORM_OT_edge_slide.release_confirm = False col.operator("mesh.offset_edge_loops_slide") col.separator() col.operator("mesh.knife_tool") col.operator("mesh.bisect") col.separator() # Deform Operators col.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False col.operator("transform.edge_slide") col.operator("mesh.edge_split") col.separator() # Edge Flags col.operator("transform.edge_crease") col.operator("transform.edge_bevelweight") col.separator() col.operator("mesh.mark_seam").clear = False col.operator("mesh.mark_seam", text="Clear Seam").clear = True col.separator() col.operator("mesh.mark_sharp") col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True if with_freestyle: col.separator() col.operator("mesh.mark_freestyle_edge").clear = False col.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True col.separator() # Removal Operators col.operator("mesh.unsubdivide") col.operator("mesh.split") col.operator_menu_enum("mesh.separate", "type") col.operator("mesh.dissolve_edges") col.operator("mesh.delete", text="Delete Edges").type = 'EDGE' if is_face_mode: col = row.column(align=True) col.label(text="Face Context Menu", icon='FACESEL') col.separator() # Additive Operators col.operator("mesh.subdivide", text="Subdivide") col.separator() col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces") col.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals") col.operator("mesh.extrude_faces_move", text="Extrude Individual Faces") col.operator("mesh.inset") col.operator("mesh.poke") if selected_faces_len >= 2: col.operator("mesh.bridge_edge_loops", text="Bridge Faces") col.separator() # Modify Operators col.menu("VIEW3D_MT_uv_map", text="UV Unwrap Faces") col.separator() props = col.operator("mesh.quads_convert_to_tris") props.quad_method = props.ngon_method = 'BEAUTY' col.operator("mesh.tris_convert_to_quads") col.separator() col.operator("mesh.faces_shade_smooth") col.operator("mesh.faces_shade_flat") col.separator() # Removal Operators col.operator("mesh.unsubdivide") col.operator("mesh.split") col.operator_menu_enum("mesh.separate", "type") col.operator("mesh.dissolve_faces") col.operator("mesh.delete", text="Delete Faces").type = 'FACE' class VIEW3D_MT_edit_mesh_select_mode(Menu): bl_label = "Mesh Select Mode" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT' layout.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE' layout.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE' class VIEW3D_MT_edit_mesh_extrude(Menu): bl_label = "Extrude" _extrude_funcs = { 'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices"), 'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Extrude Edges"), 'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces"), 'REGION_VERT_NORMAL': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals"), 'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces"), 'MANIFOLD': lambda layout: layout.operator("view3d.edit_mesh_extrude_manifold_normal", text="Extrude Manifold"), } @staticmethod def extrude_options(context): tool_settings = context.tool_settings select_mode = tool_settings.mesh_select_mode mesh = context.object.data menu = [] if mesh.total_face_sel: menu += ['REGION', 'REGION_VERT_NORMAL', 'FACE', 'MANIFOLD'] if mesh.total_edge_sel and (select_mode[0] or select_mode[1]): menu += ['EDGE'] if mesh.total_vert_sel and select_mode[0]: menu += ['VERT'] # should never get here return menu def draw(self, context): from math import pi layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' for menu_id in self.extrude_options(context): self._extrude_funcs[menu_id](layout) layout.separator() layout.operator("mesh.extrude_repeat") layout.operator("mesh.spin").angle = pi * 2 class VIEW3D_MT_edit_mesh_vertices(Menu): bl_label = "Vertex" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices") layout.operator("mesh.dupli_extrude_cursor").rotate_source = True layout.operator("mesh.bevel", text="Bevel Vertices").affect = 'VERTICES' layout.separator() layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices") layout.operator("mesh.vert_connect_path", text="Connect Vertex Path") layout.operator("mesh.vert_connect", text="Connect Vertex Pairs") layout.separator() props = layout.operator("mesh.rip_move", text="Rip Vertices") props.MESH_OT_rip.use_fill = False props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill") props.MESH_OT_rip.use_fill = True layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend") layout.separator() layout.operator("transform.vert_slide", text="Slide Vertices") layout.operator_context = 'EXEC_REGION_WIN' layout.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5 layout.operator("mesh.vertices_smooth_laplacian", text="Smooth Vertices (Laplacian)") layout.operator_context = 'INVOKE_REGION_WIN' layout.separator() layout.operator("transform.vert_crease") layout.separator() layout.operator("mesh.blend_from_shape") layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes") layout.separator() layout.menu("VIEW3D_MT_vertex_group") layout.menu("VIEW3D_MT_hook") layout.separator() layout.operator("object.vertex_parent_set") class VIEW3D_MT_edit_mesh_edges(Menu): bl_label = "Edge" def draw(self, _context): layout = self.layout with_freestyle = bpy.app.build_options.freestyle layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.extrude_edges_move", text="Extrude Edges") layout.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES' layout.operator("mesh.bridge_edge_loops") layout.operator("mesh.screw") layout.separator() layout.operator("mesh.subdivide") layout.operator("mesh.subdivide_edgering") layout.operator("mesh.unsubdivide") layout.separator() layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True layout.separator() layout.operator("transform.edge_slide") props = layout.operator("mesh.loopcut_slide") props.TRANSFORM_OT_edge_slide.release_confirm = False layout.operator("mesh.offset_edge_loops_slide") layout.separator() layout.operator("transform.edge_crease") layout.operator("transform.edge_bevelweight") layout.separator() layout.operator("mesh.mark_seam").clear = False layout.operator("mesh.mark_seam", text="Clear Seam").clear = True layout.separator() layout.operator("mesh.mark_sharp") layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices") props.use_verts = True props.clear = True if with_freestyle: layout.separator() layout.operator("mesh.mark_freestyle_edge").clear = False layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True class VIEW3D_MT_edit_mesh_faces_data(Menu): bl_label = "Face Data" def draw(self, _context): layout = self.layout with_freestyle = bpy.app.build_options.freestyle layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.colors_rotate") layout.operator("mesh.colors_reverse") layout.separator() layout.operator("mesh.uvs_rotate") layout.operator("mesh.uvs_reverse") layout.separator() if with_freestyle: layout.operator("mesh.mark_freestyle_face").clear = False layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True class VIEW3D_MT_edit_mesh_faces(Menu): bl_label = "Face" bl_idname = "VIEW3D_MT_edit_mesh_faces" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces") layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals") layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces") layout.separator() layout.operator("mesh.inset") layout.operator("mesh.poke") props = layout.operator("mesh.quads_convert_to_tris") props.quad_method = props.ngon_method = 'BEAUTY' layout.operator("mesh.tris_convert_to_quads") layout.operator("mesh.solidify", text="Solidify Faces") layout.operator("mesh.wireframe") layout.separator() layout.operator("mesh.fill") layout.operator("mesh.fill_grid") layout.operator("mesh.beautify_fill") layout.separator() layout.operator("mesh.intersect") layout.operator("mesh.intersect_boolean") layout.separator() layout.operator("mesh.face_split_by_edges") layout.separator() layout.operator("mesh.faces_shade_smooth") layout.operator("mesh.faces_shade_flat") layout.separator() layout.menu("VIEW3D_MT_edit_mesh_faces_data") class VIEW3D_MT_edit_mesh_normals_select_strength(Menu): bl_label = "Select by Face Strength" def draw(self, _context): layout = self.layout op = layout.operator("mesh.mod_weighted_strength", text="Weak") op.set = False op.face_strength = 'WEAK' op = layout.operator("mesh.mod_weighted_strength", text="Medium") op.set = False op.face_strength = 'MEDIUM' op = layout.operator("mesh.mod_weighted_strength", text="Strong") op.set = False op.face_strength = 'STRONG' class VIEW3D_MT_edit_mesh_normals_set_strength(Menu): bl_label = "Set Face Strength" def draw(self, _context): layout = self.layout op = layout.operator("mesh.mod_weighted_strength", text="Weak") op.set = True op.face_strength = 'WEAK' op = layout.operator("mesh.mod_weighted_strength", text="Medium") op.set = True op.face_strength = 'MEDIUM' op = layout.operator("mesh.mod_weighted_strength", text="Strong") op.set = True op.face_strength = 'STRONG' class VIEW3D_MT_edit_mesh_normals_average(Menu): bl_label = "Average" def draw(self, _context): layout = self.layout layout.operator("mesh.average_normals", text="Custom Normal").average_type = 'CUSTOM_NORMAL' layout.operator("mesh.average_normals", text="Face Area").average_type = 'FACE_AREA' layout.operator("mesh.average_normals", text="Corner Angle").average_type = 'CORNER_ANGLE' class VIEW3D_MT_edit_mesh_normals(Menu): bl_label = "Normals" def draw(self, _context): layout = self.layout layout.operator("mesh.flip_normals", text="Flip") layout.operator("mesh.normals_make_consistent", text="Recalculate Outside").inside = False layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True layout.separator() layout.operator("mesh.set_normals_from_faces", text="Set from Faces") layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("transform.rotate_normal", text="Rotate...") layout.operator("mesh.point_normals", text="Point to Target...") layout.operator_context = 'EXEC_REGION_WIN' layout.operator("mesh.merge_normals", text="Merge") layout.operator("mesh.split_normals", text="Split") layout.menu("VIEW3D_MT_edit_mesh_normals_average", text="Average") layout.separator() layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY' layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE' layout.operator("mesh.smooth_normals", text="Smooth Vectors") layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET' layout.separator() layout.menu("VIEW3D_MT_edit_mesh_normals_select_strength") layout.menu("VIEW3D_MT_edit_mesh_normals_set_strength") class VIEW3D_MT_edit_mesh_shading(Menu): bl_label = "Shading" def draw(self, _context): layout = self.layout layout.operator("mesh.faces_shade_smooth", text="Smooth Faces") layout.operator("mesh.faces_shade_flat", text="Flat Faces") layout.separator() layout.operator("mesh.mark_sharp", text="Smooth Edges").clear = True layout.operator("mesh.mark_sharp", text="Sharp Edges") layout.separator() props = layout.operator("mesh.mark_sharp", text="Smooth Vertices") props.use_verts = True props.clear = True layout.operator("mesh.mark_sharp", text="Sharp Vertices").use_verts = True class VIEW3D_MT_edit_mesh_weights(Menu): bl_label = "Weights" def draw(self, _context): VIEW3D_MT_paint_weight.draw_generic(self.layout, is_editmode=True) class VIEW3D_MT_edit_mesh_clean(Menu): bl_label = "Clean Up" def draw(self, _context): layout = self.layout layout.operator("mesh.delete_loose") layout.separator() layout.operator("mesh.decimate") layout.operator("mesh.dissolve_degenerate") layout.operator("mesh.dissolve_limited") layout.operator("mesh.face_make_planar") layout.separator() layout.operator("mesh.vert_connect_nonplanar") layout.operator("mesh.vert_connect_concave") layout.operator("mesh.remove_doubles") layout.operator("mesh.fill_holes") class VIEW3D_MT_edit_mesh_delete(Menu): bl_label = "Delete" def draw(self, _context): layout = self.layout layout.operator_enum("mesh.delete", "type") layout.separator() layout.operator("mesh.dissolve_verts") layout.operator("mesh.dissolve_edges") layout.operator("mesh.dissolve_faces") layout.separator() layout.operator("mesh.dissolve_limited") layout.separator() layout.operator("mesh.edge_collapse") layout.operator("mesh.delete_edgeloop", text="Edge Loops") class VIEW3D_MT_edit_mesh_merge(Menu): bl_label = "Merge" def draw(self, _context): layout = self.layout layout.operator_enum("mesh.merge", "type") layout.separator() layout.operator("mesh.remove_doubles", text="By Distance") class VIEW3D_MT_edit_mesh_split(Menu): bl_label = "Split" def draw(self, _context): layout = self.layout layout.operator("mesh.split", text="Selection") layout.separator() layout.operator_enum("mesh.edge_split", "type") class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu): _operator_name = "mesh" class VIEW3D_MT_edit_gpencil_delete(Menu): bl_label = "Delete" def draw(self, _context): layout = self.layout layout.operator_enum("gpencil.delete", "type") layout.separator() layout.operator_enum("gpencil.dissolve", "type") layout.separator() layout.operator("gpencil.delete", text="Delete Active Keyframe (Active Layer)").type = 'FRAME' layout.operator("gpencil.active_frames_delete_all", text="Delete Active Keyframes (All Layers)") # Edit Curve # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface def draw_curve(self, _context): layout = self.layout layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("curve.spin") layout.operator("curve.duplicate_move") layout.separator() layout.operator("curve.split") layout.operator("curve.separate") layout.separator() layout.operator("curve.cyclic_toggle") layout.operator_menu_enum("curve.spline_type_set", "type") layout.separator() layout.menu("VIEW3D_MT_edit_curve_showhide") layout.menu("VIEW3D_MT_edit_curve_clean") layout.menu("VIEW3D_MT_edit_curve_delete") class VIEW3D_MT_edit_curve(Menu): bl_label = "Curve" draw = draw_curve class VIEW3D_MT_edit_curve_ctrlpoints(Menu): bl_label = "Control Points" def draw(self, context): layout = self.layout edit_object = context.edit_object if edit_object.type in {'CURVE', 'SURFACE'}: layout.operator("curve.extrude_move") layout.operator("curve.vertex_add") layout.separator() layout.operator("curve.make_segment") layout.separator() if edit_object.type == 'CURVE': layout.operator("transform.tilt") layout.operator("curve.tilt_clear") layout.separator() layout.operator_menu_enum("curve.handle_type_set", "type") layout.operator("curve.normals_make_consistent") layout.separator() layout.operator("curve.smooth") if edit_object.type == 'CURVE': layout.operator("curve.smooth_tilt") layout.operator("curve.smooth_radius") layout.operator("curve.smooth_weight") layout.separator() layout.menu("VIEW3D_MT_hook") layout.separator() layout.operator("object.vertex_parent_set") class VIEW3D_MT_edit_curve_segments(Menu): bl_label = "Segments" def draw(self, _context): layout = self.layout layout.operator("curve.subdivide") layout.operator("curve.switch_direction") class VIEW3D_MT_edit_curve_clean(Menu): bl_label = "Clean Up" def draw(self, _context): layout = self.layout layout.operator("curve.decimate") class VIEW3D_MT_edit_curve_context_menu(Menu): bl_label = "Curve Context Menu" def draw(self, _context): # TODO(campbell): match mesh vertex menu. layout = self.layout layout.operator_context = 'INVOKE_DEFAULT' # Add layout.operator("curve.subdivide") layout.operator("curve.extrude_move") layout.operator("curve.make_segment") layout.operator("curve.duplicate_move") layout.separator() # Transform layout.operator("transform.transform", text="Radius").mode = 'CURVE_SHRINKFATTEN' layout.operator("transform.tilt") layout.operator("curve.tilt_clear") layout.operator("curve.smooth") layout.operator("curve.smooth_tilt") layout.operator("curve.smooth_radius") layout.separator() layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() # Modify layout.operator_menu_enum("curve.spline_type_set", "type") layout.operator_menu_enum("curve.handle_type_set", "type") layout.operator("curve.cyclic_toggle") layout.operator("curve.switch_direction") layout.separator() layout.operator("curve.normals_make_consistent") layout.operator("curve.spline_weight_set") layout.operator("curve.radius_set") layout.separator() # Remove layout.operator("curve.split") layout.operator("curve.decimate") layout.operator("curve.separate") layout.operator("curve.dissolve_verts") layout.operator("curve.delete", text="Delete Segment").type = 'SEGMENT' layout.operator("curve.delete", text="Delete Point").type = 'VERT' class VIEW3D_MT_edit_curve_delete(Menu): bl_label = "Delete" def draw(self, _context): layout = self.layout layout.operator_enum("curve.delete", "type") layout.separator() layout.operator("curve.dissolve_verts") class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu): _operator_name = "curve" class VIEW3D_MT_edit_surface(Menu): bl_label = "Surface" draw = draw_curve class VIEW3D_MT_edit_font_chars(Menu): bl_label = "Special Characters" def draw(self, _context): layout = self.layout layout.operator("font.text_insert", text="Copyright").text = "\u00A9" layout.operator("font.text_insert", text="Registered Trademark").text = "\u00AE" layout.separator() layout.operator("font.text_insert", text="Degree Sign").text = "\u00B0" layout.operator("font.text_insert", text="Multiplication Sign").text = "\u00D7" layout.operator("font.text_insert", text="Circle").text = "\u008A" layout.separator() layout.operator("font.text_insert", text="Superscript 1").text = "\u00B9" layout.operator("font.text_insert", text="Superscript 2").text = "\u00B2" layout.operator("font.text_insert", text="Superscript 3").text = "\u00B3" layout.separator() layout.operator("font.text_insert", text="Double >>").text = "\u00BB" layout.operator("font.text_insert", text="Double <<").text = "\u00AB" layout.operator("font.text_insert", text="Promillage").text = "\u2030" layout.separator() layout.operator("font.text_insert", text="Dutch Florin").text = "\u00A4" layout.operator("font.text_insert", text="British Pound").text = "\u00A3" layout.operator("font.text_insert", text="Japanese Yen").text = "\u00A5" layout.separator() layout.operator("font.text_insert", text="German S").text = "\u00DF" layout.operator("font.text_insert", text="Spanish Question Mark").text = "\u00BF" layout.operator("font.text_insert", text="Spanish Exclamation Mark").text = "\u00A1" class VIEW3D_MT_edit_font_kerning(Menu): bl_label = "Kerning" def draw(self, context): layout = self.layout ob = context.active_object text = ob.data kerning = text.edit_format.kerning layout.operator("font.change_spacing", text="Decrease Kerning").delta = -1 layout.operator("font.change_spacing", text="Increase Kerning").delta = 1 layout.operator("font.change_spacing", text="Reset Kerning").delta = -kerning class VIEW3D_MT_edit_font_delete(Menu): bl_label = "Delete" def draw(self, _context): layout = self.layout layout.operator("font.delete", text="Previous Character").type = 'PREVIOUS_CHARACTER' layout.operator("font.delete", text="Next Character").type = 'NEXT_CHARACTER' layout.operator("font.delete", text="Previous Word").type = 'PREVIOUS_WORD' layout.operator("font.delete", text="Next Word").type = 'NEXT_WORD' class VIEW3D_MT_edit_font(Menu): bl_label = "Text" def draw(self, _context): layout = self.layout layout.operator("font.text_cut", text="Cut") layout.operator("font.text_copy", text="Copy", icon='COPYDOWN') layout.operator("font.text_paste", text="Paste", icon='PASTEDOWN') layout.separator() layout.operator("font.text_paste_from_file") layout.separator() layout.operator("font.case_set", text="To Uppercase").case = 'UPPER' layout.operator("font.case_set", text="To Lowercase").case = 'LOWER' layout.separator() layout.menu("VIEW3D_MT_edit_font_chars") layout.separator() layout.operator("font.style_toggle", text="Toggle Bold", icon='BOLD').style = 'BOLD' layout.operator("font.style_toggle", text="Toggle Italic", icon='ITALIC').style = 'ITALIC' layout.operator("font.style_toggle", text="Toggle Underline", icon='UNDERLINE').style = 'UNDERLINE' layout.operator("font.style_toggle", text="Toggle Small Caps", icon='SMALL_CAPS').style = 'SMALL_CAPS' layout.menu("VIEW3D_MT_edit_font_kerning") layout.separator() layout.menu("VIEW3D_MT_edit_font_delete") class VIEW3D_MT_edit_font_context_menu(Menu): bl_label = "Text Context Menu" def draw(self, _context): layout = self.layout layout.operator_context = 'INVOKE_DEFAULT' layout.operator("font.text_cut", text="Cut") layout.operator("font.text_copy", text="Copy", icon='COPYDOWN') layout.operator("font.text_paste", text="Paste", icon='PASTEDOWN') layout.separator() layout.operator("font.select_all") layout.separator() layout.menu("VIEW3D_MT_edit_font") class VIEW3D_MT_edit_meta(Menu): bl_label = "Metaball" def draw(self, _context): layout = self.layout layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.separator() layout.operator("mball.duplicate_metaelems") layout.separator() layout.menu("VIEW3D_MT_edit_meta_showhide") layout.operator_context = 'EXEC_REGION_WIN' layout.operator("mball.delete_metaelems", text="Delete") class VIEW3D_MT_edit_meta_showhide(Menu): bl_label = "Show/Hide" def draw(self, _context): layout = self.layout layout.operator("mball.reveal_metaelems") layout.operator("mball.hide_metaelems", text="Hide Selected").unselected = False layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True class VIEW3D_MT_edit_lattice(Menu): bl_label = "Lattice" def draw(self, _context): layout = self.layout layout.separator() layout.menu("VIEW3D_MT_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.operator_menu_enum("lattice.flip", "axis") layout.separator() layout.operator("lattice.make_regular") layout.separator() layout.operator("object.vertex_parent_set") class VIEW3D_MT_edit_armature(Menu): bl_label = "Armature" def draw(self, context): layout = self.layout edit_object = context.edit_object arm = edit_object.data layout.menu("VIEW3D_MT_transform_armature") layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.menu("VIEW3D_MT_edit_armature_roll") layout.separator() layout.operator("armature.extrude_move") layout.operator("armature.click_extrude") if arm.use_mirror_x: layout.operator("armature.extrude_forked") layout.operator("armature.duplicate_move") layout.operator("armature.fill") layout.separator() layout.operator("armature.split") layout.operator("armature.separate") layout.separator() layout.operator("armature.subdivide", text="Subdivide") layout.operator("armature.switch_direction", text="Switch Direction") layout.separator() layout.operator("armature.symmetrize") layout.menu("VIEW3D_MT_edit_armature_names") layout.separator() layout.operator_context = 'INVOKE_DEFAULT' layout.operator("armature.armature_layers") layout.operator("armature.bone_layers") layout.separator() layout.menu("VIEW3D_MT_edit_armature_parent") layout.separator() layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings") layout.separator() layout.menu("VIEW3D_MT_edit_armature_delete") class VIEW3D_MT_armature_context_menu(Menu): bl_label = "Armature Context Menu" def draw(self, context): layout = self.layout edit_object = context.edit_object arm = edit_object.data layout.operator_context = 'INVOKE_REGION_WIN' # Add layout.operator("armature.subdivide", text="Subdivide") layout.operator("armature.duplicate_move", text="Duplicate") layout.operator("armature.extrude_move") if arm.use_mirror_x: layout.operator("armature.extrude_forked") layout.separator() layout.operator("armature.fill") layout.separator() # Modify layout.menu("VIEW3D_MT_mirror") layout.menu("VIEW3D_MT_snap") layout.operator("armature.symmetrize") layout.operator("armature.switch_direction", text="Switch Direction") layout.menu("VIEW3D_MT_edit_armature_names") layout.separator() layout.menu("VIEW3D_MT_edit_armature_parent") layout.separator() # Remove layout.operator("armature.split") layout.operator("armature.separate") layout.operator("armature.dissolve") layout.operator("armature.delete") class VIEW3D_MT_edit_armature_names(Menu): bl_label = "Names" def draw(self, _context): layout = self.layout layout.operator_context = 'EXEC_REGION_WIN' layout.operator("armature.autoside_names", text="Auto-Name Left/Right").type = 'XAXIS' layout.operator("armature.autoside_names", text="Auto-Name Front/Back").type = 'YAXIS' layout.operator("armature.autoside_names", text="Auto-Name Top/Bottom").type = 'ZAXIS' layout.operator("armature.flip_names", text="Flip Names") class VIEW3D_MT_edit_armature_parent(Menu): bl_label = "Parent" def draw(self, _context): layout = self.layout layout.operator("armature.parent_set", text="Make") layout.operator("armature.parent_clear", text="Clear") class VIEW3D_MT_edit_armature_roll(Menu): bl_label = "Bone Roll" def draw(self, _context): layout = self.layout layout.operator_menu_enum("armature.calculate_roll", "type") layout.separator() layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL' layout.operator("armature.roll_clear") class VIEW3D_MT_edit_armature_delete(Menu): bl_label = "Delete" def draw(self, _context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("armature.delete", text="Bones") layout.separator() layout.operator("armature.dissolve", text="Dissolve Bones") # ********** Grease Pencil menus ********** class VIEW3D_MT_gpencil_autoweights(Menu): bl_label = "Generate Weights" def draw(self, _context): layout = self.layout layout.operator("gpencil.generate_weights", text="With Empty Groups").mode = 'NAME' layout.operator("gpencil.generate_weights", text="With Automatic Weights").mode = 'AUTO' class VIEW3D_MT_gpencil_simplify(Menu): bl_label = "Simplify" def draw(self, _context): layout = self.layout layout.operator("gpencil.stroke_simplify_fixed", text="Fixed") layout.operator("gpencil.stroke_simplify", text="Adaptive") layout.operator("gpencil.stroke_sample", text="Sample") class VIEW3D_MT_draw_gpencil(Menu): bl_label = "Draw" def draw(self, _context): layout = self.layout layout.menu("GPENCIL_MT_layer_active", text="Active Layer") layout.separator() layout.menu("VIEW3D_MT_gpencil_animation") layout.operator("gpencil.interpolate_sequence", text="Interpolate Sequence") layout.separator() layout.menu("VIEW3D_MT_edit_gpencil_showhide") layout.menu("GPENCIL_MT_cleanup") class VIEW3D_MT_assign_material(Menu): bl_label = "Assign Material" def draw(self, context): layout = self.layout ob = context.active_object mat_active = ob.active_material for slot in ob.material_slots: mat = slot.material if mat: layout.operator("gpencil.stroke_change_color", text=mat.name, icon='LAYER_ACTIVE' if mat == mat_active else 'BLANK1').material = mat.name class VIEW3D_MT_edit_gpencil(Menu): bl_label = "Grease Pencil" def draw(self, _context): layout = self.layout layout.menu("VIEW3D_MT_edit_gpencil_transform") layout.menu("VIEW3D_MT_mirror") layout.menu("GPENCIL_MT_snap") layout.separator() layout.menu("GPENCIL_MT_layer_active", text="Active Layer") layout.separator() layout.menu("VIEW3D_MT_gpencil_animation") layout.operator("gpencil.interpolate_sequence", text="Interpolate Sequence") layout.separator() # Cut, Copy, Paste layout.operator("gpencil.duplicate_move", text="Duplicate") layout.operator("gpencil.stroke_split", text="Split") layout.operator("gpencil.copy", text="Copy", icon='COPYDOWN') layout.operator("gpencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE' layout.operator("gpencil.paste", text="Paste by Layer").type = 'LAYER' layout.separator() layout.menu("VIEW3D_MT_weight_gpencil") layout.separator() layout.menu("VIEW3D_MT_edit_gpencil_showhide") layout.operator_menu_enum("gpencil.stroke_separate", "mode", text="Separate") layout.menu("GPENCIL_MT_cleanup") layout.separator() # Remove layout.menu("VIEW3D_MT_edit_gpencil_delete") class VIEW3D_MT_edit_gpencil_stroke(Menu): bl_label = "Stroke" def draw(self, context): layout = self.layout settings = context.tool_settings.gpencil_sculpt layout.operator("gpencil.stroke_subdivide", text="Subdivide").only_selected = False layout.menu("VIEW3D_MT_gpencil_simplify") layout.operator("gpencil.stroke_trim", text="Trim") layout.operator("gpencil.stroke_outline", text="Outline") layout.separator() layout.operator_menu_enum("gpencil.stroke_join", "type", text="Join") layout.separator() layout.menu("GPENCIL_MT_move_to_layer") layout.menu("VIEW3D_MT_assign_material") layout.operator("gpencil.set_active_material", text="Set as Active Material") layout.operator_menu_enum("gpencil.stroke_arrange", "direction", text="Arrange") layout.separator() # Convert op = layout.operator("gpencil.stroke_cyclical_set", text="Close") op.type = 'CLOSE' op.geometry = True layout.operator("gpencil.stroke_cyclical_set", text="Toggle Cyclic").type = 'TOGGLE' layout.operator_menu_enum("gpencil.stroke_caps_set", text="Toggle Caps", property="type") layout.operator("gpencil.stroke_flip", text="Switch Direction") layout.operator("gpencil.stroke_start_set", text="Set Start Point") layout.separator() layout.operator("gpencil.stroke_normalize", text="Normalize Thickness").mode = 'THICKNESS' layout.operator("gpencil.stroke_normalize", text="Normalize Opacity").mode = 'OPACITY' layout.prop(settings, "use_scale_thickness", text="Scale Thickness") layout.separator() layout.operator("gpencil.reset_transform_fill", text="Reset Fill Transform") class VIEW3D_MT_edit_gpencil_point(Menu): bl_label = "Point" def draw(self, _context): layout = self.layout layout.operator("gpencil.extrude_move", text="Extrude") layout.separator() layout.operator("gpencil.stroke_smooth", text="Smooth").only_selected = True layout.separator() layout.operator("gpencil.stroke_merge", text="Merge") # TODO: add new RIP operator layout.separator() layout.menu("VIEW3D_MT_gpencil_vertex_group") class VIEW3D_MT_weight_gpencil(Menu): bl_label = "Weights" def draw(self, _context): layout = self.layout layout.operator("gpencil.vertex_group_normalize_all", text="Normalize All") layout.operator("gpencil.vertex_group_normalize", text="Normalize") layout.separator() layout.operator("gpencil.vertex_group_invert", text="Invert") layout.operator("gpencil.vertex_group_smooth", text="Smooth") layout.separator() layout.menu("VIEW3D_MT_gpencil_autoweights") class VIEW3D_MT_gpencil_animation(Menu): bl_label = "Animation" @classmethod def poll(cls, context): ob = context.active_object return ob and ob.type == 'GPENCIL' and ob.mode != 'OBJECT' def draw(self, _context): layout = self.layout layout.operator("gpencil.blank_frame_add", text="Insert Blank Keyframe (Active Layer)") layout.operator("gpencil.blank_frame_add", text="Insert Blank Keyframe (All Layers)").all_layers = True layout.separator() layout.operator("gpencil.frame_duplicate", text="Duplicate Active Keyframe (Active Layer)") layout.operator("gpencil.frame_duplicate", text="Duplicate Active Keyframe (All Layers)").mode = 'ALL' layout.separator() layout.operator("gpencil.delete", text="Delete Active Keyframe (Active Layer)").type = 'FRAME' layout.operator("gpencil.active_frames_delete_all", text="Delete Active Keyframes (All Layers)") class VIEW3D_MT_edit_gpencil_transform(Menu): bl_label = "Transform" def draw(self, _context): layout = self.layout layout.operator("transform.translate") layout.operator("transform.rotate") layout.operator("transform.resize", text="Scale") layout.separator() layout.operator("transform.bend", text="Bend") layout.operator("transform.shear", text="Shear") layout.operator("transform.tosphere", text="To Sphere") layout.operator("transform.transform", text="Shrink/Fatten").mode = 'GPENCIL_SHRINKFATTEN' class VIEW3D_MT_edit_gpencil_showhide(Menu): bl_label = "Show/Hide" def draw(self, _context): layout = self.layout layout.operator("gpencil.reveal", text="Show All Layers") layout.separator() layout.operator("gpencil.hide", text="Hide Active Layer").unselected = False layout.operator("gpencil.hide", text="Hide Inactive Layers").unselected = True class VIEW3D_MT_edit_curves(Menu): bl_label = "Curves" def draw(self, _context): pass class VIEW3D_MT_object_mode_pie(Menu): bl_label = "Mode" def draw(self, _context): layout = self.layout pie = layout.menu_pie() pie.operator_enum("object.mode_set", "mode") class VIEW3D_MT_view_pie(Menu): bl_label = "View" bl_idname = "VIEW3D_MT_view_pie" def draw(self, _context): layout = self.layout pie = layout.menu_pie() pie.operator_enum("view3d.view_axis", "type") pie.operator("view3d.view_camera", text="View Camera", icon='CAMERA_DATA') pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED') class VIEW3D_MT_transform_gizmo_pie(Menu): bl_label = "View" def draw(self, context): layout = self.layout pie = layout.menu_pie() # 1: Left pie.operator("view3d.transform_gizmo_set", text="Move").type = {'TRANSLATE'} # 2: Right pie.operator("view3d.transform_gizmo_set", text="Rotate").type = {'ROTATE'} # 3: Down pie.operator("view3d.transform_gizmo_set", text="Scale").type = {'SCALE'} # 4: Up pie.prop(context.space_data, "show_gizmo", text="Show Gizmos", icon='GIZMO') # 5: Up/Left pie.operator("view3d.transform_gizmo_set", text="All").type = {'TRANSLATE', 'ROTATE', 'SCALE'} class VIEW3D_MT_shading_pie(Menu): bl_label = "Shading" def draw(self, context): layout = self.layout pie = layout.menu_pie() view = context.space_data pie.prop(view.shading, "type", expand=True) class VIEW3D_MT_shading_ex_pie(Menu): bl_label = "Shading" def draw(self, context): layout = self.layout pie = layout.menu_pie() view = context.space_data pie.prop_enum(view.shading, "type", value='WIREFRAME') pie.prop_enum(view.shading, "type", value='SOLID') # Note this duplicates "view3d.toggle_xray" logic, so we can see the active item: T58661. if context.pose_object: pie.prop(view.overlay, "show_xray_bone", icon='XRAY') else: xray_active = ( (context.mode == 'EDIT_MESH') or (view.shading.type in {'SOLID', 'WIREFRAME'}) ) if xray_active: sub = pie else: sub = pie.row() sub.active = False sub.prop( view.shading, "show_xray_wireframe" if (view.shading.type == 'WIREFRAME') else "show_xray", text="Toggle X-Ray", icon='XRAY', ) pie.prop(view.overlay, "show_overlays", text="Toggle Overlays", icon='OVERLAY') pie.prop_enum(view.shading, "type", value='MATERIAL') pie.prop_enum(view.shading, "type", value='RENDERED') class VIEW3D_MT_pivot_pie(Menu): bl_label = "Pivot Point" def draw(self, context): layout = self.layout pie = layout.menu_pie() obj = context.active_object mode = context.mode pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='BOUNDING_BOX_CENTER') pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='CURSOR') pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='INDIVIDUAL_ORIGINS') pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='MEDIAN_POINT') pie.prop_enum(context.scene.tool_settings, "transform_pivot_point", value='ACTIVE_ELEMENT') if (obj is None) or (mode in {'OBJECT', 'POSE', 'WEIGHT_PAINT'}): pie.prop(context.scene.tool_settings, "use_transform_pivot_point_align") if mode == 'EDIT_GPENCIL': pie.prop(context.scene.tool_settings.gpencil_sculpt, "use_scale_thickness") class VIEW3D_MT_orientations_pie(Menu): bl_label = "Orientation" def draw(self, context): layout = self.layout pie = layout.menu_pie() scene = context.scene pie.prop(scene.transform_orientation_slots[0], "type", expand=True) class VIEW3D_MT_snap_pie(Menu): bl_label = "Snap" def draw(self, _context): layout = self.layout pie = layout.menu_pie() pie.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid", icon='CURSOR') pie.operator("view3d.snap_selected_to_grid", text="Selection to Grid", icon='RESTRICT_SELECT_OFF') pie.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected", icon='CURSOR') pie.operator( "view3d.snap_selected_to_cursor", text="Selection to Cursor", icon='RESTRICT_SELECT_OFF', ).use_offset = False pie.operator( "view3d.snap_selected_to_cursor", text="Selection to Cursor (Keep Offset)", icon='RESTRICT_SELECT_OFF', ).use_offset = True pie.operator("view3d.snap_selected_to_active", text="Selection to Active", icon='RESTRICT_SELECT_OFF') pie.operator("view3d.snap_cursor_to_center", text="Cursor to World Origin", icon='CURSOR') pie.operator("view3d.snap_cursor_to_active", text="Cursor to Active", icon='CURSOR') class VIEW3D_MT_proportional_editing_falloff_pie(Menu): bl_label = "Proportional Editing Falloff" def draw(self, context): layout = self.layout pie = layout.menu_pie() tool_settings = context.scene.tool_settings pie.prop(tool_settings, "proportional_edit_falloff", expand=True) class VIEW3D_MT_sculpt_mask_edit_pie(Menu): bl_label = "Mask Edit" def draw(self, _context): layout = self.layout pie = layout.menu_pie() op = pie.operator("paint.mask_flood_fill", text='Invert Mask') op.mode = 'INVERT' op = pie.operator("paint.mask_flood_fill", text='Clear Mask') op.mode = 'VALUE' op.value = 0.0 op = pie.operator("sculpt.mask_filter", text='Smooth Mask') op.filter_type = 'SMOOTH' op = pie.operator("sculpt.mask_filter", text='Sharpen Mask') op.filter_type = 'SHARPEN' op = pie.operator("sculpt.mask_filter", text='Grow Mask') op.filter_type = 'GROW' op = pie.operator("sculpt.mask_filter", text='Shrink Mask') op.filter_type = 'SHRINK' op = pie.operator("sculpt.mask_filter", text='Increase Contrast') op.filter_type = 'CONTRAST_INCREASE' op.auto_iteration_count = False op = pie.operator("sculpt.mask_filter", text='Decrease Contrast') op.filter_type = 'CONTRAST_DECREASE' op.auto_iteration_count = False class VIEW3D_MT_sculpt_automasking_pie(Menu): bl_label = "Automasking" def draw(self, context): layout = self.layout pie = layout.menu_pie() tool_settings = context.tool_settings sculpt = tool_settings.sculpt pie.prop(sculpt, "use_automasking_topology", text="Topology") pie.prop(sculpt, "use_automasking_face_sets", text="Face Sets") pie.prop(sculpt, "use_automasking_boundary_edges", text="Mesh Boundary") pie.prop(sculpt, "use_automasking_boundary_face_sets", text="Face Sets Boundary") pie.prop(sculpt, "use_automasking_cavity", text="Cavity") pie.prop(sculpt, "use_automasking_cavity_inverted", text="Cavity (Inverted)") pie.prop(sculpt, "use_automasking_start_normal", text="Area Normal") pie.prop(sculpt, "use_automasking_view_normal", text="View Normal") class VIEW3D_MT_sculpt_face_sets_edit_pie(Menu): bl_label = "Face Sets Edit" def draw(self, _context): layout = self.layout pie = layout.menu_pie() op = pie.operator("sculpt.face_sets_create", text='Face Set from Masked') op.mode = 'MASKED' op = pie.operator("sculpt.face_sets_create", text='Face Set from Visible') op.mode = 'VISIBLE' op = pie.operator("sculpt.face_set_change_visibility", text='Invert Visible') op.mode = 'INVERT' op = pie.operator("sculpt.reveal_all", text='Show All') class VIEW3D_MT_wpaint_vgroup_lock_pie(Menu): bl_label = "Vertex Group Locks" def draw(self, _context): layout = self.layout pie = layout.menu_pie() # 1: Left op = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock All") op.action, op.mask = 'LOCK', 'ALL' # 2: Right op = pie.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock All") op.action, op.mask = 'UNLOCK', 'ALL' # 3: Down op = pie.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock Selected") op.action, op.mask = 'UNLOCK', 'SELECTED' # 4: Up op = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Selected") op.action, op.mask = 'LOCK', 'SELECTED' # 5: Up/Left op = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Unselected") op.action, op.mask = 'LOCK', 'UNSELECTED' # 6: Up/Right op = pie.operator("object.vertex_group_lock", text="Lock Only Selected") op.action, op.mask = 'LOCK', 'INVERT_UNSELECTED' # 7: Down/Left op = pie.operator("object.vertex_group_lock", text="Lock Only Unselected") op.action, op.mask = 'UNLOCK', 'INVERT_UNSELECTED' # 8: Down/Right op = pie.operator("object.vertex_group_lock", text="Invert Locks") op.action, op.mask = 'INVERT', 'ALL' # ********** Panel ********** class VIEW3D_PT_active_tool(Panel, ToolActivePanelHelper): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Tool" # See comment below. # bl_options = {'HIDE_HEADER'} # Don't show in properties editor. @classmethod def poll(cls, context): return context.area.type == 'VIEW_3D' # FIXME(campbell): remove this second panel once 'HIDE_HEADER' works with category tabs, # Currently pinning allows ordering headerless panels below panels with headers. class VIEW3D_PT_active_tool_duplicate(Panel, ToolActivePanelHelper): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Tool" bl_options = {'HIDE_HEADER'} # Only show in properties editor. @classmethod def poll(cls, context): return context.area.type != 'VIEW_3D' class VIEW3D_PT_view3d_properties(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" bl_label = "View" def draw(self, context): layout = self.layout view = context.space_data layout.use_property_split = True layout.use_property_decorate = False # No animation. col = layout.column() subcol = col.column() subcol.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews) subcol.prop(view, "lens", text="Focal Length") subcol = col.column(align=True) subcol.prop(view, "clip_start", text="Clip Start") subcol.prop(view, "clip_end", text="End") layout.separator() col = layout.column(align=False, heading="Local Camera") col.use_property_decorate = False row = col.row(align=True) sub = row.row(align=True) sub.prop(view, "use_local_camera", text="") sub = sub.row(align=True) sub.enabled = view.use_local_camera sub.prop(view, "camera", text="") layout.separator() col = layout.column(align=True) col.prop(view, "use_render_border") col.active = view.region_3d.view_perspective != 'CAMERA' class VIEW3D_PT_view3d_lock(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" bl_label = "View Lock" bl_parent_id = "VIEW3D_PT_view3d_properties" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. view = context.space_data col = layout.column(align=True) sub = col.column() sub.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews) sub.prop(view, "lock_object") lock_object = view.lock_object if lock_object: if lock_object.type == 'ARMATURE': sub.prop_search( view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="Bone", ) col = layout.column(heading="Lock", align=True) if not lock_object: col.prop(view, "lock_cursor", text="To 3D Cursor") col.prop(view, "lock_camera", text="Camera to View") class VIEW3D_PT_view3d_cursor(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" bl_label = "3D Cursor" def draw(self, context): layout = self.layout cursor = context.scene.cursor layout.column().prop(cursor, "location", text="Location") rotation_mode = cursor.rotation_mode if rotation_mode == 'QUATERNION': layout.column().prop(cursor, "rotation_quaternion", text="Rotation") elif rotation_mode == 'AXIS_ANGLE': layout.column().prop(cursor, "rotation_axis_angle", text="Rotation") else: layout.column().prop(cursor, "rotation_euler", text="Rotation") layout.prop(cursor, "rotation_mode", text="") class VIEW3D_PT_collections(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" bl_label = "Collections" bl_options = {'DEFAULT_CLOSED'} def _draw_collection(self, layout, view_layer, use_local_collections, collection, index): need_separator = index for child in collection.children: index += 1 if child.exclude: continue if child.collection.hide_viewport: continue if need_separator: layout.separator() need_separator = False icon = 'BLANK1' # has_objects = True if child.has_selected_objects(view_layer): icon = 'LAYER_ACTIVE' elif child.has_objects(): icon = 'LAYER_USED' else: # has_objects = False pass row = layout.row() row.use_property_decorate = False sub = row.split(factor=0.98) subrow = sub.row() subrow.alignment = 'LEFT' subrow.operator( "object.hide_collection", text=child.name, icon=icon, emboss=False, ).collection_index = index sub = row.split() subrow = sub.row(align=True) subrow.alignment = 'RIGHT' if not use_local_collections: subrow.active = collection.is_visible # Parent collection runtime visibility subrow.prop(child, "hide_viewport", text="", emboss=False) else: subrow.active = collection.visible_get() # Parent collection runtime visibility icon = 'HIDE_OFF' if child.visible_get() else 'HIDE_ON' props = subrow.operator("object.hide_collection", text="", icon=icon, emboss=False) props.collection_index = index props.toggle = True for child in collection.children: index = self._draw_collection(layout, view_layer, use_local_collections, child, index) return index def draw(self, context): layout = self.layout layout.use_property_split = False view = context.space_data view_layer = context.view_layer layout.use_property_split = True layout.prop(view, "use_local_collections") layout.separator() # We pass index 0 here because the index is increased # so the first real index is 1 # And we start with index as 1 because we skip the master collection self._draw_collection(layout, view_layer, view.use_local_collections, view_layer.layer_collection, 0) class VIEW3D_PT_object_type_visibility(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "View Object Types" bl_ui_units_x = 7 # Allows derived classes to pass view data other than context.space_data. # This is used by the official VR add-on, which passes XrSessionSettings # since VR has a 3D view that only exists for the duration of the VR session. def draw_ex(self, _context, view, show_select): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False layout.label(text="Object Types Visibility") layout.separator() col = layout.column() attr_object_types = ( # Geometry ("mesh", "Mesh"), ("curve", "Curve"), ("surf", "Surface"), ("meta", "Meta"), ("font", "Text"), ("curves", "Hair Curves"), ("pointcloud", "Point Cloud"), ("volume", "Volume"), ("grease_pencil", "Grease Pencil"), (None, None), # Other ("armature", "Armature"), ("lattice", "Lattice"), ("empty", "Empty"), ("light", "Light"), ("light_probe", "Light Probe"), ("camera", "Camera"), ("speaker", "Speaker"), ) for attr, attr_name in attr_object_types: if attr is None: col.separator() continue if attr == "curves" and not hasattr(bpy.data, "hair_curves"): continue elif attr == "pointcloud" and not hasattr(bpy.data, "pointclouds"): continue attr_v = "show_object_viewport_" + attr icon_v = 'HIDE_OFF' if getattr(view, attr_v) else 'HIDE_ON' row = col.row(align=True) row.alignment = 'RIGHT' row.label(text=attr_name) row.prop(view, attr_v, text="", icon=icon_v, emboss=False) if show_select: attr_s = "show_object_select_" + attr icon_s = 'RESTRICT_SELECT_OFF' if getattr(view, attr_s) else 'RESTRICT_SELECT_ON' rowsub = row.row(align=True) rowsub.active = getattr(view, attr_v) rowsub.prop(view, attr_s, text="", icon=icon_s, emboss=False) def draw(self, context): view = context.space_data self.draw_ex(context, view, True) class VIEW3D_PT_shading(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Shading" bl_ui_units_x = 12 @classmethod def get_shading(cls, context): # Get settings from 3D viewport or OpenGL render engine view = context.space_data if view.type == 'VIEW_3D': return view.shading else: return context.scene.display.shading def draw(self, _context): layout = self.layout layout.label(text="Viewport Shading") class VIEW3D_PT_shading_lighting(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Lighting" bl_parent_id = 'VIEW3D_PT_shading' @classmethod def poll(cls, context): shading = VIEW3D_PT_shading.get_shading(context) engine = context.scene.render.engine return shading.type in {'SOLID', 'MATERIAL'} or engine == 'BLENDER_EEVEE' and shading.type == 'RENDERED' def draw(self, context): layout = self.layout shading = VIEW3D_PT_shading.get_shading(context) col = layout.column() split = col.split(factor=0.9) if shading.type == 'SOLID': split.row().prop(shading, "light", expand=True) col = split.column() split = layout.split(factor=0.9) col = split.column() sub = col.row() if shading.light == 'STUDIO': prefs = context.preferences system = prefs.system if not system.use_studio_light_edit: sub.scale_y = 0.6 # smaller studiolight preview sub.template_icon_view(shading, "studio_light", scale_popup=3.0) else: sub.prop( system, "use_studio_light_edit", text="Disable Studio Light Edit", icon='NONE', toggle=True, ) col = split.column() col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES') split = layout.split(factor=0.9) col = split.column() row = col.row() row.prop(shading, "use_world_space_lighting", text="", icon='WORLD', toggle=True) row = row.row() row.active = shading.use_world_space_lighting row.prop(shading, "studiolight_rotate_z", text="Rotation") col = split.column() # to align properly with above elif shading.light == 'MATCAP': sub.scale_y = 0.6 # smaller matcap preview sub.template_icon_view(shading, "studio_light", scale_popup=3.0) col = split.column() col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES') col.operator("view3d.toggle_matcap_flip", emboss=False, text="", icon='ARROW_LEFTRIGHT') elif shading.type == 'MATERIAL': col.prop(shading, "use_scene_lights") col.prop(shading, "use_scene_world") col = layout.column() split = col.split(factor=0.9) if not shading.use_scene_world: col = split.column() sub = col.row() sub.scale_y = 0.6 sub.template_icon_view(shading, "studio_light", scale_popup=3) col = split.column() col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES') split = layout.split(factor=0.9) col = split.column() row = col.row() row.prop(shading, "use_studiolight_view_rotation", text="", icon='WORLD', toggle=True) row = row.row() row.prop(shading, "studiolight_rotate_z", text="Rotation") col.prop(shading, "studiolight_intensity") col.prop(shading, "studiolight_background_alpha") col.prop(shading, "studiolight_background_blur") col = split.column() # to align properly with above elif shading.type == 'RENDERED': col.prop(shading, "use_scene_lights_render") col.prop(shading, "use_scene_world_render") if not shading.use_scene_world_render: col = layout.column() split = col.split(factor=0.9) col = split.column() sub = col.row() sub.scale_y = 0.6 sub.template_icon_view(shading, "studio_light", scale_popup=3) col = split.column() col.operator("preferences.studiolight_show", emboss=False, text="", icon='PREFERENCES') split = layout.split(factor=0.9) col = split.column() col.prop(shading, "studiolight_rotate_z", text="Rotation") col.prop(shading, "studiolight_intensity") col.prop(shading, "studiolight_background_alpha") col.prop(shading, "studiolight_background_blur") col = split.column() # to align properly with above class VIEW3D_PT_shading_color(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Color" bl_parent_id = 'VIEW3D_PT_shading' @classmethod def poll(cls, context): shading = VIEW3D_PT_shading.get_shading(context) return shading.type in {'WIREFRAME', 'SOLID'} def _draw_color_type(self, context): layout = self.layout shading = VIEW3D_PT_shading.get_shading(context) layout.grid_flow(columns=3, align=True).prop(shading, "color_type", expand=True) if shading.color_type == 'SINGLE': layout.row().prop(shading, "single_color", text="") def _draw_background_color(self, context): layout = self.layout shading = VIEW3D_PT_shading.get_shading(context) layout.row().label(text="Background") layout.row().prop(shading, "background_type", expand=True) if shading.background_type == 'VIEWPORT': layout.row().prop(shading, "background_color", text="") def draw(self, context): shading = VIEW3D_PT_shading.get_shading(context) if shading.type == 'WIREFRAME': self.layout.row().prop(shading, "wireframe_color_type", expand=True) else: self._draw_color_type(context) self.layout.separator() self._draw_background_color(context) class VIEW3D_PT_shading_options(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Options" bl_parent_id = 'VIEW3D_PT_shading' @classmethod def poll(cls, context): shading = VIEW3D_PT_shading.get_shading(context) return shading.type in {'WIREFRAME', 'SOLID'} def draw(self, context): layout = self.layout shading = VIEW3D_PT_shading.get_shading(context) col = layout.column() if shading.type == 'SOLID': col.prop(shading, "show_backface_culling") row = col.row(align=True) if shading.type == 'WIREFRAME': row.prop(shading, "show_xray_wireframe", text="") sub = row.row() sub.active = shading.show_xray_wireframe sub.prop(shading, "xray_alpha_wireframe", text="X-Ray") elif shading.type == 'SOLID': row.prop(shading, "show_xray", text="") sub = row.row() sub.active = shading.show_xray sub.prop(shading, "xray_alpha", text="X-Ray") # X-ray mode is off when alpha is 1.0 xray_active = shading.show_xray and shading.xray_alpha != 1 row = col.row(align=True) row.prop(shading, "show_shadows", text="") row.active = not xray_active sub = row.row(align=True) sub.active = shading.show_shadows sub.prop(shading, "shadow_intensity", text="Shadow") sub.popover( panel="VIEW3D_PT_shading_options_shadow", icon='PREFERENCES', text="", ) col = layout.column() row = col.row() row.active = not xray_active row.prop(shading, "show_cavity") if shading.show_cavity and not xray_active: row.prop(shading, "cavity_type", text="Type") if shading.cavity_type in {'WORLD', 'BOTH'}: col.label(text="World Space") sub = col.row(align=True) sub.prop(shading, "cavity_ridge_factor", text="Ridge") sub.prop(shading, "cavity_valley_factor", text="Valley") sub.popover( panel="VIEW3D_PT_shading_options_ssao", icon='PREFERENCES', text="", ) if shading.cavity_type in {'SCREEN', 'BOTH'}: col.label(text="Screen Space") sub = col.row(align=True) sub.prop(shading, "curvature_ridge_factor", text="Ridge") sub.prop(shading, "curvature_valley_factor", text="Valley") row = col.row() row.active = not xray_active row.prop(shading, "use_dof", text="Depth of Field") if shading.type in {'WIREFRAME', 'SOLID'}: row = layout.split() row.prop(shading, "show_object_outline") sub = row.row() sub.active = shading.show_object_outline sub.prop(shading, "object_outline_color", text="") if shading.type == 'SOLID': col = layout.column() if shading.light in {'STUDIO', 'MATCAP'}: col.active = shading.selected_studio_light.has_specular_highlight_pass col.prop(shading, "show_specular_highlight", text="Specular Lighting") class VIEW3D_PT_shading_options_shadow(Panel): bl_label = "Shadow Settings" bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' def draw(self, context): layout = self.layout layout.use_property_split = True scene = context.scene col = layout.column() col.prop(scene.display, "light_direction") col.prop(scene.display, "shadow_shift") col.prop(scene.display, "shadow_focus") class VIEW3D_PT_shading_options_ssao(Panel): bl_label = "SSAO Settings" bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' def draw(self, context): layout = self.layout layout.use_property_split = True scene = context.scene col = layout.column(align=True) col.prop(scene.display, "matcap_ssao_samples") col.prop(scene.display, "matcap_ssao_distance") col.prop(scene.display, "matcap_ssao_attenuation") class VIEW3D_PT_shading_render_pass(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Render Pass" bl_parent_id = 'VIEW3D_PT_shading' COMPAT_ENGINES = {'BLENDER_EEVEE'} @classmethod def poll(cls, context): return ( (context.space_data.shading.type == 'MATERIAL') or (context.engine in cls.COMPAT_ENGINES and context.space_data.shading.type == 'RENDERED') ) def draw(self, context): shading = context.space_data.shading layout = self.layout layout.prop(shading, "render_pass", text="") class VIEW3D_PT_shading_compositor(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Compositor" bl_parent_id = 'VIEW3D_PT_shading' @classmethod def poll(cls, context): return (context.space_data.shading.type in {'MATERIAL', 'RENDERED'} and context.preferences.experimental.use_realtime_compositor) def draw(self, context): shading = context.space_data.shading layout = self.layout layout.prop(shading, "use_compositor") class VIEW3D_PT_gizmo_display(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Gizmos" bl_ui_units_x = 8 def draw(self, context): layout = self.layout scene = context.scene view = context.space_data col = layout.column() col.label(text="Viewport Gizmos") col.separator() col.active = view.show_gizmo colsub = col.column() colsub.prop(view, "show_gizmo_navigate", text="Navigate") colsub.prop(view, "show_gizmo_tool", text="Active Tools") colsub.prop(view, "show_gizmo_context", text="Active Object") layout.separator() col = layout.column() col.active = view.show_gizmo and view.show_gizmo_context col.label(text="Object Gizmos") col.prop(scene.transform_orientation_slots[1], "type", text="") col.prop(view, "show_gizmo_object_translate", text="Move") col.prop(view, "show_gizmo_object_rotate", text="Rotate") col.prop(view, "show_gizmo_object_scale", text="Scale") layout.separator() # Match order of object type visibility col = layout.column() col.active = view.show_gizmo col.label(text="Empty") col.prop(view, "show_gizmo_empty_image", text="Image") col.prop(view, "show_gizmo_empty_force_field", text="Force Field") col.label(text="Light") col.prop(view, "show_gizmo_light_size", text="Size") col.prop(view, "show_gizmo_light_look_at", text="Look At") col.label(text="Camera") col.prop(view, "show_gizmo_camera_lens", text="Lens") col.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance") class VIEW3D_PT_overlay(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Overlays" bl_ui_units_x = 13 def draw(self, _context): layout = self.layout layout.label(text="Viewport Overlays") class VIEW3D_PT_overlay_guides(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Guides" def draw(self, context): layout = self.layout view = context.space_data scene = context.scene overlay = view.overlay shading = view.shading display_all = overlay.show_overlays col = layout.column() col.active = display_all split = col.split() sub = split.column() row = sub.row() row_el = row.column() row_el.prop(overlay, "show_ortho_grid", text="Grid") grid_active = bool( view.region_quadviews or (view.region_3d.is_orthographic_side_view and not view.region_3d.is_perspective) ) row_el.active = grid_active row.prop(overlay, "show_floor", text="Floor") if overlay.show_floor or overlay.show_ortho_grid: sub = col.row(align=True) sub.active = ( (overlay.show_floor and not view.region_3d.is_orthographic_side_view) or (overlay.show_ortho_grid and grid_active) ) sub.prop(overlay, "grid_scale", text="Scale") sub = sub.row(align=True) sub.active = scene.unit_settings.system == 'NONE' sub.prop(overlay, "grid_subdivisions", text="Subdivisions") sub = split.column() row = sub.row() row.label(text="Axes") subrow = row.row(align=True) subrow.prop(overlay, "show_axis_x", text="X", toggle=True) subrow.prop(overlay, "show_axis_y", text="Y", toggle=True) subrow.prop(overlay, "show_axis_z", text="Z", toggle=True) split = col.split() sub = split.column() sub.prop(overlay, "show_text", text="Text Info") sub.prop(overlay, "show_stats", text="Statistics") sub = split.column() sub.prop(overlay, "show_cursor", text="3D Cursor") sub.prop(overlay, "show_annotation", text="Annotations") if shading.type == 'MATERIAL': row = col.row() row.active = shading.render_pass == 'COMBINED' row.prop(overlay, "show_look_dev") class VIEW3D_PT_overlay_object(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Objects" def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column(align=True) col.active = display_all split = col.split() sub = split.column(align=True) sub.prop(overlay, "show_extras", text="Extras") sub.prop(overlay, "show_relationship_lines") sub.prop(overlay, "show_outline_selected") sub = split.column(align=True) sub.prop(overlay, "show_bones", text="Bones") sub.prop(overlay, "show_motion_paths") sub.prop(overlay, "show_object_origins", text="Origins") subsub = sub.column() subsub.active = overlay.show_object_origins subsub.prop(overlay, "show_object_origins_all", text="Origins (All)") class VIEW3D_PT_overlay_geometry(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Geometry" def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays is_wireframes = view.shading.type == 'WIREFRAME' col = layout.column() col.active = display_all row = col.row(align=True) if not is_wireframes: row.prop(overlay, "show_wireframes", text="") sub = row.row() sub.active = overlay.show_wireframes or is_wireframes sub.prop(overlay, "wireframe_threshold", text="Wireframe") sub.prop(overlay, "wireframe_opacity", text="Opacity") row = col.row(align=True) row.active = view.show_viewer row.prop(overlay, "show_viewer_attribute", text="") subrow = row.row(align=True) subrow.active = overlay.show_viewer_attribute subrow.prop(overlay, "viewer_attribute_opacity", text="Viewer Node") row = col.row(align=True) # These properties should be always available in the UI for all modes # other than Object. # Even when the Fade Inactive Geometry overlay is not affecting the # current active object depending on its mode, it will always affect # the rest of the scene. if context.mode != 'OBJECT': row.prop(overlay, "show_fade_inactive", text="") sub = row.row() sub.active = overlay.show_fade_inactive sub.prop(overlay, "fade_inactive_alpha", text="Fade Inactive Geometry") col = layout.column(align=True) col.active = display_all col.prop(overlay, "show_face_orientation") # sub.prop(overlay, "show_onion_skins") class VIEW3D_PT_overlay_motion_tracking(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Motion Tracking" def draw_header(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays layout.active = display_all layout.prop(view, "show_reconstruction", text=self.bl_label) def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all if view.show_reconstruction: split = col.split() sub = split.column(align=True) sub.active = view.show_reconstruction sub.prop(view, "show_camera_path", text="Camera Path") sub = split.column() sub.prop(view, "show_bundle_names", text="Marker Names") col = layout.column() col.active = display_all col.label(text="Tracks") row = col.row(align=True) row.prop(view, "tracks_display_type", text="") row.prop(view, "tracks_display_size", text="Size") class VIEW3D_PT_overlay_edit_mesh(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Mesh Edit Mode" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data shading = view.shading overlay = view.overlay display_all = overlay.show_overlays is_any_solid_shading = not (shading.show_xray or (shading.type == 'WIREFRAME')) col = layout.column() col.active = display_all split = col.split() sub = split.column() sub.active = is_any_solid_shading sub.prop(overlay, "show_edges", text="Edges") sub = split.column() sub.prop(overlay, "show_faces", text="Faces") sub = split.column() sub.active = is_any_solid_shading sub.prop(overlay, "show_face_center", text="Center") row = col.row(align=True) row.prop(overlay, "show_edge_crease", text="Creases", toggle=True) row.prop(overlay, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural, toggle=True) row.prop(overlay, "show_edge_bevel_weight", text="Bevel", toggle=True) row.prop(overlay, "show_edge_seams", text="Seams", toggle=True) if context.preferences.view.show_developer_ui: col.label(text="Developer") col.prop(overlay, "show_extra_indices", text="Indices") class VIEW3D_PT_overlay_edit_mesh_shading(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh' bl_label = "Shading" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data shading = view.shading overlay = view.overlay tool_settings = context.tool_settings display_all = overlay.show_overlays statvis = tool_settings.statvis col = layout.column() col.active = display_all col.prop(overlay, "show_occlude_wire") col.prop(overlay, "show_weight", text="Vertex Group Weights") if overlay.show_weight: row = col.split(factor=0.33) row.label(text="Zero Weights") sub = row.row() sub.prop(tool_settings, "vertex_group_user", expand=True) if shading.type == 'WIREFRAME': xray = shading.show_xray_wireframe and shading.xray_alpha_wireframe < 1.0 elif shading.type == 'SOLID': xray = shading.show_xray and shading.xray_alpha < 1.0 else: xray = False statvis_active = not xray row = col.row() row.active = statvis_active row.prop(overlay, "show_statvis", text="Mesh Analysis") if overlay.show_statvis: col = col.column() col.active = statvis_active sub = col.split() sub.label(text="Type") sub.prop(statvis, "type", text="") statvis_type = statvis.type if statvis_type == 'OVERHANG': row = col.row(align=True) row.prop(statvis, "overhang_min", text="Minimum") row.prop(statvis, "overhang_max", text="Maximum") col.row().prop(statvis, "overhang_axis", expand=True) elif statvis_type == 'THICKNESS': row = col.row(align=True) row.prop(statvis, "thickness_min", text="Minimum") row.prop(statvis, "thickness_max", text="Maximum") col.prop(statvis, "thickness_samples") elif statvis_type == 'INTERSECT': pass elif statvis_type == 'DISTORT': row = col.row(align=True) row.prop(statvis, "distort_min", text="Minimum") row.prop(statvis, "distort_max", text="Maximum") elif statvis_type == 'SHARP': row = col.row(align=True) row.prop(statvis, "sharp_min", text="Minimum") row.prop(statvis, "sharp_max", text="Maximum") class VIEW3D_PT_overlay_edit_mesh_measurement(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh' bl_label = "Measurement" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all split = col.split() sub = split.column() sub.prop(overlay, "show_extra_edge_length", text="Edge Length") sub.prop(overlay, "show_extra_edge_angle", text="Edge Angle") sub = split.column() sub.prop(overlay, "show_extra_face_area", text="Face Area") sub.prop(overlay, "show_extra_face_angle", text="Face Angle") class VIEW3D_PT_overlay_edit_mesh_normals(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay_edit_mesh' bl_label = "Normals" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all row = col.row(align=True) row.prop(overlay, "show_vertex_normals", text="", icon='NORMALS_VERTEX') row.prop(overlay, "show_split_normals", text="", icon='NORMALS_VERTEX_FACE') row.prop(overlay, "show_face_normals", text="", icon='NORMALS_FACE') sub = row.row(align=True) sub.active = overlay.show_vertex_normals or overlay.show_face_normals or overlay.show_split_normals if overlay.use_normals_constant_screen_size: sub.prop(overlay, "normals_constant_screen_size", text="Size") else: sub.prop(overlay, "normals_length", text="Size") row.prop(overlay, "use_normals_constant_screen_size", text="", icon='FIXED_SIZE') class VIEW3D_PT_overlay_edit_mesh_freestyle(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Freestyle" @classmethod def poll(cls, context): return context.mode == 'EDIT_MESH' and bpy.app.build_options.freestyle def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all row = col.row() row.prop(overlay, "show_freestyle_edge_marks", text="Edge Marks") row.prop(overlay, "show_freestyle_face_marks", text="Face Marks") class VIEW3D_PT_overlay_edit_curve(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Curve Edit Mode" @classmethod def poll(cls, context): return context.mode == 'EDIT_CURVE' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all row = col.row() row.prop(overlay, "display_handle", text="Handles") row = col.row() row.prop(overlay, "show_curve_normals", text="") sub = row.row() sub.active = overlay.show_curve_normals sub.prop(overlay, "normals_length", text="Normals") class VIEW3D_PT_overlay_sculpt(Panel): bl_space_type = 'VIEW_3D' bl_context = ".sculpt_mode" bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Sculpt" @classmethod def poll(cls, context): return ( context.mode == 'SCULPT' and (context.sculpt_object and context.tool_settings.sculpt) ) def draw(self, context): layout = self.layout tool_settings = context.tool_settings sculpt = tool_settings.sculpt view = context.space_data overlay = view.overlay row = layout.row(align=True) row.prop(sculpt, "show_mask", text="") sub = row.row() sub.active = sculpt.show_mask sub.prop(overlay, "sculpt_mode_mask_opacity", text="Mask") row = layout.row(align=True) row.prop(sculpt, "show_face_sets", text="") sub = row.row() sub.active = sculpt.show_face_sets row.prop(overlay, "sculpt_mode_face_sets_opacity", text="Face Sets") class VIEW3D_PT_overlay_sculpt_curves(Panel): bl_space_type = 'VIEW_3D' bl_context = ".curves_sculpt" bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Sculpt" @classmethod def poll(cls, context): return context.mode == 'SCULPT_CURVES' and (context.object) def draw(self, context): layout = self.layout tool_settings = context.tool_settings sculpt = tool_settings.sculpt view = context.space_data overlay = view.overlay row = layout.row(align=True) row.active = overlay.show_overlays row.prop(overlay, "sculpt_mode_mask_opacity", text="Selection Opacity") class VIEW3D_PT_overlay_bones(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Bones" @staticmethod def is_using_wireframe(context): shading = VIEW3D_PT_shading.get_shading(context) if shading.type == 'WIREFRAME' or shading.show_xray: return True mode = context.mode if mode in {'POSE', 'PAINT_WEIGHT'}: armature = context.pose_object elif mode == 'EDIT_ARMATURE': armature = context.edit_object else: return False return armature and armature.display_type == 'WIRE' @classmethod def poll(cls, context): mode = context.mode return ( (mode == 'POSE') or (mode == 'PAINT_WEIGHT' and context.pose_object) or (mode in {'EDIT_ARMATURE', 'OBJECT'} and VIEW3D_PT_overlay_bones.is_using_wireframe(context)) ) def draw(self, context): layout = self.layout view = context.space_data mode = context.mode overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all if mode == 'POSE': row = col.row() row.prop(overlay, "show_xray_bone", text="") sub = row.row() sub.active = display_all and overlay.show_xray_bone sub.prop(overlay, "xray_alpha_bone", text="Fade Geometry") elif mode == 'PAINT_WEIGHT': row = col.row() row.prop(overlay, "show_xray_bone") if VIEW3D_PT_overlay_bones.is_using_wireframe(context): col.prop(overlay, "bone_wire_alpha") class VIEW3D_PT_overlay_texture_paint(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Texture Paint" @classmethod def poll(cls, context): return context.mode == 'PAINT_TEXTURE' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all col.prop(overlay, "texture_paint_mode_opacity") class VIEW3D_PT_overlay_vertex_paint(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Vertex Paint" @classmethod def poll(cls, context): return context.mode == 'PAINT_VERTEX' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all col.prop(overlay, "vertex_paint_mode_opacity") col.prop(overlay, "show_paint_wire") class VIEW3D_PT_overlay_weight_paint(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Weight Paint" @classmethod def poll(cls, context): return context.mode == 'PAINT_WEIGHT' def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay display_all = overlay.show_overlays col = layout.column() col.active = display_all col.prop(overlay, "weight_paint_mode_opacity", text="Opacity") row = col.split(factor=0.33) row.label(text="Zero Weights") sub = row.row() sub.prop(context.tool_settings, "vertex_group_user", expand=True) col.prop(overlay, "show_wpaint_contours") col.prop(overlay, "show_paint_wire") class VIEW3D_PT_snapping(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Snapping" def draw(self, context): tool_settings = context.tool_settings snap_elements = tool_settings.snap_elements obj = context.active_object object_mode = 'OBJECT' if obj is None else obj.mode layout = self.layout col = layout.column() col.label(text="Snap To") col.prop(tool_settings, "snap_elements", expand=True) col.separator() if 'INCREMENT' in snap_elements: col.prop(tool_settings, "use_snap_grid_absolute") if snap_elements != {'INCREMENT'}: if snap_elements != {'FACE_NEAREST'}: col.label(text="Snap With") row = col.row(align=True) row.prop(tool_settings, "snap_target", expand=True) if obj: col.label(text="Target Selection") col_targetsel = col.column(align=True) if object_mode == 'EDIT' and obj.type not in {'LATTICE', 'META', 'FONT'}: col_targetsel.prop( tool_settings, "use_snap_self", text="Include Active", icon='EDITMODE_HLT', ) col_targetsel.prop( tool_settings, "use_snap_edit", text="Include Edited", icon='OUTLINER_DATA_MESH', ) col_targetsel.prop( tool_settings, "use_snap_nonedit", text="Include Non-Edited", icon='OUTLINER_OB_MESH', ) col_targetsel.prop( tool_settings, "use_snap_selectable", text="Exclude Non-Selectable", icon='RESTRICT_SELECT_OFF', ) if object_mode in {'OBJECT', 'POSE', 'EDIT', 'WEIGHT_PAINT'}: col.prop(tool_settings, "use_snap_align_rotation") col.prop(tool_settings, "use_snap_backface_culling") if 'FACE' in snap_elements: col.prop(tool_settings, "use_snap_project") if 'FACE_NEAREST' in snap_elements: col.prop(tool_settings, 'use_snap_to_same_target') if object_mode == 'EDIT': col.prop(tool_settings, 'snap_face_nearest_steps') if 'VOLUME' in snap_elements: col.prop(tool_settings, "use_snap_peel_object") col.label(text="Affect") row = col.row(align=True) row.prop(tool_settings, "use_snap_translate", text="Move", toggle=True) row.prop(tool_settings, "use_snap_rotate", text="Rotate", toggle=True) row.prop(tool_settings, "use_snap_scale", text="Scale", toggle=True) class VIEW3D_PT_proportional_edit(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Proportional Editing" bl_ui_units_x = 8 def draw(self, context): layout = self.layout tool_settings = context.tool_settings col = layout.column() col.active = (tool_settings.use_proportional_edit_objects if context.mode == 'OBJECT' else tool_settings.use_proportional_edit) if context.mode != 'OBJECT': col.prop(tool_settings, "use_proportional_connected") sub = col.column() sub.active = not tool_settings.use_proportional_connected sub.prop(tool_settings, "use_proportional_projected") col.separator() col.prop(tool_settings, "proportional_edit_falloff", expand=True) class VIEW3D_PT_transform_orientations(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Transform Orientations" bl_ui_units_x = 8 def draw(self, context): layout = self.layout layout.label(text="Transform Orientations") scene = context.scene orient_slot = scene.transform_orientation_slots[0] orientation = orient_slot.custom_orientation row = layout.row() col = row.column() col.prop(orient_slot, "type", expand=True) row.operator("transform.create_orientation", text="", icon='ADD', emboss=False).use = True if orientation: row = layout.row(align=False) row.prop(orientation, "name", text="", icon='OBJECT_ORIGIN') row.operator("transform.delete_orientation", text="", icon='X', emboss=False) class VIEW3D_PT_gpencil_origin(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Stroke Placement" def draw(self, context): layout = self.layout tool_settings = context.tool_settings gpd = context.gpencil_data layout.label(text="Stroke Placement") row = layout.row() col = row.column() col.prop(tool_settings, "gpencil_stroke_placement_view3d", expand=True) if tool_settings.gpencil_stroke_placement_view3d == 'SURFACE': row = layout.row() row.label(text="Offset") row = layout.row() row.prop(gpd, "zdepth_offset", text="") if tool_settings.gpencil_stroke_placement_view3d == 'STROKE': row = layout.row() row.label(text="Target") row = layout.row() row.prop(tool_settings, "gpencil_stroke_snap_mode", expand=True) class VIEW3D_PT_gpencil_lock(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Drawing Plane" def draw(self, context): layout = self.layout layout.label(text="Drawing Plane") row = layout.row() col = row.column() col.prop(context.tool_settings.gpencil_sculpt, "lock_axis", expand=True) class VIEW3D_PT_gpencil_guide(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Guides" def draw(self, context): settings = context.tool_settings.gpencil_sculpt.guide layout = self.layout layout.label(text="Guides") col = layout.column() col.active = settings.use_guide col.prop(settings, "type", expand=True) if settings.type in {'ISO', 'PARALLEL', 'RADIAL'}: col.prop(settings, "angle") row = col.row(align=True) col.prop(settings, "use_snapping") if settings.use_snapping: if settings.type == 'RADIAL': col.prop(settings, "angle_snap") else: col.prop(settings, "spacing") if settings.type in {'CIRCULAR', 'RADIAL'} or settings.use_snapping: col.label(text="Reference Point") row = col.row(align=True) row.prop(settings, "reference_point", expand=True) if settings.reference_point == 'CUSTOM': col.prop(settings, "location", text="Custom Location") elif settings.reference_point == 'OBJECT': col.prop(settings, "reference_object", text="Object Location") if not settings.reference_object: col.label(text="No object selected, using cursor") class VIEW3D_PT_overlay_gpencil_options(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "" @classmethod def poll(cls, context): return context.object and context.object.type == 'GPENCIL' def draw_header(self, context): layout = self.layout layout.label(text={ 'PAINT_GPENCIL': "Draw Grease Pencil", 'EDIT_GPENCIL': "Edit Grease Pencil", 'SCULPT_GPENCIL': "Sculpt Grease Pencil", 'WEIGHT_GPENCIL': "Weight Grease Pencil", 'VERTEX_GPENCIL': "Vertex Grease Pencil", 'OBJECT': "Grease Pencil", }[context.mode]) def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay layout.prop(overlay, "use_gpencil_onion_skin", text="Onion Skin") col = layout.column() row = col.row() row.prop(overlay, "use_gpencil_grid", text="") sub = row.row(align=True) sub.active = overlay.use_gpencil_grid sub.prop(overlay, "gpencil_grid_opacity", text="Canvas", slider=True) sub.prop(overlay, "use_gpencil_canvas_xray", text="", icon='XRAY') row = col.row() row.prop(overlay, "use_gpencil_fade_layers", text="") sub = row.row() sub.active = overlay.use_gpencil_fade_layers sub.prop(overlay, "gpencil_fade_layer", text="Fade Inactive Layers", slider=True) row = col.row() row.prop(overlay, "use_gpencil_fade_objects", text="") sub = row.row(align=True) sub.active = overlay.use_gpencil_fade_objects sub.prop(overlay, "gpencil_fade_objects", text="Fade Inactive Objects", slider=True) sub.prop(overlay, "use_gpencil_fade_gp_objects", text="", icon='OUTLINER_OB_GREASEPENCIL') if context.object.mode in {'EDIT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL', 'VERTEX_GPENCIL'}: split = layout.split() col = split.column() col.prop(overlay, "use_gpencil_edit_lines", text="Edit Lines") col = split.column() col.prop(overlay, "use_gpencil_multiedit_line_only", text="Only in Multiframe") if context.object.mode == 'EDIT_GPENCIL': gpd = context.object.data split = layout.split() col = split.column() col.prop(overlay, "use_gpencil_show_directions") col = split.column() col.prop(overlay, "use_gpencil_show_material_name", text="Material Name") if not gpd.use_curve_edit: layout.prop(overlay, "vertex_opacity", text="Vertex Opacity", slider=True) else: # Handles for Curve Edit layout.prop(overlay, "display_handle", text="Handles") if context.object.mode in {'PAINT_GPENCIL', 'VERTEX_GPENCIL'}: layout.label(text="Vertex Paint") row = layout.row() shading = VIEW3D_PT_shading.get_shading(context) row.enabled = shading.type not in {'WIREFRAME', 'RENDERED'} row.prop(overlay, "gpencil_vertex_paint_opacity", text="Opacity", slider=True) class VIEW3D_PT_quad_view(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" bl_label = "Quad View" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): view = context.space_data return view.region_quadviews def draw(self, context): layout = self.layout view = context.space_data region = view.region_quadviews[2] col = layout.column() col.prop(region, "lock_rotation") row = col.row() row.enabled = region.lock_rotation row.prop(region, "show_sync_view") row = col.row() row.enabled = region.lock_rotation and region.show_sync_view row.prop(region, "use_box_clip") # Annotation properties class VIEW3D_PT_grease_pencil(AnnotationDataPanel, Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" # NOTE: this is just a wrapper around the generic GP Panel class VIEW3D_PT_annotation_onion(AnnotationOnionSkin, Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" bl_parent_id = 'VIEW3D_PT_grease_pencil' # NOTE: this is just a wrapper around the generic GP Panel class TOPBAR_PT_annotation_layers(Panel, AnnotationDataPanel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Layers" bl_ui_units_x = 14 class VIEW3D_PT_view3d_stereo(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "View" bl_label = "Stereoscopy" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): scene = context.scene multiview = scene.render.use_multiview return multiview def draw(self, context): layout = self.layout view = context.space_data basic_stereo = context.scene.render.views_format == 'STEREO_3D' col = layout.column() col.row().prop(view, "stereo_3d_camera", expand=True) col.label(text="Display") row = col.row() row.active = basic_stereo row.prop(view, "show_stereo_3d_cameras") row = col.row() row.active = basic_stereo split = row.split() split.prop(view, "show_stereo_3d_convergence_plane") split = row.split() split.prop(view, "stereo_3d_convergence_plane_alpha", text="Alpha") split.active = view.show_stereo_3d_convergence_plane row = col.row() split = row.split() split.prop(view, "show_stereo_3d_volume") split = row.split() split.active = view.show_stereo_3d_volume split.prop(view, "stereo_3d_volume_alpha", text="Alpha") class VIEW3D_PT_context_properties(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Item" bl_label = "Properties" bl_options = {'DEFAULT_CLOSED'} @staticmethod def _active_context_member(context): obj = context.object if obj: object_mode = obj.mode if object_mode == 'POSE': return "active_pose_bone" elif object_mode == 'EDIT' and obj.type == 'ARMATURE': return "active_bone" else: return "object" return "" @classmethod def poll(cls, context): import rna_prop_ui member = cls._active_context_member(context) if member: context_member, member = rna_prop_ui.rna_idprop_context_value(context, member, object) return context_member and rna_prop_ui.rna_idprop_has_properties(context_member) return False def draw(self, context): import rna_prop_ui member = VIEW3D_PT_context_properties._active_context_member(context) if member: # Draw with no edit button rna_prop_ui.draw(self.layout, context, member, object, use_edit=False) # Grease Pencil Object - Multiframe falloff tools class VIEW3D_PT_gpencil_multi_frame(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Multi Frame" def draw(self, context): gpd = context.gpencil_data settings = context.tool_settings.gpencil_sculpt layout = self.layout col = layout.column(align=True) col.prop(settings, "use_multiframe_falloff") # Falloff curve if gpd.use_multiedit and settings.use_multiframe_falloff: layout.template_curve_mapping(settings, "multiframe_falloff_curve", brush=True) # Grease Pencil Object - Curve Editing tools class VIEW3D_PT_gpencil_curve_edit(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Curve Editing" def draw(self, context): layout = self.layout gpd = context.gpencil_data col = layout.column(align=True) col.prop(gpd, "edit_curve_resolution") col.prop(gpd, "curve_edit_threshold") col.prop(gpd, "curve_edit_corner_angle") col.prop(gpd, "use_adaptive_curve_resolution") class VIEW3D_MT_gpencil_edit_context_menu(Menu): bl_label = "" def draw(self, context): is_point_mode = context.tool_settings.gpencil_selectmode_edit == 'POINT' is_stroke_mode = context.tool_settings.gpencil_selectmode_edit == 'STROKE' is_segment_mode = context.tool_settings.gpencil_selectmode_edit == 'SEGMENT' layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' row = layout.row() if is_point_mode or is_segment_mode: col = row.column(align=True) col.label(text="Point Context Menu", icon='GP_SELECT_POINTS') col.separator() # Additive Operators col.operator("gpencil.stroke_subdivide", text="Subdivide").only_selected = True col.separator() col.operator("gpencil.extrude_move", text="Extrude") col.separator() # Deform Operators col.operator("gpencil.stroke_smooth", text="Smooth").only_selected = True col.operator("transform.bend", text="Bend") col.operator("transform.shear", text="Shear") col.operator("transform.tosphere", text="To Sphere") col.operator("transform.transform", text="Shrink/Fatten").mode = 'GPENCIL_SHRINKFATTEN' col.operator("gpencil.stroke_start_set", text="Set Start Point") col.separator() col.menu("VIEW3D_MT_mirror", text="Mirror") col.menu("GPENCIL_MT_snap", text="Snap") col.separator() # Duplicate operators col.operator("gpencil.duplicate_move", text="Duplicate") col.operator("gpencil.copy", text="Copy", icon='COPYDOWN') col.operator("gpencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE' col.operator("gpencil.paste", text="Paste by Layer").type = 'LAYER' col.separator() # Removal Operators col.operator("gpencil.stroke_merge", text="Merge") col.operator("gpencil.stroke_merge_by_distance").use_unselected = False col.operator("gpencil.stroke_split", text="Split") col.operator("gpencil.stroke_separate", text="Separate").mode = 'POINT' col.separator() col.operator("gpencil.delete", text="Delete").type = 'POINTS' col.operator("gpencil.dissolve", text="Dissolve").type = 'POINTS' col.operator("gpencil.dissolve", text="Dissolve Between").type = 'BETWEEN' col.operator("gpencil.dissolve", text="Dissolve Unselected").type = 'UNSELECT' if is_stroke_mode: col = row.column(align=True) col.label(text="Stroke Context Menu", icon='GP_SELECT_STROKES') col.separator() # Main Strokes Operators col.operator("gpencil.stroke_subdivide", text="Subdivide").only_selected = False col.menu("VIEW3D_MT_gpencil_simplify") col.operator("gpencil.stroke_trim", text="Trim") col.separator() col.operator("gpencil.stroke_smooth", text="Smooth").only_selected = False col.operator("transform.transform", text="Shrink/Fatten").mode = 'GPENCIL_SHRINKFATTEN' col.separator() # Layer and Materials operators col.menu("GPENCIL_MT_move_to_layer") col.menu("VIEW3D_MT_assign_material") col.operator("gpencil.set_active_material", text="Set as Active Material") col.operator_menu_enum("gpencil.stroke_arrange", "direction", text="Arrange") col.separator() col.menu("VIEW3D_MT_mirror", text="Mirror") col.menu("VIEW3D_MT_snap", text="Snap") col.separator() # Duplicate operators col.operator("gpencil.duplicate_move", text="Duplicate") col.operator("gpencil.copy", text="Copy", icon='COPYDOWN') col.operator("gpencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE' col.operator("gpencil.paste", text="Paste by Layer").type = 'LAYER' col.separator() # Removal Operators col.operator("gpencil.stroke_merge_by_distance").use_unselected = True col.operator_menu_enum("gpencil.stroke_join", "type", text="Join") col.operator("gpencil.stroke_split", text="Split") col.operator("gpencil.stroke_separate", text="Separate").mode = 'STROKE' col.separator() col.operator("gpencil.delete", text="Delete").type = 'STROKES' col.separator() col.operator("gpencil.reproject", text="Reproject") def draw_gpencil_layer_active(context, layout): gpl = context.active_gpencil_layer if gpl: layout.label(text="Active Layer") row = layout.row(align=True) row.operator_context = 'EXEC_REGION_WIN' row.operator_menu_enum("gpencil.layer_change", "layer", text="", icon='GREASEPENCIL') row.prop(gpl, "info", text="") row.operator("gpencil.layer_remove", text="", icon='X') def draw_gpencil_material_active(context, layout): ob = context.active_object if ob and len(ob.material_slots) > 0 and ob.active_material_index >= 0: ma = ob.material_slots[ob.active_material_index].material if ma: layout.label(text="Active Material") row = layout.row(align=True) row.operator_context = 'EXEC_REGION_WIN' row.operator_menu_enum("gpencil.material_set", "slot", text="", icon='MATERIAL') row.prop(ma, "name", text="") class VIEW3D_PT_gpencil_sculpt_context_menu(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Sculpt Context Menu" bl_ui_units_x = 12 def draw(self, context): ts = context.tool_settings settings = ts.gpencil_sculpt_paint brush = settings.brush layout = self.layout layout.prop(brush, "size", slider=True) layout.prop(brush, "strength") # Layers draw_gpencil_layer_active(context, layout) class VIEW3D_PT_gpencil_weight_context_menu(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Weight Paint Context Menu" bl_ui_units_x = 12 def draw(self, context): ts = context.tool_settings settings = ts.gpencil_weight_paint brush = settings.brush layout = self.layout layout.prop(brush, "size", slider=True) layout.prop(brush, "strength") layout.prop(brush, "weight") # Layers draw_gpencil_layer_active(context, layout) class VIEW3D_PT_gpencil_draw_context_menu(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Draw Context Menu" bl_ui_units_x = 12 def draw(self, context): ts = context.tool_settings settings = ts.gpencil_paint brush = settings.brush gp_settings = brush.gpencil_settings layout = self.layout is_pin_vertex = gp_settings.brush_draw_mode == 'VERTEXCOLOR' is_vertex = settings.color_mode == 'VERTEXCOLOR' or brush.gpencil_tool == 'TINT' or is_pin_vertex if brush.gpencil_tool not in {'ERASE', 'CUTTER', 'EYEDROPPER'} and is_vertex: split = layout.split(factor=0.1) split.prop(brush, "color", text="") split.template_color_picker(brush, "color", value_slider=True) col = layout.column() col.separator() col.prop_menu_enum(gp_settings, "vertex_mode", text="Mode") col.separator() if brush.gpencil_tool not in {'FILL', 'CUTTER'}: layout.prop(brush, "size", slider=True) if brush.gpencil_tool not in {'ERASE', 'FILL', 'CUTTER'}: layout.prop(gp_settings, "pen_strength") # Layers draw_gpencil_layer_active(context, layout) # Material if not is_vertex: draw_gpencil_material_active(context, layout) class VIEW3D_PT_gpencil_vertex_context_menu(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Vertex Paint Context Menu" bl_ui_units_x = 12 def draw(self, context): layout = self.layout ts = context.tool_settings settings = ts.gpencil_vertex_paint brush = settings.brush gp_settings = brush.gpencil_settings col = layout.column() if brush.gpencil_vertex_tool in {'DRAW', 'REPLACE'}: split = layout.split(factor=0.1) split.prop(brush, "color", text="") split.template_color_picker(brush, "color", value_slider=True) col = layout.column() col.separator() col.prop_menu_enum(gp_settings, "vertex_mode", text="Mode") col.separator() row = col.row(align=True) row.prop(brush, "size", text="Radius") row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE') if brush.gpencil_vertex_tool in {'DRAW', 'BLUR', 'SMEAR'}: row = layout.row(align=True) row.prop(gp_settings, "pen_strength", slider=True) row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE') # Layers draw_gpencil_layer_active(context, layout) class VIEW3D_PT_paint_vertex_context_menu(Panel): # Only for popover, these are dummy values. bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Vertex Paint Context Menu" def draw(self, context): layout = self.layout brush = context.tool_settings.vertex_paint.brush capabilities = brush.vertex_paint_capabilities if capabilities.has_color: split = layout.split(factor=0.1) UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="") UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True) layout.prop(brush, "blend", text="") UnifiedPaintPanel.prop_unified( layout, context, brush, "size", unified_name="use_unified_size", pressure_name="use_pressure_size", slider=True, ) UnifiedPaintPanel.prop_unified( layout, context, brush, "strength", unified_name="use_unified_strength", pressure_name="use_pressure_strength", slider=True, ) class VIEW3D_PT_paint_texture_context_menu(Panel): # Only for popover, these are dummy values. bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Texture Paint Context Menu" def draw(self, context): layout = self.layout brush = context.tool_settings.image_paint.brush capabilities = brush.image_paint_capabilities if capabilities.has_color: split = layout.split(factor=0.1) UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="") UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True) layout.prop(brush, "blend", text="") if capabilities.has_radius: UnifiedPaintPanel.prop_unified( layout, context, brush, "size", unified_name="use_unified_size", pressure_name="use_pressure_size", slider=True, ) UnifiedPaintPanel.prop_unified( layout, context, brush, "strength", unified_name="use_unified_strength", pressure_name="use_pressure_strength", slider=True, ) class VIEW3D_PT_paint_weight_context_menu(Panel): # Only for popover, these are dummy values. bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Weights Context Menu" def draw(self, context): layout = self.layout brush = context.tool_settings.weight_paint.brush UnifiedPaintPanel.prop_unified( layout, context, brush, "weight", unified_name="use_unified_weight", slider=True, ) UnifiedPaintPanel.prop_unified( layout, context, brush, "size", unified_name="use_unified_size", pressure_name="use_pressure_size", slider=True, ) UnifiedPaintPanel.prop_unified( layout, context, brush, "strength", unified_name="use_unified_strength", pressure_name="use_pressure_strength", slider=True, ) class VIEW3D_PT_sculpt_automasking(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Auto-Masking" bl_ui_units_x = 10 def draw(self, context): layout = self.layout tool_settings = context.tool_settings sculpt = tool_settings.sculpt layout.label(text="Auto-Masking") col = layout.column(align=True) col.prop(sculpt, "use_automasking_topology", text="Topology") col.prop(sculpt, "use_automasking_face_sets", text="Face Sets") col.separator() col = layout.column(align=True) col.prop(sculpt, "use_automasking_boundary_edges", text="Mesh Boundary") col.prop(sculpt, "use_automasking_boundary_face_sets", text="Face Sets Boundary") if sculpt.use_automasking_boundary_edges or sculpt.use_automasking_boundary_face_sets: col.prop(sculpt.brush, "automasking_boundary_edges_propagation_steps") col.separator() col = layout.column(align=True) row = col.row() row.prop(sculpt, "use_automasking_cavity", text="Cavity") is_cavity_active = sculpt.use_automasking_cavity or sculpt.use_automasking_cavity_inverted if is_cavity_active: row.operator("sculpt.mask_from_cavity", text="Create Mask") col.prop(sculpt, "use_automasking_cavity_inverted", text="Cavity (inverted)") if is_cavity_active: col = layout.column(align=True) col.prop(sculpt, "automasking_cavity_factor", text="Factor") col.prop(sculpt, "automasking_cavity_blur_steps", text="Blur") col = layout.column() col.prop(sculpt, "use_automasking_custom_cavity_curve", text="Custom Curve") if sculpt.use_automasking_custom_cavity_curve: col.template_curve_mapping(sculpt, "automasking_cavity_curve") col.separator() col = layout.column(align=True) col.prop(sculpt, "use_automasking_view_normal", text="View Normal") if sculpt.use_automasking_view_normal: col.prop(sculpt, "use_automasking_view_occlusion", text="Occlusion") subcol = col.column(align=True) subcol.active = not sculpt.use_automasking_view_occlusion subcol.prop(sculpt, "automasking_view_normal_limit", text="Limit") subcol.prop(sculpt, "automasking_view_normal_falloff", text="Falloff") col = layout.column() col.prop(sculpt, "use_automasking_start_normal", text="Area Normal") if sculpt.use_automasking_start_normal: col = layout.column(align=True) col.prop(sculpt, "automasking_start_normal_limit", text="Limit") col.prop(sculpt, "automasking_start_normal_falloff", text="Falloff") class VIEW3D_PT_sculpt_context_menu(Panel): # Only for popover, these are dummy values. bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Sculpt Context Menu" def draw(self, context): layout = self.layout brush = context.tool_settings.sculpt.brush capabilities = brush.sculpt_capabilities if capabilities.has_color: split = layout.split(factor=0.1) UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="") UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True) layout.prop(brush, "blend", text="") ups = context.tool_settings.unified_paint_settings size = "size" size_owner = ups if ups.use_unified_size else brush if size_owner.use_locked_size == 'SCENE': size = "unprojected_radius" UnifiedPaintPanel.prop_unified( layout, context, brush, size, unified_name="use_unified_size", pressure_name="use_pressure_size", text="Radius", slider=True, ) UnifiedPaintPanel.prop_unified( layout, context, brush, "strength", unified_name="use_unified_strength", pressure_name="use_pressure_strength", slider=True, ) if capabilities.has_auto_smooth: layout.prop(brush, "auto_smooth_factor", slider=True) if capabilities.has_normal_weight: layout.prop(brush, "normal_weight", slider=True) if capabilities.has_pinch_factor: text = "Pinch" if brush.sculpt_tool in {'BLOB', 'SNAKE_HOOK'}: text = "Magnify" layout.prop(brush, "crease_pinch_factor", slider=True, text=text) if capabilities.has_rake_factor: layout.prop(brush, "rake_factor", slider=True) if capabilities.has_plane_offset: layout.prop(brush, "plane_offset", slider=True) layout.prop(brush, "plane_trim", slider=True, text="Distance") if capabilities.has_height: layout.prop(brush, "height", slider=True, text="Height") class TOPBAR_PT_gpencil_materials(GreasePencilMaterialsPanel, Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Materials" bl_ui_units_x = 14 @classmethod def poll(cls, context): ob = context.object return ob and ob.type == 'GPENCIL' class TOPBAR_PT_gpencil_vertexcolor(GreasePencilVertexcolorPanel, Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Color Attribute" bl_ui_units_x = 10 @classmethod def poll(cls, context): ob = context.object return ob and ob.type == 'GPENCIL' class VIEW3D_PT_curves_sculpt_add_shape(Panel): # Only for popover, these are dummy values. bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Curves Sculpt Add Curve Options" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. settings = UnifiedPaintPanel.paint_settings(context) brush = settings.brush col = layout.column(heading="Interpolate", align=True) col.prop(brush.curves_sculpt_settings, "interpolate_length", text="Length") col.prop(brush.curves_sculpt_settings, "interpolate_shape", text="Shape") col.prop(brush.curves_sculpt_settings, "interpolate_point_count", text="Point Count") col = layout.column() col.active = not brush.curves_sculpt_settings.interpolate_length col.prop(brush.curves_sculpt_settings, "curve_length", text="Length") col = layout.column() col.active = not brush.curves_sculpt_settings.interpolate_point_count col.prop(brush.curves_sculpt_settings, "points_per_curve", text="Points") class VIEW3D_PT_curves_sculpt_grow_shrink_scaling(Panel): # Only for popover, these are dummy values. bl_space_type = 'VIEW_3D' bl_region_type = 'WINDOW' bl_label = "Curves Grow/Shrink Scaling" bl_ui_units_x = 12 def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. settings = UnifiedPaintPanel.paint_settings(context) brush = settings.brush layout.prop(brush.curves_sculpt_settings, "scale_uniform") layout.prop(brush.curves_sculpt_settings, "minimum_length") class VIEW3D_PT_viewport_debug(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_parent_id = 'VIEW3D_PT_overlay' bl_label = "Viewport Debug" @classmethod def poll(cls, context): prefs = context.preferences return prefs.experimental.use_viewport_debug def draw(self, context): layout = self.layout view = context.space_data overlay = view.overlay layout.prop(overlay, "use_debug_freeze_view_culling") classes = ( VIEW3D_HT_header, VIEW3D_HT_tool_header, VIEW3D_MT_editor_menus, VIEW3D_MT_transform, VIEW3D_MT_transform_object, VIEW3D_MT_transform_armature, VIEW3D_MT_mirror, VIEW3D_MT_snap, VIEW3D_MT_uv_map, VIEW3D_MT_view, VIEW3D_MT_view_local, VIEW3D_MT_view_cameras, VIEW3D_MT_view_navigation, VIEW3D_MT_view_align, VIEW3D_MT_view_align_selected, VIEW3D_MT_view_viewpoint, VIEW3D_MT_view_regions, VIEW3D_MT_select_object, VIEW3D_MT_select_object_more_less, VIEW3D_MT_select_pose, VIEW3D_MT_select_pose_more_less, VIEW3D_MT_select_particle, VIEW3D_MT_edit_mesh, VIEW3D_MT_edit_mesh_select_similar, VIEW3D_MT_edit_mesh_select_by_trait, VIEW3D_MT_edit_mesh_select_more_less, VIEW3D_MT_select_edit_mesh, VIEW3D_MT_select_edit_curve, VIEW3D_MT_select_edit_surface, VIEW3D_MT_select_edit_text, VIEW3D_MT_select_edit_metaball, VIEW3D_MT_edit_lattice_context_menu, VIEW3D_MT_select_edit_lattice, VIEW3D_MT_select_edit_armature, VIEW3D_MT_select_gpencil, VIEW3D_MT_select_paint_mask, VIEW3D_MT_select_paint_mask_vertex, VIEW3D_MT_select_edit_curves, VIEW3D_MT_select_sculpt_curves, VIEW3D_MT_angle_control, VIEW3D_MT_mesh_add, VIEW3D_MT_curve_add, VIEW3D_MT_surface_add, VIEW3D_MT_edit_metaball_context_menu, VIEW3D_MT_metaball_add, TOPBAR_MT_edit_curve_add, TOPBAR_MT_edit_armature_add, VIEW3D_MT_armature_add, VIEW3D_MT_light_add, VIEW3D_MT_lightprobe_add, VIEW3D_MT_camera_add, VIEW3D_MT_volume_add, VIEW3D_MT_add, VIEW3D_MT_image_add, VIEW3D_MT_object, VIEW3D_MT_object_animation, VIEW3D_MT_object_asset, VIEW3D_MT_object_rigid_body, VIEW3D_MT_object_clear, VIEW3D_MT_object_context_menu, VIEW3D_MT_object_convert, VIEW3D_MT_object_shading, VIEW3D_MT_object_apply, VIEW3D_MT_object_relations, VIEW3D_MT_object_liboverride, VIEW3D_MT_object_parent, VIEW3D_MT_object_track, VIEW3D_MT_object_collection, VIEW3D_MT_object_constraints, VIEW3D_MT_object_quick_effects, VIEW3D_MT_object_showhide, VIEW3D_MT_object_cleanup, VIEW3D_MT_make_single_user, VIEW3D_MT_make_links, VIEW3D_MT_brush_paint_modes, VIEW3D_MT_paint_vertex, VIEW3D_MT_hook, VIEW3D_MT_vertex_group, VIEW3D_MT_gpencil_vertex_group, VIEW3D_MT_paint_weight, VIEW3D_MT_paint_weight_lock, VIEW3D_MT_sculpt, VIEW3D_MT_sculpt_set_pivot, VIEW3D_MT_mask, VIEW3D_MT_face_sets, VIEW3D_MT_face_sets_init, VIEW3D_MT_random_mask, VIEW3D_MT_particle, VIEW3D_MT_particle_context_menu, VIEW3D_MT_particle_showhide, VIEW3D_MT_pose, VIEW3D_MT_pose_transform, VIEW3D_MT_pose_slide, VIEW3D_MT_pose_propagate, VIEW3D_MT_pose_motion, VIEW3D_MT_pose_group, VIEW3D_MT_pose_ik, VIEW3D_MT_pose_constraints, VIEW3D_MT_pose_names, VIEW3D_MT_pose_showhide, VIEW3D_MT_pose_apply, VIEW3D_MT_pose_context_menu, VIEW3D_MT_bone_options_toggle, VIEW3D_MT_bone_options_enable, VIEW3D_MT_bone_options_disable, VIEW3D_MT_edit_mesh_context_menu, VIEW3D_MT_edit_mesh_select_mode, VIEW3D_MT_edit_mesh_select_linked, VIEW3D_MT_edit_mesh_select_loops, VIEW3D_MT_edit_mesh_extrude, VIEW3D_MT_edit_mesh_vertices, VIEW3D_MT_edit_mesh_edges, VIEW3D_MT_edit_mesh_faces, VIEW3D_MT_edit_mesh_faces_data, VIEW3D_MT_edit_mesh_normals, VIEW3D_MT_edit_mesh_normals_select_strength, VIEW3D_MT_edit_mesh_normals_set_strength, VIEW3D_MT_edit_mesh_normals_average, VIEW3D_MT_edit_mesh_shading, VIEW3D_MT_edit_mesh_weights, VIEW3D_MT_edit_mesh_clean, VIEW3D_MT_edit_mesh_delete, VIEW3D_MT_edit_mesh_merge, VIEW3D_MT_edit_mesh_split, VIEW3D_MT_edit_mesh_showhide, VIEW3D_MT_paint_gpencil, VIEW3D_MT_draw_gpencil, VIEW3D_MT_assign_material, VIEW3D_MT_edit_gpencil, VIEW3D_MT_edit_gpencil_stroke, VIEW3D_MT_edit_gpencil_point, VIEW3D_MT_edit_gpencil_delete, VIEW3D_MT_edit_gpencil_showhide, VIEW3D_MT_weight_gpencil, VIEW3D_MT_gpencil_animation, VIEW3D_MT_gpencil_simplify, VIEW3D_MT_gpencil_autoweights, VIEW3D_MT_gpencil_edit_context_menu, VIEW3D_MT_edit_curve, VIEW3D_MT_edit_curve_ctrlpoints, VIEW3D_MT_edit_curve_segments, VIEW3D_MT_edit_curve_clean, VIEW3D_MT_edit_curve_context_menu, VIEW3D_MT_edit_curve_delete, VIEW3D_MT_edit_curve_showhide, VIEW3D_MT_edit_surface, VIEW3D_MT_edit_font, VIEW3D_MT_edit_font_chars, VIEW3D_MT_edit_font_kerning, VIEW3D_MT_edit_font_delete, VIEW3D_MT_edit_font_context_menu, VIEW3D_MT_edit_meta, VIEW3D_MT_edit_meta_showhide, VIEW3D_MT_edit_lattice, VIEW3D_MT_edit_armature, VIEW3D_MT_armature_context_menu, VIEW3D_MT_edit_armature_parent, VIEW3D_MT_edit_armature_roll, VIEW3D_MT_edit_armature_names, VIEW3D_MT_edit_armature_delete, VIEW3D_MT_edit_gpencil_transform, VIEW3D_MT_edit_curves, VIEW3D_MT_object_mode_pie, VIEW3D_MT_view_pie, VIEW3D_MT_transform_gizmo_pie, VIEW3D_MT_shading_pie, VIEW3D_MT_shading_ex_pie, VIEW3D_MT_pivot_pie, VIEW3D_MT_snap_pie, VIEW3D_MT_orientations_pie, VIEW3D_MT_proportional_editing_falloff_pie, VIEW3D_MT_sculpt_mask_edit_pie, VIEW3D_MT_sculpt_automasking_pie, VIEW3D_MT_wpaint_vgroup_lock_pie, VIEW3D_MT_sculpt_face_sets_edit_pie, VIEW3D_MT_sculpt_curves, VIEW3D_PT_active_tool, VIEW3D_PT_active_tool_duplicate, VIEW3D_PT_view3d_properties, VIEW3D_PT_view3d_lock, VIEW3D_PT_view3d_cursor, VIEW3D_PT_collections, VIEW3D_PT_object_type_visibility, VIEW3D_PT_grease_pencil, VIEW3D_PT_annotation_onion, VIEW3D_PT_gpencil_multi_frame, VIEW3D_PT_gpencil_curve_edit, VIEW3D_PT_quad_view, VIEW3D_PT_view3d_stereo, VIEW3D_PT_shading, VIEW3D_PT_shading_lighting, VIEW3D_PT_shading_color, VIEW3D_PT_shading_options, VIEW3D_PT_shading_options_shadow, VIEW3D_PT_shading_options_ssao, VIEW3D_PT_shading_render_pass, VIEW3D_PT_shading_compositor, VIEW3D_PT_gizmo_display, VIEW3D_PT_overlay, VIEW3D_PT_overlay_guides, VIEW3D_PT_overlay_object, VIEW3D_PT_overlay_geometry, VIEW3D_PT_overlay_motion_tracking, VIEW3D_PT_overlay_edit_mesh, VIEW3D_PT_overlay_edit_mesh_shading, VIEW3D_PT_overlay_edit_mesh_measurement, VIEW3D_PT_overlay_edit_mesh_normals, VIEW3D_PT_overlay_edit_mesh_freestyle, VIEW3D_PT_overlay_edit_curve, VIEW3D_PT_overlay_texture_paint, VIEW3D_PT_overlay_vertex_paint, VIEW3D_PT_overlay_weight_paint, VIEW3D_PT_overlay_bones, VIEW3D_PT_overlay_sculpt, VIEW3D_PT_overlay_sculpt_curves, VIEW3D_PT_snapping, VIEW3D_PT_proportional_edit, VIEW3D_PT_gpencil_origin, VIEW3D_PT_gpencil_lock, VIEW3D_PT_gpencil_guide, VIEW3D_PT_transform_orientations, VIEW3D_PT_overlay_gpencil_options, VIEW3D_PT_context_properties, VIEW3D_PT_paint_vertex_context_menu, VIEW3D_PT_paint_texture_context_menu, VIEW3D_PT_paint_weight_context_menu, VIEW3D_PT_gpencil_vertex_context_menu, VIEW3D_PT_gpencil_sculpt_context_menu, VIEW3D_PT_gpencil_weight_context_menu, VIEW3D_PT_gpencil_draw_context_menu, VIEW3D_PT_sculpt_automasking, VIEW3D_PT_sculpt_context_menu, TOPBAR_PT_gpencil_materials, TOPBAR_PT_gpencil_vertexcolor, TOPBAR_PT_annotation_layers, VIEW3D_PT_curves_sculpt_add_shape, VIEW3D_PT_curves_sculpt_grow_shrink_scaling, VIEW3D_PT_viewport_debug, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)