# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel, UIList from .properties_grease_pencil_common import ( GreasePencilStrokeEditPanel, GreasePencilStrokeSculptPanel, GreasePencilSculptOptionsPanel, GreasePencilAppearancePanel, ) from .properties_paint_common import ( UnifiedPaintPanel, brush_mask_texture_settings, brush_texpaint_common, brush_texture_settings, ) from bl_operators.presets import PresetMenu class View3DPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' # **************** standard tool clusters ****************** # Keyframing tools def draw_keyframing_tools(context, layout): col = layout.column(align=True) col.label(text="Keyframes:") row = col.row(align=True) row.operator("anim.keyframe_insert_menu", text="Insert") row.operator("anim.keyframe_delete_v3d", text="Remove") # Used by vertex & weight paint def draw_vpaint_symmetry(layout, vpaint): split = layout.split() col = split.column() col.alignment = 'RIGHT' col.label(text="Mirror") col = split.column() row = col.row(align=True) row.prop(vpaint, "use_symmetry_x", text="X", toggle=True) row.prop(vpaint, "use_symmetry_y", text="Y", toggle=True) row.prop(vpaint, "use_symmetry_z", text="Z", toggle=True) col = layout.column() col.use_property_split = True col.use_property_decorate = False col.prop(vpaint, "radial_symmetry", text="Radial") # Most of these panels should not be visible in GP edit modes def is_not_gpencil_edit_mode(context): is_gpmode = ( context.active_object and context.active_object.mode in {'EDIT_GPENCIL', 'PAINT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL'} ) return not is_gpmode # ********** default tools for editmode_mesh **************** class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel): bl_category = "Options" bl_context = ".mesh_edit" # dot on purpose (access from topbar) bl_label = "Mesh Options" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): return context.active_object def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False ob = context.active_object tool_settings = context.tool_settings mesh = ob.data col = layout.column(align=True) col.prop(mesh, "use_mirror_x") row = col.row(align=True) row.active = ob.data.use_mirror_x row.prop(mesh, "use_mirror_topology") layout.prop(tool_settings, "use_edge_path_live_unwrap") layout.prop(tool_settings, "use_mesh_automerge") layout.prop(tool_settings, "double_threshold") layout.prop(tool_settings, "edge_path_mode") # ********** default tools for editmode_curve **************** class VIEW3D_PT_tools_curveedit_options_stroke(View3DPanel, Panel): bl_category = "Options" bl_context = ".curve_edit" # dot on purpose (access from topbar) bl_label = "Curve Stroke" def draw(self, context): layout = self.layout tool_settings = context.tool_settings cps = tool_settings.curve_paint_settings col = layout.column() col.prop(cps, "curve_type") if cps.curve_type == 'BEZIER': col.label(text="Bezier Options:") col.prop(cps, "error_threshold") col.prop(cps, "fit_method") col.prop(cps, "use_corners_detect") col = layout.column() col.active = cps.use_corners_detect col.prop(cps, "corner_angle") col.label(text="Pressure Radius:") row = layout.row(align=True) rowsub = row.row(align=True) rowsub.prop(cps, "radius_min", text="Min") rowsub.prop(cps, "radius_max", text="Max") row.prop(cps, "use_pressure_radius", text="", icon_only=True) col = layout.column() col.label(text="Taper Radius:") row = layout.row(align=True) row.prop(cps, "radius_taper_start", text="Start") row.prop(cps, "radius_taper_end", text="End") col = layout.column() col.label(text="Projection Depth:") row = layout.row(align=True) row.prop(cps, "depth_mode", expand=True) col = layout.column() if cps.depth_mode == 'SURFACE': col.prop(cps, "surface_offset") col.prop(cps, "use_offset_absolute") col.prop(cps, "use_stroke_endpoints") if cps.use_stroke_endpoints: colsub = layout.column(align=True) colsub.prop(cps, "surface_plane", expand=True) # ********** default tools for editmode_armature **************** class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel): bl_category = "Options" bl_context = ".armature_edit" # dot on purpose (access from topbar) bl_label = "Armature Options" def draw(self, context): arm = context.active_object.data self.layout.prop(arm, "use_mirror_x") # ********** default tools for pose-mode **************** class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel): bl_category = "Options" bl_context = ".posemode" # dot on purpose (access from topbar) bl_label = "Pose Options" def draw(self, context): arm = context.active_object.data self.layout.prop(arm, "use_auto_ik") self.layout.prop(arm, "use_mirror_x") # ********** default tools for paint modes **************** class View3DPaintPanel(UnifiedPaintPanel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' # TODO, move to space_view3d.py class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Brush" @classmethod def poll(cls, context): return cls.paint_settings(context) def draw(self, context): layout = self.layout tool_settings = context.tool_settings settings = self.paint_settings(context) brush = settings.brush if not context.particle_edit_object: col = layout.split().column() col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8) # Particle Mode # if context.particle_edit_object: tool = settings.tool if tool != 'NONE': layout.column().prop(settings, "tool") col = layout.column() col.prop(brush, "size", slider=True) if tool == 'ADD': col.prop(brush, "count") col = layout.column() col.prop(settings, "use_default_interpolate") col.prop(brush, "steps", slider=True) col.prop(settings, "default_key_count", slider=True) else: col.prop(brush, "strength", slider=True) if tool == 'LENGTH': layout.row().prop(brush, "length_mode", expand=True) elif tool == 'PUFF': layout.row().prop(brush, "puff_mode", expand=True) layout.prop(brush, "use_puff_volume") # Sculpt Mode # elif context.sculpt_object and brush: from .properties_paint_common import ( brush_basic_sculpt_settings, ) capabilities = brush.sculpt_capabilities col = layout.column() col.separator() if not self.is_popover: brush_basic_sculpt_settings(col, context, brush) # topology_rake_factor if (capabilities.has_topology_rake and context.sculpt_object.use_dynamic_topology_sculpting ): col.separator() row = col.row() row.prop(brush, "topology_rake_factor", slider=True) # auto_smooth_factor and use_inverse_smooth_pressure if capabilities.has_auto_smooth: col.separator() row = col.row(align=True) row.prop(brush, "auto_smooth_factor", slider=True) row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="") # normal_weight if capabilities.has_normal_weight: col.separator() row = col.row(align=True) row.prop(brush, "normal_weight", slider=True) # crease_pinch_factor if capabilities.has_pinch_factor: col.separator() row = col.row(align=True) row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch") # rake_factor if capabilities.has_rake_factor: col.separator() row = col.row(align=True) row.prop(brush, "rake_factor", slider=True) # use_original_normal and sculpt_plane if capabilities.has_sculpt_plane: col.separator() row = col.row(align=True) row.prop(brush, "use_original_normal", toggle=True, icon_only=True) row.prop(brush, "sculpt_plane", text="") if brush.sculpt_tool == 'MASK': col.prop(brush, "mask_tool", text="") # plane_offset, use_offset_pressure, use_plane_trim, plane_trim if capabilities.has_plane_offset: row = col.row(align=True) row.prop(brush, "plane_offset", slider=True) row.prop(brush, "use_offset_pressure", text="") col.separator() row = col.row() row.prop(brush, "use_plane_trim", text="Trim") row = col.row() row.active = brush.use_plane_trim row.prop(brush, "plane_trim", slider=True, text="Distance") # height if capabilities.has_height: row = col.row() row.prop(brush, "height", slider=True, text="Height") # use_frontface col.separator() col.prop(brush, "use_frontface", text="Front Faces Only") col.prop(brush, "use_projected") # use_accumulate if capabilities.has_accumulate: col.separator() col.prop(brush, "use_accumulate") # use_persistent, set_persistent_base if capabilities.has_persistence: col.separator() ob = context.sculpt_object do_persistent = True # not supported yet for this case for md in ob.modifiers: if md.type == 'MULTIRES': do_persistent = False break if do_persistent: col.prop(brush, "use_persistent") col.operator("sculpt.set_persistent_base") # Texture Paint Mode # elif context.image_paint_object and brush: brush_texpaint_common(self, context, layout, brush, settings, True) # Weight Paint Mode # elif context.weight_paint_object and brush: from .properties_paint_common import ( brush_basic_wpaint_settings, ) col = layout.column() if not self.is_popover: brush_basic_wpaint_settings(col, context, brush) if brush.weight_tool != 'SMEAR': col.prop(brush, "use_accumulate") col.separator() col.prop(brush, "use_frontface", text="Front Faces Only") row = col.row() row.prop(brush, "use_frontface_falloff", text="Falloff Angle") sub = row.row() sub.active = brush.use_frontface_falloff sub.prop(brush, "falloff_angle", text="") col.prop(brush, "use_projected") col = layout.column() col.prop(tool_settings, "use_auto_normalize", text="Auto Normalize") col.prop(tool_settings, "use_multipaint", text="Multi-Paint") # Vertex Paint Mode # elif context.vertex_paint_object and brush: from .properties_paint_common import ( brush_basic_vpaint_settings, ) col = layout.column() self.prop_unified_color_picker(col, context, brush, "color", value_slider=True) if settings.palette: col.template_palette(settings, "palette", color=True) row = col.row(align=True) self.prop_unified_color(row, context, brush, "color", text="") self.prop_unified_color(row, context, brush, "secondary_color", text="") row.separator() row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="") col.separator() if not self.is_popover: brush_basic_vpaint_settings(col, context, brush) col.prop(brush, "use_alpha") if brush.vertex_tool != 'SMEAR': col.prop(brush, "use_accumulate") col.separator() col.prop(brush, "use_frontface", text="Front Faces Only") row = col.row() row.prop(brush, "use_frontface_falloff", text="Falloff Angle") sub = row.row() sub.active = brush.use_frontface_falloff sub.prop(brush, "falloff_angle", text="") col.prop(brush, "use_projected") col.separator() col.template_ID(settings, "palette", new="palette.new") class TEXTURE_UL_texpaintslots(UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # mat = data if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(item, "name", text="", emboss=False, icon_value=icon) elif self.layout_type == 'GRID': layout.alignment = 'CENTER' layout.label(text="") class VIEW3D_MT_tools_projectpaint_uvlayer(Menu): bl_label = "Clone Layer" def draw(self, context): layout = self.layout for i, uv_layer in enumerate(context.active_object.data.uv_layers): props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False) props.data_path = "active_object.data.uv_layers.active_index" props.value = i class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Texture Slots" @classmethod def poll(cls, context): brush = context.tool_settings.image_paint.brush ob = context.active_object return (brush is not None and ob is not None) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False settings = context.tool_settings.image_paint ob = context.active_object layout.prop(settings, "mode", text="Mode") layout.separator() if settings.mode == 'MATERIAL': if len(ob.material_slots) > 1: layout.template_list("MATERIAL_UL_matslots", "layers", ob, "material_slots", ob, "active_material_index", rows=2) mat = ob.active_material if mat and mat.texture_paint_images: row = layout.row() row.template_list("TEXTURE_UL_texpaintslots", "", mat, "texture_paint_images", mat, "paint_active_slot", rows=2) if mat.texture_paint_slots: slot = mat.texture_paint_slots[mat.paint_active_slot] else: slot = None have_image = slot is not None else: row = layout.row() box = row.box() box.label(text="No Textures") have_image = False sub = row.column(align=True) sub.operator_menu_enum("paint.add_texture_paint_slot", "type", icon='ADD', text="") elif settings.mode == 'IMAGE': mesh = ob.data uv_text = mesh.uv_layers.active.name if mesh.uv_layers.active else "" layout.template_ID(settings, "canvas", new="image.new", open="image.open") if settings.missing_uvs: layout.operator("paint.add_simple_uvs", icon='ADD', text="Add UVs") else: layout.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False) have_image = settings.canvas is not None layout.prop(settings, "interpolation", text="") if settings.missing_uvs: layout.separator() split = layout.split() split.label(text="UV Map Needed", icon='INFO') split.operator("paint.add_simple_uvs", icon='ADD', text="Add Simple UVs") elif have_image: layout.separator() layout.operator("image.save_dirty", text="Save All Images", icon='FILE_TICK') # TODO, move to space_view3d.py class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Mask" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.image_paint.brush ob = context.active_object return (brush is not None and ob is not None) def draw_header(self, context): ipaint = context.tool_settings.image_paint self.layout.prop(ipaint, "use_stencil_layer", text="") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings ipaint = tool_settings.image_paint ob = context.active_object mesh = ob.data col = layout.column() col.active = ipaint.use_stencil_layer stencil_text = mesh.uv_layer_stencil.name if mesh.uv_layer_stencil else "" split = col.split(factor=0.5) colsub = split.column() colsub.alignment = 'RIGHT' colsub.label(text="UV Layer") split.column().menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False) # todo this should be combinded into a single row split = col.split(factor=0.5) colsub = split.column() colsub.alignment = 'RIGHT' colsub.label(text="Stencil Image") colsub = split.column() colsub.template_ID(ipaint, "stencil_image", new="image.new", open="image.open") row = col.row(align=True) row.prop(ipaint, "stencil_color", text="Display Color") row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA') # TODO, move to space_view3d.py class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Overlay" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): settings = cls.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.vertex_paint_object or context.weight_paint_object or context.image_paint_object)) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False settings = self.paint_settings(context) brush = settings.brush tex_slot = brush.texture_slot tex_slot_mask = brush.mask_texture_slot col = layout.column() row = col.row(align=True) sub = row.row(align=True) sub.prop(brush, "cursor_overlay_alpha", text="Curve Alpha") sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA') row.prop( brush, "use_cursor_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_cursor_overlay else 'HIDE_ON', ) col.active = brush.brush_capabilities.has_overlay if context.image_paint_object or context.sculpt_object or context.vertex_paint_object: row = col.row(align=True) sub = row.row(align=True) sub.prop(brush, "texture_overlay_alpha", text="Texture Alpha") sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA') if tex_slot.map_mode != 'STENCIL': row.prop( brush, "use_primary_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_primary_overlay else 'HIDE_ON', ) if context.image_paint_object: row = col.row(align=True) sub = row.row(align=True) sub.prop(brush, "mask_overlay_alpha", text="Mask Texture Alpha") sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA') if tex_slot_mask.map_mode != 'STENCIL': row.prop( brush, "use_secondary_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_secondary_overlay else 'HIDE_ON', ) # TODO, move to space_view3d.py class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Texture" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): settings = cls.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.image_paint_object or context.vertex_paint_object)) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush col = layout.column() col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8) brush_texture_settings(col, brush, context.sculpt_object) # TODO, move to space_view3d.py class VIEW3D_PT_tools_mask_texture(Panel, View3DPaintPanel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Texture Mask" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): settings = cls.paint_settings(context) return (settings and settings.brush and context.image_paint_object) def draw(self, context): layout = self.layout brush = context.tool_settings.image_paint.brush col = layout.column() col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8) brush_mask_texture_settings(col, brush) # TODO, move to space_view3d.py class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Stroke" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): settings = cls.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.vertex_paint_object or context.weight_paint_object or context.image_paint_object)) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush layout.use_property_split = True layout.use_property_decorate = False col = layout.column() col.prop(brush, "stroke_method") if brush.use_anchor: col.prop(brush, "use_edge_to_edge", text="Edge To Edge") if brush.use_airbrush: col.prop(brush, "rate", text="Rate", slider=True) if brush.use_space: row = col.row(align=True) row.prop(brush, "spacing", text="Spacing") row.prop(brush, "use_pressure_spacing", toggle=True, text="") if brush.use_line or brush.use_curve: row = col.row(align=True) row.prop(brush, "spacing", text="Spacing") if brush.use_curve: col.template_ID(brush, "paint_curve", new="paintcurve.new") col.operator("paintcurve.draw") if context.sculpt_object: if brush.sculpt_capabilities.has_jitter: row = col.row(align=True) if brush.use_relative_jitter: row.prop(brush, "jitter", slider=True) else: row.prop(brush, "jitter_absolute") row.prop(brush, "use_relative_jitter", icon_only=True) row.prop(brush, "use_pressure_jitter", toggle=True, text="") else: row = col.row(align=True) if brush.use_relative_jitter: row.prop(brush, "jitter", slider=True) else: row.prop(brush, "jitter_absolute") row.prop(brush, "use_relative_jitter", icon_only=True) row.prop(brush, "use_pressure_jitter", toggle=True, text="") col = layout.column() layout.prop(settings, "input_samples") class VIEW3D_PT_tools_brush_stroke_smooth_stroke(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Smooth Stroke" bl_parent_id = "VIEW3D_PT_tools_brush_stroke" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): settings = cls.paint_settings(context) brush = settings.brush if brush.brush_capabilities.has_smooth_stroke: return True def draw_header(self, context): settings = self.paint_settings(context) brush = settings.brush self.layout.prop(brush, "use_smooth_stroke", text="") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False settings = self.paint_settings(context) brush = settings.brush col = layout.column() col.active = brush.use_smooth_stroke col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True) col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True) # TODO, move to space_view3d.py class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Curve" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): settings = cls.paint_settings(context) return (settings and settings.brush and settings.brush.curve) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush layout.template_curve_mapping(brush, "curve", brush=True) col = layout.column(align=True) row = col.row(align=True) row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH' row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND' row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT' row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP' row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE' row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX' # TODO, move to space_view3d.py class VIEW3D_PT_sculpt_dyntopo(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Dyntopo" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 12 @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw_header(self, context): is_popover = self.is_popover layout = self.layout layout.operator( "sculpt.dynamic_topology_toggle", icon='CHECKBOX_HLT' if context.sculpt_object.use_dynamic_topology_sculpting else 'CHECKBOX_DEHLT', text="", emboss=is_popover, ) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings sculpt = tool_settings.sculpt settings = self.paint_settings(context) brush = settings.brush col = layout.column() col.active = context.sculpt_object.use_dynamic_topology_sculpting sub = col.column() sub.active = (brush and brush.sculpt_tool != 'MASK') if sculpt.detail_type_method in {'CONSTANT', 'MANUAL'}: row = sub.row(align=True) row.prop(sculpt, "constant_detail_resolution") row.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER') elif (sculpt.detail_type_method == 'BRUSH'): sub.prop(sculpt, "detail_percent") else: sub.prop(sculpt, "detail_size") sub.prop(sculpt, "detail_refine_method", text="Refine Method") sub.prop(sculpt, "detail_type_method", text="Detailing") col.prop(sculpt, "use_smooth_shading") class VIEW3D_PT_sculpt_dyntopo_remesh(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Remesh" bl_parent_id = "VIEW3D_PT_sculpt_dyntopo" bl_options = {'DEFAULT_CLOSED'} bl_ui_units_x = 12 def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings sculpt = tool_settings.sculpt col = layout.column() col.active = context.sculpt_object.use_dynamic_topology_sculpting col.prop(sculpt, "symmetrize_direction") flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) col = flow.column() col.operator("sculpt.symmetrize") col = flow.column() col.operator("sculpt.optimize") if sculpt.detail_type_method in {'CONSTANT', 'MANUAL'}: col = flow.column() col.operator("sculpt.detail_flood_fill") # TODO, move to space_view3d.py class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings sculpt = tool_settings.sculpt flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) col = flow.column() col.prop(sculpt, "use_threaded", text="Threaded Sculpt") col = flow.column() col.prop(sculpt, "show_low_resolution") col = flow.column() col.prop(sculpt, "use_deform_only") col = flow.column() col.prop(sculpt, "show_diffuse_color") col = flow.column() col.prop(sculpt, "show_mask") class VIEW3D_PT_sculpt_options_unified(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_parent_id = "VIEW3D_PT_sculpt_options" bl_label = "Unified Brush" @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False self.unified_paint_settings(layout, context) class VIEW3D_PT_sculpt_options_gravity(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_parent_id = "VIEW3D_PT_sculpt_options" bl_label = "Gravity" @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings sculpt = tool_settings.sculpt capabilities = sculpt.brush.sculpt_capabilities col = layout.column() col.active = capabilities.has_gravity col.prop(sculpt, "gravity", slider=True, text="Factor") col.prop(sculpt, "gravity_object") # TODO, move to space_view3d.py class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel): bl_context = ".sculpt_mode" # dot on purpose (access from topbar) bl_label = "Symmetry/Lock" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout sculpt = context.tool_settings.sculpt split = layout.split() col = split.column() col.alignment = 'RIGHT' col.label(text="Mirror") col = split.column() row = col.row(align=True) row.prop(sculpt, "use_symmetry_x", text="X", toggle=True) row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True) row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True) split = layout.split() col = split.column() col.alignment = 'RIGHT' col.label(text="Lock") col = split.column() row = col.row(align=True) row.prop(sculpt, "lock_x", text="X", toggle=True) row.prop(sculpt, "lock_y", text="Y", toggle=True) row.prop(sculpt, "lock_z", text="Z", toggle=True) split = layout.split() col = split.column() col.alignment = 'RIGHT' col.label(text="Tiling") col = split.column() row = col.row(align=True) row.prop(sculpt, "tile_x", text="X", toggle=True) row.prop(sculpt, "tile_y", text="Y", toggle=True) row.prop(sculpt, "tile_z", text="Z", toggle=True) layout.use_property_split = True layout.use_property_decorate = False layout.prop(sculpt, "use_symmetry_feather", text="Feather") layout.column().prop(sculpt, "radial_symmetry", text="Radial") layout.column().prop(sculpt, "tile_offset", text="Tile Offset") # TODO, move to space_view3d.py class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Appearance" bl_parent_id = "VIEW3D_PT_tools_brush_overlay" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): settings = cls.paint_settings(context) return (settings is not None) and (not isinstance(settings, bpy.types.ParticleEdit)) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush if brush is None: # unlikely but can happen layout.label(text="Brush Unset") return class VIEW3D_PT_tools_brush_appearance_show_brush(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Show Brush" bl_parent_id = "VIEW3D_PT_tools_brush_appearance" bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): settings = self.paint_settings(context) self.layout.prop(settings, "show_brush", text="") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False settings = self.paint_settings(context) brush = settings.brush col = layout.column() col.active = settings.show_brush if context.sculpt_object and context.tool_settings.sculpt: if brush.sculpt_capabilities.has_secondary_color: col.prop(brush, "cursor_color_add", text="Add") col.prop(brush, "cursor_color_subtract", text="Subtract") else: col.prop(brush, "cursor_color_add", text="Color") else: col.prop(brush, "cursor_color_add", text="Color") class VIEW3D_PT_tools_brush_appearance_custom_icon(Panel, View3DPaintPanel): bl_context = ".paint_common" # dot on purpose (access from topbar) bl_label = "Custom Icon" bl_parent_id = "VIEW3D_PT_tools_brush_appearance" bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): settings = self.paint_settings(context) brush = settings.brush self.layout.prop(brush, "use_custom_icon", text="") def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False settings = self.paint_settings(context) brush = settings.brush col = layout.column() col.active = brush.use_custom_icon col.prop(brush, "icon_filepath", text="") # ********** default tools for weight-paint **************** # TODO, move to space_view3d.py class VIEW3D_PT_tools_weightpaint_symmetry(Panel, View3DPaintPanel): bl_context = ".weightpaint" bl_options = {'DEFAULT_CLOSED'} bl_label = "Symmetry" def draw(self, context): layout = self.layout tool_settings = context.tool_settings wpaint = tool_settings.weight_paint draw_vpaint_symmetry(layout, wpaint) # TODO, move to space_view3d.py class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel): bl_context = ".weightpaint" bl_label = "Options" def draw(self, context): layout = self.layout tool_settings = context.tool_settings wpaint = tool_settings.weight_paint col = layout.column() col.prop(wpaint, "use_group_restrict") obj = context.weight_paint_object if obj.type == 'MESH': mesh = obj.data col.prop(mesh, "use_mirror_x") row = col.row() row.active = mesh.use_mirror_x row.prop(mesh, "use_mirror_topology") self.unified_paint_settings(col, context) # ********** default tools for vertex-paint **************** # TODO, move to space_view3d.py class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel): bl_context = ".vertexpaint" # dot on purpose (access from topbar) bl_label = "Options" def draw(self, context): layout = self.layout col = layout.column() self.unified_paint_settings(col, context) # TODO, move to space_view3d.py class VIEW3D_PT_tools_vertexpaint_symmetry(Panel, View3DPaintPanel): bl_context = ".vertexpaint" # dot on purpose (access from topbar) bl_options = {'DEFAULT_CLOSED'} bl_label = "Symmetry" def draw(self, context): layout = self.layout tool_settings = context.tool_settings vpaint = tool_settings.vertex_paint draw_vpaint_symmetry(layout, vpaint) # ********** default tools for texture-paint **************** # TODO, move to space_view3d.py class VIEW3D_PT_tools_imagepaint_external(Panel, View3DPaintPanel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "External" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings ipaint = tool_settings.image_paint layout.prop(ipaint, "screen_grab_size", text="Screen Grab Size") layout.separator() flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) col = flow.column() col.operator("image.project_edit", text="Quick Edit") col = flow.column() col.operator("image.project_apply", text="Apply") col = flow.column() col.operator("paint.project_image", text="Apply Camera Image") # TODO, move to space_view3d.py class VIEW3D_PT_tools_imagepaint_symmetry(Panel, View3DPaintPanel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Symmetry" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout tool_settings = context.tool_settings ipaint = tool_settings.image_paint split = layout.split() col = split.column() col.alignment = 'RIGHT' col.label(text="Mirror") col = split.column() row = col.row(align=True) row.prop(ipaint, "use_symmetry_x", text="X", toggle=True) row.prop(ipaint, "use_symmetry_y", text="Y", toggle=True) row.prop(ipaint, "use_symmetry_z", text="Z", toggle=True) # TODO, move to space_view3d.py class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Project Paint" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.image_paint.brush return (brush is not None) def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings ipaint = tool_settings.image_paint row = layout.row() row.prop(ipaint, "use_normal_falloff") sub = row.row() sub.active = (ipaint.use_normal_falloff) sub.prop(ipaint, "normal_angle", text="") layout.prop(ipaint, "seam_bleed") layout.prop(ipaint, "dither") flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False) col = flow.column() col.prop(ipaint, "use_occlude") col = flow.column() col.prop(ipaint, "use_backface_culling") class VIEW3D_PT_tools_projectpaint_unified(Panel, View3DPaintPanel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_parent_id = "VIEW3D_PT_tools_projectpaint" bl_label = "Unified Brush" def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False self.unified_paint_settings(layout, context) class VIEW3D_PT_tools_projectpaint_cavity(View3DPaintPanel, Panel): bl_context = ".imagepaint" # dot on purpose (access from topbar) bl_label = "Cavity Mask" bl_parent_id = "VIEW3D_PT_tools_projectpaint" bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): tool_settings = context.tool_settings ipaint = tool_settings.image_paint self.layout.prop(ipaint, "use_cavity", text="") def draw(self, context): layout = self.layout tool_settings = context.tool_settings ipaint = tool_settings.image_paint layout.active = ipaint.use_cavity layout.template_curve_mapping(ipaint, "cavity_curve", brush=True) # TODO, move to space_view3d.py class VIEW3D_PT_imagepaint_options(View3DPaintPanel): bl_label = "Options" @classmethod def poll(cls, context): return (context.image_paint_object and context.tool_settings.image_paint) def draw(self, context): layout = self.layout col = layout.column() self.unified_paint_settings(col, context) class VIEW3D_MT_tools_projectpaint_stencil(Menu): bl_label = "Mask Layer" def draw(self, context): layout = self.layout for i, uv_layer in enumerate(context.active_object.data.uv_layers): props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False) props.data_path = "active_object.data.uv_layer_stencil_index" props.value = i # TODO, move to space_view3d.py class VIEW3D_PT_tools_particlemode(View3DPanel, Panel): """Default tools for particle mode""" bl_context = ".particlemode" bl_label = "Options" def draw(self, context): layout = self.layout pe = context.tool_settings.particle_edit ob = pe.object layout.prop(pe, "type", text="") ptcache = None if pe.type == 'PARTICLES': if ob.particle_systems: if len(ob.particle_systems) > 1: layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems", ob.particle_systems, "active_index", rows=2, maxrows=3) ptcache = ob.particle_systems.active.point_cache else: for md in ob.modifiers: if md.type == pe.type: ptcache = md.point_cache if ptcache and len(ptcache.point_caches) > 1: layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches", ptcache.point_caches, "active_index", rows=2, maxrows=3) if not pe.is_editable: layout.label(text="Point cache must be baked") layout.label(text="in memory to enable editing!") col = layout.column(align=True) if pe.is_hair: col.active = pe.is_editable col.prop(pe, "use_emitter_deflect", text="Deflect Emitter") sub = col.row(align=True) sub.active = pe.use_emitter_deflect sub.prop(pe, "emitter_distance", text="Distance") col = layout.column(align=True) col.active = pe.is_editable col.label(text="Keep:") col.prop(pe, "use_preserve_length", text="Lengths") col.prop(pe, "use_preserve_root", text="Root") if not pe.is_hair: col.label(text="Correct:") col.prop(pe, "use_auto_velocity", text="Velocity") col.prop(ob.data, "use_mirror_x") col.prop(pe, "shape_object") col.operator("particle.shape_cut") col = layout.column(align=True) col.active = pe.is_editable col.label(text="Display:") col.prop(pe, "display_step", text="Path Steps") if pe.is_hair: col.prop(pe, "show_particles", text="Children") else: if pe.type == 'PARTICLES': col.prop(pe, "show_particles", text="Particles") col.prop(pe, "use_fade_time") sub = col.row(align=True) sub.active = pe.use_fade_time sub.prop(pe, "fade_frames", slider=True) class VIEW3D_PT_tools_normal(View3DPanel, Panel): bl_category = "" bl_context = ".mesh_edit" bl_label = "Normals" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False # No animation. tool_settings = context.tool_settings layout.prop(tool_settings, "normal_vector", text="Normal Vector") layout.prop(tool_settings, "face_strength", text="Face Strength") # ********** grease pencil object tool panels **************** # Grease Pencil drawing brushes class VIEW3D_PT_tools_grease_pencil_brush(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_label = "Brush" @classmethod def poll(cls, context): is_3d_view = context.space_data.type == 'VIEW_3D' if is_3d_view: if context.gpencil_data is None: return False gpd = context.gpencil_data return bool(gpd.is_stroke_paint_mode) else: return True @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.scene.tool_settings gpencil_paint = tool_settings.gpencil_paint row = layout.row() col = row.column() col.template_ID_preview(gpencil_paint, "brush", new="brush.add_gpencil", rows=3, cols=8) col = row.column() brush = gpencil_paint.brush sub = col.column(align=True) sub.operator("gpencil.brush_presets_create", icon='HELP', text="") if brush is not None: gp_settings = brush.gpencil_settings if brush.gpencil_tool in {'DRAW', 'FILL'}: layout.row(align=True).template_ID(gp_settings, "material") if not self.is_popover: from .properties_paint_common import ( brush_basic_gpencil_paint_settings, ) brush_basic_gpencil_paint_settings(layout, context, brush, compact=True) # Grease Pencil drawing brushes options class VIEW3D_PT_tools_grease_pencil_brush_option(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_label = "Options" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_tool not in {'ERASE', 'FILL'} def draw_header_preset(self, context): VIEW3D_PT_gpencil_brush_presets.draw_panel_header(self.layout) @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings if brush is not None: col = layout.column(align=True) col.prop(gp_settings, "input_samples") col.separator() col.prop(gp_settings, "active_smooth_factor") col.separator() col.prop(gp_settings, "angle", slider=True) col.prop(gp_settings, "angle_factor", text="Factor", slider=True) col.separator() class VIEW3D_PT_tools_grease_pencil_brush_stabilizer(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_option' bl_label = "Stabilizer Settings" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_tool == 'DRAW' def draw_header(self, context): brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings self.layout.prop(gp_settings, "use_settings_stabilizer", text="") @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings layout.active = gp_settings.use_settings_stabilizer layout.prop(brush, "smooth_stroke_radius", text="Radius", slider=True) layout.prop(brush, "smooth_stroke_factor", text="Factor", slider=True) class VIEW3D_PT_tools_grease_pencil_brush_settings(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_option' bl_label = "Post-processing Settings" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_tool != 'ERASE' def draw_header(self, context): brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings self.layout.prop(gp_settings, "use_settings_postprocess", text="") @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings layout.active = gp_settings.use_settings_postprocess col = layout.column(align=True) col.prop(gp_settings, "pen_smooth_factor") col.prop(gp_settings, "pen_smooth_steps") col = layout.column(align=True) col.prop(gp_settings, "pen_thick_smooth_factor") col.prop(gp_settings, "pen_thick_smooth_steps", text="Iterations") col = layout.column(align=True) col.prop(gp_settings, "pen_subdivision_steps") col.prop(gp_settings, "random_subdiv", text="Randomness", slider=True) col = layout.column(align=True) col.prop(gp_settings, "trim") class VIEW3D_PT_tools_grease_pencil_brush_random(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_option' bl_label = "Random Settings" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_tool != 'ERASE' def draw_header(self, context): brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings self.layout.prop(gp_settings, "use_settings_random", text="") @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings layout.active = gp_settings.use_settings_random layout.prop(gp_settings, "random_pressure", text="Pressure", slider=True) layout.prop(gp_settings, "random_strength", text="Strength", slider=True) layout.prop(gp_settings, "uv_random", text="UV", slider=True) row = layout.row(align=True) row.prop(gp_settings, "pen_jitter", slider=True) row.prop(gp_settings, "use_jitter_pressure", text="", icon='STYLUS_PRESSURE') # Grease Pencil drawingcurves class VIEW3D_PT_tools_grease_pencil_brushcurves(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_label = "Curves" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): brush = context.tool_settings.gpencil_paint.brush return brush is not None and brush.gpencil_tool not in {'ERASE', 'FILL'} @staticmethod def draw(self, context): layout = self.layout class VIEW3D_PT_tools_grease_pencil_brushcurves_sensitivity(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_label = "Sensitivity" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_brushcurves" @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings layout.template_curve_mapping(gp_settings, "curve_sensitivity", brush=True) class VIEW3D_PT_tools_grease_pencil_brushcurves_strength(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_label = "Strength" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_brushcurves" @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings layout.template_curve_mapping(gp_settings, "curve_strength", brush=True) class VIEW3D_PT_tools_grease_pencil_brushcurves_jitter(View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_label = "Jitter" bl_parent_id = "VIEW3D_PT_tools_grease_pencil_brushcurves" @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True brush = context.tool_settings.gpencil_paint.brush gp_settings = brush.gpencil_settings layout.template_curve_mapping(gp_settings, "curve_jitter", brush=True) # Grease Pencil stroke editing tools class VIEW3D_PT_tools_grease_pencil_edit(GreasePencilStrokeEditPanel, Panel): bl_space_type = 'VIEW_3D' # Grease Pencil stroke interpolation tools class VIEW3D_PT_tools_grease_pencil_interpolate(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Interpolate" @classmethod def poll(cls, context): if context.gpencil_data is None: return False gpd = context.gpencil_data return bool(context.editable_gpencil_strokes) and bool(gpd.use_stroke_edit_mode) @staticmethod def draw(self, context): layout = self.layout settings = context.tool_settings.gpencil_interpolate col = layout.column(align=True) col.label(text="Interpolate Strokes") col.operator("gpencil.interpolate", text="Interpolate") col.operator("gpencil.interpolate_sequence", text="Sequence") col.operator("gpencil.interpolate_reverse", text="Remove Breakdowns") col = layout.column(align=True) col.label(text="Options:") col.prop(settings, "interpolate_all_layers") col.prop(settings, "interpolate_selected_only") col = layout.column(align=True) col.label(text="Sequence Options:") col.prop(settings, "type") if settings.type == 'CUSTOM': # TODO: Options for loading/saving curve presets? col.template_curve_mapping(settings, "interpolation_curve", brush=True) elif settings.type != 'LINEAR': col.prop(settings, "easing") if settings.type == 'BACK': layout.prop(settings, "back") elif setting.type == 'ELASTIC': sub = layout.column(align=True) sub.prop(settings, "amplitude") sub.prop(settings, "period") # Grease Pencil stroke sculpting tools class VIEW3D_PT_tools_grease_pencil_sculpt(GreasePencilStrokeSculptPanel, View3DPanel, Panel): bl_context = ".greasepencil_sculpt" bl_category = "Tools" bl_label = "Brush" # Grease Pencil weight painting tools class VIEW3D_PT_tools_grease_pencil_weight_paint(View3DPanel, Panel): bl_context = ".greasepencil_weight" bl_category = "Tools" bl_label = "Brush" @staticmethod def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False settings = context.tool_settings.gpencil_sculpt brush = settings.brush layout.template_icon_view(settings, "weight_tool", show_labels=True) col = layout.column() if not self.is_popover: from .properties_paint_common import ( brush_basic_gpencil_weight_settings, ) brush_basic_gpencil_weight_settings(col, context, brush) # Grease Pencil Brush Appeareance (one for each mode) class VIEW3D_PT_tools_grease_pencil_paint_appearance(GreasePencilAppearancePanel, View3DPanel, Panel): bl_context = ".greasepencil_paint" bl_label = "Appearance" class VIEW3D_PT_tools_grease_pencil_sculpt_appearance(GreasePencilAppearancePanel, View3DPanel, Panel): bl_context = ".greasepencil_sculpt" bl_label = "Appearance" class VIEW3D_PT_tools_grease_pencil_sculpt_options(GreasePencilSculptOptionsPanel, View3DPanel, Panel): bl_context = ".greasepencil_sculpt" bl_label = "Sculpt Strokes" bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_sculpt' class VIEW3D_PT_tools_grease_pencil_weight_appearance(GreasePencilAppearancePanel, View3DPanel, Panel): bl_context = ".greasepencil_weight" bl_label = "Appearance" class VIEW3D_PT_gpencil_brush_presets(PresetMenu): """Brush settings""" bl_label = "Brush Presets" preset_subdir = "gpencil_brush" preset_operator = "script.execute_preset" preset_add_operator = "scene.gpencil_brush_preset_add" classes = ( VIEW3D_PT_tools_meshedit_options, VIEW3D_PT_tools_curveedit_options_stroke, VIEW3D_PT_tools_armatureedit_options, VIEW3D_PT_tools_posemode_options, VIEW3D_PT_slots_projectpaint, VIEW3D_PT_tools_brush, TEXTURE_UL_texpaintslots, VIEW3D_MT_tools_projectpaint_uvlayer, VIEW3D_PT_stencil_projectpaint, VIEW3D_PT_tools_brush_overlay, VIEW3D_PT_tools_brush_texture, VIEW3D_PT_tools_mask_texture, VIEW3D_PT_tools_brush_stroke, VIEW3D_PT_tools_brush_stroke_smooth_stroke, VIEW3D_PT_tools_brush_curve, VIEW3D_PT_sculpt_dyntopo, VIEW3D_PT_sculpt_dyntopo_remesh, VIEW3D_PT_sculpt_options, VIEW3D_PT_sculpt_options_unified, VIEW3D_PT_sculpt_options_gravity, VIEW3D_PT_sculpt_symmetry, VIEW3D_PT_tools_brush_appearance, VIEW3D_PT_tools_brush_appearance_show_brush, VIEW3D_PT_tools_brush_appearance_custom_icon, VIEW3D_PT_tools_weightpaint_symmetry, VIEW3D_PT_tools_weightpaint_options, VIEW3D_PT_tools_vertexpaint, VIEW3D_PT_tools_vertexpaint_symmetry, VIEW3D_PT_tools_imagepaint_external, VIEW3D_PT_tools_imagepaint_symmetry, VIEW3D_PT_tools_projectpaint, VIEW3D_PT_tools_projectpaint_unified, VIEW3D_PT_tools_projectpaint_cavity, VIEW3D_MT_tools_projectpaint_stencil, VIEW3D_PT_tools_particlemode, VIEW3D_PT_gpencil_brush_presets, VIEW3D_PT_tools_grease_pencil_brush, VIEW3D_PT_tools_grease_pencil_brush_option, VIEW3D_PT_tools_grease_pencil_brush_settings, VIEW3D_PT_tools_grease_pencil_brush_stabilizer, VIEW3D_PT_tools_grease_pencil_brush_random, VIEW3D_PT_tools_grease_pencil_brushcurves, VIEW3D_PT_tools_grease_pencil_brushcurves_sensitivity, VIEW3D_PT_tools_grease_pencil_brushcurves_strength, VIEW3D_PT_tools_grease_pencil_brushcurves_jitter, VIEW3D_PT_tools_grease_pencil_sculpt, VIEW3D_PT_tools_grease_pencil_weight_paint, VIEW3D_PT_tools_grease_pencil_paint_appearance, VIEW3D_PT_tools_grease_pencil_sculpt_options, VIEW3D_PT_tools_grease_pencil_sculpt_appearance, VIEW3D_PT_tools_grease_pencil_weight_appearance, VIEW3D_PT_tools_grease_pencil_interpolate, VIEW3D_PT_tools_normal, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)