# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # """ Built-In Keying Sets None of these Keying Sets should be removed, as these are needed by various parts of Blender in order for them to work correctly. Beware also about changing the order that these are defined here, since this can result in old files referring to the wrong Keying Set as the active one, potentially resulting in lost (i.e. unkeyed) animation. """ import bpy import keyingsets_utils ############################### # Built-In KeyingSets # Location class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo): bl_label = "Location" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for location generate = keyingsets_utils.RKS_GEN_location # Rotation class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo): bl_label = "Rotation" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for location generate = keyingsets_utils.RKS_GEN_rotation # Scale class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo): bl_label = "Scaling" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for location generate = keyingsets_utils.RKS_GEN_scaling # ------------ # LocRot class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo): bl_label = "LocRot" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # LocScale class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo): bl_label = "LocScale" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # scale keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # LocRotScale class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo): bl_label = "LocRotScale" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # scale keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # RotScale class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo): bl_label = "RotScale" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # scaling keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # ------------ # Location class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo): bl_label = "Visual Location" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for location generate = keyingsets_utils.RKS_GEN_location # Rotation class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo): bl_label = "Visual Rotation" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for rotation generate = keyingsets_utils.RKS_GEN_rotation # VisualLocRot class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo): bl_label = "Visual LocRot" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # ------------ # Available class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo): bl_label = "Available" # poll - selected objects or selected object with animation data def poll(ksi, context): ob = context.active_object if ob: # TODO: this fails if one animation-less object is active, but many others are selected return ob.animation_data and ob.animation_data.action else: return bool(context.selected_objects) # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for doing this generate = keyingsets_utils.RKS_GEN_available ############################### # All properties that are likely to get animated in a character rig class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo): bl_label = "Whole Character" # these prefixes should be avoided, as they are not really bones # that animators should be touching (or need to touch) badBonePrefixes = ( 'DEF', 'GEO', 'MCH', 'ORG', 'COR', 'VIS', # ... more can be added here as you need in your own rigs ... ) # poll - pose-mode on active object only def poll(ksi, context): return ((context.active_object) and (context.active_object.pose) and (context.active_object.mode == 'POSE')) # iterator - all bones regardless of selection def iterator(ksi, context, ks): for bone in context.active_object.pose.bones: if not bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes): ksi.generate(context, ks, bone) # generator - all unlocked bone transforms + custom properties def generate(ksi, context, ks, bone): # loc, rot, scale - only include unlocked ones ksi.doLoc(ks, bone) if bone.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'): ksi.doRot4d(ks, bone) else: ksi.doRot3d(ks, bone) ksi.doScale(ks, bone) # custom props? ksi.doCustomProps(ks, bone) # ---------------- # helper to add some bone's property to the Keying Set def addProp(ksi, ks, bone, prop, index=-1, use_groups=True): # add the property name to the base path id_path = bone.path_from_id() id_block = bone.id_data if prop.startswith('['): # custom properties path = id_path + prop else: # standard transforms/properties path = keyingsets_utils.path_add_property(id_path, prop) # add Keying Set entry for this... if use_groups: ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name) else: ks.paths.add(id_block, path, index) # ---------------- # location properties def doLoc(ksi, ks, bone): if bone.lock_location == (False, False, False): ksi.addProp(ks, bone, "location") else: for i in range(3): if not bone.lock_location[i]: ksi.addProp(ks, bone, "location", i) # rotation properties def doRot4d(ksi, ks, bone): # rotation mode affects the property used if bone.rotation_mode == 'QUATERNION': prop = "rotation_quaternion" elif bone.rotation_mode == 'AXIS_ANGLE': prop = "rotation_axis_angle" # add rotation properties if they will if bone.lock_rotations_4d: # can check individually if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False): ksi.addProp(ks, bone, prop) else: if bone.lock_rotation_w == False: ksi.addProp(ks, bone, prop, 0) # w = 0 for i in range(3): if not bone.lock_rotation[i]: ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0 elif True not in bone.lock_rotation: # if axis-angle rotations get locked as eulers, then it's too messy to allow anything # other than all open unless we keyframe the whole lot ksi.addProp(ks, bone, prop) def doRot3d(ksi, ks, bone): if bone.lock_rotation == (False, False, False): ksi.addProp(ks, bone, "rotation_euler") else: for i in range(3): if not bone.lock_rotation[i]: ksi.addProp(ks, bone, "rotation_euler", i) # scale properties def doScale(ksi, ks, bone): if bone.lock_scale == (0, 0, 0): ksi.addProp(ks, bone, "scale") else: for i in range(3): if not bone.lock_scale[i]: ksi.addProp(ks, bone, "scale", i) # ---------------- # custom properties def doCustomProps(ksi, ks, bone): # go over all custom properties for bone for prop, val in bone.items(): # ignore special "_RNA_UI" used for UI editing if prop == "_RNA_UI": continue # for now, just add all of 'em ksi.addProp(ks, bone, '["%s"]' % (prop)) ############################### # Delta Location class BUILTIN_KSI_DeltaLocation(bpy.types.KeyingSetInfo): bl_label = "Delta Location" # poll - selected objects only (and only if active object in object mode) poll = keyingsets_utils.RKS_POLL_selected_objects # iterator - selected objects only iterator = keyingsets_utils.RKS_ITER_selected_objects # generator - delta location channels only def generate(ksi, context, ks, data): # get id-block and path info id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data) # add the property name to the base path path = keyingsets_utils.path_add_property(base_path, "delta_location") # add Keying Set entry for this... if grouping: ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping) else: ks.paths.add(id_block, path) # Delta Rotation class BUILTIN_KSI_DeltaRotation(bpy.types.KeyingSetInfo): bl_label = "Delta Rotation" # poll - selected objects only (and only if active object in object mode) poll = keyingsets_utils.RKS_POLL_selected_objects # iterator - selected objects only iterator = keyingsets_utils.RKS_ITER_selected_objects # generator - delta location channels only def generate(ksi, context, ks, data): # get id-block and path info id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data) # add the property name to the base path # rotation mode affects the property used if data.rotation_mode == 'QUATERNION': path = keyingsets_utils.path_add_property(base_path, "delta_rotation_quaternion") elif data.rotation_mode == 'AXIS_ANGLE': # XXX: for now, this is not available yet #path = path_add_property(base_path, "delta_rotation_axis_angle") return else: path = keyingsets_utils.path_add_property(base_path, "delta_rotation_euler") # add Keying Set entry for this... if grouping: ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping) else: ks.paths.add(id_block, path) # Delta Scale class BUILTIN_KSI_DeltaScale(bpy.types.KeyingSetInfo): bl_label = "Delta Scale" # poll - selected objects only (and only if active object in object mode) poll = keyingsets_utils.RKS_POLL_selected_objects # iterator - selected objects only iterator = keyingsets_utils.RKS_ITER_selected_objects # generator - delta location channels only def generate(ksi, context, ks, data): # get id-block and path info id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data) # add the property name to the base path path = keyingsets_utils.path_add_property(base_path, "delta_scale") # add Keying Set entry for this... if grouping: ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping) else: ks.paths.add(id_block, path) ############################### def register(): bpy.utils.register_module(__name__) def unregister(): bpy.utils.unregister_module(__name__) if __name__ == "__main__": register()