# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # """ Built-In Keying Sets None of these Keying Sets should be removed, as these are needed by various parts of Blender in order for them to work correctly. Beware also about changing the order that these are defined here, since this can result in old files referring to the wrong Keying Set as the active one, potentially resulting in lost (i.e. unkeyed) animation. Note that these classes cannot be subclassed further; only direct subclasses of KeyingSetInfo are supported. """ import bpy import keyingsets_utils from bpy.types import KeyingSetInfo ############################### # Built-In KeyingSets # "Defines" # Keep these in sync with those in ED_keyframing.h! ANIM_KS_LOCATION_ID = "Location" ANIM_KS_ROTATION_ID = "Rotation" ANIM_KS_SCALING_ID = "Scaling" ANIM_KS_LOC_ROT_SCALE_ID = "LocRotScale" ANIM_KS_AVAILABLE_ID = "Available" ANIM_KS_WHOLE_CHARACTER_ID = "WholeCharacter" ANIM_KS_WHOLE_CHARACTER_SELECTED_ID = "WholeCharacterSelected" # Location class BUILTIN_KSI_Location(KeyingSetInfo): """Insert a keyframe on each of the location channels""" bl_idname = ANIM_KS_LOCATION_ID bl_label = "Location" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for location generate = keyingsets_utils.RKS_GEN_location # Rotation class BUILTIN_KSI_Rotation(KeyingSetInfo): """Insert a keyframe on each of the rotation channels""" bl_idname = ANIM_KS_ROTATION_ID bl_label = "Rotation" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for rotation generate = keyingsets_utils.RKS_GEN_rotation # Scale class BUILTIN_KSI_Scaling(KeyingSetInfo): """Insert a keyframe on each of the scale channels""" bl_idname = ANIM_KS_SCALING_ID bl_label = "Scaling" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for scaling generate = keyingsets_utils.RKS_GEN_scaling # ------------ # LocRot class BUILTIN_KSI_LocRot(KeyingSetInfo): """Insert a keyframe on each of the location and rotation channels""" bl_label = "LocRot" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # LocScale class BUILTIN_KSI_LocScale(KeyingSetInfo): """Insert a keyframe on each of the location and scale channels""" bl_label = "LocScale" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # scale keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # LocRotScale class BUILTIN_KSI_LocRotScale(KeyingSetInfo): """Insert a keyframe on each of the location, rotation, and scale channels""" bl_idname = ANIM_KS_LOC_ROT_SCALE_ID bl_label = "LocRotScale" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # scale keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # RotScale class BUILTIN_KSI_RotScale(KeyingSetInfo): """Insert a keyframe on each of the rotation and scale channels""" bl_label = "RotScale" # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # scaling keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # ------------ # Bendy Bones class BUILTIN_KSI_BendyBones(KeyingSetInfo): """Insert a keyframe for each of the BBone shape properties""" bl_label = "BBone Shape" # poll - use callback for selected bones poll = keyingsets_utils.RKS_POLL_selected_bones # iterator - use callback for selected bones iterator = keyingsets_utils.RKS_ITER_selected_bones # generator - use generator for bendy bone properties generate = keyingsets_utils.RKS_GEN_bendy_bones # ------------ # VisualLocation class BUILTIN_KSI_VisualLoc(KeyingSetInfo): """Insert a keyframe on each of the location channels, taking into account effects of constraints """ """and relationships""" bl_label = "Visual Location" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for location generate = keyingsets_utils.RKS_GEN_location # VisualRotation class BUILTIN_KSI_VisualRot(KeyingSetInfo): """Insert a keyframe on each of the rotation channels, taking into account effects of constraints """ """and relationships""" bl_label = "Visual Rotation" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for rotation generate = keyingsets_utils.RKS_GEN_rotation # VisualScaling class BUILTIN_KSI_VisualScaling(KeyingSetInfo): """Insert a keyframe on each of the scale channels, taking into account effects of constraints """ """and relationships""" bl_label = "Visual Scaling" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for location generate = keyingsets_utils.RKS_GEN_scaling # VisualLocRot class BUILTIN_KSI_VisualLocRot(KeyingSetInfo): """Insert a keyframe on each of the location and rotation channels, taking into account effects of constraints """ """and relationships""" bl_label = "Visual LocRot" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # VisualLocScale class BUILTIN_KSI_VisualLocScale(KeyingSetInfo): """Insert a keyframe on each of the location and scaling channels, taking into account effects of constraints """ """and relationships""" bl_label = "Visual LocScale" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # scaling keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # VisualLocRotScale class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo): """Insert a keyframe on each of the location, rotation and scaling channels, taking into account effects """ """of constraints and relationships""" bl_label = "Visual LocRotScale" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # location keyingsets_utils.RKS_GEN_location(self, context, ks, data) # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # scaling keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # VisualRotScale class BUILTIN_KSI_VisualRotScale(KeyingSetInfo): """Insert a keyframe on each of the rotation and scaling channels, taking into account effects of constraints """ """and relationships""" bl_label = "Visual RotScale" bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = keyingsets_utils.RKS_POLL_selected_items # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator def generate(self, context, ks, data): # rotation keyingsets_utils.RKS_GEN_rotation(self, context, ks, data) # scaling keyingsets_utils.RKS_GEN_scaling(self, context, ks, data) # ------------ # Available class BUILTIN_KSI_Available(KeyingSetInfo): """Insert a keyframe on each of the already existing F-Curves""" bl_idname = ANIM_KS_AVAILABLE_ID bl_label = "Available" # poll - selected objects or selected object with animation data def poll(ksi, context): ob = context.active_object if ob: # TODO: this fails if one animation-less object is active, but many others are selected return ob.animation_data and ob.animation_data.action else: return bool(context.selected_objects) # iterator - use callback for selected bones/objects iterator = keyingsets_utils.RKS_ITER_selected_item # generator - use callback for doing this generate = keyingsets_utils.RKS_GEN_available ############################### # All properties that are likely to get animated in a character rig class BUILTIN_KSI_WholeCharacter(KeyingSetInfo): """Insert a keyframe for all properties that are likely to get animated in a character rig """ """(useful when blocking out a shot)""" bl_idname = ANIM_KS_WHOLE_CHARACTER_ID bl_label = "Whole Character" # these prefixes should be avoided, as they are not really bones # that animators should be touching (or need to touch) badBonePrefixes = ( 'DEF', 'GEO', 'MCH', 'ORG', 'COR', 'VIS', # ... more can be added here as you need in your own rigs ... ) # poll - pose-mode on active object only def poll(ksi, context): return ((context.active_object) and (context.active_object.pose) and (context.active_object.mode == 'POSE')) # iterator - all bones regardless of selection def iterator(ksi, context, ks): for bone in context.active_object.pose.bones: if not bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes): ksi.generate(context, ks, bone) # generator - all unlocked bone transforms + custom properties def generate(ksi, context, ks, bone): # loc, rot, scale - only include unlocked ones if not bone.bone.use_connect: ksi.doLoc(ks, bone) if bone.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}: ksi.doRot4d(ks, bone) else: ksi.doRot3d(ks, bone) ksi.doScale(ks, bone) # bbone properties? ksi.doBBone(context, ks, bone) # custom props? ksi.doCustomProps(ks, bone) # ---------------- # helper to add some bone's property to the Keying Set def addProp(ksi, ks, bone, prop, index=-1, use_groups=True): # add the property name to the base path id_path = bone.path_from_id() id_block = bone.id_data if prop.startswith('['): # custom properties path = id_path + prop else: # standard transforms/properties path = keyingsets_utils.path_add_property(id_path, prop) # add Keying Set entry for this... if use_groups: ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name) else: ks.paths.add(id_block, path, index) # ---------------- # location properties def doLoc(ksi, ks, bone): if bone.lock_location == (False, False, False): ksi.addProp(ks, bone, "location") else: for i in range(3): if not bone.lock_location[i]: ksi.addProp(ks, bone, "location", i) # rotation properties def doRot4d(ksi, ks, bone): # rotation mode affects the property used if bone.rotation_mode == 'QUATERNION': prop = "rotation_quaternion" elif bone.rotation_mode == 'AXIS_ANGLE': prop = "rotation_axis_angle" # add rotation properties if they will if bone.lock_rotations_4d: # can check individually if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w is False): ksi.addProp(ks, bone, prop) else: if bone.lock_rotation_w is False: ksi.addProp(ks, bone, prop, 0) # w = 0 for i in range(3): if not bone.lock_rotation[i]: ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x/y/z = 1,2,3, and w=0 elif True not in bone.lock_rotation: # if axis-angle rotations get locked as eulers, then it's too messy to allow anything # other than all open unless we keyframe the whole lot ksi.addProp(ks, bone, prop) def doRot3d(ksi, ks, bone): if bone.lock_rotation == (False, False, False): ksi.addProp(ks, bone, "rotation_euler") else: for i in range(3): if not bone.lock_rotation[i]: ksi.addProp(ks, bone, "rotation_euler", i) # scale properties def doScale(ksi, ks, bone): if bone.lock_scale == (0, 0, 0): ksi.addProp(ks, bone, "scale") else: for i in range(3): if not bone.lock_scale[i]: ksi.addProp(ks, bone, "scale", i) # ---------------- # bendy bone properties def doBBone(ksi, context, ks, pchan): bone = pchan.bone # This check is crude, but is the best we can do for now # It simply adds all of these if the bbone has segments # (and the bone is a control bone). This may lead to some # false positives... if bone.bbone_segments > 1: keyingsets_utils.RKS_GEN_bendy_bones(ksi, context, ks, pchan) # ---------------- # custom properties def doCustomProps(ksi, ks, bone): prop_type_compat = {bpy.types.BoolProperty, bpy.types.IntProperty, bpy.types.FloatProperty} # go over all custom properties for bone for prop in bone.keys(): # ignore special "_RNA_UI" used for UI editing if prop == "_RNA_UI": continue # for now, just add all of 'em prop_rna = type(bone).bl_rna.properties.get(prop, None) if prop_rna is None: prop_path = '["%s"]' % prop if bone.path_resolve(prop_path, False).rna_type in prop_type_compat: ksi.addProp(ks, bone, prop_path) elif prop_rna.is_animatable: ksi.addProp(ks, bone, prop) # All properties that are likely to get animated in a character rig, only selected bones. class BUILTIN_KSI_WholeCharacterSelected(KeyingSetInfo): """Insert a keyframe for all properties that are likely to get animated in a character rig """ """(only selected bones)""" bl_idname = ANIM_KS_WHOLE_CHARACTER_SELECTED_ID bl_label = "Whole Character (Selected bones only)" # iterator - all bones regardless of selection def iterator(ksi, context, ks): # Use either the selected bones, or all of them if none are selected. bones = context.selected_pose_bones or context.active_object.pose.bones for bone in bones: if bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes): continue ksi.generate(context, ks, bone) # Poor man's subclassing. Blender breaks when we actually subclass BUILTIN_KSI_WholeCharacter. poll = BUILTIN_KSI_WholeCharacter.poll generate = BUILTIN_KSI_WholeCharacter.generate addProp = BUILTIN_KSI_WholeCharacter.addProp doLoc = BUILTIN_KSI_WholeCharacter.doLoc doRot4d = BUILTIN_KSI_WholeCharacter.doRot4d doRot3d = BUILTIN_KSI_WholeCharacter.doRot3d doScale = BUILTIN_KSI_WholeCharacter.doScale doBBone = BUILTIN_KSI_WholeCharacter.doBBone doCustomProps = BUILTIN_KSI_WholeCharacter.doCustomProps ############################### # Delta Location class BUILTIN_KSI_DeltaLocation(KeyingSetInfo): """Insert keyframes for additional location offset""" bl_label = "Delta Location" # poll - selected objects only (and only if active object in object mode) poll = keyingsets_utils.RKS_POLL_selected_objects # iterator - selected objects only iterator = keyingsets_utils.RKS_ITER_selected_objects # generator - delta location channels only def generate(ksi, context, ks, data): # get id-block and path info id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data) # add the property name to the base path path = keyingsets_utils.path_add_property(base_path, "delta_location") # add Keying Set entry for this... if grouping: ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping) else: ks.paths.add(id_block, path) # Delta Rotation class BUILTIN_KSI_DeltaRotation(KeyingSetInfo): """Insert keyframes for additional rotation offset""" bl_label = "Delta Rotation" # poll - selected objects only (and only if active object in object mode) poll = keyingsets_utils.RKS_POLL_selected_objects # iterator - selected objects only iterator = keyingsets_utils.RKS_ITER_selected_objects # generator - delta location channels only def generate(ksi, context, ks, data): # get id-block and path info id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data) # add the property name to the base path # rotation mode affects the property used if data.rotation_mode == 'QUATERNION': path = keyingsets_utils.path_add_property(base_path, "delta_rotation_quaternion") elif data.rotation_mode == 'AXIS_ANGLE': # XXX: for now, this is not available yet #path = path_add_property(base_path, "delta_rotation_axis_angle") return else: path = keyingsets_utils.path_add_property(base_path, "delta_rotation_euler") # add Keying Set entry for this... if grouping: ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping) else: ks.paths.add(id_block, path) # Delta Scale class BUILTIN_KSI_DeltaScale(KeyingSetInfo): """Insert keyframes for additional scaling factor""" bl_label = "Delta Scale" # poll - selected objects only (and only if active object in object mode) poll = keyingsets_utils.RKS_POLL_selected_objects # iterator - selected objects only iterator = keyingsets_utils.RKS_ITER_selected_objects # generator - delta location channels only def generate(ksi, context, ks, data): # get id-block and path info id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data) # add the property name to the base path path = keyingsets_utils.path_add_property(base_path, "delta_scale") # add Keying Set entry for this... if grouping: ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping) else: ks.paths.add(id_block, path) ############################### classes = ( BUILTIN_KSI_Available, BUILTIN_KSI_BendyBones, BUILTIN_KSI_DeltaLocation, BUILTIN_KSI_DeltaRotation, BUILTIN_KSI_DeltaScale, BUILTIN_KSI_LocRot, BUILTIN_KSI_LocRotScale, BUILTIN_KSI_LocScale, BUILTIN_KSI_Location, BUILTIN_KSI_RotScale, BUILTIN_KSI_Rotation, BUILTIN_KSI_Scaling, BUILTIN_KSI_VisualLoc, BUILTIN_KSI_VisualLocRot, BUILTIN_KSI_VisualLocRotScale, BUILTIN_KSI_VisualLocScale, BUILTIN_KSI_VisualRot, BUILTIN_KSI_VisualRotScale, BUILTIN_KSI_VisualScaling, BUILTIN_KSI_WholeCharacter, BUILTIN_KSI_WholeCharacterSelected, ) def register(): from bpy.utils import register_class for cls in classes: register_class(cls) def unregister(): from bpy.utils import unregister_class for cls in classes: unregister_class(cls) if __name__ == "__main__": register()