# SPDX-License-Identifier: GPL-2.0-or-later import bpy import nodeitems_utils from nodeitems_utils import ( NodeCategory, NodeItem, NodeItemCustom, ) # Subclasses for standard node types class SortedNodeCategory(NodeCategory): def __init__(self, identifier, name, description="", items=None): # for builtin nodes the convention is to sort by name if isinstance(items, list): items = sorted(items, key=lambda item: item.label.lower()) super().__init__(identifier, name, description=description, items=items) class CompositorNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return (context.space_data.type == 'NODE_EDITOR' and context.space_data.tree_type == 'CompositorNodeTree') class ShaderNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return (context.space_data.type == 'NODE_EDITOR' and context.space_data.tree_type == 'ShaderNodeTree') class TextureNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return (context.space_data.type == 'NODE_EDITOR' and context.space_data.tree_type == 'TextureNodeTree') class GeometryNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return (context.space_data.type == 'NODE_EDITOR' and context.space_data.tree_type == 'GeometryNodeTree') # menu entry for node group tools def group_tools_draw(_self, layout, _context): layout.operator("node.group_make") layout.operator("node.group_ungroup") layout.separator() # maps node tree type to group node type node_tree_group_type = { 'CompositorNodeTree': 'CompositorNodeGroup', 'ShaderNodeTree': 'ShaderNodeGroup', 'TextureNodeTree': 'TextureNodeGroup', 'GeometryNodeTree': 'GeometryNodeGroup', } # Custom Menu for Geometry Node Curves. def curve_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("GeometryNodeCurveLength") yield NodeItem("GeometryNodeCurveToMesh") yield NodeItem("GeometryNodeCurveToPoints") yield NodeItem("GeometryNodeDeformCurvesOnSurface") yield NodeItem("GeometryNodeFillCurve") yield NodeItem("GeometryNodeFilletCurve") yield NodeItem("GeometryNodeResampleCurve") yield NodeItem("GeometryNodeReverseCurve") yield NodeItem("GeometryNodeSampleCurve") yield NodeItem("GeometryNodeSubdivideCurve") yield NodeItem("GeometryNodeTrimCurve") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeInputControlPointNeighbors") yield NodeItem("GeometryNodeInputCurveHandlePositions") yield NodeItem("GeometryNodeInputTangent") yield NodeItem("GeometryNodeInputCurveTilt") yield NodeItem("GeometryNodeCurveEndpointSelection") yield NodeItem("GeometryNodeCurveHandleTypeSelection") yield NodeItem("GeometryNodeInputSplineCyclic") yield NodeItem("GeometryNodeSplineLength") yield NodeItem("GeometryNodeSplineParameter") yield NodeItem("GeometryNodeInputSplineResolution") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeSetCurveRadius") yield NodeItem("GeometryNodeSetCurveTilt") yield NodeItem("GeometryNodeSetCurveHandlePositions") yield NodeItem("GeometryNodeCurveSetHandles") yield NodeItem("GeometryNodeSetSplineCyclic") yield NodeItem("GeometryNodeSetSplineResolution") yield NodeItem("GeometryNodeCurveSplineType") # Custom Menu for Geometry Node Mesh. def mesh_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("GeometryNodeDualMesh") yield NodeItem("GeometryNodeEdgePathsToCurves") yield NodeItem("GeometryNodeEdgePathsToSelection") yield NodeItem("GeometryNodeExtrudeMesh") yield NodeItem("GeometryNodeFlipFaces") yield NodeItem("GeometryNodeMeshBoolean") yield NodeItem("GeometryNodeMeshToCurve") yield NodeItem("GeometryNodeMeshToPoints") yield NodeItem("GeometryNodeMeshToVolume") yield NodeItem("GeometryNodeSampleNearestSurface") yield NodeItem("GeometryNodeScaleElements") yield NodeItem("GeometryNodeSplitEdges") yield NodeItem("GeometryNodeSubdivideMesh") yield NodeItem("GeometryNodeSubdivisionSurface") yield NodeItem("GeometryNodeTriangulate") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeInputMeshEdgeAngle") yield NodeItem("GeometryNodeInputMeshEdgeNeighbors") yield NodeItem("GeometryNodeInputMeshEdgeVertices") yield NodeItem("GeometryNodeInputMeshFaceArea") yield NodeItem("GeometryNodeInputMeshFaceNeighbors") yield NodeItem("GeometryNodeMeshFaceSetBoundaries") yield NodeItem("GeometryNodeInputMeshFaceIsPlanar") yield NodeItem("GeometryNodeInputShadeSmooth") yield NodeItem("GeometryNodeInputMeshIsland") yield NodeItem("GeometryNodeInputShortestEdgePaths") yield NodeItem("GeometryNodeInputMeshVertexNeighbors") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeSetShadeSmooth") # Custom Menu for Geometry Nodes "Geometry" category. def geometry_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("GeometryNodeBoundBox") yield NodeItem("GeometryNodeConvexHull") yield NodeItem("GeometryNodeDeleteGeometry") yield NodeItem("GeometryNodeDuplicateElements") yield NodeItem("GeometryNodeProximity") yield NodeItem("GeometryNodeGeometryToInstance") yield NodeItem("GeometryNodeJoinGeometry") yield NodeItem("GeometryNodeMergeByDistance") yield NodeItem("GeometryNodeRaycast") yield NodeItem("GeometryNodeSampleIndex") yield NodeItem("GeometryNodeSampleNearest") yield NodeItem("GeometryNodeSeparateComponents") yield NodeItem("GeometryNodeSeparateGeometry") yield NodeItem("GeometryNodeTransform") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeSetID") yield NodeItem("GeometryNodeSetPosition") # Custom Menu for UV Nodes. def uv_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("GeometryNodeUVPackIslands") yield NodeItem("GeometryNodeUVUnwrap") # Custom Menu for Geometry Node Input Nodes. def geometry_input_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("FunctionNodeInputBool") yield NodeItem("GeometryNodeCollectionInfo") yield NodeItem("FunctionNodeInputColor") yield NodeItem("FunctionNodeInputInt") yield NodeItem("GeometryNodeIsViewport") yield NodeItem("GeometryNodeInputMaterial") yield NodeItem("GeometryNodeObjectInfo") yield NodeItem("FunctionNodeInputString") yield NodeItem("ShaderNodeValue") yield NodeItem("FunctionNodeInputVector") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeInputID") yield NodeItem("GeometryNodeInputIndex") yield NodeItem("GeometryNodeInputNamedAttribute") yield NodeItem("GeometryNodeInputNormal") yield NodeItem("GeometryNodeInputPosition") yield NodeItem("GeometryNodeInputRadius") yield NodeItem("GeometryNodeInputSceneTime") # Custom Menu for Geometry Node Instance Nodes. def geometry_instance_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("GeometryNodeInstanceOnPoints") yield NodeItem("GeometryNodeInstancesToPoints") yield NodeItem("GeometryNodeRealizeInstances") yield NodeItem("GeometryNodeRotateInstances") yield NodeItem("GeometryNodeScaleInstances") yield NodeItem("GeometryNodeTranslateInstances") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeInputInstanceRotation") yield NodeItem("GeometryNodeInputInstanceScale") # Custom Menu for Material Nodes. def geometry_material_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("GeometryNodeReplaceMaterial") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeInputMaterialIndex") yield NodeItem("GeometryNodeMaterialSelection") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeSetMaterial") yield NodeItem("GeometryNodeSetMaterialIndex") # Custom Menu for Geometry Node Points. def point_node_items(context): if context is None: return space = context.space_data if not space: return yield NodeItem("GeometryNodeDistributePointsInVolume") yield NodeItem("GeometryNodeDistributePointsOnFaces") yield NodeItem("GeometryNodePoints") yield NodeItem("GeometryNodePointsToVertices") yield NodeItem("GeometryNodePointsToVolume") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) yield NodeItem("GeometryNodeSetPointRadius") # Generic node group items generator for shader, compositor, geometry and texture node groups. def node_group_items(context): if context is None: return space = context.space_data if not space: return yield NodeItemCustom(draw=group_tools_draw) if group_input_output_item_poll(context): yield NodeItem("NodeGroupInput") yield NodeItem("NodeGroupOutput") ntree = space.edit_tree if not ntree: return yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) def contains_group(nodetree, group): if nodetree == group: return True else: for node in nodetree.nodes: if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None: if contains_group(node.node_tree, group): return True return False for group in context.blend_data.node_groups: if group.bl_idname != ntree.bl_idname: continue # filter out recursive groups if contains_group(group, ntree): continue # filter out hidden nodetrees if group.name.startswith('.'): continue yield NodeItem(node_tree_group_type[group.bl_idname], label=group.name, settings={"node_tree": "bpy.data.node_groups[%r]" % group.name}) # only show input/output nodes inside node groups def group_input_output_item_poll(context): space = context.space_data if space.edit_tree in bpy.data.node_groups.values(): return True return False # only show input/output nodes when editing line style node trees def line_style_shader_nodes_poll(context): snode = context.space_data return (snode.tree_type == 'ShaderNodeTree' and snode.shader_type == 'LINESTYLE') # only show nodes working in world node trees def world_shader_nodes_poll(context): snode = context.space_data return (snode.tree_type == 'ShaderNodeTree' and snode.shader_type == 'WORLD') # only show nodes working in object node trees def object_shader_nodes_poll(context): snode = context.space_data return (snode.tree_type == 'ShaderNodeTree' and snode.shader_type == 'OBJECT') def cycles_shader_nodes_poll(context): return context.engine == 'CYCLES' def eevee_shader_nodes_poll(context): return context.engine == 'BLENDER_EEVEE' def eevee_cycles_shader_nodes_poll(context): return (cycles_shader_nodes_poll(context) or eevee_shader_nodes_poll(context)) def object_cycles_shader_nodes_poll(context): return (object_shader_nodes_poll(context) and cycles_shader_nodes_poll(context)) def object_eevee_shader_nodes_poll(context): return (object_shader_nodes_poll(context) and eevee_shader_nodes_poll(context)) def object_eevee_cycles_shader_nodes_poll(context): return (object_shader_nodes_poll(context) and eevee_cycles_shader_nodes_poll(context)) # All standard node categories currently used in nodes. shader_node_categories = [ # Shader Nodes (Cycles and Eevee) ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[ NodeItem("ShaderNodeTexCoord"), NodeItem("ShaderNodeAttribute"), NodeItem("ShaderNodeLightPath"), NodeItem("ShaderNodeFresnel"), NodeItem("ShaderNodeLayerWeight"), NodeItem("ShaderNodeRGB"), NodeItem("ShaderNodeValue"), NodeItem("ShaderNodeTangent"), NodeItem("ShaderNodeNewGeometry"), NodeItem("ShaderNodeWireframe"), NodeItem("ShaderNodeBevel"), NodeItem("ShaderNodeAmbientOcclusion"), NodeItem("ShaderNodeObjectInfo"), NodeItem("ShaderNodeHairInfo"), NodeItem("ShaderNodePointInfo"), NodeItem("ShaderNodeVolumeInfo"), NodeItem("ShaderNodeParticleInfo"), NodeItem("ShaderNodeCameraData"), NodeItem("ShaderNodeUVMap"), NodeItem("ShaderNodeVertexColor"), NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll), ]), ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[ NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeOutputAOV"), NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll), NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll), ]), ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[ NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll), NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeVolumePrincipled"), NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll), NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll) ]), ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexImage"), NodeItem("ShaderNodeTexEnvironment"), NodeItem("ShaderNodeTexSky"), NodeItem("ShaderNodeTexNoise"), NodeItem("ShaderNodeTexWave"), NodeItem("ShaderNodeTexVoronoi"), NodeItem("ShaderNodeTexMusgrave"), NodeItem("ShaderNodeTexGradient"), NodeItem("ShaderNodeTexMagic"), NodeItem("ShaderNodeTexChecker"), NodeItem("ShaderNodeTexBrick"), NodeItem("ShaderNodeTexPointDensity"), NodeItem("ShaderNodeTexIES"), NodeItem("ShaderNodeTexWhiteNoise"), ]), ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[ NodeItem("ShaderNodeMix", label="Mix Color", settings={"data_type": "'RGBA'"}), NodeItem("ShaderNodeRGBCurve"), NodeItem("ShaderNodeInvert"), NodeItem("ShaderNodeLightFalloff"), NodeItem("ShaderNodeHueSaturation"), NodeItem("ShaderNodeGamma"), NodeItem("ShaderNodeBrightContrast"), ]), ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[ NodeItem("ShaderNodeMapping"), NodeItem("ShaderNodeBump"), NodeItem("ShaderNodeDisplacement"), NodeItem("ShaderNodeVectorDisplacement"), NodeItem("ShaderNodeNormalMap"), NodeItem("ShaderNodeNormal"), NodeItem("ShaderNodeVectorCurve"), NodeItem("ShaderNodeVectorRotate"), NodeItem("ShaderNodeVectorTransform"), ]), ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeMapRange"), NodeItem("ShaderNodeFloatCurve"), NodeItem("ShaderNodeClamp"), NodeItem("ShaderNodeMath"), NodeItem("ShaderNodeMix"), NodeItem("ShaderNodeValToRGB"), NodeItem("ShaderNodeRGBToBW"), NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll), NodeItem("ShaderNodeVectorMath"), NodeItem("ShaderNodeSeparateColor"), NodeItem("ShaderNodeCombineColor"), NodeItem("ShaderNodeSeparateXYZ"), NodeItem("ShaderNodeCombineXYZ"), NodeItem("ShaderNodeWavelength"), NodeItem("ShaderNodeBlackbody"), ]), ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[ NodeItem("ShaderNodeScript"), ]), ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items), ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[ NodeItem("NodeFrame"), NodeItem("NodeReroute"), ]), ] compositor_node_categories = [ # Compositor Nodes CompositorNodeCategory("CMP_INPUT", "Input", items=[ NodeItem("CompositorNodeRLayers"), NodeItem("CompositorNodeImage"), NodeItem("CompositorNodeMovieClip"), NodeItem("CompositorNodeMask"), NodeItem("CompositorNodeRGB"), NodeItem("CompositorNodeValue"), NodeItem("CompositorNodeTexture"), NodeItem("CompositorNodeBokehImage"), NodeItem("CompositorNodeTime"), NodeItem("CompositorNodeSceneTime"), NodeItem("CompositorNodeTrackPos"), ]), CompositorNodeCategory("CMP_OUTPUT", "Output", items=[ NodeItem("CompositorNodeComposite"), NodeItem("CompositorNodeViewer"), NodeItem("CompositorNodeSplitViewer"), NodeItem("CompositorNodeOutputFile"), NodeItem("CompositorNodeLevels"), ]), CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[ NodeItem("CompositorNodeMixRGB"), NodeItem("CompositorNodeAlphaOver"), NodeItem("CompositorNodeInvert"), NodeItem("CompositorNodeCurveRGB"), NodeItem("CompositorNodeHueSat"), NodeItem("CompositorNodeColorBalance"), NodeItem("CompositorNodeHueCorrect"), NodeItem("CompositorNodeBrightContrast"), NodeItem("CompositorNodeGamma"), NodeItem("CompositorNodeExposure"), NodeItem("CompositorNodeColorCorrection"), NodeItem("CompositorNodePosterize"), NodeItem("CompositorNodeTonemap"), NodeItem("CompositorNodeZcombine"), ]), CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[ NodeItem("CompositorNodeMath"), NodeItem("CompositorNodeValToRGB"), NodeItem("CompositorNodeSetAlpha"), NodeItem("CompositorNodePremulKey"), NodeItem("CompositorNodeIDMask"), NodeItem("CompositorNodeRGBToBW"), NodeItem("CompositorNodeSeparateColor"), NodeItem("CompositorNodeCombineColor"), NodeItem("CompositorNodeSeparateXYZ"), NodeItem("CompositorNodeCombineXYZ"), NodeItem("CompositorNodeSwitchView"), NodeItem("CompositorNodeConvertColorSpace"), ]), CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[ NodeItem("CompositorNodeBlur"), NodeItem("CompositorNodeBilateralblur"), NodeItem("CompositorNodeDilateErode"), NodeItem("CompositorNodeDespeckle"), NodeItem("CompositorNodeFilter"), NodeItem("CompositorNodeBokehBlur"), NodeItem("CompositorNodeVecBlur"), NodeItem("CompositorNodeDefocus"), NodeItem("CompositorNodeGlare"), NodeItem("CompositorNodeInpaint"), NodeItem("CompositorNodeDBlur"), NodeItem("CompositorNodePixelate"), NodeItem("CompositorNodeSunBeams"), NodeItem("CompositorNodeDenoise"), NodeItem("CompositorNodeAntiAliasing"), ]), CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[ NodeItem("CompositorNodeNormal"), NodeItem("CompositorNodeMapValue"), NodeItem("CompositorNodeMapRange"), NodeItem("CompositorNodeNormalize"), NodeItem("CompositorNodeCurveVec"), ]), CompositorNodeCategory("CMP_MATTE", "Matte", items=[ NodeItem("CompositorNodeKeying"), NodeItem("CompositorNodeKeyingScreen"), NodeItem("CompositorNodeChannelMatte"), NodeItem("CompositorNodeColorSpill"), NodeItem("CompositorNodeBoxMask"), NodeItem("CompositorNodeEllipseMask"), NodeItem("CompositorNodeLumaMatte"), NodeItem("CompositorNodeDiffMatte"), NodeItem("CompositorNodeDistanceMatte"), NodeItem("CompositorNodeChromaMatte"), NodeItem("CompositorNodeColorMatte"), NodeItem("CompositorNodeDoubleEdgeMask"), NodeItem("CompositorNodeCryptomatte"), NodeItem("CompositorNodeCryptomatteV2"), ]), CompositorNodeCategory("CMP_DISTORT", "Distort", items=[ NodeItem("CompositorNodeScale"), NodeItem("CompositorNodeLensdist"), NodeItem("CompositorNodeMovieDistortion"), NodeItem("CompositorNodeTranslate"), NodeItem("CompositorNodeRotate"), NodeItem("CompositorNodeFlip"), NodeItem("CompositorNodeCrop"), NodeItem("CompositorNodeDisplace"), NodeItem("CompositorNodeMapUV"), NodeItem("CompositorNodeTransform"), NodeItem("CompositorNodeStabilize"), NodeItem("CompositorNodePlaneTrackDeform"), NodeItem("CompositorNodeCornerPin"), ]), CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items), CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[ NodeItem("NodeFrame"), NodeItem("NodeReroute"), NodeItem("CompositorNodeSwitch"), ]), ] texture_node_categories = [ # Texture Nodes TextureNodeCategory("TEX_INPUT", "Input", items=[ NodeItem("TextureNodeCurveTime"), NodeItem("TextureNodeCoordinates"), NodeItem("TextureNodeTexture"), NodeItem("TextureNodeImage"), ]), TextureNodeCategory("TEX_OUTPUT", "Output", items=[ NodeItem("TextureNodeOutput"), NodeItem("TextureNodeViewer"), ]), TextureNodeCategory("TEX_OP_COLOR", "Color", items=[ NodeItem("TextureNodeMixRGB"), NodeItem("TextureNodeCurveRGB"), NodeItem("TextureNodeInvert"), NodeItem("TextureNodeHueSaturation"), NodeItem("TextureNodeCombineColor"), NodeItem("TextureNodeSeparateColor"), ]), TextureNodeCategory("TEX_PATTERN", "Pattern", items=[ NodeItem("TextureNodeChecker"), NodeItem("TextureNodeBricks"), ]), TextureNodeCategory("TEX_TEXTURE", "Textures", items=[ NodeItem("TextureNodeTexNoise"), NodeItem("TextureNodeTexDistNoise"), NodeItem("TextureNodeTexClouds"), NodeItem("TextureNodeTexBlend"), NodeItem("TextureNodeTexVoronoi"), NodeItem("TextureNodeTexMagic"), NodeItem("TextureNodeTexMarble"), NodeItem("TextureNodeTexWood"), NodeItem("TextureNodeTexMusgrave"), NodeItem("TextureNodeTexStucci"), ]), TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[ NodeItem("TextureNodeMath"), NodeItem("TextureNodeValToRGB"), NodeItem("TextureNodeRGBToBW"), NodeItem("TextureNodeValToNor"), NodeItem("TextureNodeDistance"), ]), TextureNodeCategory("TEX_DISTORT", "Distort", items=[ NodeItem("TextureNodeScale"), NodeItem("TextureNodeTranslate"), NodeItem("TextureNodeRotate"), NodeItem("TextureNodeAt"), ]), TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items), TextureNodeCategory("TEX_LAYOUT", "Layout", items=[ NodeItem("NodeFrame"), NodeItem("NodeReroute"), ]), ] geometry_node_categories = [ # Geometry Nodes GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[ NodeItem("GeometryNodeCaptureAttribute"), NodeItem("GeometryNodeAttributeDomainSize"), NodeItem("GeometryNodeAttributeStatistic"), NodeItem("GeometryNodeRemoveAttribute"), NodeItem("GeometryNodeStoreNamedAttribute"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeMix", label="Mix Color", settings={"data_type": "'RGBA'"}), NodeItem("ShaderNodeRGBCurve"), NodeItem("ShaderNodeValToRGB"), NodeItem("FunctionNodeSeparateColor"), NodeItem("FunctionNodeCombineColor"), ]), GeometryNodeCategory("GEO_CURVE", "Curve", items=curve_node_items), GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[ NodeItem("GeometryNodeCurvePrimitiveLine"), NodeItem("GeometryNodeCurvePrimitiveCircle"), NodeItem("GeometryNodeCurveStar"), NodeItem("GeometryNodeCurveSpiral"), NodeItem("GeometryNodeCurveArc"), NodeItem("GeometryNodeCurveQuadraticBezier"), NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"), NodeItem("GeometryNodeCurvePrimitiveBezierSegment"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=geometry_node_items), GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items), GeometryNodeCategory("GEO_INSTANCE", "Instances", items=geometry_instance_node_items), GeometryNodeCategory("GEO_MATERIAL", "Material", items=geometry_material_node_items), GeometryNodeCategory("GEO_MESH", "Mesh", items=mesh_node_items), GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[ NodeItem("GeometryNodeMeshCircle"), NodeItem("GeometryNodeMeshCone"), NodeItem("GeometryNodeMeshCube"), NodeItem("GeometryNodeMeshCylinder"), NodeItem("GeometryNodeMeshGrid"), NodeItem("GeometryNodeMeshIcoSphere"), NodeItem("GeometryNodeMeshLine"), NodeItem("GeometryNodeMeshUVSphere"), ]), GeometryNodeCategory("GEO_OUTPUT", "Output", items=[ NodeItem("GeometryNodeViewer"), ]), GeometryNodeCategory("GEO_POINT", "Point", items=point_node_items), GeometryNodeCategory("GEO_TEXT", "Text", items=[ NodeItem("FunctionNodeStringLength"), NodeItem("FunctionNodeSliceString"), NodeItem("FunctionNodeValueToString"), NodeItem("GeometryNodeStringJoin"), NodeItem("FunctionNodeInputSpecialCharacters"), NodeItem("GeometryNodeStringToCurves"), NodeItem("FunctionNodeReplaceString"), ]), GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexBrick"), NodeItem("ShaderNodeTexChecker"), NodeItem("ShaderNodeTexGradient"), NodeItem("ShaderNodeTexMagic"), NodeItem("ShaderNodeTexMusgrave"), NodeItem("ShaderNodeTexNoise"), NodeItem("ShaderNodeTexVoronoi"), NodeItem("ShaderNodeTexWave"), NodeItem("ShaderNodeTexWhiteNoise"), NodeItem("GeometryNodeImageTexture"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ NodeItem("GeometryNodeAccumulateField"), NodeItem("GeometryNodeFieldAtIndex"), NodeItem("GeometryNodeFieldOnDomain"), NodeItem("ShaderNodeMapRange"), NodeItem("ShaderNodeFloatCurve"), NodeItem("ShaderNodeClamp"), NodeItem("ShaderNodeMath"), NodeItem("FunctionNodeBooleanMath"), NodeItem("FunctionNodeRotateEuler"), NodeItem("FunctionNodeCompare"), NodeItem("ShaderNodeMix"), NodeItem("FunctionNodeFloatToInt"), NodeItem("GeometryNodeSwitch"), NodeItem("FunctionNodeRandomValue"), NodeItem("FunctionNodeAlignEulerToVector"), ]), GeometryNodeCategory("GEO_UV", "UV", items=uv_node_items), GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ NodeItem("ShaderNodeVectorCurve"), NodeItem("ShaderNodeSeparateXYZ"), NodeItem("ShaderNodeCombineXYZ"), NodeItem("ShaderNodeVectorMath"), NodeItem("ShaderNodeVectorRotate"), ]), GeometryNodeCategory("GEO_VOLUME", "Volume", items=[ NodeItem("GeometryNodeVolumeCube"), NodeItem("GeometryNodeVolumeToMesh"), ]), GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items), GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[ NodeItem("NodeFrame"), NodeItem("NodeReroute"), ]), ] def register(): nodeitems_utils.register_node_categories('SHADER', shader_node_categories) nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories) nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories) nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories) def unregister(): nodeitems_utils.unregister_node_categories('SHADER') nodeitems_utils.unregister_node_categories('COMPOSITING') nodeitems_utils.unregister_node_categories('TEXTURE') nodeitems_utils.unregister_node_categories('GEOMETRY') if __name__ == "__main__": register()