/* * Copyright 2011-2014 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ color fresnel_conductor(float cosi, color eta, color k) { color cosi2 = color(cosi * cosi); color one = color(1, 1, 1); color tmp_f = eta * eta + k * k; color tmp = tmp_f * cosi2; color Rparl2 = (tmp - (2.0 * eta * cosi) + one) / (tmp + (2.0 * eta * cosi) + one); color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) / (tmp_f + (2.0 * eta * cosi) + cosi2); return (Rparl2 + Rperp2) * 0.5; } shader node_fresnel_conductive( color n = color(0.084136, 0.410708, 1.472421), color k = color(4.018579, 2.363371, 1.607574), normal Normal = N, output color Color = color(0.8, 0.8, 0.8)) { float cosi = dot(I, Normal); Color = fresnel_conductor(cosi, n, k); }