shader noise( float Time = 1.0, point Point = P, output float Cell = 0.0, output color Perlin = 0.8, output color UPerlin = 0.8) { /* Cell Noise */ Cell = noise("cell", Point); /* Perlin 4D Noise*/ Perlin = noise("perlin", Point, Time); /* UPerlin 4D Noise*/ UPerlin = noise("uperlin", Point, Time); }