import bpy import blf import gpu from gpu_extras.batch import batch_for_shader def draw_callback_px(self, context): print("mouse points", len(self.mouse_path)) font_id = 0 # XXX, need to find out how best to get this. # draw some text blf.position(font_id, 15, 30, 0) blf.size(font_id, 20, 72) blf.draw(font_id, "Hello Word " + str(len(self.mouse_path))) # 50% alpha, 2 pixel width line shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') gpu.state.blend_set('ALPHA') gpu.state.line_width_set(2.0) batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": self.mouse_path}) shader.bind() shader.uniform_float("color", (0.0, 0.0, 0.0, 0.5)) batch.draw(shader) # restore opengl defaults gpu.state.line_width_set(1.0) gpu.state.blend_set('NONE') class ModalDrawOperator(bpy.types.Operator): """Draw a line with the mouse""" bl_idname = "view3d.modal_draw_operator" bl_label = "Simple Modal View3D Operator" def modal(self, context, event): context.area.tag_redraw() if event.type == 'MOUSEMOVE': self.mouse_path.append((event.mouse_region_x, event.mouse_region_y)) elif event.type == 'LEFTMOUSE': bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') return {'FINISHED'} elif event.type in {'RIGHTMOUSE', 'ESC'}: bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') return {'CANCELLED'} return {'RUNNING_MODAL'} def invoke(self, context, event): if context.area.type == 'VIEW_3D': # the arguments we pass the the callback args = (self, context) # Add the region OpenGL drawing callback # draw in view space with 'POST_VIEW' and 'PRE_VIEW' self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL') self.mouse_path = [] context.window_manager.modal_handler_add(self) return {'RUNNING_MODAL'} else: self.report({'WARNING'}, "View3D not found, cannot run operator") return {'CANCELLED'} def menu_func(self, context): self.layout.operator(ModalDrawOperator.bl_idname, text = "Modal Draw Operator") # Register and add to the "view" menu (required to also use F3 search "Modal Draw Operator" for quick access) def register(): bpy.utils.register_class(ModalDrawOperator) bpy.types.VIEW3D_MT_view.append(menu_func) def unregister(): bpy.utils.unregister_class(ModalDrawOperator) bpy.types.VIEW3D_MT_view.remove(menu_func) if __name__ == "__main__": register()