import bpy def main(context): for ob in context.scene.objects: print(ob) class SimpleOperator(bpy.types.Operator): """Tooltip""" bl_idname = "object.simple_operator" bl_label = "Simple Object Operator" @classmethod def poll(cls, context): return context.active_object is not None def execute(self, context): main(context) return {'FINISHED'} def menu_func(self, context): self.layout.operator(SimpleOperator.bl_idname, text=SimpleOperator.bl_label) # Register and add to the "object" menu (required to also use F3 search "Simple Object Operator" for quick access). def register(): bpy.utils.register_class(SimpleOperator) bpy.types.VIEW3D_MT_object.append(menu_func) def unregister(): bpy.utils.unregister_class(SimpleOperator) bpy.types.VIEW3D_MT_object.remove(menu_func) if __name__ == "__main__": register() # test call bpy.ops.object.simple_operator()