import bpy class LayoutDemoPanel(bpy.types.Panel): """Creates a Panel in the scene context of the properties editor""" bl_label = "Layout Demo" bl_idname = "SCENE_PT_layout" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "scene" def draw(self, context): layout = self.layout scene = context.scene # Create a simple row. layout.label(text=" Simple Row:") row = layout.row() row.prop(scene, "frame_start") row.prop(scene, "frame_end") # Create an row where the buttons are aligned to each other. layout.label(text=" Aligned Row:") row = layout.row(align=True) row.prop(scene, "frame_start") row.prop(scene, "frame_end") # Create two columns, by using a split layout. split = layout.split() # First column col = split.column() col.label(text="Column One:") col.prop(scene, "frame_end") col.prop(scene, "frame_start") # Second column, aligned col = split.column(align=True) col.label(text="Column Two:") col.prop(scene, "frame_start") col.prop(scene, "frame_end") # Big render button layout.label(text="Big Button:") row = layout.row() row.scale_y = 3.0 row.operator("render.render") # Different sizes in a row layout.label(text="Different button sizes:") row = layout.row(align=True) row.operator("render.render") sub = row.row() sub.scale_x = 2.0 sub.operator("render.render") row.operator("render.render") def register(): bpy.utils.register_class(LayoutDemoPanel) def unregister(): bpy.utils.unregister_class(LayoutDemoPanel) if __name__ == "__main__": register()