#!BPY """ Name: 'TrueSpace (.cob)...' Blender: 232 Group: 'Export' Tooltip: 'Export selected meshes to TrueSpace File Format (.cob)' """ __author__ = "Anthony D'Agostino (Scorpius)" __url__ = ("blender", "elysiun", "Author's homepage, http://www.redrival.com/scorpius") __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script exports meshes to TrueSpace file format. TrueSpace is a commercial modeling and rendering application. The .cob file format is composed of 'chunks,' is well defined, and easy to read and write. It's very similar to LightWave's lwo format. Usage:
Select meshes to be exported and run this script from "File->Export" menu. Supported:
Vertex colors will be exported, if they are present. Known issues:
Before exporting to .cob format, the mesh must have real-time UV coordinates. Press the FKEY to assign them. Notes:
There are a few differences between how Blender & TrueSpace represent their objects' transformation matrices. Blender simply uses a 4x4 matrix, and trueSpace splits it into the following two fields. For the 'Local Axes' values: The x, y, and z-axis represent a simple rotation matrix. This is equivalent to Blender's object matrix before it was combined with the object's scaling matrix. Dividing each value by the appropriate scaling factor (and transposing at the same time) produces the original rotation matrix. For the 'Current Position' values: This is equivalent to Blender's object matrix except that the last row is omitted and the xyz location is used in the last column. Binary format uses a 4x3 matrix, ascii format uses a 4x4 matrix. For Cameras: The matrix here gets a little confusing, and I'm not sure of how to handle it. """ # $Id$ # # +---------------------------------------------------------+ # | Copyright (c) 2001 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | June 12, 2001 | # | Released under the Blender Artistic Licence (BAL) | # | Import Export Suite v0.5 | # +---------------------------------------------------------+ # | Read and write Caligari trueSpace File Format (*.cob) | # +---------------------------------------------------------+ import Blender, meshtools import struct, os, cStringIO, time # ============================== # === Write trueSpace Format === # ============================== def write(filename): start = time.clock() file = open(filename, "wb") objects = Blender.Object.GetSelected() write_header(file) G,P,V,U,M = 1000,2000,3000,4000,5000 for object in objects: objname = object.name meshname = object.data.name mesh = Blender.NMesh.GetRaw(meshname) obj = Blender.Object.Get(objname) if not mesh: continue grou = generate_grou('Group ' + `objects.index(object)+1`) polh = generate_polh(objname, obj, mesh) if meshtools.has_vertex_colors(mesh): vcol = generate_vcol(mesh) unit = generate_unit() mat1 = generate_mat1(mesh) if objects.index(object) == 0: X = 0 write_chunk(file, "Grou", 0, 1, G, X, grou) write_chunk(file, "PolH", 0, 4, P, G, polh) if meshtools.has_vertex_colors(mesh) and vcol: write_chunk(file, "VCol", 1, 0, V, P, vcol) write_chunk(file, "Unit", 0, 1, U, P, unit) write_chunk(file, "Mat1", 0, 5, M, P, mat1) X = G G,P,V,U,M = map(lambda x: x+1, [G,P,V,U,M]) write_chunk(file, "END ", 1, 0, 0, 0, '') # End Of File Chunk Blender.Window.DrawProgressBar(1.0, '') # clear progressbar file.close() end = time.clock() seconds = " in %.2f %s" % (end-start, "seconds") message = "Successfully exported " + os.path.basename(filename) + seconds meshtools.print_boxed(message) # ============================= # === Write COB File Header === # ============================= def write_header(file): file.write("Caligari V00.01BLH"+" "*13+"\n") # =================== # === Write Chunk === # =================== def write_chunk(file, name, major, minor, chunk_id, parent_id, data): file.write(name) file.write(struct.pack("<2h", major, minor)) file.write(struct.pack("<2l", chunk_id, parent_id)) file.write(struct.pack("<1l", len(data))) file.write(data) # ============================================ # === Generate PolH (Polygonal Data) Chunk === # ============================================ def generate_polh(objname, obj, mesh): data = cStringIO.StringIO() write_ObjectName(data, objname) write_LocalAxes(data, obj) write_CurrentPosition(data, obj) write_VertexList(data, mesh) uvcoords = write_UVCoordsList(data, mesh) write_FaceList(data, mesh, uvcoords) return data.getvalue() # === Write Object Name === def write_ObjectName(data, objname): data.write(struct.pack("