# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy narrowui = 180 ################################################ # Generic Panels (Independent of DataType) class MotionPathButtonsPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Motion Paths" bl_default_closed = True def draw_settings(self, context, avs, wide_ui, bones=False): layout = self.layout mps = avs.motion_paths if wide_ui: layout.prop(mps, "type", expand=True) else: layout.prop(mps, "type", text="") split = layout.split() col = split.column() sub = col.column(align=True) if (mps.type == 'CURRENT_FRAME'): sub.prop(mps, "before_current", text="Before") sub.prop(mps, "after_current", text="After") elif (mps.type == 'RANGE'): sub.prop(mps, "frame_start", text="Start") sub.prop(mps, "frame_end", text="End") sub.prop(mps, "frame_step", text="Step") if bones: col.row().prop(mps, "bake_location", expand=True) if wide_ui: col = split.column() col.label(text="Display:") col.prop(mps, "show_frame_numbers", text="Frame Numbers") col.prop(mps, "highlight_keyframes", text="Keyframes") col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers") # FIXME: this panel still needs to be ported so that it will work correctly with animviz class OnionSkinButtonsPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_label = "Onion Skinning" bl_default_closed = True def draw(self, context): layout = self.layout arm = context.armature wide_ui = context.region.width > narrowui if wide_ui: layout.prop(arm, "ghost_type", expand=True) else: layout.prop(arm, "ghost_type", text="") split = layout.split() col = split.column() sub = col.column(align=True) if arm.ghost_type == 'RANGE': sub.prop(arm, "ghost_frame_start", text="Start") sub.prop(arm, "ghost_frame_end", text="End") sub.prop(arm, "ghost_size", text="Step") elif arm.ghost_type == 'CURRENT_FRAME': sub.prop(arm, "ghost_step", text="Range") sub.prop(arm, "ghost_size", text="Step") if wide_ui: col = split.column() col.label(text="Display:") col.prop(arm, "ghost_only_selected", text="Selected Only") ################################################ # Specific Panels for DataTypes class OBJECT_PT_motion_paths(MotionPathButtonsPanel): #bl_label = "Object Motion Paths" bl_context = "object" def poll(self, context): return (context.object) def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui self.draw_settings(context, ob.animation_visualisation, wide_ui) layout.separator() split = layout.split() col = split.column() col.operator("object.paths_calculate", text="Calculate Paths") if wide_ui: col = split.column() col.operator("object.paths_clear", text="Clear Paths") class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): #bl_label = "Object Onion Skinning" bl_context = "object" def poll(self, context): return (context.object) def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui self.draw_settings(context, ob.animation_visualisation, wide_ui) class DATA_PT_motion_paths(MotionPathButtonsPanel): #bl_label = "Bones Motion Paths" bl_context = "data" def poll(self, context): # XXX: include posemode check? return (context.object) and (context.armature) def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui self.draw_settings(context, ob.pose.animation_visualisation, wide_ui, bones=True) layout.separator() split = layout.split() col = split.column() col.operator("pose.paths_calculate", text="Calculate Paths") if wide_ui: col = split.column() col.operator("pose.paths_clear", text="Clear Paths") class DATA_PT_onion_skinning(OnionSkinButtonsPanel): #bl_label = "Bones Onion Skinning" bl_context = "data" def poll(self, context): # XXX: include posemode check? return (context.object) and (context.armature) def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui self.draw_settings(context, ob.pose.animation_visualisation, wide_ui, bones=True) # NOTE: # The specialised panel types defined here (i.e. OBJECT_PT_*, etc.) # aren't registered here, but are rather imported to (and registered) # in the files defining the contexts where they reside. Otherwise, # these panels appear at the top of the lists by default. # # However, we keep these empty register funcs here just in case # something will need them again one day, and also to make # it easier to maintain these scripts. classes = [] def register(): register = bpy.types.register for cls in classes: register(cls) def unregister(): unregister = bpy.types.unregister for cls in classes: unregister(cls) if __name__ == "__main__": register()