# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from rna_prop_ui import PropertyPanel narrowui = 180 class DataButtonsPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" def poll(self, context): return context.armature class DATA_PT_context_arm(DataButtonsPanel): bl_label = "" bl_show_header = False def draw(self, context): layout = self.layout ob = context.object arm = context.armature space = context.space_data wide_ui = context.region.width > narrowui if wide_ui: split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.separator() elif arm: split.template_ID(space, "pin_id") split.separator() else: layout.template_ID(ob, "data") class DATA_PT_custom_props_arm(DataButtonsPanel, PropertyPanel): _context_path = "object.data" class DATA_PT_skeleton(DataButtonsPanel): bl_label = "Skeleton" def draw(self, context): layout = self.layout arm = context.armature wide_ui = context.region.width > narrowui layout.prop(arm, "pose_position", expand=True) split = layout.split() col = split.column() col.label(text="Layers:") col.prop(arm, "layer", text="") col.label(text="Protected Layers:") col.prop(arm, "layer_protection", text="") if wide_ui: col = split.column() col.label(text="Deform:") col.prop(arm, "deform_vertexgroups", text="Vertex Groups") col.prop(arm, "deform_envelope", text="Envelopes") col.prop(arm, "deform_quaternion", text="Quaternion") col.prop(arm, "deform_bbone_rest", text="B-Bones Rest") class DATA_PT_display(DataButtonsPanel): bl_label = "Display" def draw(self, context): layout = self.layout ob = context.object arm = context.armature wide_ui = context.region.width > narrowui if wide_ui: layout.row().prop(arm, "drawtype", expand=True) else: layout.row().prop(arm, "drawtype", text="") split = layout.split() col = split.column() col.prop(arm, "draw_names", text="Names") col.prop(arm, "draw_axes", text="Axes") col.prop(arm, "draw_custom_bone_shapes", text="Shapes") if wide_ui: col = split.column() col.prop(arm, "draw_group_colors", text="Colors") col.prop(arm, "delay_deform", text="Delay Refresh") col.prop(ob, "x_ray", text="X-Ray (Object)") class DATA_PT_bone_groups(DataButtonsPanel): bl_label = "Bone Groups" def poll(self, context): return (context.object and context.object.type == 'ARMATURE' and context.object.pose) def draw(self, context): layout = self.layout ob = context.object pose = ob.pose wide_ui = context.region.width > narrowui row = layout.row() row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2) col = row.column(align=True) col.active = (ob.proxy is None) col.operator("pose.group_add", icon='ZOOMIN', text="") col.operator("pose.group_remove", icon='ZOOMOUT', text="") group = pose.active_bone_group if group: col = layout.column() col.active = (ob.proxy is None) col.prop(group, "name") split = layout.split() split.active = (ob.proxy is None) col = split.column() col.prop(group, "color_set") if group.color_set: if wide_ui: col = split.column() col.template_triColorSet(group, "colors") row = layout.row(align=True) row.active = (ob.proxy is None) row.operator("pose.group_assign", text="Assign") row.operator("pose.group_unassign", text="Remove") #row.operator("pose.bone_group_remove_from", text="Remove") #row.operator("object.bone_group_select", text="Select") #row.operator("object.bone_group_deselect", text="Deselect") # TODO: this panel will soon be depreceated too class DATA_PT_ghost(DataButtonsPanel): bl_label = "Ghost" def draw(self, context): layout = self.layout arm = context.armature wide_ui = context.region.width > narrowui if wide_ui: layout.prop(arm, "ghost_type", expand=True) else: layout.prop(arm, "ghost_type", text="") split = layout.split() col = split.column() sub = col.column(align=True) if arm.ghost_type == 'RANGE': sub.prop(arm, "ghost_frame_start", text="Start") sub.prop(arm, "ghost_frame_end", text="End") sub.prop(arm, "ghost_size", text="Step") elif arm.ghost_type == 'CURRENT_FRAME': sub.prop(arm, "ghost_step", text="Range") sub.prop(arm, "ghost_size", text="Step") if wide_ui: col = split.column() col.label(text="Display:") col.prop(arm, "ghost_only_selected", text="Selected Only") class DATA_PT_iksolver_itasc(DataButtonsPanel): bl_label = "iTaSC parameters" bl_default_closed = True def poll(self, context): ob = context.object return (ob and ob.pose) def draw(self, context): layout = self.layout ob = context.object itasc = ob.pose.ik_param wide_ui = (context.region.width > narrowui) row = layout.row() row.prop(ob.pose, "ik_solver") if itasc: layout.prop(itasc, "mode", expand=True) simulation = (itasc.mode == 'SIMULATION') if simulation: layout.label(text="Reiteration:") layout.prop(itasc, "reiteration", expand=True) split = layout.split() split.active = not simulation or itasc.reiteration != 'NEVER' col = split.column() col.prop(itasc, "precision") if wide_ui: col = split.column() col.prop(itasc, "num_iter") if simulation: layout.prop(itasc, "auto_step") row = layout.row() if itasc.auto_step: row.prop(itasc, "min_step", text="Min") row.prop(itasc, "max_step", text="Max") else: row.prop(itasc, "num_step") layout.prop(itasc, "solver") if simulation: layout.prop(itasc, "feedback") layout.prop(itasc, "max_velocity") if itasc.solver == 'DLS': row = layout.row() row.prop(itasc, "dampmax", text="Damp", slider=True) row.prop(itasc, "dampeps", text="Eps", slider=True) # import generic panels from other files from properties_animviz import DATA_PT_motion_paths, DATA_PT_onion_skinning classes = [ DATA_PT_context_arm, DATA_PT_skeleton, DATA_PT_display, DATA_PT_bone_groups, DATA_PT_ghost, DATA_PT_iksolver_itasc, DATA_PT_motion_paths, #DATA_PT_onion_skinning, DATA_PT_custom_props_arm] def register(): register = bpy.types.register for cls in classes: register(cls) def unregister(): unregister = bpy.types.unregister for cls in classes: unregister(cls) if __name__ == "__main__": register()