# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from rna_prop_ui import PropertyPanel narrowui = 180 class DataButtonsPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" def poll(self, context): return context.lamp class DATA_PT_preview(DataButtonsPanel): bl_label = "Preview" def draw(self, context): self.layout.template_preview(context.lamp) class DATA_PT_context_lamp(DataButtonsPanel): bl_label = "" bl_show_header = False def draw(self, context): layout = self.layout ob = context.object lamp = context.lamp space = context.space_data wide_ui = context.region.width > narrowui if wide_ui: split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.separator() elif lamp: split.template_ID(space, "pin_id") split.separator() else: if ob: layout.template_ID(ob, "data") elif lamp: layout.template_ID(space, "pin_id") class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel): _context_path = "object.data" class DATA_PT_lamp(DataButtonsPanel): bl_label = "Lamp" def draw(self, context): layout = self.layout lamp = context.lamp wide_ui = context.region.width > narrowui if wide_ui: layout.prop(lamp, "type", expand=True) else: layout.prop(lamp, "type", text="") split = layout.split() col = split.column() sub = col.column() sub.prop(lamp, "color", text="") sub.prop(lamp, "energy") if lamp.type in ('POINT', 'SPOT'): sub.label(text="Falloff:") sub.prop(lamp, "falloff_type", text="") sub.prop(lamp, "distance") if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED': col.label(text="Attenuation Factors:") sub = col.column(align=True) sub.prop(lamp, "linear_attenuation", slider=True, text="Linear") sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic") col.prop(lamp, "sphere") if lamp.type == 'AREA': col.prop(lamp, "distance") col.prop(lamp, "gamma") if wide_ui: col = split.column() col.prop(lamp, "negative") col.prop(lamp, "layer", text="This Layer Only") col.prop(lamp, "specular") col.prop(lamp, "diffuse") class DATA_PT_sunsky(DataButtonsPanel): bl_label = "Sky & Atmosphere" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'SUN') def draw(self, context): layout = self.layout lamp = context.lamp.sky wide_ui = context.region.width > narrowui layout.prop(lamp, "sky") row = layout.row() row.active = lamp.sky or lamp.atmosphere row.prop(lamp, "atmosphere_turbidity", text="Turbidity") split = layout.split() col = split.column() col.active = lamp.sky col.label(text="Blending:") sub = col.column() sub.prop(lamp, "sky_blend_type", text="") sub.prop(lamp, "sky_blend", text="Factor") col.label(text="Color Space:") sub = col.column() sub.row().prop(lamp, "sky_color_space", expand=True) sub.prop(lamp, "sky_exposure", text="Exposure") if wide_ui: col = split.column() col.active = lamp.sky col.label(text="Horizon:") sub = col.column() sub.prop(lamp, "horizon_brightness", text="Brightness") sub.prop(lamp, "spread", text="Spread") col.label(text="Sun:") sub = col.column() sub.prop(lamp, "sun_brightness", text="Brightness") sub.prop(lamp, "sun_size", text="Size") sub.prop(lamp, "backscattered_light", slider=True, text="Back Light") layout.separator() layout.prop(lamp, "atmosphere") split = layout.split() col = split.column() col.active = lamp.atmosphere col.label(text="Intensity:") col.prop(lamp, "sun_intensity", text="Sun") col.prop(lamp, "atmosphere_distance_factor", text="Distance") if wide_ui: col = split.column() col.active = lamp.atmosphere col.label(text="Scattering:") sub = col.column(align=True) sub.prop(lamp, "atmosphere_inscattering", slider=True, text="Inscattering") sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction") class DATA_PT_shadow(DataButtonsPanel): bl_label = "Shadow" def poll(self, context): lamp = context.lamp return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA')) def draw(self, context): layout = self.layout lamp = context.lamp wide_ui = context.region.width > narrowui if wide_ui: layout.prop(lamp, "shadow_method", expand=True) else: layout.prop(lamp, "shadow_method", text="") if lamp.shadow_method != 'NOSHADOW': split = layout.split() col = split.column() col.prop(lamp, "shadow_color", text="") if wide_ui: col = split.column() col.prop(lamp, "shadow_layer", text="This Layer Only") col.prop(lamp, "only_shadow") if lamp.shadow_method == 'RAY_SHADOW': col = layout.column() col.label(text="Sampling:") if wide_ui: col.row().prop(lamp, "shadow_ray_sampling_method", expand=True) else: col.prop(lamp, "shadow_ray_sampling_method", text="") if lamp.type in ('POINT', 'SUN', 'SPOT'): split = layout.split() col = split.column() col.prop(lamp, "shadow_soft_size", text="Soft Size") col.prop(lamp, "shadow_ray_samples", text="Samples") if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC': col.prop(lamp, "shadow_adaptive_threshold", text="Threshold") if wide_ui: col = split.column() elif lamp.type == 'AREA': split = layout.split() col = split.column() if lamp.shape == 'SQUARE': col.prop(lamp, "shadow_ray_samples_x", text="Samples") elif lamp.shape == 'RECTANGLE': col.prop(lamp, "shadow_ray_samples_x", text="Samples X") col.prop(lamp, "shadow_ray_samples_y", text="Samples Y") if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC': col.prop(lamp, "shadow_adaptive_threshold", text="Threshold") if wide_ui: col = split.column() elif lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED': if wide_ui: col = split.column() col.prop(lamp, "umbra") col.prop(lamp, "dither") col.prop(lamp, "jitter") else: if wide_ui: col = split.column() elif lamp.shadow_method == 'BUFFER_SHADOW': col = layout.column() col.label(text="Buffer Type:") if wide_ui: col.row().prop(lamp, "shadow_buffer_type", expand=True) else: col.row().prop(lamp, "shadow_buffer_type", text="") if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY', 'DEEP'): split = layout.split() col = split.column() col.label(text="Filter Type:") col.prop(lamp, "shadow_filter_type", text="") sub = col.column(align=True) sub.prop(lamp, "shadow_buffer_soft", text="Soft") sub.prop(lamp, "shadow_buffer_bias", text="Bias") if wide_ui: col = split.column() col.label(text="Sample Buffers:") col.prop(lamp, "shadow_sample_buffers", text="") sub = col.column(align=True) sub.prop(lamp, "shadow_buffer_size", text="Size") sub.prop(lamp, "shadow_buffer_samples", text="Samples") if lamp.shadow_buffer_type == 'DEEP': col.prop(lamp, "compression_threshold") elif lamp.shadow_buffer_type == 'IRREGULAR': layout.prop(lamp, "shadow_buffer_bias", text="Bias") split = layout.split() col = split.column() col.prop(lamp, "auto_clip_start", text="Autoclip Start") sub = col.column() sub.active = not lamp.auto_clip_start sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start") if wide_ui: col = split.column() col.prop(lamp, "auto_clip_end", text="Autoclip End") sub = col.column() sub.active = not lamp.auto_clip_end sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End") class DATA_PT_area(DataButtonsPanel): bl_label = "Area Shape" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'AREA') def draw(self, context): layout = self.layout lamp = context.lamp split = layout.split() col = split.column() col.row().prop(lamp, "shape", expand=True) sub = col.column(align=True) if (lamp.shape == 'SQUARE'): sub.prop(lamp, "size") elif (lamp.shape == 'RECTANGLE'): sub.prop(lamp, "size", text="Size X") sub.prop(lamp, "size_y", text="Size Y") class DATA_PT_spot(DataButtonsPanel): bl_label = "Spot Shape" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'SPOT') def draw(self, context): layout = self.layout lamp = context.lamp wide_ui = context.region.width > narrowui split = layout.split() col = split.column() sub = col.column() sub.prop(lamp, "spot_size", text="Size") sub.prop(lamp, "spot_blend", text="Blend", slider=True) col.prop(lamp, "square") if wide_ui: col = split.column() else: col.separator() col.prop(lamp, "halo") sub = col.column(align=True) sub.active = lamp.halo sub.prop(lamp, "halo_intensity", text="Intensity") if lamp.shadow_method == 'BUFFER_SHADOW': sub.prop(lamp, "halo_step", text="Step") class DATA_PT_falloff_curve(DataButtonsPanel): bl_label = "Falloff Curve" bl_default_closed = True def poll(self, context): lamp = context.lamp return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE') def draw(self, context): lamp = context.lamp self.layout.template_curve_mapping(lamp, "falloff_curve") bpy.types.register(DATA_PT_context_lamp) bpy.types.register(DATA_PT_preview) bpy.types.register(DATA_PT_lamp) bpy.types.register(DATA_PT_falloff_curve) bpy.types.register(DATA_PT_area) bpy.types.register(DATA_PT_spot) bpy.types.register(DATA_PT_shadow) bpy.types.register(DATA_PT_sunsky) bpy.types.register(DATA_PT_custom_props_lamp)