# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy narrowui = 180 from properties_physics_common import point_cache_ui from properties_physics_common import effector_weights_ui class PhysicButtonsPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "physics" def poll(self, context): ob = context.object rd = context.scene.render_data return (ob and ob.type == 'MESH') and (not rd.use_game_engine) class PHYSICS_PT_smoke(PhysicButtonsPanel): bl_label = "Smoke" def draw(self, context): layout = self.layout md = context.smoke ob = context.object wide_ui = context.region.width > narrowui split = layout.split() split.operator_context = 'EXEC_DEFAULT' if md: # remove modifier + settings split.set_context_pointer("modifier", md) split.operator("object.modifier_remove", text="Remove") row = split.row(align=True) row.prop(md, "render", text="") row.prop(md, "realtime", text="") else: # add modifier split.operator("object.modifier_add", text="Add").type = 'SMOKE' if wide_ui: split.label() if md: if wide_ui: layout.prop(md, "smoke_type", expand=True) else: layout.prop(md, "smoke_type", text="") if md.smoke_type == 'TYPE_DOMAIN': domain = md.domain_settings split = layout.split() col = split.column() col.label(text="Resolution:") col.prop(domain, "maxres", text="Divisions") if wide_ui: col = split.column() col.label(text="Behavior:") col.prop(domain, "alpha") col.prop(domain, "beta") col.prop(domain, "dissolve_smoke", text="Dissolve") sub = col.column() sub.active = domain.dissolve_smoke sub.prop(domain, "dissolve_speed", text="Time") sub.prop(domain, "dissolve_smoke_log", text="Slow") elif md.smoke_type == 'TYPE_FLOW': flow = md.flow_settings split = layout.split() col = split.column() col.prop(flow, "outflow") col.label(text="Particle System:") col.prop_object(flow, "psys", ob, "particle_systems", text="") if md.flow_settings.outflow: if wide_ui: col = split.column() else: if wide_ui: col = split.column() col.label(text="Behavior:") col.prop(flow, "temperature") col.prop(flow, "density") #elif md.smoke_type == 'TYPE_COLL': # layout.separator() class PHYSICS_PT_smoke_groups(PhysicButtonsPanel): bl_label = "Smoke Groups" bl_default_closed = True def poll(self, context): md = context.smoke return md and (md.smoke_type == 'TYPE_DOMAIN') def draw(self, context): layout = self.layout group = context.smoke.domain_settings wide_ui = context.region.width > narrowui split = layout.split() col = split.column() col.label(text="Flow Group:") col.prop(group, "fluid_group", text="") #col.label(text="Effector Group:") #col.prop(group, "eff_group", text="") if wide_ui: col = split.column() col.label(text="Collision Group:") col.prop(group, "coll_group", text="") class PHYSICS_PT_smoke_cache(PhysicButtonsPanel): bl_label = "Smoke Cache" bl_default_closed = True def poll(self, context): md = context.smoke return md and (md.smoke_type == 'TYPE_DOMAIN') def draw(self, context): md = context.smoke.domain_settings cache = md.point_cache_low point_cache_ui(self, context, cache, (cache.baked is False), 0, 1) class PHYSICS_PT_smoke_highres(PhysicButtonsPanel): bl_label = "Smoke High Resolution" bl_default_closed = True def poll(self, context): md = context.smoke return md and (md.smoke_type == 'TYPE_DOMAIN') def draw_header(self, context): high = context.smoke.domain_settings self.layout.prop(high, "highres", text="") def draw(self, context): layout = self.layout md = context.smoke.domain_settings wide_ui = context.region.width > narrowui split = layout.split() col = split.column() col.label(text="Resolution:") col.prop(md, "amplify", text="Divisions") col.prop(md, "viewhighres") if wide_ui: col = split.column() col.label(text="Noise Method:") col.row().prop(md, "noise_type", text="") col.prop(md, "strength") class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel): bl_label = "Smoke High Resolution Cache" bl_default_closed = True def poll(self, context): md = context.smoke return md and (md.smoke_type == 'TYPE_DOMAIN') and md.domain_settings.highres def draw(self, context): md = context.smoke.domain_settings cache = md.point_cache_high point_cache_ui(self, context, cache, (cache.baked is False), 0, 1) class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel): bl_label = "Smoke Field Weights" bl_default_closed = True def poll(self, context): smoke = context.smoke return (smoke and smoke.smoke_type == 'TYPE_DOMAIN') def draw(self, context): domain = context.smoke.domain_settings effector_weights_ui(self, context, domain.effector_weights) bpy.types.register(PHYSICS_PT_smoke) bpy.types.register(PHYSICS_PT_smoke_field_weights) bpy.types.register(PHYSICS_PT_smoke_cache) bpy.types.register(PHYSICS_PT_smoke_highres) bpy.types.register(PHYSICS_PT_smoke_groups) bpy.types.register(PHYSICS_PT_smoke_cache_highres)