# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy class INFO_HT_header(bpy.types.Header): bl_space_type = 'INFO' def draw(self, context): layout = self.layout window = context.window scene = context.scene rd = scene.render_data row = layout.row(align=True) row.template_header() if context.area.show_menus: sub = row.row(align=True) sub.menu("INFO_MT_file") sub.menu("INFO_MT_add") if rd.use_game_engine: sub.menu("INFO_MT_game") else: sub.menu("INFO_MT_render") sub.menu("INFO_MT_help") if window.screen.fullscreen: layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous") layout.separator() else: layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete") layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete") layout.separator() if rd.multiple_engines: layout.prop(rd, "engine", text="") layout.separator() layout.template_operator_search() layout.template_running_jobs() layout.label(text=scene.statistics()) layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="") class INFO_MT_file(bpy.types.Menu): bl_label = "File" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.operator("wm.read_homefile", text="New", icon='NEW') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER') layout.menu("INFO_MT_file_open_recent") layout.operator("wm.recover_last_session") layout.operator("wm.recover_auto_save", text="Recover Auto Save...") layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK') layout.operator_context = 'INVOKE_AREA' layout.operator("wm.save_as_mainfile", text="Save As...") layout.separator() layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') layout.operator("wm.read_homefile", text="Load Factory Settings").factory = True layout.separator() layout.operator_context = 'INVOKE_AREA' layout.operator("wm.link_append", text="Link") layout.operator("wm.link_append", text="Append").link = False layout.separator() layout.menu("INFO_MT_file_import") layout.menu("INFO_MT_file_export") layout.separator() layout.menu("INFO_MT_file_external_data") layout.separator() layout.operator_context = 'EXEC_AREA' layout.operator("wm.exit_blender", text="Quit", icon='QUIT') class INFO_MT_file_open_recent(bpy.types.Menu): bl_idname = "INFO_MT_file_open_recent" bl_label = "Open Recent..." def draw(self, context): import os layout = self.layout layout.operator_context = 'EXEC_AREA' file = open(os.path.join(bpy.app.home, ".Blog"), "rU") for line in file: line = line.rstrip() layout.operator("wm.open_mainfile", text=line, icon='FILE_BLEND').path = line file.close() class INFO_MT_file_import(bpy.types.Menu): bl_idname = "INFO_MT_file_import" bl_label = "Import" def draw(self, context): if "collada_import" in dir(bpy.ops.wm): self.layout.operator("wm.collada_import", text="COLLADA (.dae)...") class INFO_MT_file_export(bpy.types.Menu): bl_idname = "INFO_MT_file_export" bl_label = "Export" def draw(self, context): if "collada_export" in dir(bpy.ops.wm): self.layout.operator("wm.collada_export", text="COLLADA (.dae)...") class INFO_MT_file_external_data(bpy.types.Menu): bl_label = "External Data" def draw(self, context): layout = self.layout layout.operator("file.pack_all", text="Pack into .blend file") layout.operator("file.unpack_all", text="Unpack into Files...") layout.separator() layout.operator("file.make_paths_relative") layout.operator("file.make_paths_absolute") layout.operator("file.report_missing_files") layout.operator("file.find_missing_files") class INFO_MT_mesh_add(bpy.types.Menu): bl_idname = "INFO_MT_mesh_add" bl_label = "Add Mesh" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane") layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube") layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle") layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere") layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere") layout.operator("mesh.primitive_tube_add", icon='MESH_TUBE', text="Tube") layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone") layout.separator() layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid") layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey") class INFO_MT_armature_add(bpy.types.Menu): bl_idname = "INFO_MT_armature_add" bl_label = "Armature" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA') class INFO_MT_add(bpy.types.Menu): bl_label = "Add" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_SCREEN' #layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH') layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH') layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE') layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE') layout.operator_menu_enum("object.metaball_add", "type", 'META', text="Metaball", icon='OUTLINER_OB_META') layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT') layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE') layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE' layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY' layout.separator() layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA') layout.operator_context = 'EXEC_SCREEN' layout.operator_menu_enum("object.lamp_add", "type", 'LAMP', text="Lamp", icon='OUTLINER_OB_LAMP') layout.separator() layout.operator_menu_enum("object.effector_add", "type", 'EMPTY', text="Force Field", icon='OUTLINER_OB_EMPTY') layout.separator() layout.operator_menu_enum("object.group_instance_add", "type", text="Group Instance", icon='OUTLINER_OB_EMPTY') class INFO_MT_game(bpy.types.Menu): bl_label = "Game" def draw(self, context): layout = self.layout gs = context.scene.game_data layout.operator("view3d.game_start") layout.separator() layout.prop(gs, "show_debug_properties") layout.prop(gs, "show_framerate_profile") layout.prop(gs, "show_physics_visualization") layout.prop(gs, "deprecation_warnings") class INFO_MT_render(bpy.types.Menu): bl_label = "Render" def draw(self, context): layout = self.layout # rd = context.scene.render_data layout.operator("screen.render", text="Render Image", icon='RENDER_STILL') layout.operator("screen.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True layout.separator() layout.operator("screen.opengl_render", text="OpenGL Render Image") layout.operator("screen.opengl_render", text="OpenGL Render Animation").animation = True layout.separator() layout.operator("screen.render_view_show") layout.operator("screen.play_rendered_anim") class INFO_MT_help(bpy.types.Menu): bl_label = "Help" def draw(self, context): layout = self.layout layout.operator("help.manual", icon='HELP') layout.operator("help.release_logs", icon='URL') layout.separator() layout.operator("help.blender_website", icon='URL') layout.operator("help.blender_eshop", icon='URL') layout.operator("help.developer_community", icon='URL') layout.operator("help.user_community", icon='URL') layout.separator() layout.operator("help.report_bug", icon='URL') layout.separator() layout.operator("help.python_api", icon='URL') layout.operator("help.operator_cheat_sheet") bpy.types.register(INFO_HT_header) bpy.types.register(INFO_MT_file) bpy.types.register(INFO_MT_file_open_recent) bpy.types.register(INFO_MT_file_import) bpy.types.register(INFO_MT_file_export) bpy.types.register(INFO_MT_file_external_data) bpy.types.register(INFO_MT_add) bpy.types.register(INFO_MT_mesh_add) bpy.types.register(INFO_MT_armature_add) bpy.types.register(INFO_MT_game) bpy.types.register(INFO_MT_render) bpy.types.register(INFO_MT_help) # Help operators class HelpOperator(bpy.types.Operator): def execute(self, context): import webbrowser webbrowser.open(self._url) return {'FINISHED'} class HELP_OT_manual(HelpOperator): '''The Blender Wiki manual''' bl_idname = "help.manual" bl_label = "Manual" _url = 'http://wiki.blender.org/index.php/Doc:Manual' class HELP_OT_release_logs(HelpOperator): '''Information about the changes in this version of Blender''' bl_idname = "help.release_logs" bl_label = "Release Log" _url = 'http://www.blender.org/development/release-logs/blender-250/' class HELP_OT_blender_website(HelpOperator): '''The official Blender website''' bl_idname = "help.blender_website" bl_label = "Blender Website" _url = 'http://www.blender.org/' class HELP_OT_blender_eshop(HelpOperator): '''Buy official Blender resources and merchandise online''' bl_idname = "help.blender_eshop" bl_label = "Blender e-Shop" _url = 'http://www.blender3d.org/e-shop' class HELP_OT_developer_community(HelpOperator): '''Get involved with Blender development''' bl_idname = "help.developer_community" bl_label = "Developer Community" _url = 'http://www.blender.org/community/get-involved/' class HELP_OT_user_community(HelpOperator): '''Get involved with other Blender users''' bl_idname = "help.user_community" bl_label = "User Community" _url = 'http://www.blender.org/community/user-community/' class HELP_OT_report_bug(HelpOperator): '''Report a bug in the Blender bug tracker''' bl_idname = "help.report_bug" bl_label = "Report a Bug" _url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse' class HELP_OT_python_api(HelpOperator): '''Reference for operator and data Python API''' bl_idname = "help.python_api" bl_label = "Python API Reference" _url = 'http://www.blender.org/documentation/250PythonDoc/contents.html' class HELP_OT_operator_cheat_sheet(bpy.types.Operator): bl_idname = "help.operator_cheat_sheet" bl_label = "Operator Cheat Sheet (new textblock)" def execute(self, context): op_strings = [] tot = 0 for op_module_name in dir(bpy.ops): op_module = getattr(bpy.ops, op_module_name) for op_submodule_name in dir(op_module): op = getattr(op_module, op_submodule_name) text = repr(op) if text.startswith('bpy.ops.'): op_strings.append(text) tot += 1 op_strings.append('') textblock = bpy.data.texts.new("OperatorList.txt") textblock.write('# %d Operators\n\n' % tot) textblock.write('\n'.join(op_strings)) self.report({'INFO'}, "See OperatorList.txt textblock") return {'FINISHED'} bpy.types.register(HELP_OT_manual) bpy.types.register(HELP_OT_release_logs) bpy.types.register(HELP_OT_blender_website) bpy.types.register(HELP_OT_blender_eshop) bpy.types.register(HELP_OT_developer_community) bpy.types.register(HELP_OT_user_community) bpy.types.register(HELP_OT_report_bug) bpy.types.register(HELP_OT_python_api) bpy.types.register(HELP_OT_operator_cheat_sheet)