# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy class LOGIC_PT_properties(bpy.types.Panel): bl_space_type = 'LOGIC_EDITOR' bl_region_type = 'UI' bl_label = "Properties" def poll(self, context): ob = context.active_object return ob and ob.game def draw(self, context): layout = self.layout ob = context.active_object game = ob.game layout.operator("object.game_property_new", text="Add Game Property") for i, prop in enumerate(game.properties): row = layout.row(align=True) row.prop(prop, "name", text="") row.prop(prop, "type", text="") row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly row.prop(prop, "debug", text="", toggle=True, icon='INFO') row.operator("object.game_property_remove", text="", icon='X').index = i bpy.types.register(LOGIC_PT_properties)