# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy class LOGIC_PT_properties(bpy.types.Panel): bl_space_type = 'LOGIC_EDITOR' bl_region_type = 'UI' bl_label = "Properties" @classmethod def poll(cls, context): ob = context.active_object return ob and ob.game def draw(self, context): layout = self.layout ob = context.active_object game = ob.game layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN') for i, prop in enumerate(game.properties): box = layout.box() row = box.row() row.prop(prop, "name", text="") row.prop(prop, "type", text="") row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly row.prop(prop, "debug", text="", toggle=True, icon='INFO') row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i class LOGIC_MT_logicbricks_add(bpy.types.Menu): bl_label = "Add" def draw(self, context): layout = self.layout layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor") layout.operator_menu_enum("logic.controller_add", "type", text="Controller") layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator") class LOGIC_HT_header(bpy.types.Header): bl_space_type = 'LOGIC_EDITOR' def draw(self, context): layout = self.layout st = context.space_data row = layout.row(align=True) row.template_header() if context.area.show_menus: sub = row.row(align=True) sub.menu("LOGIC_MT_view") #sub.menu("LOGIC_MT_select") #sub.menu("LOGIC_MT_add") class LOGIC_MT_view(bpy.types.Menu): bl_label = "View" def draw(self, context): layout = self.layout layout.column() layout.operator("logic.properties", icon='MENU_PANEL') def register(): pass def unregister(): pass if __name__ == "__main__": register()