# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy class View3DPanel(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'TOOLS' # ********** default tools for objectmode **************** class VIEW3D_PT_tools_objectmode(View3DPanel): bl_context = "objectmode" bl_label = "Object Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col = layout.column(align=True) col.label(text="Object:") col.operator("object.duplicate_move") col.operator("object.delete") col.operator("object.join") active_object = context.active_object if active_object and active_object.type == 'MESH': col = layout.column(align=True) col.label(text="Shading:") col.operator("object.shade_smooth", text="Smooth") col.operator("object.shade_flat", text="Flat") col = layout.column(align=True) col.label(text="Keyframes:") col.operator("anim.keyframe_insert_menu", text="Insert") col.operator("anim.keyframe_delete_v3d", text="Remove") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' # ********** default tools for editmode_mesh **************** class VIEW3D_PT_tools_meshedit(View3DPanel): bl_context = "mesh_edit" bl_label = "Mesh Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col.operator("transform.shrink_fatten", text="Along Normal") col = layout.column(align=True) col.label(text="Deform:") col.operator("transform.edge_slide") col.operator("mesh.rip_move") col.operator("mesh.vertices_smooth") col = layout.column(align=True) col.label(text="Add:") col.operator("mesh.extrude_move") col.operator("mesh.subdivide") col.operator("mesh.loopcut_slide") col.operator("mesh.duplicate_move", text="Duplicate") col.operator("mesh.spin") col.operator("mesh.screw") col = layout.column(align=True) col.label(text="Remove:") col.operator("mesh.delete") col.operator("mesh.merge") col.operator("mesh.remove_doubles") col = layout.column(align=True) col.label(text="Normals:") col.operator("mesh.normals_make_consistent", text="Recalculate") col.operator("mesh.flip_normals", text="Flip Direction") col = layout.column(align=True) col.label(text="UV Mapping:") col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map" col.operator("mesh.mark_seam") col.operator("mesh.mark_seam", text="Clear Seam").clear = True col = layout.column(align=True) col.label(text="Shading:") col.operator("mesh.faces_shade_smooth", text="Smooth") col.operator("mesh.faces_shade_flat", text="Flat") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' class VIEW3D_PT_tools_meshedit_options(View3DPanel): bl_context = "mesh_edit" bl_label = "Mesh Options" def draw(self, context): layout = self.layout ob = context.active_object if ob: mesh = context.active_object.data col = layout.column(align=True) col.prop(mesh, "use_mirror_x") # ********** default tools for editmode_curve **************** class VIEW3D_PT_tools_curveedit(View3DPanel): bl_context = "curve_edit" bl_label = "Curve Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col = layout.column(align=True) col.operator("transform.transform", text="Tilt").mode = 'TILT' col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN' col = layout.column(align=True) col.label(text="Curve:") col.operator("curve.duplicate") col.operator("curve.delete") col.operator("curve.cyclic_toggle") col.operator("curve.switch_direction") col.operator("curve.spline_type_set") col = layout.column(align=True) col.label(text="Handles:") row = col.row() row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC' row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR' row = col.row() row.operator("curve.handle_type_set", text="Align").type = 'ALIGN' row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN' col = layout.column(align=True) col.label(text="Modeling:") col.operator("curve.extrude") col.operator("curve.subdivide") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' # ********** default tools for editmode_surface **************** class VIEW3D_PT_tools_surfaceedit(View3DPanel): bl_context = "surface_edit" bl_label = "Surface Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col = layout.column(align=True) col.label(text="Curve:") col.operator("curve.duplicate") col.operator("curve.delete") col.operator("curve.cyclic_toggle") col.operator("curve.switch_direction") col = layout.column(align=True) col.label(text="Modeling:") col.operator("curve.extrude") col.operator("curve.subdivide") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' # ********** default tools for editmode_text **************** class VIEW3D_PT_tools_textedit(View3DPanel): bl_context = "text_edit" bl_label = "Text Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Text Edit:") col.operator("font.text_copy", text="Copy") col.operator("font.text_cut", text="Cut") col.operator("font.text_paste", text="Paste") col = layout.column(align=True) col.label(text="Set Case:") col.operator("font.case_set", text="To Upper").case = 'UPPER' col.operator("font.case_set", text="To Lower").case = 'LOWER' col = layout.column(align=True) col.label(text="Style:") col.operator("font.style_toggle", text="Bold").style = 'BOLD' col.operator("font.style_toggle", text="Italic").style = 'ITALIC' col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE' col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") # ********** default tools for editmode_armature **************** class VIEW3D_PT_tools_armatureedit(View3DPanel): bl_context = "armature_edit" bl_label = "Armature Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col = layout.column(align=True) col.label(text="Bones:") col.operator("armature.bone_primitive_add", text="Add") col.operator("armature.duplicate_move", text="Duplicate") col.operator("armature.delete", text="Delete") col = layout.column(align=True) col.label(text="Modeling:") col.operator("armature.extrude_move") col.operator("armature.subdivide_multi", text="Subdivide") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' class VIEW3D_PT_tools_armatureedit_options(View3DPanel): bl_context = "armature_edit" bl_label = "Armature Options" def draw(self, context): layout = self.layout arm = context.active_object.data col = layout.column(align=True) col.prop(arm, "x_axis_mirror") # ********** default tools for editmode_mball **************** class VIEW3D_PT_tools_mballedit(View3DPanel): bl_context = "mball_edit" bl_label = "Meta Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' # ********** default tools for editmode_lattice **************** class VIEW3D_PT_tools_latticeedit(View3DPanel): bl_context = "lattice_edit" bl_label = "Lattice Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col = layout.column(align=True) col.operator("lattice.make_regular") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' # ********** default tools for posemode **************** class VIEW3D_PT_tools_posemode(View3DPanel): bl_context = "posemode" bl_label = "Pose Tools" def draw(self, context): layout = self.layout col = layout.column(align=True) col.label(text="Transform:") col.operator("transform.translate") col.operator("transform.rotate") col.operator("transform.resize", text="Scale") col = layout.column(align=True) col.label(text="In-Between:") row = col.row() row.operator("pose.push", text="Push") row.operator("pose.relax", text="Relax") col.operator("pose.breakdown", text="Breakdowner") col = layout.column(align=True) col.label(text="Pose:") row = col.row() row.operator("pose.copy", text="Copy") row.operator("pose.paste", text="Paste") col = layout.column(align=True) col.operator("poselib.pose_add", text="Add To Library") col = layout.column(align=True) col.label(text="Keyframes:") col.operator("anim.keyframe_insert_menu", text="Insert") col.operator("anim.keyframe_delete_v3d", text="Remove") col = layout.column(align=True) col.label(text="Repeat:") col.operator("screen.repeat_last") col.operator("screen.repeat_history", text="History...") col = layout.column(align=True) col.label(text="Grease Pencil:") row = col.row() row.operator("gpencil.draw", text="Draw").mode = 'DRAW' row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' row.operator("gpencil.draw", text="Erase").mode = 'ERASER' class VIEW3D_PT_tools_posemode_options(View3DPanel): bl_context = "posemode" bl_label = "Pose Options" def draw(self, context): layout = self.layout arm = context.active_object.data col = layout.column(align=True) col.prop(arm, "x_axis_mirror") col.prop(arm, "auto_ik") # ********** default tools for paint modes **************** class PaintPanel(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'TOOLS' def paint_settings(self, context): ts = context.tool_settings if context.sculpt_object: return ts.sculpt elif context.vertex_paint_object: return ts.vertex_paint elif context.weight_paint_object: return ts.weight_paint elif context.texture_paint_object: return ts.image_paint elif context.particle_edit_object: return ts.particle_edit return False class VIEW3D_PT_tools_brush(PaintPanel): bl_label = "Brush" def poll(self, context): return self.paint_settings(context) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush if not context.particle_edit_object: col = layout.split().column() row = col.row() if context.sculpt_object and brush: defaulttools = 8 elif context.texture_paint_object and brush: defaulttools = 4 else: defaulttools = 2 row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaulttools) col.template_ID(settings, "brush", new="brush.add") # Particle Mode # # XXX This needs a check if psys is editable. if context.particle_edit_object: # XXX Select Particle System layout.column().prop(settings, "tool", expand=True) if settings.tool != 'NONE': col = layout.column() col.prop(brush, "size", slider=True) col.prop(brush, "strength", slider=True) if settings.tool == 'ADD': col = layout.column() col.prop(settings, "add_interpolate") sub = col.column(align=True) sub.active = settings.add_interpolate sub.prop(brush, "steps", slider=True) sub.prop(settings, "add_keys", slider=True) elif settings.tool == 'LENGTH': layout.prop(brush, "length_mode", expand=True) elif settings.tool == 'PUFF': layout.prop(brush, "puff_mode", expand=True) layout.prop(brush, "use_puff_volume") # Sculpt Mode # elif context.sculpt_object and brush: col = layout.column() col.separator() row = col.row(align=True) row.prop(brush, "size", slider=True) if brush.sculpt_tool != 'GRAB': row.prop(brush, "use_size_pressure", toggle=True, text="") row = col.row(align=True) row.prop(brush, "strength", slider=True) row.prop(brush, "use_strength_pressure", text="") # XXX - TODO #row = col.row(align=True) #row.prop(brush, "jitter", slider=True) #row.prop(brush, "use_jitter_pressure", toggle=True, text="") col = layout.column() if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'): col.row().prop(brush, "direction", expand=True) if brush.sculpt_tool in ('DRAW', 'INFLATE', 'LAYER'): col.prop(brush, "use_accumulate") if brush.sculpt_tool == 'LAYER': col.prop(brush, "use_persistent") col.operator("sculpt.set_persistent_base") # Texture Paint Mode # elif context.texture_paint_object and brush: col = layout.column() col.template_color_wheel(brush, "color", value_slider=True) col.prop(brush, "color", text="") row = col.row(align=True) row.prop(brush, "size", slider=True) row.prop(brush, "use_size_pressure", toggle=True, text="") row = col.row(align=True) row.prop(brush, "strength", slider=True) row.prop(brush, "use_strength_pressure", toggle=True, text="") row = col.row(align=True) row.prop(brush, "jitter", slider=True) row.prop(brush, "use_jitter_pressure", toggle=True, text="") col.prop(brush, "blend", text="Blend") # Weight Paint Mode # elif context.weight_paint_object and brush: layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True) layout.prop(context.tool_settings, "auto_normalize", text="Auto Normalize") col = layout.column() row = col.row(align=True) row.prop(brush, "size", slider=True) row.prop(brush, "use_size_pressure", toggle=True, text="") row = col.row(align=True) row.prop(brush, "strength", slider=True) row.prop(brush, "use_strength_pressure", toggle=True, text="") row = col.row(align=True) row.prop(brush, "jitter", slider=True) row.prop(brush, "use_jitter_pressure", toggle=True, text="") # Vertex Paint Mode # elif context.vertex_paint_object and brush: col = layout.column() col.template_color_wheel(brush, "color", value_slider=True) col.prop(brush, "color", text="") row = col.row(align=True) row.prop(brush, "size", slider=True) row.prop(brush, "use_size_pressure", toggle=True, text="") row = col.row(align=True) row.prop(brush, "strength", slider=True) row.prop(brush, "use_strength_pressure", toggle=True, text="") # XXX - TODO #row = col.row(align=True) #row.prop(brush, "jitter", slider=True) #row.prop(brush, "use_jitter_pressure", toggle=True, text="") class VIEW3D_PT_tools_brush_texture(PaintPanel): bl_label = "Texture" bl_default_closed = True def poll(self, context): settings = self.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.texture_paint_object)) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush tex_slot = brush.texture_slot col = layout.column() col.template_ID_preview(brush, "texture", new="texture.new", rows=2, cols=4) col.row().prop(tex_slot, "map_mode", expand=True) class VIEW3D_PT_tools_brush_tool(PaintPanel): bl_label = "Tool" bl_default_closed = True def poll(self, context): settings = self.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.texture_paint_object)) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush texture_paint = context.texture_paint_object sculpt = context.sculpt_object col = layout.column(align=True) if context.sculpt_object: col.prop(brush, "sculpt_tool", expand=True) elif context.texture_paint_object: col.prop_enum(settings, "tool", 'DRAW') col.prop_enum(settings, "tool", 'SOFTEN') col.prop_enum(settings, "tool", 'CLONE') col.prop_enum(settings, "tool", 'SMEAR') class VIEW3D_PT_tools_brush_stroke(PaintPanel): bl_label = "Stroke" bl_default_closed = True def poll(self, context): settings = self.paint_settings(context) return (settings and settings.brush and (context.sculpt_object or context.vertex_paint_object or context.weight_paint_object or context.texture_paint_object)) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush texture_paint = context.texture_paint_object if context.sculpt_object: if brush.sculpt_tool != 'LAYER': layout.prop(brush, "use_anchor") layout.prop(brush, "use_rake") layout.prop(brush, "use_airbrush") col = layout.column() col.active = brush.use_airbrush col.prop(brush, "rate", slider=True) if not texture_paint: layout.prop(brush, "use_smooth_stroke") col = layout.column() col.active = brush.use_smooth_stroke col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True) col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True) layout.prop(brush, "use_space") row = layout.row(align=True) row.active = brush.use_space row.prop(brush, "spacing", text="Distance", slider=True) if texture_paint: row.prop(brush, "use_spacing_pressure", toggle=True, text="") class VIEW3D_PT_tools_brush_curve(PaintPanel): bl_label = "Curve" bl_default_closed = True def poll(self, context): settings = self.paint_settings(context) return (settings and settings.brush and settings.brush.curve) def draw(self, context): layout = self.layout settings = self.paint_settings(context) brush = settings.brush layout.template_curve_mapping(brush, "curve", brush=True) layout.operator_menu_enum("brush.curve_preset", property="shape") class VIEW3D_PT_sculpt_options(PaintPanel): bl_label = "Options" def poll(self, context): return (context.sculpt_object and context.tool_settings.sculpt) def draw(self, context): layout = self.layout sculpt = context.tool_settings.sculpt col = layout.column() col.prop(sculpt, "show_brush") col.prop(sculpt, "fast_navigate") split = self.layout.split() col = split.column() col.label(text="Symmetry:") col.prop(sculpt, "symmetry_x", text="X") col.prop(sculpt, "symmetry_y", text="Y") col.prop(sculpt, "symmetry_z", text="Z") col = split.column() col.label(text="Lock:") col.prop(sculpt, "lock_x", text="X") col.prop(sculpt, "lock_y", text="Y") col.prop(sculpt, "lock_z", text="Z") # ********** default tools for weightpaint **************** class VIEW3D_PT_tools_weightpaint(View3DPanel): bl_context = "weightpaint" bl_label = "Weight Tools" def draw(self, context): layout = self.layout col = layout.column() # col.label(text="Blend:") col.operator("object.vertex_group_normalize_all", text="Normalize All") col.operator("object.vertex_group_normalize", text="Normalize") col.operator("object.vertex_group_invert", text="Invert") col.operator("object.vertex_group_clean", text="Clean") col.operator("object.vertex_group_levels", text="Levels") class VIEW3D_PT_tools_weightpaint_options(View3DPanel): bl_context = "weightpaint" bl_label = "Options" def draw(self, context): layout = self.layout wpaint = context.tool_settings.weight_paint col = layout.column() col.label(text="Blend:") col.prop(wpaint, "mode", text="") col.prop(wpaint, "all_faces") col.prop(wpaint, "normals") col.prop(wpaint, "spray") obj = context.weight_paint_object if obj.type == 'MESH': col.prop(obj.data, "use_mirror_x") # Commented out because the Apply button isn't an operator yet, making these settings useless # col.label(text="Gamma:") # col.prop(wpaint, "gamma", text="") # col.label(text="Multiply:") # col.prop(wpaint, "mul", text="") # Also missing now: # Soft, Vgroup, X-Mirror and "Clear" Operator. # ********** default tools for vertexpaint **************** class VIEW3D_PT_tools_vertexpaint(View3DPanel): bl_context = "vertexpaint" bl_label = "Options" def draw(self, context): layout = self.layout vpaint = context.tool_settings.vertex_paint col = layout.column() col.label(text="Blend:") col.prop(vpaint, "mode", text="") col.prop(vpaint, "all_faces") col.prop(vpaint, "normals") col.prop(vpaint, "spray") # Commented out because the Apply button isn't an operator yet, making these settings useless # col.label(text="Gamma:") # col.prop(vpaint, "gamma", text="") # col.label(text="Multiply:") # col.prop(vpaint, "mul", text="") # ********** default tools for texturepaint **************** class VIEW3D_PT_tools_projectpaint(View3DPanel): bl_context = "texturepaint" bl_label = "Project Paint" def poll(self, context): return context.tool_settings.image_paint.tool != 'SMEAR' def draw_header(self, context): ipaint = context.tool_settings.image_paint self.layout.prop(ipaint, "use_projection", text="") def draw(self, context): layout = self.layout ipaint = context.tool_settings.image_paint settings = context.tool_settings.image_paint use_projection = ipaint.use_projection col = layout.column() sub = col.column() sub.active = use_projection sub.prop(ipaint, "use_occlude") sub.prop(ipaint, "use_backface_cull") split = layout.split() col = split.column() col.active = (use_projection) col.prop(ipaint, "use_normal_falloff") col = split.column() col.active = (ipaint.use_normal_falloff and use_projection) col.prop(ipaint, "normal_angle", text="") col = layout.column(align=False) row = col.row() row.active = (use_projection) row.prop(ipaint, "use_stencil_layer", text="Stencil") row2 = row.row(align=False) row2.active = (use_projection and ipaint.use_stencil_layer) row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name) row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA') col = layout.column() sub = col.column() row = sub.row() row.active = (settings.tool == 'CLONE') row.prop(ipaint, "use_clone_layer", text="Clone") row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name) sub = col.column() sub.prop(ipaint, "seam_bleed") class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu): bl_label = "Clone Layer" def draw(self, context): layout = self.layout for i, tex in enumerate(context.active_object.data.uv_textures): prop = layout.operator("wm.context_set_int", text=tex.name) prop.path = "active_object.data.uv_texture_clone_index" prop.value = i class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu): bl_label = "Mask Layer" def draw(self, context): layout = self.layout for i, tex in enumerate(context.active_object.data.uv_textures): prop = layout.operator("wm.context_set_int", text=tex.name) prop.path = "active_object.data.uv_texture_stencil_index" prop.value = i bpy.types.register(VIEW3D_MT_tools_projectpaint_clone) bpy.types.register(VIEW3D_MT_tools_projectpaint_stencil) class VIEW3D_PT_tools_particlemode(View3DPanel): '''default tools for particle mode''' bl_context = "particlemode" bl_label = "Options" def draw(self, context): layout = self.layout pe = context.tool_settings.particle_edit ob = pe.object layout.prop(pe, "type", text="") ptcache = None if pe.type == 'PARTICLES': if ob.particle_systems: if len(ob.particle_systems) > 1: layout.template_list(ob, "particle_systems", ob, "active_particle_system_index", type='ICONS') ptcache = ob.particle_systems[ob.active_particle_system_index].point_cache else: for md in ob.modifiers: if md.type == pe.type: ptcache = md.point_cache if ptcache and len(ptcache.point_cache_list) > 1: layout.template_list(ptcache, "point_cache_list", ptcache, "active_point_cache_index", type='ICONS') if not pe.editable: layout.label(text="Point cache must be baked") layout.label(text="to enable editing!") col = layout.column(align=True) if pe.hair: col.active = pe.editable col.prop(pe, "emitter_deflect", text="Deflect emitter") sub = col.row() sub.active = pe.emitter_deflect sub.prop(pe, "emitter_distance", text="Distance") col = layout.column(align=True) col.active = pe.editable col.label(text="Keep:") col.prop(pe, "keep_lengths", text="Lenghts") col.prop(pe, "keep_root", text="Root") if not pe.hair: col.label(text="Correct:") col.prop(pe, "auto_velocity", text="Velocity") col.prop(ob.data, "use_mirror_x") col = layout.column(align=True) col.active = pe.editable col.label(text="Draw:") col.prop(pe, "draw_step", text="Path Steps") if pe.type == 'PARTICLES': col.prop(pe, "draw_particles", text="Particles") col.prop(pe, "fade_time") sub = col.row() sub.active = pe.fade_time sub.prop(pe, "fade_frames", slider=True) bpy.types.register(VIEW3D_PT_tools_weightpaint) bpy.types.register(VIEW3D_PT_tools_objectmode) bpy.types.register(VIEW3D_PT_tools_meshedit) bpy.types.register(VIEW3D_PT_tools_meshedit_options) bpy.types.register(VIEW3D_PT_tools_curveedit) bpy.types.register(VIEW3D_PT_tools_surfaceedit) bpy.types.register(VIEW3D_PT_tools_textedit) bpy.types.register(VIEW3D_PT_tools_armatureedit) bpy.types.register(VIEW3D_PT_tools_armatureedit_options) bpy.types.register(VIEW3D_PT_tools_mballedit) bpy.types.register(VIEW3D_PT_tools_latticeedit) bpy.types.register(VIEW3D_PT_tools_posemode) bpy.types.register(VIEW3D_PT_tools_posemode_options) bpy.types.register(VIEW3D_PT_tools_brush) bpy.types.register(VIEW3D_PT_tools_brush_texture) bpy.types.register(VIEW3D_PT_tools_brush_tool) bpy.types.register(VIEW3D_PT_tools_brush_stroke) bpy.types.register(VIEW3D_PT_tools_brush_curve) bpy.types.register(VIEW3D_PT_sculpt_options) bpy.types.register(VIEW3D_PT_tools_vertexpaint) bpy.types.register(VIEW3D_PT_tools_weightpaint_options) bpy.types.register(VIEW3D_PT_tools_projectpaint) bpy.types.register(VIEW3D_PT_tools_particlemode)