#!BPY """ Name: 'Save UV Face Layout...' Blender: 242 Group: 'UV' Tooltip: 'Export the UV face layout of the selected object to a .TGA or .SVG file' """ __author__ = "Martin 'theeth' Poirier" __url__ = ("http://www.blender.org", "http://www.elysiun.com") __version__ = "2.1" __bpydoc__ = """\ This script exports the UV face layout of the selected mesh object to a TGA image file or a SVG vector file. Then you can, for example, paint details in this image using an external 2d paint program of your choice and bring it back to be used as a texture for the mesh. Usage: Open this script from UV/Image Editor's "UVs" menu, make sure there is a mesh selected, define size and wire size parameters and push "Export" button. There are more options to configure, like setting export path, if image should use object's name and more. Notes:
Jean-Michel Soler (jms) wrote TGA functions used by this script.
Zaz added the default path code and Selected Face option.
Macouno fixed a rounding error in the step calculations
Jarod added the SVG file export
""" # $Id$ # # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2003: Martin Poirier, theeth@yahoo.com # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- # thanks to jms for the tga functions: # Writetga and buffer functions # (c) 2002-2004 J-M Soler released under GPL licence # Official Page : # http://jmsoler.free.fr/didacticiel/blender/tutor/write_tga_pic.htm # Communicate problems and errors on: # http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender # -------------------------- # Version 1.1 # Clear a bug that crashed the script when UV coords overlapped in the same faces # -------------------------- # Version 1.2 # Now with option to use the object's name as filename # -------------------------- # Version 1.3 Updates by Zaz from Elysiun.com # Default path is now the directory of the last saved .blend # New options: Work on selected face only & Scale image when face wraps # -------------------------- # Version 1.3a # Corrected a minor typo and added the tga extension to both export call # -------------------------- # Version 1.4 Updates by Macouno from Elysiun.com # Fixed rounding error that can cause breaks in lines. # -------------------------- # Version 2.0 # New interface using PupBlock and FileSelector # Save/Load config to Registry # Edit in external program # -------------------------- # Version 2.1 Updates by Jarod from blenderartists.org # New exportformat SVG # simple memory optimations, two third less memory usage # tga filewriting speed improvements, 3times faster now # -------------------------- # Version 2.2 # Cleanup code # Filename handling enhancement and bug fixes # -------------------------- FullPython = False import Blender try: import os FullPython = True except: pass from math import * def ExportConfig(): conf = {} conf["SIZE"] = bSize.val conf["WSIZE"] = bWSize.val conf["OBFILE"] = bObFile.val conf["WRAP"] = bWrap.val conf["ALLFACES"] = bAllFaces.val conf["EDIT"] = bEdit.val conf["EXTERNALEDITOR"] = bEditPath.val conf["UVFORMATSVG"] = bSVG.val conf["SVGFILL"] = bSVGFill.val Blender.Registry.SetKey("UVEXPORT", conf, True) def ImportConfig(): global bSize, bWSize, bObFile, bWrap, bAllFaces conf = Blender.Registry.GetKey("UVEXPORT", True) if not conf: return try: bSize.val = conf["SIZE"] bWSize.val = conf["WSIZE"] bObFile.val = conf["OBFILE"] bWrap.val = conf["WRAP"] bAllFaces.val = conf["ALLFACES"] bEdit.val = conf["EDIT"] editor = conf["EXTERNALEDITOR"] bSVG.val = conf["UVFORMATSVG"] bSVGFill.val = conf["SVGFILL"] if editor: bEditPath.val = editor except KeyError: # If one of the key is not in the dict, don't worry, it'll use the defaults pass def PrintConfig(): print print "Imagesize: %ipx" % bSize.val print "Wiresize : %ipx" % bWSize.val if bWrap.val: print "Wrap : yes" else: print "Wrap : no" if bAllFaces.val: print "AllFaces : yes" else: print "AllFaces : no" if bSVG.val: print "Format : *.svg" else: print "Format : *.tga" def ExportCallback(f): obj = Blender.Scene.GetCurrent().objects.active time1= Blender.sys.time() if not obj: Blender.Draw.PupMenu("ERROR%t|No Active Object!") return if obj.type != "Mesh": Blender.Draw.PupMenu("ERROR%t|Not a Mesh!") return mesh = obj.getData() if not mesh.hasFaceUV(): Blender.Draw.PupMenu("ERROR%t|No UV coordinates!") return # just for information... PrintConfig() # taking care of filename if bObFile.val: name = AddExtension(f, obj.name) else: name = AddExtension(f, None) print "Target :", name print UVFaces = ExtractUVFaces(mesh, bAllFaces.val) if not bSVG.val: print "TGA export is running..." UV_Export_TGA(UVFaces, bSize.val, bWSize.val, bWrap.val, name) else: print "SVG export is running..." if bSVGFill.val: SVGFillColor="#F2DAF2" else: SVGFillColor="none" UV_Export_SVG(UVFaces, bSize.val, bWSize.val, bWrap.val, name, obj.name, SVGFillColor) print print " ...finished exporting in %.4f sec." % (Blender.sys.time()-time1) if FullPython and bEdit.val and bEditPath.val: filepath = os.path.realpath(name) print filepath os.spawnl(os.P_NOWAIT, bEditPath.val, "", filepath) def GetExtension(): if bSVG.val: ext = "svg" else: ext = "tga" return ext def AddExtension(filename, object_name): ext = "." + GetExtension() hasExtension = (ext in filename or ext.upper() in filename) if object_name and hasExtension: filename = filename.replace(ext, "") hasExtension = False if object_name: filename += "_" + object_name if not hasExtension: filename += ext return filename def GetDefaultFilename(): filename = Blender.Get("filename") filename = filename.replace(".blend", "") filename += "." + GetExtension() return filename def ExtractUVFaces(mesh, allface): FaceList = [] if allface: faces = mesh.faces else: faces = mesh.getSelectedFaces() for f in faces: FaceList.append(f.uv) return FaceList def Buffer(height=16, width=16, profondeur=1,rvb=255 ): """ reserve l'espace memoire necessaire """ p=[rvb] myb=height*width*profondeur print"Memory : %ikB" % (myb/1024) b=p*myb return b def write_tgafile(loc2,bitmap,width,height,profondeur): f=open(loc2,'wb') Origine_en_haut_a_gauche=32 Origine_en_bas_a_gauche=0 Data_Type_2=2 RVB=profondeur*8 RVBA=32 entete0=[] for t in range(18): entete0.append(chr(0)) entete0[2]=chr(Data_Type_2) entete0[13]=chr(width/256) entete0[12]=chr(width % 256) entete0[15]=chr(height/256) entete0[14]=chr(height % 256) entete0[16]=chr(RVB) entete0[17]=chr(Origine_en_bas_a_gauche) # Origine_en_haut_a_gauche print" ...writing tga..." for t in entete0: f.write(t) redpx=chr(0) + chr(0) + chr(255) blackpx=chr(0) + chr(0) + chr(0) whitepx=chr(255) + chr(255) + chr(255) for t in bitmap: if t==255: f.write(whitepx) elif t==0: f.write(blackpx) else: f.write(redpx) f.close() def UV_Export_TGA(vList, size, wsize, wrap, file): minx = 0 miny = 0 scale = 1.0 step = 0 img = Buffer(size+1,size+1) if wrap: wrapSize = size else: wrapSize = size maxx = -100000 maxy = -100000 for f in vList: for v in f: x = int(v[0] * size) maxx = max (x, maxx) minx = min (x, minx) y = int(v[1] * size) maxy = max (y, maxy) miny = min (y, miny) wrapSize = max (maxx - minx + 1, maxy - miny + 1) scale = float (size) / float (wrapSize) fnum = 0 fcnt = len (vList) for f in vList: fnum = fnum + 1 if not fnum % 100: print "%i of %i Faces completed" % (fnum, fcnt) for index in range(len(f)): co1 = f[index] if index < len(f) - 1: co2 = f[index + 1] else: co2 = f[0] step = int(ceil(size*sqrt((co1[0]-co2[0])**2+(co1[1]-co2[1])**2))) if step: for t in range(step): x = int(floor((co1[0] + t*(co2[0]-co1[0])/step) * size)) y = int(floor((co1[1] + t*(co2[1]-co1[1])/step) * size)) if wrap: x = x % wrapSize y = y % wrapSize else: x = int ((x - minx) * scale) y = int ((y - miny) * scale) co = x * 1 + y * 1 * size; img[co] = 0 if wsize > 1: for x in range(-1*wsize + 1,wsize): for y in range(-1*wsize,wsize): img[co + 1 * x + y * 1 * size] = 0 for v in f: x = int(v[0] * size) y = int(v[1] * size) if wrap: x = x % wrapSize y = y % wrapSize else: x = int ((x - minx) * scale) y = int ((y - miny) * scale) co = x * 1 + y * 1 * size img[co] = 1 write_tgafile(file,img,size,size,3) def UV_Export_SVG(vList, size, wsize, wrap, file, objname, facesfillcolor): fl=open(file,'wb') fl.write('\r\n\r\n') fl.write('\r\n') fl.write('UV-Map from Object: ' + str(objname) +'. Exported from Blender3D with UV Exportscript\r\n') fl.write('\r\n') fl.write('\r\n') fnum = 0 fcnt = len (vList) fnumv = (long) (fcnt/10) for f in vList: fnum = fnum + 1 if fnum == fnumv: print ".", fnumv = fnumv + ((long) (fcnt/10)) fl.write('\r\n') print "%i Faces completed." % fnum fl.write('\r\n') fl.write('') fl.close() def SetEditorAndExportCallback(f): global bEditPath bEditPath.val = f ExportConfig() Export() def Export(): Blender.Window.FileSelector(ExportCallback, "Save UV (%s)" % GetExtension(), GetDefaultFilename()) def SetEditorAndExport(): Blender.Window.FileSelector(SetEditorAndExportCallback, "Select Editor") # ###################################### MAIN SCRIPT BODY ############################### # Create user values and fill with defaults bSize = Blender.Draw.Create(512) bWSize = Blender.Draw.Create(1) bObFile = Blender.Draw.Create(1) bWrap = Blender.Draw.Create(1) bAllFaces = Blender.Draw.Create(1) bEdit = Blender.Draw.Create(0) bEditPath = Blender.Draw.Create("") bSVG = Blender.Draw.Create(0) bSVGFill = Blender.Draw.Create(1) # Import saved configurations ImportConfig() Block = [] Block.append(("Size: ", bSize, 64, 16384, "Size of the exported image")) Block.append(("Wire: ", bWSize, 1, 9, "Size of the wire of the faces")) Block.append(("Wrap", bWrap, "Wrap to image size, scale otherwise")) Block.append(("All Faces", bAllFaces, "Export all or only selected faces")) Block.append(("Object", bObFile, "Use object name in filename")) Block.append(("SVG", bSVG, "save as *.svg instead of *.tga")) Block.append(("Fill SVG faces", bSVGFill, "SVG faces will be filled, none filled otherwise")) if FullPython: Block.append(("Edit", bEdit, "Edit resulting file in an external program")) Block.append(("Editor: ", bEditPath, 0, 399, "Path to external editor (leave blank to select a new one)")) retval = Blender.Draw.PupBlock("UV Image Export", Block) if retval: ExportConfig() if bEdit.val and not bEditPath.val: SetEditorAndExport() else: Export()