#!BPY """ Name: 'Grow/Shrink Weight...' Blender: 245 Group: 'WeightPaint' Tooltip: 'Grow/Shrink active vertex group.' """ __author__ = "Campbell Barton aka ideasman42" __url__ = ["www.blender.org", "blenderartists.org", "www.python.org"] __version__ = "0.1" __bpydoc__ = """\ Grow Shrink Weight This Script is to be used only in weight paint mode, It grows/shrinks the bounds of the weight painted area """ # ***** BEGIN GPL LICENSE BLOCK ***** # # Script copyright (C) Campbell J Barton # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- from Blender import Scene, Draw, Window import BPyMesh def actWeightNormalize(me, PREF_MODE, PREF_MAX_DIST, PREF_STRENGTH, PREF_ITERATIONS): Window.WaitCursor(1) groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me) act_group= me.activeGroup # Start with assumed zero weights orig_vert_weights= [0.0] * len(vWeightDict) # Will be directly assigned to orig_vert_weights # fill in the zeros with real weights. for i, wd in enumerate(vWeightDict): try: orig_vert_weights[i]= wd[act_group] except: pass new_vert_weights= list(orig_vert_weights) for dummy in xrange(PREF_ITERATIONS): # Minimize or maximize the weights. connection based. if PREF_MODE==0: # Grow op= max else: # Shrink op= min for ed in me.edges: if not PREF_MAX_DIST or ed.length < PREF_MAX_DIST: i1= ed.v1.index i2= ed.v2.index new_weight= op(orig_vert_weights[i1], orig_vert_weights[i2]) if PREF_STRENGTH==1.0: # do a full copy new_vert_weights[i1]= op(new_weight, new_vert_weights[i1]) new_vert_weights[i2]= op(new_weight, new_vert_weights[i2]) else: # Do a faded copy new_vert_weights[i1]= op(new_weight, new_vert_weights[i1]) new_vert_weights[i2]= op(new_weight, new_vert_weights[i2]) # Face the copy with the original (orig is updated per iteration) new_vert_weights[i1]= (new_vert_weights[i1]*PREF_STRENGTH) + (orig_vert_weights[i1]*(1-PREF_STRENGTH)) new_vert_weights[i2]= (new_vert_weights[i2]*PREF_STRENGTH) + (orig_vert_weights[i2]*(1-PREF_STRENGTH)) for i, wd in enumerate(vWeightDict): new_weight= new_vert_weights[i] if new_weight != orig_vert_weights[i]: wd[act_group]= new_weight if dummy+1 != PREF_ITERATIONS: # dont copy the list on the last round. orig_vert_weights= list(new_vert_weights) # Copy weights back to the mesh. BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict) Window.WaitCursor(0) def main(): scn= Scene.GetCurrent() ob= scn.objects.active if not ob or ob.type != 'Mesh': Draw.PupMenu('Error, no active mesh object, aborting.') return me= ob.getData(mesh=1) PREF_MAXDIST= Draw.Create(0.0) PREF_STRENGTH= Draw.Create(1.0) PREF_MODE= Draw.Create(0) PREF_ITERATIONS= Draw.Create(1) pup_block= [\ ('Bleed Dist:', PREF_MAXDIST, 0.0, 1.0, 'Set a distance limit for bleeding.'),\ ('Bleed Strength:', PREF_STRENGTH, 0.01, 1.0, 'Bleed strength between adjacent verts weight. 1:full, 0:None'),\ ('Iterations', PREF_ITERATIONS, 1, 20, 'Number of times to run the blending calculation.'),\ ('Contract (Shrink)', PREF_MODE, 'Shrink instead of growing.'),\ ] if not Draw.PupBlock('Grow/Shrink...', pup_block): return actWeightNormalize(me, PREF_MODE.val, PREF_MAXDIST.val, PREF_STRENGTH.val, PREF_ITERATIONS.val) if __name__=='__main__': main()