import bpy class DataButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "data" def poll(self, context): return (context.lamp) class DATA_PT_preview(DataButtonsPanel): __label__ = "Preview" def draw(self, context): layout = self.layout layout.template_preview(context.lamp) class DATA_PT_context_lamp(DataButtonsPanel): __show_header__ = False def draw(self, context): layout = self.layout ob = context.object lamp = context.lamp space = context.space_data split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.itemS() elif lamp: split.template_ID(space, "pin_id") split.itemS() class DATA_PT_lamp(DataButtonsPanel): __label__ = "Lamp" def draw(self, context): layout = self.layout lamp = context.lamp layout.itemR(lamp, "type", expand=True) split = layout.split() col = split.column() sub = col.column() sub.itemR(lamp, "color", text="") sub.itemR(lamp, "energy") if lamp.type in ('POINT', 'SPOT'): sub.itemL(text="Falloff:") sub.itemR(lamp, "falloff_type", text="") sub.itemR(lamp, "distance") if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED': col.itemL(text="Attenuation Factors:") sub = col.column(align=True) sub.itemR(lamp, "linear_attenuation", slider=True, text="Linear") sub.itemR(lamp, "quadratic_attenuation", slider=True, text="Quadratic") col.itemR(lamp, "sphere") if lamp.type == 'AREA': col.itemR(lamp, "distance") col.itemR(lamp, "gamma") col = split.column() col.itemR(lamp, "negative") col.itemR(lamp, "layer", text="This Layer Only") col.itemR(lamp, "specular") col.itemR(lamp, "diffuse") class DATA_PT_sunsky(DataButtonsPanel): __label__ = "Sun/Sky" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'SUN') def draw(self, context): layout = self.layout lamp = context.lamp.sky row = layout.row() row.itemR(lamp, "sky") row.itemR(lamp, "atmosphere") row = layout.row() row.active = lamp.sky or lamp.atmosphere row.itemR(lamp, "atmosphere_turbidity", text="Turbidity") split = layout.split() col = split.column() col.active = lamp.sky col.itemL(text="Blend Mode:") sub = col.column(align=True) sub.itemR(lamp, "sky_blend_type", text="") sub.itemR(lamp, "sky_blend", text="Factor") col.itemL(text="Color Space:") sub = col.column(align=True) sub.itemR(lamp, "sky_color_space", text="") sub.itemR(lamp, "sky_exposure", text="Exposure") col = split.column() col.active = lamp.sky col.itemL(text="Horizon:") sub = col.column(align=True) sub.itemR(lamp, "horizon_brightness", text="Brightness") sub.itemR(lamp, "spread", text="Spread") col.itemL(text="Sun:") sub = col.column(align=True) sub.itemR(lamp, "sun_brightness", text="Brightness") sub.itemR(lamp, "sun_size", text="Size") sub.itemR(lamp, "backscattered_light", slider=True,text="Back Light") layout.itemS() split = layout.split() col = split.column() col.active = lamp.atmosphere col.itemL(text="Sun:") col.itemR(lamp, "sun_intensity", text="Intensity") col.itemL(text="Scale Distance:") col.itemR(lamp, "atmosphere_distance_factor", text="Distance") col = split.column() col.active = lamp.atmosphere col.itemL(text="Scattering:") sub = col.column(align=True) sub.itemR(lamp, "atmosphere_inscattering", slider=True, text="Inscattering") sub.itemR(lamp, "atmosphere_extinction", slider=True ,text="Extinction") class DATA_PT_shadow(DataButtonsPanel): __label__ = "Shadow" def poll(self, context): lamp = context.lamp return (lamp and lamp.type in ('POINT','SUN', 'SPOT', 'AREA')) def draw(self, context): layout = self.layout lamp = context.lamp layout.itemR(lamp, "shadow_method", expand=True) if lamp.shadow_method != 'NOSHADOW': split = layout.split() col = split.column() col.itemR(lamp, "shadow_color", text="") col = split.column() col.itemR(lamp, "shadow_layer", text="This Layer Only") col.itemR(lamp, "only_shadow") if lamp.shadow_method == 'RAY_SHADOW': col = layout.column() col.itemL(text="Sampling:") col.row().itemR(lamp, "shadow_ray_sampling_method", expand=True) if lamp.type in ('POINT', 'SUN', 'SPOT'): split = layout.split() col = split.column() col.itemR(lamp, "shadow_soft_size", text="Soft Size") col.itemR(lamp, "shadow_ray_samples", text="Samples") if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC': col.itemR(lamp, "shadow_adaptive_threshold", text="Threshold") col = split.column() elif lamp.type == 'AREA': split = layout.split() col = split.column() sub = split.column(align=True) if lamp.shape == 'SQUARE': col.itemR(lamp, "shadow_ray_samples_x", text="Samples") elif lamp.shape == 'RECTANGLE': col.itemR(lamp, "shadow_ray_samples_x", text="Samples X") col.itemR(lamp, "shadow_ray_samples_y", text="Samples Y") if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC': col.itemR(lamp, "shadow_adaptive_threshold", text="Threshold") elif lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED': sub.itemR(lamp, "umbra") sub.itemR(lamp, "dither") sub.itemR(lamp, "jitter") if lamp.shadow_method == 'BUFFER_SHADOW': col = layout.column() col.itemL(text="Buffer Type:") col.row().itemR(lamp, "shadow_buffer_type", expand=True) if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY'): split = layout.split() col = split.column() col.itemL(text="Filter Type:") col.itemR(lamp, "shadow_filter_type", text="") sub = col.column(align=True) sub.itemR(lamp, "shadow_buffer_soft", text="Soft") sub.itemR(lamp, "shadow_buffer_bias", text="Bias") col = split.column() col.itemL(text="Sample Buffers:") col.itemR(lamp, "shadow_sample_buffers", text="") sub = col.column(align=True) sub.itemR(lamp, "shadow_buffer_size", text="Size") sub.itemR(lamp, "shadow_buffer_samples", text="Samples") elif lamp.shadow_buffer_type == 'IRREGULAR': layout.itemR(lamp, "shadow_buffer_bias", text="Bias") row = layout.row() row.itemR(lamp, "auto_clip_start", text="Autoclip Start") sub = row.row() sub.active = not lamp.auto_clip_start sub.itemR(lamp, "shadow_buffer_clip_start", text="Clip Start") row = layout.row() row.itemR(lamp, "auto_clip_end", text="Autoclip End") sub = row.row() sub.active = not lamp.auto_clip_end sub.itemR(lamp, "shadow_buffer_clip_end", text=" Clip End") class DATA_PT_area(DataButtonsPanel): __label__ = "Area Shape" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'AREA') def draw(self, context): layout = self.layout lamp = context.lamp split = layout.split() col = split.column() col.itemR(lamp, "shape", text="") sub = col.column(align=True) if (lamp.shape == 'SQUARE'): sub.itemR(lamp, "size") elif (lamp.shape == 'RECTANGLE'): sub.itemR(lamp, "size", text="Size X") sub.itemR(lamp, "size_y", text="Size Y") col = split.column() class DATA_PT_spot(DataButtonsPanel): __label__ = "Spot Shape" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'SPOT') def draw(self, context): layout = self.layout lamp = context.lamp split = layout.split() col = split.column() sub = col.column(align=True) sub.itemR(lamp, "spot_size", text="Size") sub.itemR(lamp, "spot_blend", text="Blend") col.itemR(lamp, "square") col = split.column() col.itemR(lamp, "halo") sub = col.column(align=True) sub.active = lamp.halo sub.itemR(lamp, "halo_intensity", text="Intensity") if lamp.shadow_method == 'BUFFER_SHADOW': sub.itemR(lamp, "halo_step", text="Step") class DATA_PT_falloff_curve(DataButtonsPanel): __label__ = "Falloff Curve" __default_closed__ = True def poll(self, context): lamp = context.lamp if lamp and lamp.type in ('POINT', 'SPOT'): if lamp.falloff_type == 'CUSTOM_CURVE': return True return False def draw(self, context): layout = self.layout lamp = context.lamp layout.template_curve_mapping(lamp.falloff_curve) bpy.types.register(DATA_PT_context_lamp) bpy.types.register(DATA_PT_preview) bpy.types.register(DATA_PT_lamp) bpy.types.register(DATA_PT_falloff_curve) bpy.types.register(DATA_PT_area) bpy.types.register(DATA_PT_spot) bpy.types.register(DATA_PT_shadow) bpy.types.register(DATA_PT_sunsky)