import bpy class ConstraintButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' __region_type__ = 'WINDOW' __context__ = "constraint" def draw_constraint(self, con): layout = self.layout box = layout.template_constraint(con) if box: # match enum type to our functions, avoids a lookup table. getattr(self, con.type)(box, con) # show/key buttons here are most likely obsolete now, with # keyframing functionality being part of every button if con.type not in ('RIGID_BODY_JOINT', 'NULL'): box.itemR(con, "influence") def space_template(self, layout, con, target=True, owner=True): if target or owner: row = layout.row() row.itemL(text="Convert:") if target: row.itemR(con, "target_space", text="") if target and owner: row.itemL(icon='ICON_ARROW_LEFTRIGHT') if owner: row.itemR(con, "owner_space", text="") def target_template(self, layout, con, subtargets=True): layout.itemR(con, "target") # XXX limiting settings for only 'curves' or some type of object if con.target and subtargets: if con.target.type == 'ARMATURE': layout.item_pointerR(con, "subtarget", con.target.data, "bones", text="Bone") if con.type == 'COPY_LOCATION': row = layout.row() row.itemL(text="Head/Tail:") row.itemR(con, "head_tail", text="") elif con.target.type in ('MESH', 'LATTICE'): layout.item_pointerR(con, "subtarget", con.target, "vertex_groups", text="Vertex Group") def CHILD_OF(self, layout, con): self.target_template(layout, con) split = layout.split() col = split.column() col.itemL(text="Location:") col.itemR(con, "locationx", text="X") col.itemR(con, "locationy", text="Y") col.itemR(con, "locationz", text="Z") col = split.column() col.itemL(text="Rotation:") col.itemR(con, "rotationx", text="X") col.itemR(con, "rotationy", text="Y") col.itemR(con, "rotationz", text="Z") col = split.column() col.itemL(text="Scale:") col.itemR(con, "sizex", text="X") col.itemR(con, "sizey", text="Y") col.itemR(con, "sizez", text="Z") row = layout.row() row.itemO("constraint.childof_set_inverse") row.itemO("constraint.childof_clear_inverse") def TRACK_TO(self, layout, con): self.target_template(layout, con) row = layout.row() row.itemL(text="To:") row.itemR(con, "track", expand=True) row = layout.row() #row.itemR(con, "up", text="Up", expand=True) # XXX: up and expand don't play nice together row.itemR(con, "up", text="Up") row.itemR(con, "target_z") self.space_template(layout, con) def IK(self, layout, con): self.target_template(layout, con) layout.itemR(con, "pole_target") if con.pole_target and con.pole_target.type == 'ARMATURE': layout.item_pointerR(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone") split = layout.split() col = split.column() col.itemR(con, "iterations") col.itemR(con, "chain_length") sub = col.column() sub.active = con.pole_target sub.itemR(con, "pole_angle") col.itemL(text="Weight:") col.itemR(con, "weight", text="Position", slider=True) sub = col.column() sub.active = con.rotation sub.itemR(con, "orient_weight", text="Rotation", slider=True) col = split.column() col.itemR(con, "tail") col.itemR(con, "rotation") col.itemR(con, "targetless") col.itemR(con, "stretch") def FOLLOW_PATH(self, layout, con): self.target_template(layout, con) row = layout.row() row.itemR(con, "curve_follow") row.itemR(con, "offset") row = layout.row() row.itemL(text="Forward:") row.itemR(con, "forward", expand=True) row = layout.row() row.itemR(con, "up", text="Up") row.itemL() def LIMIT_ROTATION(self, layout, con): split = layout.split() col = split.column() col.itemR(con, "use_limit_x") sub = col.column() sub.active = con.use_limit_x sub.itemR(con, "minimum_x", text="Min") sub.itemR(con, "maximum_x", text="Max") col = split.column() col.itemR(con, "use_limit_y") sub = col.column() sub.active = con.use_limit_y sub.itemR(con, "minimum_y", text="Min") sub.itemR(con, "maximum_y", text="Max") col = split.column() col.itemR(con, "use_limit_z") sub = col.column() sub.active = con.use_limit_z sub.itemR(con, "minimum_z", text="Min") sub.itemR(con, "maximum_z", text="Max") row = layout.row() row.itemR(con, "limit_transform") row.itemL() row = layout.row() row.itemL(text="Convert:") row.itemR(con, "owner_space", text="") def LIMIT_LOCATION(self, layout, con): split = layout.split() col = split.column() col.itemR(con, "use_minimum_x") sub = col.column() sub.active = con.use_minimum_x sub.itemR(con, "minimum_x", text="") col.itemR(con, "use_maximum_x") sub = col.column() sub.active = con.use_maximum_x sub.itemR(con, "maximum_x", text="") col = split.column() col.itemR(con, "use_minimum_y") sub = col.column() sub.active = con.use_minimum_y sub.itemR(con, "minimum_y", text="") col.itemR(con, "use_maximum_y") sub = col.column() sub.active = con.use_maximum_y sub.itemR(con, "maximum_y", text="") col = split.column() col.itemR(con, "use_minimum_z") sub = col.column() sub.active = con.use_minimum_z sub.itemR(con, "minimum_z", text="") col.itemR(con, "use_maximum_z") sub = col.column() sub.active = con.use_maximum_z sub.itemR(con, "maximum_z", text="") row = layout.row() row.itemR(con, "limit_transform") row.itemL() row = layout.row() row.itemL(text="Convert:") row.itemR(con, "owner_space", text="") def LIMIT_SCALE(self, layout, con): split = layout.split() col = split.column() col.itemR(con, "use_minimum_x") sub = col.column() sub.active = con.use_minimum_x sub.itemR(con, "minimum_x", text="") col.itemR(con, "use_maximum_x") sub = col.column() sub.active = con.use_maximum_x sub.itemR(con, "maximum_x", text="") col = split.column() col.itemR(con, "use_minimum_y") sub = col.column() sub.active = con.use_minimum_y sub.itemR(con, "minimum_y", text="") col.itemR(con, "use_maximum_y") sub = col.column() sub.active = con.use_maximum_y sub.itemR(con, "maximum_y", text="") col = split.column() col.itemR(con, "use_minimum_z") sub = col.column() sub.active = con.use_minimum_z sub.itemR(con, "minimum_z", text="") col.itemR(con, "use_maximum_z") sub = col.column() sub.active = con.use_maximum_z sub.itemR(con, "maximum_z", text="") row = layout.row() row.itemR(con, "limit_transform") row.itemL() row = layout.row() row.itemL(text="Convert:") row.itemR(con, "owner_space", text="") def COPY_ROTATION(self, layout, con): self.target_template(layout, con) split = layout.split() col = split.column() col.itemR(con, "rotate_like_x", text="X") sub = col.column() sub.active = con.rotate_like_x sub.itemR(con, "invert_x", text="Invert") col = split.column() col.itemR(con, "rotate_like_y", text="Y") sub = col.column() sub.active = con.rotate_like_y sub.itemR(con, "invert_y", text="Invert") col = split.column() col.itemR(con, "rotate_like_z", text="Z") sub = col.column() sub.active = con.rotate_like_z sub.itemR(con, "invert_z", text="Invert") layout.itemR(con, "offset") self.space_template(layout, con) def COPY_LOCATION(self, layout, con): self.target_template(layout, con) split = layout.split() col = split.column() col.itemR(con, "locate_like_x", text="X") sub = col.column() sub.active = con.locate_like_x sub.itemR(con, "invert_x", text="Invert") col = split.column() col.itemR(con, "locate_like_y", text="Y") sub = col.column() sub.active = con.locate_like_y sub.itemR(con, "invert_y", text="Invert") col = split.column() col.itemR(con, "locate_like_z", text="Z") sub = col.column() sub.active = con.locate_like_z sub.itemR(con, "invert_z", text="Invert") layout.itemR(con, "offset") self.space_template(layout, con) def COPY_SCALE(self, layout, con): self.target_template(layout, con) row = layout.row(align=True) row.itemR(con, "size_like_x", text="X") row.itemR(con, "size_like_y", text="Y") row.itemR(con, "size_like_z", text="Z") layout.itemR(con, "offset") self.space_template(layout, con) #def SCRIPT(self, layout, con): def ACTION(self, layout, con): self.target_template(layout, con) layout.itemR(con, "action") layout.itemR(con, "transform_channel") split = layout.split() col = split.column(align=True) col.itemR(con, "start_frame", text="Start") col.itemR(con, "end_frame", text="End") col = split.column(align=True) col.itemR(con, "minimum", text="Min") col.itemR(con, "maximum", text="Max") row = layout.row() row.itemL(text="Convert:") row.itemR(con, "owner_space", text="") def LOCKED_TRACK(self, layout, con): self.target_template(layout, con) row = layout.row() row.itemL(text="To:") row.itemR(con, "track", expand=True) row = layout.row() row.itemL(text="Lock:") row.itemR(con, "locked", expand=True) def LIMIT_DISTANCE(self, layout, con): self.target_template(layout, con) col = layout.column(align=True); col.itemR(con, "distance") col.itemO("constraint.limitdistance_reset") row = layout.row() row.itemL(text="Clamp Region:") row.itemR(con, "limit_mode", text="") def STRETCH_TO(self, layout, con): self.target_template(layout, con) row = layout.row() row.itemR(con, "original_length", text="Rest Length") row.itemO("constraint.stretchto_reset", text="Reset") col = layout.column() col.itemR(con, "bulge", text="Volume Variation") row = layout.row() row.itemL(text="Volume:") row.itemR(con, "volume", expand=True) row.itemL(text="Plane:") row.itemR(con, "keep_axis", expand=True) def FLOOR(self, layout, con): self.target_template(layout, con) row = layout.row() row.itemR(con, "sticky") row.itemR(con, "use_rotation") layout.itemR(con, "offset") row = layout.row() row.itemL(text="Min/Max:") row.itemR(con, "floor_location", expand=True) def RIGID_BODY_JOINT(self, layout, con): self.target_template(layout, con) layout.itemR(con, "pivot_type") layout.itemR(con, "child") row = layout.row() row.itemR(con, "disable_linked_collision", text="No Collision") row.itemR(con, "draw_pivot", text="Display Pivot") split = layout.split() col = split.column(align=True) col.itemL(text="Pivot:") col.itemR(con, "pivot_x", text="X") col.itemR(con, "pivot_y", text="Y") col.itemR(con, "pivot_z", text="Z") col = split.column(align=True) col.itemL(text="Axis:") col.itemR(con, "axis_x", text="X") col.itemR(con, "axis_y", text="Y") col.itemR(con, "axis_z", text="Z") #Missing: Limit arrays (not wrapped in RNA yet) def CLAMP_TO(self, layout, con): self.target_template(layout, con) row = layout.row() row.itemL(text="Main Axis:") row.itemR(con, "main_axis", expand=True) row = layout.row() row.itemR(con, "cyclic") def TRANSFORM(self, layout, con): self.target_template(layout, con) layout.itemR(con, "extrapolate_motion", text="Extrapolate") split = layout.split() col = split.column() col.itemL(text="Source:") col.row().itemR(con, "map_from", expand=True) sub = col.row(align=True) sub.itemL(text="X:") sub.itemR(con, "from_min_x", text="") sub.itemR(con, "from_max_x", text="") sub = col.row(align=True) sub.itemL(text="Y:") sub.itemR(con, "from_min_y", text="") sub.itemR(con, "from_max_y", text="") sub = col.row(align=True) sub.itemL(text="Z:") sub.itemR(con, "from_min_z", text="") sub.itemR(con, "from_max_z", text="") split = layout.split() col = split.column() col.itemL(text="Destination:") col.row().itemR(con, "map_to", expand=True) sub = col.row(align=True) sub.itemR(con, "map_to_x_from", text="") sub.itemR(con, "to_min_x", text="") sub.itemR(con, "to_max_x", text="") sub = col.row(align=True) sub.itemR(con, "map_to_y_from", text="") sub.itemR(con, "to_min_y", text="") sub.itemR(con, "to_max_y", text="") sub = col.row(align=True) sub.itemR(con, "map_to_z_from", text="") sub.itemR(con, "to_min_z", text="") sub.itemR(con, "to_max_z", text="") self.space_template(layout, con) def SHRINKWRAP (self, layout, con): self.target_template(layout, con) layout.itemR(con, "distance") layout.itemR(con, "shrinkwrap_type") if con.shrinkwrap_type == 'PROJECT': row = layout.row(align=True) row.itemR(con, "axis_x") row.itemR(con, "axis_y") row.itemR(con, "axis_z") class OBJECT_PT_constraints(ConstraintButtonsPanel): __label__ = "Constraints" __context__ = "constraint" def poll(self, context): return (context.object) def draw(self, context): layout = self.layout ob = context.object row = layout.row() row.item_menu_enumO("object.constraint_add", "type") row.itemL(); for con in ob.constraints: self.draw_constraint(con) class BONE_PT_constraints(ConstraintButtonsPanel): __label__ = "Constraints" __context__ = "bone" def poll(self, context): ob = context.object return (ob and ob.type == 'ARMATURE' and context.bone) def draw(self, context): layout = self.layout ob = context.object pchan = ob.pose.pose_channels[context.bone.name] row = layout.row() row.item_menu_enumO("pose.constraint_add", "type") row.itemL(); for con in pchan.constraints: self.draw_constraint(con) bpy.types.register(OBJECT_PT_constraints) bpy.types.register(BONE_PT_constraints)