import bpy def particle_panel_enabled(psys): return psys.point_cache.baked==False and psys.editable==False def particle_panel_poll(context): psys = context.particle_system if psys==None: return False return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') class ParticleButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "particle" def poll(self, context): return particle_panel_poll(context) class PARTICLE_PT_particles(ParticleButtonsPanel): __idname__= "PARTICLE_PT_particles" __label__ = "Particle System" def poll(self, context): return (context.particle_system or context.object) def draw(self, context): layout = self.layout ob = context.object psys = context.particle_system split = layout.split(percentage=0.65) if psys: split.template_ID(context, psys, "settings") #if ob: # split.itemR(ob, "active_particle_system_index", text="Active") if psys: #row = layout.row() #row.itemL(text="Particle system datablock") #row.itemL(text="Viewport") #row.itemL(text="Render") part = psys.settings ptype = psys.settings.type if ptype not in ('EMITTER', 'REACTOR', 'HAIR'): layout.itemL(text="No settings for fluid particles") return row = layout.row() row.enabled = particle_panel_enabled(psys) row.itemR(part, "type") row.itemR(psys, "seed") row = layout.row() if part.type=='HAIR': if psys.editable==True: row.itemO("PARTICLE_OT_editable_set", text="Free Edit") else: row.itemO("PARTICLE_OT_editable_set", text="Make Editable") subrow = row.row() subrow.enabled = particle_panel_enabled(psys) subrow.itemR(part, "hair_step") elif part.type=='REACTOR': row.itemR(psys, "reactor_target_object") row.itemR(psys, "reactor_target_particle_system", text="Particle System") if psys: #row = layout.row() #row.itemL(text="Particle system datablock") #row.itemL(text="Viewport") #row.itemL(text="Render") part = psys.settings ptype = psys.settings.type if ptype not in ('EMITTER', 'REACTOR', 'HAIR'): layout.itemL(text="No settings for fluid particles") return row = layout.row() row.enabled = particle_panel_enabled(psys) row.itemR(part, "type", expand=True) row = layout.row() if part.type=='HAIR': if psys.editable==True: row.itemO("PARTICLE_OT_editable_set", text="Free Edit") else: row.itemO("PARTICLE_OT_editable_set", text="Make Editable") subrow = row.row() subrow.enabled = particle_panel_enabled(psys) subrow.itemR(part, "hair_step") elif part.type=='REACTOR': row.itemR(psys, "reactor_target_object") row.itemR(psys, "reactor_target_particle_system", text="Particle System") class PARTICLE_PT_emission(ParticleButtonsPanel): __idname__= "PARTICLE_PT_emission" __label__ = "Emission" def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings layout.enabled = particle_panel_enabled(psys) row = layout.row() #col.itemL(text="TODO: Rate instead of amount") row.itemR(part, "amount") row.itemR(psys, "seed") split = layout.split() col = split.column(align=True) col.itemR(part, "start") col.itemR(part, "end") col = split.column(align=True) col.itemR(part, "lifetime") col.itemR(part, "random_lifetime", slider=True) layout.row().itemL(text="Emit From:") row = layout.row() row.itemR(part, "emit_from", expand=True) row = layout.row() row.itemR(part, "trand") if part.distribution!='GRID': row.itemR(part, "even_distribution") if part.emit_from=='FACE' or part.emit_from=='VOLUME': row = layout.row() row.itemR(part, "distribution", expand=True) row = layout.row() if part.distribution=='JIT': row.itemR(part, "userjit", text="Particles/Face") row.itemR(part, "jitter_factor", text="Jittering Amount", slider=True) elif part.distribution=='GRID': row.itemR(part, "grid_resolution") class PARTICLE_PT_cache(ParticleButtonsPanel): __idname__= "PARTICLE_PT_cache" __label__ = "Cache" def poll(self, context): psys = context.particle_system if psys==None: return False return psys.settings.type in ('EMITTER', 'REACTOR') def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings cache = psys.point_cache #if cache.baked==True: #layout.itemO("PARTICLE_OT_free_bake", text="BAKE") #else: row = layout.row() #row.itemO("PARTICLE_OT_bake", text="BAKE") row.itemR(cache, "start_frame") row.itemR(cache, "end_frame") #layout.row().itemL(text="No simulation frames in disk cache.") class PARTICLE_PT_initial(ParticleButtonsPanel): __idname__= "PARTICLE_PT_initial" __label__ = "Velocity" def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings layout.enabled = particle_panel_enabled(psys) #layout.row().itemL(text="") layout.row().itemL(text="Direction:") split = layout.split() sub = split.column() sub.itemR(part, "normal_factor") if part.emit_from=='PARTICLE': sub.itemR(part, "particle_factor") else: sub.itemR(part, "object_factor", slider=True) sub.itemR(part, "random_factor") sub.itemR(part, "tangent_factor") sub.itemR(part, "tangent_phase", slider=True) sub = split.column() sub.itemL(text="TODO:") sub.itemL(text="Object aligned") sub.itemL(text="direction: X, Y, Z") if part.type=='REACTOR': sub.itemR(part, "reactor_factor") sub.itemR(part, "reaction_shape", slider=True) else: sub.itemL(text="") layout.row().itemL(text="Rotation:") split = layout.split() sub = split.column() sub.itemR(part, "rotation_mode", text="Axis") split = layout.split() sub = split.column() sub.itemR(part, "rotation_dynamic") sub.itemR(part, "random_rotation_factor", slider=True) sub = split.column() sub.itemR(part, "phase_factor", slider=True) sub.itemR(part, "random_phase_factor", text="Random", slider=True) layout.row().itemL(text="Angular velocity:") layout.row().itemR(part, "angular_velocity_mode", expand=True) split = layout.split() sub = split.column() sub.itemR(part, "angular_velocity_factor", text="") class PARTICLE_PT_physics(ParticleButtonsPanel): __idname__= "PARTICLE_PT_physics" __label__ = "Physics" def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings layout.enabled = layout.enabled = particle_panel_enabled(psys) row = layout.row() row.itemR(part, "physics_type", expand=True) if part.physics_type != 'NO': layout.itemR(part, "effector_group") row = layout.row() col = row.column(align=True) col.itemR(part, "particle_size") col.itemR(part, "random_size", slider=True) col = row.column(align=True) col.itemR(part, "mass") col.itemR(part, "sizemass", text="Multiply mass with size") split = layout.split() sub = split.column() if part.physics_type == 'NEWTON': sub.itemL(text="Forces:") sub.itemR(part, "brownian_factor") sub.itemR(part, "drag_factor", slider=True) sub.itemR(part, "damp_factor", slider=True) sub.itemR(part, "integrator") sub = split.column() sub.itemR(part, "acceleration") elif part.physics_type == 'KEYED': sub.itemR(psys, "keyed_first") if psys.keyed_first==True: sub.itemR(psys, "timed_keys", text="Key timing") else: sub.itemR(part, "keyed_time") sub = split.column() sub.itemL(text="Next key from object:") sub.itemR(psys, "keyed_object", text="") sub.itemR(psys, "keyed_particle_system") if part.physics_type=='NEWTON' or part.physics_type=='BOIDS': sub.itemR(part, "size_deflect") sub.itemR(part, "die_on_collision") sub.itemR(part, "sticky") class PARTICLE_PT_render(ParticleButtonsPanel): __idname__= "PARTICLE_PT_render" __label__ = "Render" def poll(self, context): return (context.particle_system != None) def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings layout.itemR(part, "material") split = layout.split() sub = split.column() sub.itemR(part, "emitter"); sub.itemR(part, "parent"); sub = split.column() sub.itemR(part, "unborn"); sub.itemR(part, "died"); row = layout.row() row.itemR(part, "ren_as", expand=True) split = layout.split() sub = split.column() if part.ren_as == 'LINE': sub.itemR(part, "line_length_tail") sub.itemR(part, "line_length_head") sub = split.column() sub.itemR(part, "velocity_length") elif part.ren_as == 'PATH': if (part.type!='HAIR' and psys.point_cache.baked==False): box = layout.box() box.itemL(text="Baked or keyed particles needed for correct rendering.") return sub.itemR(part, "render_strand") colsub = sub.column() colsub.active = part.render_strand == False colsub.itemR(part, "render_adaptive") colsub = sub.column() colsub.active = part.render_adaptive or part.render_strand == True colsub.itemR(part, "adaptive_angle") colsub = sub.column() colsub.active = part.render_adaptive == True and part.render_strand == False colsub.itemR(part, "adaptive_pix") sub.itemR(part, "hair_bspline") sub.itemR(part, "render_step", text="Steps") sub = split.column() sub.itemL(text="Length:") sub.itemR(part, "abs_length", text="Absolute") sub.itemR(part, "absolute_length", text="Maximum") sub.itemR(part, "random_length", text="Random", slider=True) #row = layout.row() #row.itemR(part, "timed_path") #col = row.column(align=True) #col.active = part.timed_path == True #col.itemR(part, "line_length_tail", text="Start") #col.itemR(part, "line_length_head", text="End") row = layout.row() col = row.column() # subrow = col.row() # subrow.active = part.render_strand == False # subrow.itemR(part, "render_adaptive") # col = row.column(align=True) # subrow = col.row() # subrow.active = part.render_adaptive or part.render_strand == True # subrow.itemR(part, "adaptive_angle") # subrow = col.row() # subrow.active = part.render_adaptive == True and part.render_strand == False # subrow.itemR(part, "adaptive_pix") if part.type=='HAIR' and part.render_strand==True and part.child_type=='FACES': layout.itemR(part, "enable_simplify") if part.enable_simplify==True: box = layout.box() row = box.row() row.itemR(part, "simplify_refsize") row.itemR(part, "simplify_rate") row.itemR(part, "simplify_transition") row = box.row() row.itemR(part, "viewport") subrow = row.row() subrow.active = part.viewport==True subrow.itemR(part, "simplify_viewport") elif part.ren_as == 'OBJECT': #sub = split.column() sub.itemR(part, "dupli_object") elif part.ren_as == 'GROUP': sub.itemR(part, "dupli_group") split = layout.split() sub = split.column() sub.itemR(part, "whole_group") sub = split.column() colsub = sub.column() colsub.active = part.whole_group == False colsub.itemR(part, "rand_group") elif part.ren_as == 'BILLBOARD': sub.itemL(text="Align:") row = layout.row() row.itemR(part, "billboard_align", expand=True) row.itemR(part, "billboard_lock", text="Lock") row = layout.row() row.itemR(part, "billboard_object") row = layout.row() col = row.column(align=True) col.itemL(text="Tilt:") col.itemR(part, "billboard_tilt", text="Angle", slider=True) col.itemR(part, "billboard_random_tilt", slider=True) col = row.column() col.itemR(part, "billboard_offset") row = layout.row() row.itemR(psys, "billboard_normal_uv") row = layout.row() row.itemR(psys, "billboard_time_index_uv") row = layout.row() row.itemL(text="Split uv's:") row.itemR(part, "billboard_uv_split", text="Number of splits") row = layout.row() row.itemR(psys, "billboard_split_uv") row = layout.row() row.itemL(text="Animate:") row.itemR(part, "billboard_animation", expand=True) row.itemL(text="Offset:") row.itemR(part, "billboard_split_offset", expand=True) class PARTICLE_PT_draw(ParticleButtonsPanel): __idname__= "PARTICLE_PT_draw" __label__ = "Display" def poll(self, context): return (context.particle_system != None) def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings row = layout.row() row.itemR(part, "draw_as", expand=True) if part.draw_as=='NONE' or (part.ren_as=='NONE' and part.draw_as=='RENDER'): return path = (part.ren_as=='PATH' and part.draw_as=='RENDER') or part.draw_as=='PATH' if path and part.type!='HAIR' and psys.point_cache.baked==False: box = layout.box() box.itemL(text="Baked or keyed particles needed for correct drawing.") return row = layout.row() row.itemR(part, "display", slider=True) if part.draw_as!='RENDER' or part.ren_as=='HALO': row.itemR(part, "draw_size") else: row.itemL(text="") row = layout.row() col = row.column() col.itemR(part, "show_size") col.itemR(part, "velocity") col.itemR(part, "num") if part.physics_type == 'BOIDS': col.itemR(part, "draw_health") col = row.column() if (path): box = col.box() box.itemR(part, "draw_step") else: col.itemR(part, "material_color", text="Use material color") subcol = col.column() subcol.active = part.material_color==False #subcol.itemL(text="color") #subcol.itemL(text="Override material color") class PARTICLE_PT_children(ParticleButtonsPanel): __idname__= "PARTICLE_PT_children" __label__ = "Children" def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings layout.row().itemR(part, "child_type", expand=True) if part.child_type=='NONE': return row = layout.row() col = row.column(align=True) col.itemR(part, "child_nbr", text="Display") col.itemR(part, "rendered_child_nbr", text="Render") col = row.column(align=True) if part.child_type=='FACES': col.itemR(part, "virtual_parents", slider=True) else: col.itemR(part, "child_radius", text="Radius") col.itemR(part, "child_roundness", text="Roundness", slider=True) col = row.column(align=True) col.itemR(part, "child_size", text="Size") col.itemR(part, "child_random_size", text="Random") layout.row().itemL(text="Effects:") row = layout.row() col = row.column(align=True) col.itemR(part, "clump_factor", slider=True) col.itemR(part, "clumppow", slider=True) col = row.column(align=True) col.itemR(part, "rough_endpoint") col.itemR(part, "rough_end_shape") row = layout.row() col = row.column(align=True) col.itemR(part, "rough1") col.itemR(part, "rough1_size") col = row.column(align=True) col.itemR(part, "rough2") col.itemR(part, "rough2_size") col.itemR(part, "rough2_thres", slider=True) layout.row().itemL(text="Kink:") layout.row().itemR(part, "kink", expand=True) split = layout.split() sub = split.column() sub.itemR(part, "kink_amplitude") sub.itemR(part, "kink_frequency") sub = split.column() sub.itemR(part, "kink_shape", slider=True) class PARTICLE_PT_vertexgroups(ParticleButtonsPanel): __idname__= "PARTICLE_PT_vertexgroups" __label__ = "Vertexgroups" def draw(self, context): layout = self.layout psys = context.particle_system part = psys.settings layout.itemL(text="Nothing here yet.") #row = layout.row() #row.itemL(text="Vertex Group") #row.itemL(text="Negate") #row = layout.row() #row.itemR(psys, "vertex_group_density") #row.itemR(psys, "vertex_group_density_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_velocity") #row.itemR(psys, "vertex_group_velocity_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_length") #row.itemR(psys, "vertex_group_length_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_clump") #row.itemR(psys, "vertex_group_clump_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_kink") #row.itemR(psys, "vertex_group_kink_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_roughness1") #row.itemR(psys, "vertex_group_roughness1_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_roughness2") #row.itemR(psys, "vertex_group_roughness2_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_roughness_end") #row.itemR(psys, "vertex_group_roughness_end_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_size") #row.itemR(psys, "vertex_group_size_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_tangent") #row.itemR(psys, "vertex_group_tangent_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_rotation") #row.itemR(psys, "vertex_group_rotation_negate", text="") #row = layout.row() #row.itemR(psys, "vertex_group_field") #row.itemR(psys, "vertex_group_field_negate", text="") bpy.types.register(PARTICLE_PT_particles) bpy.types.register(PARTICLE_PT_cache) bpy.types.register(PARTICLE_PT_emission) bpy.types.register(PARTICLE_PT_initial) bpy.types.register(PARTICLE_PT_physics) bpy.types.register(PARTICLE_PT_render) bpy.types.register(PARTICLE_PT_draw) bpy.types.register(PARTICLE_PT_children) bpy.types.register(PARTICLE_PT_vertexgroups)