import bpy class RenderButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' __region_type__ = 'WINDOW' __context__ = "scene" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here def poll(self, context): rd = context.scene.render_data return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES) class SCENE_PT_render(RenderButtonsPanel): __label__ = "Render" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout rd = context.scene.render_data row = layout.row() row.itemO("screen.render", text="Image", icon='ICON_RENDER_RESULT') row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION') layout.itemR(rd, "display_mode", text="Display") class SCENE_PT_layers(RenderButtonsPanel): __label__ = "Layers" __default_closed__ = True COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout scene = context.scene rd = scene.render_data row = layout.row() row.template_list(rd, "layers", rd, "active_layer_index", rows=2) col = row.column(align=True) col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="") col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="") rl = rd.layers[rd.active_layer_index] split = layout.split() col = split.column() col.itemR(scene, "visible_layers", text="Scene") col = split.column() col.itemR(rl, "visible_layers", text="Layer") layout.itemR(rl, "light_override", text="Light") layout.itemR(rl, "material_override", text="Material") layout.itemS() layout.itemL(text="Include:") split = layout.split() col = split.column() col.itemR(rl, "zmask") row = col.row() row.itemR(rl, "zmask_negate", text="Negate") row.active = rl.zmask col.itemR(rl, "all_z") col = split.column() col.itemR(rl, "solid") col.itemR(rl, "halo") col.itemR(rl, "ztransp") col = split.column() col.itemR(rl, "sky") col.itemR(rl, "edge") col.itemR(rl, "strand") if rl.zmask: split = layout.split() split.itemL(text="Zmask Layers:") split.column().itemR(rl, "zmask_layers", text="") layout.itemS() split = layout.split() col = split.column() col.itemL(text="Passes:") col.itemR(rl, "pass_combined") col.itemR(rl, "pass_z") col.itemR(rl, "pass_vector") col.itemR(rl, "pass_normal") col.itemR(rl, "pass_uv") col.itemR(rl, "pass_mist") col.itemR(rl, "pass_object_index") col = split.column() col.itemL() col.itemR(rl, "pass_color") col.itemR(rl, "pass_diffuse") row = col.row() row.itemR(rl, "pass_specular") row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_shadow") row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_ao") row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_reflection") row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_refraction") row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X') class SCENE_PT_shading(RenderButtonsPanel): __label__ = "Shading" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout rd = context.scene.render_data split = layout.split() col = split.column() col.itemR(rd, "render_textures", text="Textures") col.itemR(rd, "render_shadows", text="Shadows") col.itemR(rd, "render_sss", text="Subsurface Scattering") col.itemR(rd, "render_envmaps", text="Environment Map") col = split.column() col.itemR(rd, "render_raytracing", text="Ray Tracing") col.itemR(rd, "color_management") col.itemR(rd, "alpha_mode", text="Alpha") class SCENE_PT_performance(RenderButtonsPanel): __label__ = "Performance" __default_closed__ = True COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout rd = context.scene.render_data split = layout.split() col = split.column(align=True) col.itemL(text="Threads:") col.row().itemR(rd, "threads_mode", expand=True) sub = col.column() sub.enabled = rd.threads_mode == 'THREADS_FIXED' sub.itemR(rd, "threads") col.itemL(text="Tiles:") col.itemR(rd, "parts_x", text="X") col.itemR(rd, "parts_y", text="Y") col = split.column() col.itemL(text="Memory:") sub = col.column() sub.itemR(rd, "save_buffers") sub.enabled = not rd.full_sample sub = col.column() sub.active = rd.use_compositing sub.itemR(rd, "free_image_textures") sub = col.column() sub.active = rd.render_raytracing sub.itemL(text="Ray Tracing Octree:") sub.itemR(rd, "octree_resolution", text="") class SCENE_PT_post_processing(RenderButtonsPanel): __label__ = "Post Processing" __default_closed__ = True COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout rd = context.scene.render_data split = layout.split() col = split.column() col.itemR(rd, "use_compositing") col.itemR(rd, "use_sequencer") col = split.column() col.itemR(rd, "dither_intensity", text="Dither", slider=True) layout.itemS() split = layout.split() col = split.column() col.itemR(rd, "fields", text="Fields") sub = col.column() sub.active = rd.fields sub.row().itemR(rd, "field_order", expand=True) sub.itemR(rd, "fields_still", text="Still") col = split.column() col.itemR(rd, "edge") sub = col.column() sub.active = rd.edge sub.itemR(rd, "edge_threshold", text="Threshold", slider=True) sub.itemR(rd, "edge_color", text="") class SCENE_PT_output(RenderButtonsPanel): __label__ = "Output" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout rd = context.scene.render_data layout.itemR(rd, "output_path", text="") split = layout.split() col = split.column() col.itemR(rd, "file_format", text="") col.row().itemR(rd, "color_mode", text="Color", expand=True) col = split.column() col.itemR(rd, "file_extensions") col.itemR(rd, "use_overwrite") col.itemR(rd, "use_placeholder") if rd.file_format in ('AVIJPEG', 'JPEG'): split = layout.split() split.itemR(rd, "quality", slider=True) elif rd.file_format == 'OPENEXR': split = layout.split() col = split.column() col.itemR(rd, "exr_codec") subsplit = split.split() col = subsplit.column() col.itemR(rd, "exr_half") col.itemR(rd, "exr_zbuf") col = subsplit.column() col.itemR(rd, "exr_preview") elif rd.file_format == 'JPEG2000': split = layout.split() col = split.column() col.itemL(text="Depth:") col.row().itemR(rd, "jpeg_depth", expand=True) col = split.column() col.itemR(rd, "jpeg_preset", text="") col.itemR(rd, "jpeg_ycc") col.itemR(rd, "exr_preview") elif rd.file_format in ('CINEON', 'DPX'): split = layout.split() col = split.column() col.itemR(rd, "cineon_log", text="Convert to Log") col = split.column(align=True) col.active = rd.cineon_log col.itemR(rd, "cineon_black", text="Black") col.itemR(rd, "cineon_white", text="White") col.itemR(rd, "cineon_gamma", text="Gamma") elif rd.file_format == 'TIFF': split = layout.split() split.itemR(rd, "tiff_bit") class SCENE_PT_encoding(RenderButtonsPanel): __label__ = "Encoding" __default_closed__ = True COMPAT_ENGINES = set(['BLENDER_RENDER']) def poll(self, context): rd = context.scene.render_data return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA') def draw(self, context): layout = self.layout rd = context.scene.render_data split = layout.split() split.itemR(rd, "ffmpeg_format") if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'): split.itemR(rd, "ffmpeg_codec") else: split.itemL() split = layout.split() col = split.column() col.itemR(rd, "ffmpeg_video_bitrate") col.itemL(text="Rate:") col.itemR(rd, "ffmpeg_minrate", text="Minimum") col.itemR(rd, "ffmpeg_maxrate", text="Maximum") col.itemR(rd, "ffmpeg_buffersize", text="Buffer") col = split.column() col.itemR(rd, "ffmpeg_gopsize") col.itemR(rd, "ffmpeg_autosplit") col.itemL(text="Mux:") col.itemR(rd, "ffmpeg_muxrate", text="Rate") col.itemR(rd, "ffmpeg_packetsize", text="Packet Size") row = layout.row() row.itemL(text="Audio:") row = layout.row() row.itemR(rd, "ffmpeg_audio_codec") split = layout.split() col = split.column() col.itemR(rd, "ffmpeg_audio_bitrate") col = split.column() col.itemR(rd, "ffmpeg_multiplex_audio") class SCENE_PT_antialiasing(RenderButtonsPanel): __label__ = "Anti-Aliasing" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw_header(self, context): rd = context.scene.render_data self.layout.itemR(rd, "antialiasing", text="") def draw(self, context): layout = self.layout rd = context.scene.render_data layout.active = rd.antialiasing split = layout.split() col = split.column() col.row().itemR(rd, "antialiasing_samples", expand=True) col.itemR(rd, "full_sample") col = split.column() col.itemR(rd, "pixel_filter", text="") col.itemR(rd, "filter_size", text="Size", slider=True) class SCENE_PT_dimensions(RenderButtonsPanel): __label__ = "Dimensions" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout scene = context.scene rd = scene.render_data split = layout.split() col = split.column() sub = col.column(align=True) sub.itemL(text="Resolution:") sub.itemR(rd, "resolution_x", text="X") sub.itemR(rd, "resolution_y", text="Y") sub.itemR(rd, "resolution_percentage", text="") sub.itemL(text="Aspect Ratio:") sub.itemR(rd, "pixel_aspect_x", text="X") sub.itemR(rd, "pixel_aspect_y", text="Y") row = col.row() row.itemR(rd, "use_border", text="Border") rowsub = row.row() rowsub.active = rd.use_border rowsub.itemR(rd, "crop_to_border", text="Crop") col = split.column(align=True) col.itemL(text="Frame Range:") col.itemR(scene, "start_frame", text="Start") col.itemR(scene, "end_frame", text="End") col.itemR(scene, "frame_step", text="Step") col.itemL(text="Frame Rate:") col.itemR(rd, "fps") col.itemR(rd, "fps_base",text="/") class SCENE_PT_stamp(RenderButtonsPanel): __label__ = "Stamp" __default_closed__ = True COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw_header(self, context): rd = context.scene.render_data self.layout.itemR(rd, "render_stamp", text="") def draw(self, context): layout = self.layout rd = context.scene.render_data layout.active = rd.render_stamp split = layout.split() col = split.column() col.itemR(rd, "stamp_time", text="Time") col.itemR(rd, "stamp_date", text="Date") col.itemR(rd, "stamp_frame", text="Frame") col.itemR(rd, "stamp_scene", text="Scene") col.itemR(rd, "stamp_camera", text="Camera") col.itemR(rd, "stamp_filename", text="Filename") col.itemR(rd, "stamp_marker", text="Marker") col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip") col = split.column() col.active = rd.render_stamp col.itemR(rd, "stamp_foreground", slider=True) col.itemR(rd, "stamp_background", slider=True) col.itemR(rd, "stamp_font_size", text="Font Size") row = layout.split(percentage=0.2) row.itemR(rd, "stamp_note", text="Note") sub = row.row() sub.active = rd.stamp_note sub.itemR(rd, "stamp_note_text", text="") class SCENE_PT_unit(RenderButtonsPanel): __label__ = "Units" __default_closed__ = True COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout unit = context.scene.unit_settings col = layout.column() col.row().itemR(unit, "system", expand=True) row = layout.row() row.active = (unit.system != 'NONE') row.itemR(unit, "scale_length", text="Scale") row.itemR(unit, "use_separate") bpy.types.register(SCENE_PT_render) bpy.types.register(SCENE_PT_layers) bpy.types.register(SCENE_PT_dimensions) bpy.types.register(SCENE_PT_antialiasing) bpy.types.register(SCENE_PT_shading) bpy.types.register(SCENE_PT_output) bpy.types.register(SCENE_PT_encoding) bpy.types.register(SCENE_PT_performance) bpy.types.register(SCENE_PT_post_processing) bpy.types.register(SCENE_PT_stamp) bpy.types.register(SCENE_PT_unit)