import bpy class LOGIC_PT_properties(bpy.types.Panel): __space_type__ = 'LOGIC_EDITOR' __region_type__ = 'UI' __label__ = "Properties" def poll(self, context): ob = context.active_object return ob and ob.game def draw(self, context): layout = self.layout ob = context.active_object game = ob.game layout.itemO("object.game_property_new", text="Add Game Property") for i, prop in enumerate(game.properties): row = layout.row(align=True) row.itemR(prop, "name", text="") row.itemR(prop, "type", text="") row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO') row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X') bpy.types.register(LOGIC_PT_properties)