# # $Id$ # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): none yet. # # ***** END GPL LICENSE BLOCK ***** # # Top level makefile. Start looping through subdirs and link.... # ifndef NANENV export NANENV := $(shell env | grep NAN_) endif include nan_definitions.mk DIRS = creator blender kernel ifneq ($(NAN_NO_KETSJI),true) DIRS += gameengine endif ifeq ($(OS),windows) DIRS += icons endif ########## buildinfo kludge ################### CPPFLAGS += -I../Physics/common CPPFLAGS += -I../Physics/Dummy ifdef NAN_BUILDINFO BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c BUILD_DATE := $(shell date "+%Y-%m-%d") BUILD_TIME := $(shell date "+%H:%M:%S") BUILD_REV := $(shell svnversion) endif ############# set pyplayerlib ################## ############# libraries ################## # COMLIB COMmon LIBraries for all targets # BPLIB Browser Plugin LIBraries # SPLIB1 Standalone Player LIBraries (pre COMLIB) # SPLIB Standalone Player LIBraries (post COMLIB) # PULIB PUblisher LIBraries # GRPLIB Gui and Render LIBraries for Publisher # LLIBS dynamic system libraries # SADD Static OpenGL libraries # DADD Dynamic OpenGL libraries # NSPLUGLIB PLUGin LIBraries for ns-style api # PLUGAPPLIB libs that form the application to be plugged in # Note: the order is important here GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a GRPLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a GRPLIB += $(NAN_SOUNDSYSTEM)/lib/$(DEBUG_DIR)libSoundSystem.a GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a GRPLIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a GRPLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a GRPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a # nlin: the reason that some libraries appear more than once below is # to handle circular dependencies in linking among libraries... some # linkers (e.g. under Linux) need libs to be specified multiple times # to properly resolve circular dependencies. ugly, but it works... # the repeat entries could probably be trimmed down. COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a COMLIB += $(OCGDIR)/blender/nodes_tex/$(DEBUG_DIR)libnodes_tex.a COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a COMLIB += $(NAN_IKSOLVER)/lib/libiksolver.a COMLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a COMLIB += $(NAN_JPEG)/lib/libjpeg.a COMLIB += $(OCGDIR)/blender/gpu/$(DEBUG_DIR)libgpu.a COMLIB += $(NAN_GLEW)/lib/libglew.a ifneq ($(NAN_NO_KETSJI),true) COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a COMLIB += $(NAN_SOLID)/lib/libsolid.a COMLIB += $(NAN_SOLID)/lib/libsolid_broad.a COMLIB += $(NAN_SOLID)/lib/libsolid_complex.a COMLIB += $(NAN_SOLID)/lib/libsolid_convex.a COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a COMLIB += $(NAN_QHULL)/lib/libqhull.a COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a # COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a # COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a # COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a # COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a COMLIB += $(OCGDIR)/gameengine/logic/Joystick/$(DEBUG_DIR)libJoystick.a COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a # COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a # COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a COMLIB += $(NAN_MOTO)/lib/libmoto.a COMLIB += $(NAN_SND_LIBS) COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a COMLIB += $(NAN_BULLET2)/lib/libbullet2.a endif COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a COMLIB += $(NAN_MEMUTIL)/lib/libmemutil.a COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a COMLIB += $(NAN_PNG)/lib/libpng.a COMLIB += $(OCGDIR)/blender/yafray/$(DEBUG_DIR)libyafrayexport.a COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a ifeq ($(WITH_QUICKTIME), true) COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a endif ifeq ($(WITH_OPENEXR), true) COMLIB += $(OCGDIR)/blender/imbuf/openexr/$(DEBUG_DIR)libopenexr.a endif ifeq ($(WITH_OPENJPEG), true) COMLIB += $(OCGDIR)/extern/openjpeg/$(DEBUG_DIR)libopenjpeg.a endif COMLIB += $(OCGDIR)/blender/imbuf/cineon/$(DEBUG_DIR)libcineon.a ifeq ($(WITH_DDS), true) COMLIB += $(OCGDIR)/blender/imbuf/dds/$(DEBUG_DIR)libdds.a endif ifeq ($(WITH_BINRELOC), true) COMLIB += $(OCGDIR)/extern/binreloc/$(DEBUG_DIR)libbinreloc.a endif ifeq ($(WITH_FREETYPE2), true) COMLIB += $(OCGDIR)/blender/ftfont/$(DEBUG_DIR)libftfont.a ifeq ($(OS), windows) ifeq ($(FREE_WINDOWS), true) COMLIB += $(NAN_FTGL)/lib/libftgl.a COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a else COMLIB += $(NAN_FTGL)/lib/ftgl_static_ST.lib COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib endif else COMLIB += $(NAN_FTGL)/lib/libftgl.a ifeq ($(OS), irix) COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a else COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a endif endif endif ifeq ($(WITH_VERSE), true) ifeq ($(OS), windows) ifeq ($(FREE_WINDOWS), true) COMLIB += $(NAN_VERSE)/lib/libverse.a else COMLIB += $(NAN_VERSE)/lib/verse.lib endif else COMLIB += $(NAN_VERSE)/lib/libverse.a endif endif ifeq ($(OS), irix) COMLIB += $(NAN_SDL)/lib/libSDL.a endif ifeq ($(OS), windows) ifeq ($(FREE_WINDOWS), true) COMLIB += $(NAN_SDL)/lib/libSDL.a COMLIB += $(NAN_PTHREADS)/lib/libpthreadGC2.a else COMLIB += $(NAN_SDL)/lib/SDL.lib endif endif ifeq ($(WITH_OPENEXR), true) COMLIB += $(NAN_OPENEXR_LIBS) endif PULIB = $(NAN_MOTO)/lib/libmoto.a PULIB += $(NAN_DECIMATION)/lib/libdecimation.a PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a ifeq ($(NAN_NO_KETSJI),true) PULIB += $(NAN_MOTO)/lib/libmoto.a PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a COMLIB += $(NAN_SND_LIBS) endif SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a SPLIB1 += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a # this is used for the plugin. It uses some things from libz.a, # but somehow it consistently fails to resolve these symbols... or # can I just not check them? nm claims they aren't... SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a SPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a # These three need to be explicitly mentioned on the cl, because # if they are offered as a lib, they are optimized away. (nzc) NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o # Here you can configure what sort of test to make for the plugin. # PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a # PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a # PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a # XPCOM is done only for Linux for now ifeq ($(OS),$(findstring $(OS), "linux")) ifeq ($(CPU),i386) NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o endif endif PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris")) NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a endif ifeq ($(OS),$(findstring $(OS), "windows")) NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a endif PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a ifeq ($(OS),$(findstring $(OS), "linux")) ifeq ($(CPU),i386) PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o endif endif # A bit silly... but needed to resolve symbols. PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a ######################## OS dependencies (alphabetic!) ################ include nan_link.mk ifeq ($(NAN_JUST_BLENDERDYNAMIC),true) BINTARGETS = blenderdynamic endif ifeq ($(WITH_BF_DYNAMICOPENGL), true) BINTARGETS += blenderdynamic endif ifeq ($(WITH_BF_STATICOPENGL), true) BINTARGETS += blenderstatic endif ifeq ($(WITH_BF_BLENDERPLAYER), true) export WITH_BF_GAMEENGINE=true BINTARGETS += blenderplayer endif ifeq ($(WITH_BF_WEBPLUGIN), true) BINTARGETS += plugin ifeq ($(OS),linux) ifeq ($(CPU),i386) BINTARGETS += xplink endif endif endif ifeq ($(OS),solaris) PULIB += $(NAN_ZLIB)/lib/libz.a SPLIB += $(NAN_ZLIB)/lib/libz.a endif # OpenAL libs are already compiled as shared code! # Some vars to keep the rest of this section mostly readable # in an 80 char term SOUNDSYSTEM = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a DUMMYSOUND = $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a OPENALSOUND = $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a SDLSOUND = $(OCGDIR)/intern/SDLSoundSystem/$(DEBUG_DIR)libSDLSoundSystem.a # Some kooky logic going on here ... ifeq ($(NAN_NO_OPENAL), true) NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(SOUNDSYSTEM) else ifeq ($(OS),$(findstring $(OS), "freebsd linux windows")) ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64 parisc64")) NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(OPENALSOUND) NAN_SND_LIBS += $(SDLSOUND) NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a) NAN_SND_LIBS += $(ALUT) NAN_SND_LIBS += $(SOUNDSYSTEM) else ifeq ($(OS),windows) NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(OPENALSOUND) NAN_SND_LIBS += $(SDLSOUND) NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib ALUT = $(wildcard $(NAN_OPENAL)/lib/alut_static.lib) NAN_SND_LIBS += $(ALUT) NAN_SND_LIBS += $(SOUNDSYSTEM) else NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(SOUNDSYSTEM) endif endif else ifeq ($(OS),darwin) NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(OPENALSOUND) NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a) NAN_SND_LIBS += $(ALUT) NAN_SND_LIBS += $(SOUNDSYSTEM) else ifeq ($(OS), solaris) NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(OPENALSOUND) NAN_SND_LIBS += $(SDLSOUND) NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a) NAN_SND_LIBS += $(ALUT) NAN_SND_LIBS += $(SOUNDSYSTEM) else ifeq ($(OS), irix) NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(SDLSOUND) NAN_SND_LIBS += $(SOUNDSYSTEM) else NAN_SND_LIBS = $(SOUNDSYSTEM) NAN_SND_LIBS += $(DUMMYSOUND) NAN_SND_LIBS += $(SOUNDSYSTEM) endif endif endif endif endif ifeq ($(OS),windows) # Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib BINTARGETS = blenderdynamic ifeq ($(FREE_WINDOWS),true) ifneq ($(NAN_NO_KETSJI),true) BINTARGETS += blenderplayer endif else BINTARGETS += blenderplayer BINTARGETS += blenderdynplayer BINTARGETS += plugin endif PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res PULIB += $(NAN_ZLIB)/lib/libz.a SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res SPLIB += $(NAN_ZLIB)/lib/libz.a endif # prepare for NAN_BUILDINFO compile at the *sigh* link rules below ifdef NAN_BUILDINFO CSRCS = ALLTARGETS = include nan_compile.mk endif ################## target rules ######################## all debug :: @echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)" ifdef NANENV @for n in $(NANENV); do \ echo " $$n"; \ done endif DIR = $(OCGDIR) SOURCEDIR = source include nan_subdirs.mk ################## target rules ######################## all:: link debug debuglink:: @$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV) clean:: linkclean debuglinkclean link: $(BINTARGETS) @echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`" ifdef NANENV @for n in $(NANENV); do \ echo " $$n"; \ done endif linkclean: @$(RM) -r $(DIR)/blenderstatic* \ $(DIR)/blenderplayer* \ $(DIR)/bin/* debuglinkclean: @$(RM) -r $(DIR)/debug/blenderstatic* \ $(DIR)/debug/blenderplayer* \ $(DIR)/debug/bin/* # Shortcut for Tinderbox release builds. Mortals don't use this. release: @$(MAKE) -C ../release/ all || exit 1; ############### Linker rules ############### blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) # XPCOM connector only for linux so far... ifeq ($(OS),linux) xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT) endif # Moz/NS plugin: ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris")) plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT) ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT) endif # Windows needs a 8.3 name... Why? Dunno... ifeq ($(OS),windows) ifneq ($(FREE_WINDOWS),true) plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT) endif endif $(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif mkdir -p $(DIR)/$(DEBUG_DIR)bin $(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(LLIBS) $(SADD) $(LOPTS) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif ifeq ($(OS), darwin) @$(MAKE) -C darwin/ APPLICATION=blenderstatic endif $(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif mkdir -p $(DIR)/$(DEBUG_DIR)bin $(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(LLIBS) $(DADD) $(LOPTS) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif ifeq ($(OS), darwin) @$(MAKE) -C darwin/ APPLICATION=blender endif $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif mkdir -p $(DIR)/$(DEBUG_DIR)bin $(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif ifeq ($(OS), darwin) @$(MAKE) -C darwin/ APPLICATION=blenderplayer endif $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif mkdir -p $(DIR)/$(DEBUG_DIR)bin $(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif ifeq ($(OS), darwin) @$(MAKE) -C darwin/ APPLICATION=blenderplayer endif $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif mkdir -p $(DIR)/$(DEBUG_DIR)bin $(CCC) $(CCFLAGS) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif # Windows build needs a def file? Why? For exposing functions from the # dll to the outside world. However, this is alsi done internally.. DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def # Windows needs a specific name format for dll.s so we give it one. $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif # $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif mkdir -p $(DIR)/$(DEBUG_DIR)bin $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB) @echo "****> Link $@" ifdef NAN_BUILDINFO $(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO endif mkdir -p $(DIR)/$(DEBUG_DIR)bin $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS) ifdef NAN_BUILDINFO /bin/rm $(BUILDINFO_O) endif