/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup balembic */ #ifndef __ABC_WRITER_MBALL_H__ #define __ABC_WRITER_MBALL_H__ #include "abc_writer_object.h" #include "abc_writer_mesh.h" struct Main; struct Object; /* AbcMBallWriter converts the metaballs to meshes at every frame, * and defers to AbcGenericMeshWriter to perform the writing * to the Alembic file. Only the basis balls are exported, as this * results in the entire shape as one mesh. */ class AbcMBallWriter : public AbcGenericMeshWriter { Main *m_bmain; public: explicit AbcMBallWriter(Main *bmain, Object *ob, AbcTransformWriter *parent, uint32_t time_sampling, ExportSettings &settings); ~AbcMBallWriter(); static bool isBasisBall(Scene *scene, Object *ob); protected: Mesh *getEvaluatedMesh(Scene *scene_eval, Object *ob_eval, bool &r_needsfree) override; void freeEvaluatedMesh(struct Mesh *mesh) override; private: bool isAnimated() const override; }; #endif /* __ABC_WRITER_MBALL_H__ */