/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup balembic */ #ifndef __ABC_WRITER_MESH_H__ #define __ABC_WRITER_MESH_H__ #include "abc_customdata.h" #include "abc_writer_object.h" struct Mesh; struct ModifierData; /* Writer for Alembic meshes. Does not assume the object is a mesh object. */ class AbcGenericMeshWriter : public AbcObjectWriter { protected: Alembic::AbcGeom::OPolyMeshSchema m_mesh_schema; Alembic::AbcGeom::OPolyMeshSchema::Sample m_mesh_sample; Alembic::AbcGeom::OSubDSchema m_subdiv_schema; Alembic::AbcGeom::OSubDSchema::Sample m_subdiv_sample; Alembic::Abc::OArrayProperty m_mat_indices; bool m_is_animated; ModifierData *m_subsurf_mod; CDStreamConfig m_custom_data_config; bool m_is_liquid; bool m_is_subd; public: AbcGenericMeshWriter(Object *ob, AbcTransformWriter *parent, uint32_t time_sampling, ExportSettings &settings); ~AbcGenericMeshWriter(); void setIsAnimated(bool is_animated); protected: virtual void do_write(); virtual bool isAnimated() const; virtual Mesh *getEvaluatedMesh(Scene *scene_eval, Object *ob_eval, bool &r_needsfree) = 0; virtual void freeEvaluatedMesh(struct Mesh *mesh); Mesh *getFinalMesh(bool &r_needsfree); void writeMesh(struct Mesh *mesh); void writeSubD(struct Mesh *mesh); void writeArbGeoParams(struct Mesh *mesh); void getGeoGroups(struct Mesh *mesh, std::map> &geoGroups); /* fluid surfaces support */ void getVelocities(struct Mesh *mesh, std::vector &vels); template void writeFaceSets(struct Mesh *mesh, Schema &schema); }; class AbcMeshWriter : public AbcGenericMeshWriter { public: AbcMeshWriter(Object *ob, AbcTransformWriter *parent, uint32_t time_sampling, ExportSettings &settings); ~AbcMeshWriter(); protected: virtual Mesh *getEvaluatedMesh(Scene *scene_eval, Object *ob_eval, bool &r_needsfree) override; }; #endif /* __ABC_WRITER_MESH_H__ */