/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2011 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation, * Sergey Sharybin * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenfont/BLF_translation.h * \ingroup blf */ #ifndef __BLF_TRANSLATION_H__ #define __BLF_TRANSLATION_H__ #define TEXT_DOMAIN_NAME "blender" /* blf_lang.c */ /* Search the path directory to the locale files, this try all * the case for Linux, Win and Mac. * Also dynamically builds locales and locales' menu from "languages" text file. */ void BLF_lang_init(void); /* Free languages and locales_menu arrays created by BLF_lang_init. */ void BLF_lang_free(void); /* Set the current locale. */ void BLF_lang_set(const char *); /* Get the current locale (short code, e.g. es_ES). */ const char *BLF_lang_get(void); /* Get EnumPropertyItem's for translations menu. */ struct EnumPropertyItem *BLF_RNA_lang_enum_properties(void); /* blf_translation.c */ #ifdef WITH_INTERNATIONAL unsigned char *BLF_get_unifont(int *unifont_size); void BLF_free_unifont(void); #endif const char *BLF_pgettext(const char *msgctxt, const char *msgid); /* translation */ int BLF_translate_iface(void); int BLF_translate_tooltips(void); const char *BLF_translate_do_iface(const char *msgctxt, const char *msgid); const char *BLF_translate_do_tooltip(const char *msgctxt, const char *msgid); /* The "translation-marker" macro. */ #define N_(msgid) msgid #define CTX_N_(context, msgid) msgid /* Those macros should be used everywhere in UI code. */ #ifdef WITH_INTERNATIONAL /* #define _(msgid) BLF_gettext(msgid) */ #define IFACE_(msgid) BLF_translate_do_iface(NULL, msgid) #define TIP_(msgid) BLF_translate_do_tooltip(NULL, msgid) #define CTX_IFACE_(context, msgid) BLF_translate_do_iface(context, msgid) #define CTX_TIP_(context, msgid) BLF_translate_do_tooltip(context, msgid) #else /* #define _(msgid) msgid */ #define IFACE_(msgid) msgid #define TIP_(msgid) msgid #define CTX_IFACE_(context, msgid) msgid #define CTX_TIP_(context, msgid) msgid #endif /* Helper macro, when we want to define a same msgid for multiple msgctxt... * Does nothing in C, but is "parsed" by our i18n py tools. * XXX Currently limited to at most 16 contexts at most * (but you can call it several times with the same msgid, should you need more contexts!). */ #define BLF_I18N_MSGID_MULTI_CTXT(msgid, ...) /****************************************************************************** * All i18n contexts must be defined here. * This is a nice way to be sure not to use a context twice for different * things, and limit the number of existing contexts! */ /* Default, void context. Just in case... */ #define BLF_I18NCONTEXT_DEFAULT "" /* Default context for operator names/labels. */ #define BLF_I18NCONTEXT_OPERATOR_DEFAULT "Operator" /* ID-types contexts. */ /* WARNING! Keep it in sync with idtypes in blenkernel/intern/idcode.c */ #define BLF_I18NCONTEXT_ID_ACTION "Action" #define BLF_I18NCONTEXT_ID_ARMATURE "Armature" #define BLF_I18NCONTEXT_ID_BRUSH "Brush" #define BLF_I18NCONTEXT_ID_CAMERA "Camera" #define BLF_I18NCONTEXT_ID_CURVE "Curve" #define BLF_I18NCONTEXT_ID_FREESTYLELINESTYLE "FreestyleLineStyle" #define BLF_I18NCONTEXT_ID_GPENCIL "GPencil" #define BLF_I18NCONTEXT_ID_GROUP "Group" #define BLF_I18NCONTEXT_ID_ID "ID" #define BLF_I18NCONTEXT_ID_IMAGE "Image" /*#define BLF_I18NCONTEXT_ID_IPO "Ipo"*/ /* Deprecated */ #define BLF_I18NCONTEXT_ID_SHAPEKEY "Key" #define BLF_I18NCONTEXT_ID_LAMP "Lamp" #define BLF_I18NCONTEXT_ID_LIBRARY "Library" #define BLF_I18NCONTEXT_ID_LATTICE "Lattice" #define BLF_I18NCONTEXT_ID_MATERIAL "Material" #define BLF_I18NCONTEXT_ID_METABALL "Metaball" #define BLF_I18NCONTEXT_ID_MESH "Mesh" #define BLF_I18NCONTEXT_ID_NODETREE "NodeTree" #define BLF_I18NCONTEXT_ID_OBJECT "Object" #define BLF_I18NCONTEXT_ID_PARTICLESETTINGS "ParticleSettings" #define BLF_I18NCONTEXT_ID_SCENE "Scene" #define BLF_I18NCONTEXT_ID_SCREEN "Screen" #define BLF_I18NCONTEXT_ID_SEQUENCE "Sequence" #define BLF_I18NCONTEXT_ID_SPEAKER "Speaker" #define BLF_I18NCONTEXT_ID_SOUND "Sound" #define BLF_I18NCONTEXT_ID_TEXTURE "Texture" #define BLF_I18NCONTEXT_ID_TEXT "Text" #define BLF_I18NCONTEXT_ID_VFONT "VFont" #define BLF_I18NCONTEXT_ID_WORLD "World" #define BLF_I18NCONTEXT_ID_WINDOWMANAGER "WindowManager" #define BLF_I18NCONTEXT_ID_MOVIECLIP "MovieClip" #define BLF_I18NCONTEXT_ID_MASK "Mask" #endif /* __BLF_TRANSLATION_H__ */