/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenfont/intern/blf.c * \ingroup blf */ #include #include #include #include #include #include FT_FREETYPE_H #include FT_GLYPH_H #include "MEM_guardedalloc.h" #include "DNA_listBase.h" #include "DNA_vec_types.h" #include "BLF_api.h" #include "blf_internal_types.h" #include "blf_internal.h" #include "GPU_compatibility.h" /* Max number of font in memory. * Take care that now every font have a glyph cache per size/dpi, * so we don't need load the same font with different size, just * load one and call BLF_size. */ #define BLF_MAX_FONT 16 /* Font array. */ static FontBLF *global_font[BLF_MAX_FONT] = {0}; /* Default size and dpi, for BLF_draw_default. */ static int global_font_default = -1; static int global_font_points = 11; static int global_font_dpi = 72; /* XXX, should these be made into global_font_'s too? */ int blf_mono_font = -1; int blf_mono_font_render = -1; static FontBLF *blf_get(int fontid) { if (fontid >= 0 && fontid < BLF_MAX_FONT) return global_font[fontid]; return NULL; } int BLF_init(int points, int dpi) { int i; for (i = 0; i < BLF_MAX_FONT; i++) global_font[i] = NULL; global_font_points = points; global_font_dpi = dpi; return blf_font_init(); } void BLF_exit(void) { FontBLF *font; int i; for (i = 0; i < BLF_MAX_FONT; i++) { font = global_font[i]; if (font) { blf_font_free(font); global_font[i] = NULL; } } blf_font_exit(); } void BLF_cache_clear(void) { FontBLF *font; int i; for (i = 0; i < BLF_MAX_FONT; i++) { font = global_font[i]; if (font) blf_glyph_cache_clear(font); } } static int blf_search(const char *name) { FontBLF *font; int i; for (i = 0; i < BLF_MAX_FONT; i++) { font = global_font[i]; if (font && (!strcmp(font->name, name))) return i; } return -1; } static int blf_search_available(void) { int i; for (i = 0; i < BLF_MAX_FONT; i++) if (!global_font[i]) return i; return -1; } static int blf_global_font_init(void) { if (global_font_default == -1) { global_font_default = blf_search("default"); } if (global_font_default == -1) { printf("Warning: Can't find default font!\n"); return FALSE; } else { return TRUE; } } int BLF_load(const char *name) { FontBLF *font; char *filename; int i; if (!name) return -1; /* check if we already load this font. */ i = blf_search(name); if (i >= 0) { /*font = global_font[i];*/ /*UNUSED*/ return i; } i = blf_search_available(); if (i == -1) { printf("Too many fonts!!!\n"); return -1; } filename = blf_dir_search(name); if (!filename) { printf("Can't find font: %s\n", name); return -1; } font = blf_font_new(name, filename); MEM_freeN(filename); if (!font) { printf("Can't load font: %s\n", name); return -1; } global_font[i] = font; return i; } int BLF_load_unique(const char *name) { FontBLF *font; char *filename; int i; if (!name) return -1; /* Don't search in the cache!! make a new * object font, this is for keep fonts threads safe. */ i = blf_search_available(); if (i == -1) { printf("Too many fonts!!!\n"); return -1; } filename = blf_dir_search(name); if (!filename) { printf("Can't find font: %s\n", name); return -1; } font = blf_font_new(name, filename); MEM_freeN(filename); if (!font) { printf("Can't load font: %s\n", name); return -1; } global_font[i] = font; return i; } void BLF_metrics_attach(int fontid, unsigned char *mem, int mem_size) { FontBLF *font = blf_get(fontid); if (font) { blf_font_attach_from_mem(font, mem, mem_size); } } int BLF_load_mem(const char *name, const unsigned char *mem, int mem_size) { FontBLF *font; int i; if (!name) return -1; i = blf_search(name); if (i >= 0) { /*font = global_font[i];*/ /*UNUSED*/ return i; } i = blf_search_available(); if (i == -1) { printf("Too many fonts!!!\n"); return -1; } if (!mem || !mem_size) { printf("Can't load font: %s from memory!!\n", name); return -1; } font = blf_font_new_from_mem(name, mem, mem_size); if (!font) { printf("Can't load font: %s from memory!!\n", name); return -1; } global_font[i] = font; return i; } int BLF_load_mem_unique(const char *name, const unsigned char *mem, int mem_size) { FontBLF *font; int i; if (!name) return -1; /* * Don't search in the cache, make a new object font! * this is to keep the font thread safe. */ i = blf_search_available(); if (i == -1) { printf("Too many fonts!!!\n"); return -1; } if (!mem || !mem_size) { printf("Can't load font: %s from memory!!\n", name); return -1; } font = blf_font_new_from_mem(name, mem, mem_size); if (!font) { printf("Can't load font: %s from memory!!\n", name); return -1; } global_font[i] = font; return i; } void BLF_unload(const char *name) { FontBLF *font; int i; for (i = 0; i < BLF_MAX_FONT; i++) { font = global_font[i]; if (font && (!strcmp(font->name, name))) { blf_font_free(font); global_font[i] = NULL; } } } void BLF_enable(int fontid, int option) { FontBLF *font = blf_get(fontid); if (font) { font->flags |= option; } } void BLF_disable(int fontid, int option) { FontBLF *font = blf_get(fontid); if (font) { font->flags &= ~option; } } void BLF_enable_default(int option) { FontBLF *font = blf_get(global_font_default); if (font) { font->flags |= option; } } void BLF_disable_default(int option) { FontBLF *font = blf_get(global_font_default); if (font) { font->flags &= ~option; } } void BLF_aspect(int fontid, float x, float y, float z) { FontBLF *font = blf_get(fontid); if (font) { font->aspect[0] = x; font->aspect[1] = y; font->aspect[2] = z; } } void BLF_matrix(int fontid, const double m[16]) { FontBLF *font = blf_get(fontid); if (font) { memcpy(font->m, m, sizeof(font->m)); } } void BLF_position(int fontid, float x, float y, float z) { FontBLF *font = blf_get(fontid); if (font) { float xa, ya, za; float remainder; if (font->flags & BLF_ASPECT) { xa = font->aspect[0]; ya = font->aspect[1]; za = font->aspect[2]; } else { xa = 1.0f; ya = 1.0f; za = 1.0f; } remainder = x - floorf(x); if (remainder > 0.4f && remainder < 0.6f) { if (remainder < 0.5f) x -= 0.1f * xa; else x += 0.1f * xa; } remainder = y - floorf(y); if (remainder > 0.4f && remainder < 0.6f) { if (remainder < 0.5f) y -= 0.1f * ya; else y += 0.1f * ya; } remainder = z - floorf(z); if (remainder > 0.4f && remainder < 0.6f) { if (remainder < 0.5f) z -= 0.1f * za; else z += 0.1f * za; } font->pos[0] = x; font->pos[1] = y; font->pos[2] = z; } } void BLF_size(int fontid, int size, int dpi) { FontBLF *font = blf_get(fontid); if (font) { blf_font_size(font, size, dpi); } } void BLF_blur(int fontid, int size) { FontBLF *font = blf_get(fontid); if (font) { font->blur = size; } } void BLF_draw_default_lock(void) { if (blf_global_font_init()) { BLF_draw_lock(global_font_default); } } void BLF_draw_default_unlock(void) { if (blf_global_font_init()) { BLF_draw_unlock(global_font_default); } } void BLF_draw_default(float x, float y, float z, const char *str, size_t len) { if (str && blf_global_font_init()) { BLF_size(global_font_default, global_font_points, global_font_dpi); BLF_position(global_font_default, x, y, z); BLF_draw(global_font_default, str, len); } } /* same as above but call 'BLF_draw_ascii' */ void BLF_draw_default_ascii(float x, float y, float z, const char *str, size_t len) { if (str && blf_global_font_init()) { BLF_position(global_font_default, x, y, z); BLF_draw(global_font_default, str, len); /* XXX, use real length */ } } void BLF_rotation_default(float angle) { FontBLF *font = blf_get(global_font_default); if (font) { font->angle = angle; } } static void draw_lock(FontBLF *font) { if (!font) { return; } if (font->locked == 0) { if (font->shadow || font->blur) { gpuImmediateFormat_T2_C4_V2(); // DOODLE: blurred and/or shadowed text } else { gpuImmediateFormat_T2_V2(); // DOODLE: normal text } /* one-time GL setup */ glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); } font->locked++; } static void draw_unlock(FontBLF *font) { if (!font) { return; } GPU_ASSERT(font->locked > 0); font->locked--; if (font->locked == 0) { glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); gpuImmediateUnformat(); } } void BLF_draw_lock(int fontid) { draw_lock(blf_get(fontid)); } void BLF_draw_unlock(int fontid) { draw_unlock(blf_get(fontid)); } static void blf_draw__start(FontBLF *font) { /* The pixmap alignment hack is handled in BLF_position (old ui_rasterpos_safe). */ #if GPU_SAFETY { GLenum param; glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, ¶m); GPU_ASSERT(param == GL_MODULATE); GPU_ASSERT(gpuGetMatrixMode() == GL_MODELVIEW); } #endif gpuMatrixMode(GL_TEXTURE); gpuPushMatrix(); gpuLoadIdentity(); gpuMatrixMode(GL_MODELVIEW); gpuPushMatrix(); if (font->flags & BLF_MATRIX) { gpuMultMatrixd((GLdouble *)&font->m); } gpuTranslate(font->pos[0], font->pos[1], font->pos[2]); if (font->flags & BLF_ASPECT) gpuScale(font->aspect[0], font->aspect[1], font->aspect[2]); if (font->flags & BLF_ROTATION) gpuRotateAxis(font->angle*M_PI/180.0f, 'Z'); if (font->shadow || font->blur) gpuGetCurrentColor4fv(font->orig_col); /* always bind the texture for the first glyph */ font->tex_bind_state = -1; gpuMatrixCommit(); draw_lock(font); } static void blf_draw__end(FontBLF *font) { draw_unlock(font); gpuMatrixMode(GL_TEXTURE); gpuPopMatrix(); gpuMatrixMode(GL_MODELVIEW); gpuPopMatrix(); /* XXX: current color becomes undefined due to use of vertex arrays, but a lot of code relies on it remaining the same */ if (font->shadow || font->blur) gpuCurrentColor4fv(font->orig_col); } void BLF_draw(int fontid, const char *str, size_t len) { if (len > 0 && str[0]) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { blf_draw__start(font); blf_font_draw(font, str, len); blf_draw__end(font); } } } void BLF_draw_ascii(int fontid, const char *str, size_t len) { if (len > 0 && str[0]) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { blf_draw__start(font); blf_font_draw_ascii(font, str, len); blf_draw__end(font); } } } void BLF_boundbox(int fontid, const char *str, rctf *box) { FontBLF *font = blf_get(fontid); if (font) { blf_font_boundbox(font, str, box); } } void BLF_width_and_height(int fontid, const char *str, float *width, float *height) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { blf_font_width_and_height(font, str, width, height); } else { *width = *height = 0.0f; } } void BLF_width_and_height_default(const char *str, float *width, float *height) { if (!blf_global_font_init()) { *width = *height = 0.0f; return; } BLF_width_and_height(global_font_default, str, width, height); } float BLF_width(int fontid, const char *str) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { return blf_font_width(font, str); } return 0.0f; } float BLF_fixed_width(int fontid) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { return blf_font_fixed_width(font); } return 0.0f; } float BLF_width_default(const char *str) { if (!blf_global_font_init()) return 0.0f; BLF_size(global_font_default, global_font_points, global_font_dpi); return BLF_width(global_font_default, str); } float BLF_height(int fontid, const char *str) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { return blf_font_height(font, str); } return 0.0f; } float BLF_height_max(int fontid) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { return font->glyph_cache->max_glyph_height; } return 0.0f; } float BLF_width_max(int fontid) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { return font->glyph_cache->max_glyph_width; } return 0.0f; } float BLF_descender(int fontid) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { return font->glyph_cache->descender; } return 0.0f; } float BLF_ascender(int fontid) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache) { return font->glyph_cache->ascender; } return 0.0f; } float BLF_height_default(const char *str) { if (!blf_global_font_init()) return 0.0f; BLF_size(global_font_default, global_font_points, global_font_dpi); return BLF_height(global_font_default, str); } void BLF_rotation(int fontid, float angle) { FontBLF *font = blf_get(fontid); if (font) { font->angle = angle; } } void BLF_clipping(int fontid, float xmin, float ymin, float xmax, float ymax) { FontBLF *font = blf_get(fontid); if (font) { font->clip_rec.xmin = xmin; font->clip_rec.ymin = ymin; font->clip_rec.xmax = xmax; font->clip_rec.ymax = ymax; } } void BLF_clipping_default(float xmin, float ymin, float xmax, float ymax) { FontBLF *font = blf_get(global_font_default); if (font) { font->clip_rec.xmin = xmin; font->clip_rec.ymin = ymin; font->clip_rec.xmax = xmax; font->clip_rec.ymax = ymax; } } void BLF_shadow(int fontid, int level, float r, float g, float b, float a) { FontBLF *font = blf_get(fontid); if (font) { font->shadow = level; font->shadow_col[0] = r; font->shadow_col[1] = g; font->shadow_col[2] = b; font->shadow_col[3] = a; } } void BLF_shadow_offset(int fontid, int x, int y) { FontBLF *font = blf_get(fontid); if (font) { font->shadow_x = x; font->shadow_y = y; } } void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int nch, struct ColorManagedDisplay *display) { FontBLF *font = blf_get(fontid); if (font) { font->buf_info.fbuf = fbuf; font->buf_info.cbuf = cbuf; font->buf_info.w = w; font->buf_info.h = h; font->buf_info.ch = nch; font->buf_info.display = display; } } void BLF_buffer_col(int fontid, float r, float g, float b, float a) { FontBLF *font = blf_get(fontid); if (font) { font->buf_info.col[0] = r; font->buf_info.col[1] = g; font->buf_info.col[2] = b; font->buf_info.col[3] = a; } } void BLF_draw_buffer(int fontid, const char *str) { FontBLF *font = blf_get(fontid); if (font && font->glyph_cache && (font->buf_info.fbuf || font->buf_info.cbuf)) { blf_font_buffer(font, str); } }