/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #if 0 #include #include #include #include #include FT_FREETYPE_H #include FT_GLYPH_H #include "MEM_guardedalloc.h" #include "DNA_listBase.h" #include "BKE_utildefines.h" #include "BLI_blenlib.h" #include "BLI_linklist.h" /* linknode */ #include "BLI_string.h" #include "blf_internal_types.h" #include "blf_internal.h" GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi) { GlyphCacheBLF *p; p= (GlyphCacheBLF *)font->cache.first; while (p) { if (p->size == size && p->dpi == dpi) return(p); p= p->next; } return(NULL); } /* Create a new glyph cache for the current size and dpi. */ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font) { GlyphCacheBLF *gc; int i; gc= (GlyphCacheBLF *)MEM_mallocN(sizeof(GlyphCacheBLF)); gc->next= NULL; gc->prev= NULL; gc->size= font->size; gc->dpi= font->dpi; for (i= 0; i < 257; i++) { gc->bucket[i].first= NULL; gc->bucket[i].last= NULL; } gc->textures= (GLuint *)malloc(sizeof(GLunit)*256); gc->ntex= 256; gc->cur_tex= -1; gc->x_offs= 0; gc->y_offs= 0; gc->pad= 3; gc->num_glyphs= font->face.num_glyphs; gc->rem_glyphs= font->face.num_glyphs; gc->ascender= ((float)font->size.metrics.ascender) / 64.0f; gc->descender= ((float)font->size.metrics.descender) / 64.0f; if (FT_IS_SCALABLE(font->face)) { gc->max_glyph_width= (float)((font->face->bbox.xMax - font->face->bbox.xMin) * (((float)font->face->size.metrics.x_ppem) / ((float)font->face->units_per_EM))); gc->max_glyph_height= (float)((font->face->bbox.yMax - font->face->bbox.yMin) * (((float)font->face->size.metrics.y_ppem) / ((float)font->face->units_per_EM))); } else { gc->max_glyph_width= ((float)font->face->metrics.max_advance) / 64.0f; gc->max_glyph_height= ((float)font->face->size.metrics.height) / 64.0f; } gc->p2_width= 0; gc->p2_height= 0; BLI_addhead(&font->cache, gc); return(gc); } void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) { int tot_mem; unsigned char *buf; /* move the index. */ gc->cur_tex++; if (gc->cur_tex > gc->ntex) { gc->ntex *= 2; gc->textures= (GLuint *)realloc((void *)gc->textures, sizeof(GLunit)*gc->ntex); } gc->p2_width= blf_next_p2((gc->rem_glyphs * gc->max_glyph_width) + (gc->pad * 2)); if (gc->p2_width > font->max_tex_size) gc->p2_width= font->max_tex_size; i= (int)((gc->p2_width - (gc->pad * 2)) / gc->p2_width); gc->p2_height= blf_next_p2(((gc->num_glyphs / i) + 1) * gc->max_glyph_height); if (gc->p2_height > font->max_tex_size) gc->p2_height= font->max_tex_size; tot_mem= gc->p2_width * gc->p2_height; buf= (unsigned char *)malloc(tot_mem); memset((void *)buf, 0, tot_mem); glGenTextures(1, (GLuint*)gc->texures[gc->cur_tex]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf); free((void *)buf); } GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, FT_UInt idx) { GlyphBLF *p; unsigned int key; key= blf_hash(idx); p= gc->bucket[key].first; while (p) { if (p->index == idx) return(p); p= p->next; } return(NULL); } GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c) { FT_GlyphSlot slot; GlyphCache *gc; GlyphBLF *g; FT_Error err; FT_Bitmap bitmap; FTBBox bbox; unsigned int key; g= blf_glyph_search(font->glyph_cache, index); if (g) return(g); err= FT_Load_Glyph(font->face, index, FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP); if (err) return(NULL); /* get the glyph. */ slot= font->face->glyph; err= FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL); if (err) return(NULL); g= (GlyphBLF *)MEM_mallocN(sizeof(GlyphBLF), "blf_glyph_add"); g->next= NULL; g->prev= NULL; g->c= c; g->index= index; gc= font->glyph_cache; if (gc->cur_tex == -1) { blf_glyph_cache_texture(font, gc); gc->x_offs= gc->pad; gc->y_offs= gc->pad; } if (gc->x_offs > (gc->p2_width - gc->max_glyph_width)) { gc->x_offs= gc->pad; gc->y_offs += gc->max_glyph_height; if (gc->y_offs > (gc->p2_height - gc->max_glyph_height)) { gc->y_offs= gc->pad; blf_glyph_cache_texture(font, gc); } } bitmap= slot->bitmap; g->tex= gc->textures[gc->cur_tex]; g->xoff= gc->x_offs; g->yoff= gc->y_offs; g->width= bitmap.width; g->height= bitmap.rows; if (g->width && g->height) { glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, g->tex); glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer); glPopClientAttrib(); } g->advance= ((float)slot->advance.x) / 64.0f; g->pos_x= bitmap.left; g->pos_y= bitmap.top; FT_Outline_Get_CBox(&(slot->outline), &bbox); g->box.xmin= ((float)bbox.xMin) / 64.0f; g->box.xmax= ((float)bbox.xMax) / 64.0f; g->box.ymin= ((float)bbox.yMin) / 64.0f; g->box.ymax= ((float)bbox.yMax) / 64.0f; g->uv[0][0]= ((float)g->xoff) / ((float)g->p2_width); g->uv[0][1]= ((float)g->yoff) / ((float)g->p2_height); g->uv[1][0]= ((float)(g->xoff + g->width)) / ((float)g->p2_width); g->uv[1][1]= ((float)(g->yoff + g->height)) / ((float)g->p2_height); /* update the x offset for the next glyph. */ gc->x_offs += (int)(g->box.xmax - g->box.xmin + gc->pad); key= blf_hash(g->index); BLI_addhead(&gc->bucket[key], g); return(g); } void blf_glyph_render(GlyphBLF *g, float x, float y) { GLint cur_tex; float dx; glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex); if (cur_tex != g->tex) glBindTexture(GL_TEXTURE_2D, &g->tex); dx= floor(x + g->pos_x); glBegin(GL_QUADS); glTexCoord2f(g->uv[0][0], g->uv[0][1]); glVertex2f(dx, y + g->pos_y); glTexCoord2f(g->uv[0][0], g->uv[1][1]); glVertex2f(dx, y + g->pos_y - g->height); glTexCoord2f(g->uv[1][0], g->uv[1][1]); glVertex2f(dx + g->width, y + g->pos_y - g->height); glTexCoord2f(g->uv[1][0], g->uv[0][1]); glVertex2f(dx + g->width, y + g->pos_y); glEnd(); } #endif /* zero!! */