/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenfont/intern/blf_glyph.c * \ingroup blf * * Glyph rendering, texturing and caching. Wraps Freetype and OpenGL functions. */ #include #include #include #include #include #include FT_FREETYPE_H #include FT_GLYPH_H #include FT_OUTLINE_H #include FT_BITMAP_H #include "MEM_guardedalloc.h" #include "DNA_vec_types.h" #include "DNA_userdef_types.h" #include "BLI_listbase.h" #include "BLI_rect.h" #include "BLI_threads.h" #include "BIF_gl.h" #include "BLF_api.h" #include "blf_internal_types.h" #include "blf_internal.h" #include "BLI_strict_flags.h" GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, unsigned int size, unsigned int dpi) { GlyphCacheBLF *p; p = (GlyphCacheBLF *)font->cache.first; while (p) { if (p->size == size && p->dpi == dpi) return p; p = p->next; } return NULL; } /* Create a new glyph cache for the current size and dpi. */ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font) { GlyphCacheBLF *gc; gc = (GlyphCacheBLF *)MEM_callocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new"); gc->next = NULL; gc->prev = NULL; gc->size = font->size; gc->dpi = font->dpi; memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table)); memset(gc->bucket, 0, sizeof(gc->bucket)); gc->textures = (GLuint *)MEM_mallocN(sizeof(GLuint) * 256, __func__); gc->ntex = 256; gc->cur_tex = BLF_CURTEX_UNSET; gc->x_offs = 0; gc->y_offs = 0; gc->pad = 3; gc->num_glyphs = (int)font->face->num_glyphs; gc->rem_glyphs = (int)font->face->num_glyphs; gc->ascender = ((float)font->face->size->metrics.ascender) / 64.0f; gc->descender = ((float)font->face->size->metrics.descender) / 64.0f; if (FT_IS_SCALABLE(font->face)) { gc->max_glyph_width = (int)((float)(font->face->bbox.xMax - font->face->bbox.xMin) * (((float)font->face->size->metrics.x_ppem) / ((float)font->face->units_per_EM))); gc->max_glyph_height = (int)((float)(font->face->bbox.yMax - font->face->bbox.yMin) * (((float)font->face->size->metrics.y_ppem) / ((float)font->face->units_per_EM))); } else { gc->max_glyph_width = (int)(((float)font->face->size->metrics.max_advance) / 64.0f); gc->max_glyph_height = (int)(((float)font->face->size->metrics.height) / 64.0f); } gc->p2_width = 0; gc->p2_height = 0; BLI_addhead(&font->cache, gc); return gc; } void blf_glyph_cache_clear(FontBLF *font) { GlyphCacheBLF *gc; while ((gc = BLI_pophead(&font->cache))) { blf_glyph_cache_free(gc); } } void blf_glyph_cache_free(GlyphCacheBLF *gc) { GlyphBLF *g; int i; for (i = 0; i < 257; i++) { while ((g = BLI_pophead(&gc->bucket[i]))) { blf_glyph_free(g); } } if (gc->cur_tex != BLF_CURTEX_UNSET) glDeleteTextures((int)gc->cur_tex + 1, gc->textures); MEM_freeN((void *)gc->textures); MEM_freeN(gc); } static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) { int i; /* move the index. */ gc->cur_tex++; if (gc->cur_tex >= gc->ntex) { gc->ntex *= 2; gc->textures = (GLuint *)MEM_reallocN((void *)gc->textures, sizeof(GLuint) * gc->ntex); } gc->p2_width = (int)blf_next_p2((unsigned int)((gc->rem_glyphs * gc->max_glyph_width) + (gc->pad * 2))); if (gc->p2_width > font->max_tex_size) gc->p2_width = font->max_tex_size; i = (int)((gc->p2_width - (gc->pad * 2)) / gc->max_glyph_width); gc->p2_height = (int)blf_next_p2((unsigned int)(((gc->num_glyphs / i) + 1) * gc->max_glyph_height)); if (gc->p2_height > font->max_tex_size) gc->p2_height = font->max_tex_size; glGenTextures(1, &gc->textures[gc->cur_tex]); glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = gc->textures[gc->cur_tex])); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL); } GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c) { GlyphBLF *p; unsigned int key; key = blf_hash(c); p = gc->bucket[key].first; while (p) { if (p->c == c) return p; p = p->next; } return NULL; } GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c) { FT_GlyphSlot slot; GlyphBLF *g; FT_Error err; FT_Bitmap bitmap, tempbitmap; int sharp = (U.text_render & USER_TEXT_DISABLE_AA); int flags = FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP; FT_BBox bbox; unsigned int key; g = blf_glyph_search(font->glyph_cache, c); if (g) return g; /* glyphs are dynamically created as needed by font rendering. this means that * to make font rendering thread safe we have to do locking here. note that this * must be a lock for the whole library and not just per font, because the font * renderer uses a shared buffer internally */ BLI_spin_lock(font->ft_lib_mutex); /* search again after locking */ g = blf_glyph_search(font->glyph_cache, c); if (g) { BLI_spin_unlock(font->ft_lib_mutex); return g; } if (font->flags & BLF_HINTING) flags &= ~FT_LOAD_NO_HINTING; if (sharp) err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO); else err = FT_Load_Glyph(font->face, (FT_UInt)index, flags); if (err) { BLI_spin_unlock(font->ft_lib_mutex); return NULL; } /* get the glyph. */ slot = font->face->glyph; if (sharp) { err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO); /* Convert result from 1 bit per pixel to 8 bit per pixel */ /* Accum errors for later, fine if not interested beyond "ok vs any error" */ FT_Bitmap_New(&tempbitmap); err += FT_Bitmap_Convert(font->ft_lib, &slot->bitmap, &tempbitmap, 1); /* Does Blender use Pitch 1 always? It works so far */ err += FT_Bitmap_Copy(font->ft_lib, &tempbitmap, &slot->bitmap); err += FT_Bitmap_Done(font->ft_lib, &tempbitmap); } else { err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL); } if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) { BLI_spin_unlock(font->ft_lib_mutex); return NULL; } g = (GlyphBLF *)MEM_callocN(sizeof(GlyphBLF), "blf_glyph_add"); g->c = c; g->idx = (FT_UInt)index; g->xoff = -1; g->yoff = -1; bitmap = slot->bitmap; g->width = bitmap.width; g->height = bitmap.rows; if (g->width && g->height) { if (sharp) { /* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */ int i; for (i = 0; i < (g->width * g->height); i++) { bitmap.buffer[i] = bitmap.buffer[i] ? 255 : 0; } } g->bitmap = (unsigned char *)MEM_mallocN((size_t)(g->width * g->height), "glyph bitmap"); memcpy((void *)g->bitmap, (void *)bitmap.buffer, (size_t)(g->width * g->height)); } g->advance = ((float)slot->advance.x) / 64.0f; g->pos_x = (float)slot->bitmap_left; g->pos_y = (float)slot->bitmap_top; g->pitch = slot->bitmap.pitch; FT_Outline_Get_CBox(&(slot->outline), &bbox); g->box.xmin = ((float)bbox.xMin) / 64.0f; g->box.xmax = ((float)bbox.xMax) / 64.0f; g->box.ymin = ((float)bbox.yMin) / 64.0f; g->box.ymax = ((float)bbox.yMax) / 64.0f; key = blf_hash(g->c); BLI_addhead(&(font->glyph_cache->bucket[key]), g); BLI_spin_unlock(font->ft_lib_mutex); return g; } void blf_glyph_free(GlyphBLF *g) { /* don't need free the texture, the GlyphCache already * have a list of all the texture and free it. */ if (g->bitmap) MEM_freeN(g->bitmap); MEM_freeN(g); } static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, float y2) { glBegin(GL_QUADS); glTexCoord2f(uv[0][0], uv[0][1]); glVertex2f(dx, y1); glTexCoord2f(uv[0][0], uv[1][1]); glVertex2f(dx, y2); glTexCoord2f(uv[1][0], uv[1][1]); glVertex2f(dx1, y2); glTexCoord2f(uv[1][0], uv[0][1]); glVertex2f(dx1, y1); glEnd(); } static void blf_texture5_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2) { const float soft[25] = {1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f, 1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f, 2 / 60.0f, 5 / 60.0f, 8 / 60.0f, 5 / 60.0f, 2 / 60.0f, 1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f, 1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f}; const float *fp = soft; float color[4]; float dx, dy; color[0] = shadow_col[0]; color[1] = shadow_col[1]; color[2] = shadow_col[2]; for (dx = -2; dx < 3; dx++) { for (dy = -2; dy < 3; dy++, fp++) { color[3] = *(fp) * shadow_col[3]; glColor4fv(color); blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + dy); } } glColor4fv(color); } static void blf_texture3_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2) { const float soft[9] = {1 / 16.0f, 2 / 16.0f, 1 / 16.0f, 2 / 16.0f, 4 / 16.0f, 2 / 16.0f, 1 / 16.0f, 2 / 16.0f, 1 / 16.0f}; const float *fp = soft; float color[4]; float dx, dy; color[0] = shadow_col[0]; color[1] = shadow_col[1]; color[2] = shadow_col[2]; for (dx = -1; dx < 2; dx++) { for (dy = -1; dy < 2; dy++, fp++) { color[3] = *(fp) * shadow_col[3]; glColor4fv(color); blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + dy); } } glColor4fv(color); } static void blf_glyph_calc_rect(rctf *rect, GlyphBLF *g, float x, float y) { rect->xmin = (float)floor(x + g->pos_x); rect->xmax = rect->xmin + (float)g->width; rect->ymin = y + g->pos_y; rect->ymax = y + g->pos_y - (float)g->height; } void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) { rctf rect; if ((!g->width) || (!g->height)) return; if (g->build_tex == 0) { GlyphCacheBLF *gc = font->glyph_cache; if (font->max_tex_size == -1) glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->max_tex_size); if (gc->cur_tex == BLF_CURTEX_UNSET) { blf_glyph_cache_texture(font, gc); gc->x_offs = gc->pad; gc->y_offs = 0; } if (gc->x_offs > (gc->p2_width - gc->max_glyph_width)) { gc->x_offs = gc->pad; gc->y_offs += gc->max_glyph_height; if (gc->y_offs > (gc->p2_height - gc->max_glyph_height)) { gc->y_offs = 0; blf_glyph_cache_texture(font, gc); } } g->tex = gc->textures[gc->cur_tex]; g->xoff = gc->x_offs; g->yoff = gc->y_offs; /* prevent glTexSubImage2D from failing if the character * asks for pixels out of bounds, this tends only to happen * with very small sizes (5px high or less) */ if (UNLIKELY((g->xoff + g->width) > gc->p2_width)) { g->width -= (g->xoff + g->width) - gc->p2_width; BLI_assert(g->width > 0); } if (UNLIKELY((g->yoff + g->height) > gc->p2_height)) { g->height -= (g->yoff + g->height) - gc->p2_height; BLI_assert(g->height > 0); } glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, g->tex); glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap); glPopClientAttrib(); g->uv[0][0] = ((float)g->xoff) / ((float)gc->p2_width); g->uv[0][1] = ((float)g->yoff) / ((float)gc->p2_height); g->uv[1][0] = ((float)(g->xoff + g->width)) / ((float)gc->p2_width); g->uv[1][1] = ((float)(g->yoff + g->height)) / ((float)gc->p2_height); /* update the x offset for the next glyph. */ gc->x_offs += (int)BLI_rctf_size_x(&g->box) + gc->pad; gc->rem_glyphs--; g->build_tex = 1; } blf_glyph_calc_rect(&rect, g, x, y); if (font->flags & BLF_CLIPPING) { /* intentionally check clipping without shadow offset */ rctf rect_test = rect; BLI_rctf_translate(&rect_test, font->pos[0], font->pos[1]); if (!BLI_rctf_inside_rctf(&font->clip_rec, &rect_test)) { return; } } if (font->tex_bind_state != g->tex) { glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = g->tex)); } if (font->flags & BLF_SHADOW) { rctf rect_ofs; blf_glyph_calc_rect(&rect_ofs, g, x + (float)font->shadow_x, y + (float)font->shadow_y); switch (font->shadow) { case 3: blf_texture3_draw(font->shadow_col, g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax); break; case 5: blf_texture5_draw(font->shadow_col, g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax); break; default: glColor4fv(font->shadow_col); blf_texture_draw(g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax); break; } glColor4fv(font->orig_col); } switch (font->blur) { case 3: blf_texture3_draw(font->orig_col, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax); break; case 5: blf_texture5_draw(font->orig_col, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax); break; default: blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax); break; } return; }