/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenfont/intern/blf_glyph.c * \ingroup blf */ #include #include #include #include #include #include FT_FREETYPE_H #include FT_GLYPH_H #include FT_OUTLINE_H #include FT_BITMAP_H #include "MEM_guardedalloc.h" #include "DNA_vec_types.h" #include "DNA_userdef_types.h" #include "BLI_blenlib.h" #include "BIF_gl.h" #include "BLF_api.h" #include "blf_internal_types.h" #include "blf_internal.h" GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi) { GlyphCacheBLF *p; p= (GlyphCacheBLF *)font->cache.first; while (p) { if (p->size == size && p->dpi == dpi) return p; p= p->next; } return NULL; } /* Create a new glyph cache for the current size and dpi. */ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font) { GlyphCacheBLF *gc; gc= (GlyphCacheBLF *)MEM_callocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new"); gc->next= NULL; gc->prev= NULL; gc->size= font->size; gc->dpi= font->dpi; memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table)); memset(gc->bucket, 0, sizeof(gc->bucket)); gc->textures= (GLuint *)malloc(sizeof(GLuint)*256); gc->ntex= 256; gc->cur_tex= -1; gc->x_offs= 0; gc->y_offs= 0; gc->pad= 3; gc->num_glyphs= font->face->num_glyphs; gc->rem_glyphs= font->face->num_glyphs; gc->ascender= ((float)font->face->size->metrics.ascender) / 64.0f; gc->descender= ((float)font->face->size->metrics.descender) / 64.0f; if (FT_IS_SCALABLE(font->face)) { gc->max_glyph_width= (float)((font->face->bbox.xMax - font->face->bbox.xMin) * (((float)font->face->size->metrics.x_ppem) / ((float)font->face->units_per_EM))); gc->max_glyph_height= (float)((font->face->bbox.yMax - font->face->bbox.yMin) * (((float)font->face->size->metrics.y_ppem) / ((float)font->face->units_per_EM))); } else { gc->max_glyph_width= ((float)font->face->size->metrics.max_advance) / 64.0f; gc->max_glyph_height= ((float)font->face->size->metrics.height) / 64.0f; } gc->p2_width= 0; gc->p2_height= 0; BLI_addhead(&font->cache, gc); return gc; } void blf_glyph_cache_clear(FontBLF *font) { GlyphCacheBLF *gc; GlyphBLF *g; int i; for(gc=font->cache.first; gc; gc=gc->next) { for (i= 0; i < 257; i++) { while (gc->bucket[i].first) { g= gc->bucket[i].first; BLI_remlink(&(gc->bucket[i]), g); blf_glyph_free(g); } } memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table)); } } void blf_glyph_cache_free(GlyphCacheBLF *gc) { GlyphBLF *g; int i; for (i= 0; i < 257; i++) { while (gc->bucket[i].first) { g= gc->bucket[i].first; BLI_remlink(&(gc->bucket[i]), g); blf_glyph_free(g); } } if (gc->cur_tex+1 > 0) glDeleteTextures(gc->cur_tex+1, gc->textures); free((void *)gc->textures); MEM_freeN(gc); } static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) { int tot_mem, i; unsigned char *buf; /* move the index. */ gc->cur_tex++; if (gc->cur_tex >= gc->ntex) { gc->ntex *= 2; gc->textures= (GLuint *)realloc((void *)gc->textures, sizeof(GLuint)*gc->ntex); } gc->p2_width= blf_next_p2((gc->rem_glyphs * gc->max_glyph_width) + (gc->pad * 2)); if (gc->p2_width > font->max_tex_size) gc->p2_width= font->max_tex_size; i= (int)((gc->p2_width - (gc->pad * 2)) / gc->max_glyph_width); gc->p2_height= blf_next_p2(((gc->num_glyphs / i) + 1) * gc->max_glyph_height); if (gc->p2_height > font->max_tex_size) gc->p2_height= font->max_tex_size; tot_mem= gc->p2_width * gc->p2_height; buf= (unsigned char *)malloc(tot_mem); memset((void *)buf, 0, tot_mem); glGenTextures(1, &gc->textures[gc->cur_tex]); glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state= gc->textures[gc->cur_tex])); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf); free((void *)buf); } GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c) { GlyphBLF *p; unsigned int key; key= blf_hash(c); p= gc->bucket[key].first; while (p) { if (p->c == c) return p; p= p->next; } return NULL; } GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c) { FT_GlyphSlot slot; GlyphBLF *g; FT_Error err; FT_Bitmap bitmap, tempbitmap; int sharp = (U.text_render & USER_TEXT_DISABLE_AA); FT_BBox bbox; unsigned int key; g= blf_glyph_search(font->glyph_cache, c); if (g) return g; if (sharp) err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO); else err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP); /* Sure about NO_* flags? */ if (err) return NULL; /* get the glyph. */ slot= font->face->glyph; if (sharp) { err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO); /* Convert result from 1 bit per pixel to 8 bit per pixel */ /* Accum errors for later, fine if not interested beyond "ok vs any error" */ FT_Bitmap_New(&tempbitmap); err += FT_Bitmap_Convert(font->ft_lib, &slot->bitmap, &tempbitmap, 1); /* Does Blender use Pitch 1 always? It works so far */ err += FT_Bitmap_Copy(font->ft_lib, &tempbitmap, &slot->bitmap); err += FT_Bitmap_Done(font->ft_lib, &tempbitmap); } else { err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL); } if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) return NULL; g= (GlyphBLF *)MEM_callocN(sizeof(GlyphBLF), "blf_glyph_add"); g->c= c; g->idx= (FT_UInt)index; g->xoff= -1; g->yoff= -1; bitmap= slot->bitmap; g->width= bitmap.width; g->height= bitmap.rows; if (g->width && g->height) { if (sharp) { /* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */ int i; for (i=0; i < (g->width * g->height); i++) { bitmap.buffer[i] = 255 * bitmap.buffer[i]; } } g->bitmap= (unsigned char *)MEM_mallocN(g->width * g->height, "glyph bitmap"); memcpy((void *)g->bitmap, (void *)bitmap.buffer, g->width * g->height); } g->advance= ((float)slot->advance.x) / 64.0f; g->pos_x= slot->bitmap_left; g->pos_y= slot->bitmap_top; g->pitch= slot->bitmap.pitch; FT_Outline_Get_CBox(&(slot->outline), &bbox); g->box.xmin= ((float)bbox.xMin) / 64.0f; g->box.xmax= ((float)bbox.xMax) / 64.0f; g->box.ymin= ((float)bbox.yMin) / 64.0f; g->box.ymax= ((float)bbox.yMax) / 64.0f; key= blf_hash(g->c); BLI_addhead(&(font->glyph_cache->bucket[key]), g); return g; } void blf_glyph_free(GlyphBLF *g) { /* don't need free the texture, the GlyphCache already * have a list of all the texture and free it. */ if (g->bitmap) MEM_freeN(g->bitmap); MEM_freeN(g); } static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, float y2) { glBegin(GL_QUADS); glTexCoord2f(uv[0][0], uv[0][1]); glVertex2f(dx, y1); glTexCoord2f(uv[0][0], uv[1][1]); glVertex2f(dx, y2); glTexCoord2f(uv[1][0], uv[1][1]); glVertex2f(dx1, y2); glTexCoord2f(uv[1][0], uv[0][1]); glVertex2f(dx1, y1); glEnd(); } static void blf_texture5_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2) { float soft[25]= {1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f, 1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f, 2/60.0f, 5/60.0f, 8/60.0f, 5/60.0f, 2/60.0f, 1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f, 1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f}; float color[4], *fp= soft; int dx, dy; color[0]= shadow_col[0]; color[1]= shadow_col[1]; color[2]= shadow_col[2]; for(dx=-2; dx<3; dx++) { for(dy=-2; dy<3; dy++, fp++) { color[3]= *(fp) * shadow_col[3]; glColor4fv(color); blf_texture_draw(uv, x1+dx, y1+dy, x2+dx, y2+dy); } } glColor4fv(color); } static void blf_texture3_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2) { float soft[9]= {1/16.0f, 2/16.0f, 1/16.0f, 2/16.0f,4/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 1/16.0f}; float color[4], *fp= soft; int dx, dy; color[0]= shadow_col[0]; color[1]= shadow_col[1]; color[2]= shadow_col[2]; for(dx=-1; dx<2; dx++) { for(dy=-1; dy<2; dy++, fp++) { color[3]= *(fp) * shadow_col[3]; glColor4fv(color); blf_texture_draw(uv, x1+dx, y1+dy, x2+dx, y2+dy); } } glColor4fv(color); } int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) { float dx, dx1; float y1, y2; float xo, yo; if ((!g->width) || (!g->height)) return 1; if (g->build_tex == 0) { GlyphCacheBLF *gc= font->glyph_cache; if (font->max_tex_size == -1) glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->max_tex_size); if (gc->cur_tex == -1) { blf_glyph_cache_texture(font, gc); gc->x_offs= gc->pad; gc->y_offs= gc->pad; } if (gc->x_offs > (gc->p2_width - gc->max_glyph_width)) { gc->x_offs= gc->pad; gc->y_offs += gc->max_glyph_height; if (gc->y_offs > (gc->p2_height - gc->max_glyph_height)) { gc->y_offs= gc->pad; blf_glyph_cache_texture(font, gc); } } g->tex= gc->textures[gc->cur_tex]; g->xoff= gc->x_offs; g->yoff= gc->y_offs; glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, g->tex); glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap); glPopClientAttrib(); g->uv[0][0]= ((float)g->xoff) / ((float)gc->p2_width); g->uv[0][1]= ((float)g->yoff) / ((float)gc->p2_height); g->uv[1][0]= ((float)(g->xoff + g->width)) / ((float)gc->p2_width); g->uv[1][1]= ((float)(g->yoff + g->height)) / ((float)gc->p2_height); /* update the x offset for the next glyph. */ gc->x_offs += (int)(g->box.xmax - g->box.xmin + gc->pad); gc->rem_glyphs--; g->build_tex= 1; } xo= 0.0f; yo= 0.0f; if (font->flags & BLF_SHADOW) { xo= x; yo= y; x += font->shadow_x; y += font->shadow_y; } dx= floor(x + g->pos_x); dx1= dx + g->width; y1= y + g->pos_y; y2= y + g->pos_y - g->height; if (font->flags & BLF_CLIPPING) { if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], y1 + font->pos[1])) return 0; if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], y2 + font->pos[1])) return 0; if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], y2 + font->pos[1])) return 0; if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], y1 + font->pos[1])) return 0; } if (font->tex_bind_state != g->tex) { glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state= g->tex)); } if (font->flags & BLF_SHADOW) { switch(font->shadow) { case 3: blf_texture3_draw(font->shadow_col, g->uv, dx, y1, dx1, y2); break; case 5: blf_texture5_draw(font->shadow_col, g->uv, dx, y1, dx1, y2); break; default: glColor4fv(font->shadow_col); blf_texture_draw(g->uv, dx, y1, dx1, y2); break; } glColor4fv(font->orig_col); x= xo; y= yo; dx= floor(x + g->pos_x); dx1= dx + g->width; y1= y + g->pos_y; y2= y + g->pos_y - g->height; } switch(font->blur) { case 3: blf_texture3_draw(font->orig_col, g->uv, dx, y1, dx1, y2); break; case 5: blf_texture5_draw(font->orig_col, g->uv, dx, y1, dx1, y2); break; default: blf_texture_draw(g->uv, dx, y1, dx1, y2); break; } return 1; }