/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup blf */ #pragma once #include "GPU_texture.h" #include "GPU_vertex_buffer.h" /* -------------------------------------------------------------------- */ /** \name Sub-Pixel Offset & Utilities * * Free-type uses fixed point precision for sub-pixel offsets. * Utility functions here avoid exposing the details in the BLF API. * \{ */ /** * This is an internal type that represents sub-pixel positioning, * users of this type are to use `ft_pix_*` functions to keep scaling/rounding in one place. */ typedef int32_t ft_pix; /* Macros copied from `include/freetype/internal/ftobjs.h`. */ /* FIXME(@campbellbarton): Follow rounding from Blender 3.1x and older. * This is what users will expect and changing this creates wider spaced text. * Use this macro to communicate that rounding should be used, using floor is to avoid * user visible changes, which can be reviewed and handled separately. */ #define USE_LEGACY_SPACING #define FT_PIX_FLOOR(x) ((x) & ~63) #define FT_PIX_ROUND(x) FT_PIX_FLOOR((x) + 32) #define FT_PIX_CEIL(x) ((x) + 63) #ifdef USE_LEGACY_SPACING # define FT_PIX_DEFAULT_ROUNDING(x) FT_PIX_FLOOR(x) #else # define FT_PIX_DEFAULT_ROUNDING(x) FT_PIX_ROUND(x) #endif BLI_INLINE int ft_pix_to_int(ft_pix v) { #ifdef USE_LEGACY_SPACING return (int)(v >> 6); #else return (int)(FT_PIX_DEFAULT_ROUNDING(v) >> 6); #endif } BLI_INLINE int ft_pix_to_int_floor(ft_pix v) { return (int)(v >> 6); /* No need for explicit floor as the bits are removed when shifting. */ } BLI_INLINE int ft_pix_to_int_ceil(ft_pix v) { return (int)(FT_PIX_CEIL(v) >> 6); } BLI_INLINE ft_pix ft_pix_from_int(int v) { return v * 64; } BLI_INLINE ft_pix ft_pix_from_float(float v) { return lroundf(v * 64.0f); } BLI_INLINE ft_pix ft_pix_round_advance(ft_pix v, ft_pix step) { /* See #USE_LEGACY_SPACING, rounding logic could change here. */ return FT_PIX_DEFAULT_ROUNDING(v) + FT_PIX_DEFAULT_ROUNDING(step); } #undef FT_PIX_ROUND #undef FT_PIX_CEIL #undef FT_PIX_DEFAULT_ROUNDING /** \} */ #define BLF_BATCH_DRAW_LEN_MAX 2048 /* in glyph */ /* Number of characters in GlyphCacheBLF.glyph_ascii_table. */ #define GLYPH_ASCII_TABLE_SIZE 128 /* Number of characters in KerningCacheBLF.table. */ #define KERNING_CACHE_TABLE_SIZE 128 /* A value in the kerning cache that indicates it is not yet set. */ #define KERNING_ENTRY_UNSET INT_MAX typedef struct BatchBLF { struct FontBLF *font; /* can only batch glyph from the same font */ struct GPUBatch *batch; struct GPUVertBuf *verts; struct GPUVertBufRaw pos_step, col_step, offset_step, glyph_size_step; unsigned int pos_loc, col_loc, offset_loc, glyph_size_loc; unsigned int glyph_len; int ofs[2]; /* copy of font->pos */ float mat[4][4]; /* previous call modelmatrix. */ bool enabled, active, simple_shader; struct GlyphCacheBLF *glyph_cache; } BatchBLF; extern BatchBLF g_batch; typedef struct KerningCacheBLF { /** * Cache a ascii glyph pairs. Only store the x offset we are interested in, * instead of the full #FT_Vector since it's not used for drawing at the moment. */ int ascii_table[KERNING_CACHE_TABLE_SIZE][KERNING_CACHE_TABLE_SIZE]; } KerningCacheBLF; typedef struct GlyphCacheBLF { struct GlyphCacheBLF *next; struct GlyphCacheBLF *prev; /* font size. */ float size; /* and DPI. */ unsigned int dpi; bool bold; bool italic; /* Column width when printing monospaced. */ int fixed_width; /* and the glyphs. */ ListBase bucket[257]; /* fast ascii lookup */ struct GlyphBLF *glyph_ascii_table[GLYPH_ASCII_TABLE_SIZE]; /* texture array, to draw the glyphs. */ GPUTexture *texture; char *bitmap_result; int bitmap_len; int bitmap_len_landed; int bitmap_len_alloc; } GlyphCacheBLF; typedef struct GlyphBLF { struct GlyphBLF *next; struct GlyphBLF *prev; /* and the character, as UTF-32 */ unsigned int c; /* freetype2 index, to speed-up the search. */ FT_UInt idx; /* glyph box. */ ft_pix box_xmin; ft_pix box_xmax; ft_pix box_ymin; ft_pix box_ymax; ft_pix advance_x; /* The difference in bearings when hinting is active, zero otherwise. */ ft_pix lsb_delta; ft_pix rsb_delta; /* position inside the texture where this glyph is store. */ int offset; /* Bitmap data, from freetype. Take care that this * can be NULL. */ unsigned char *bitmap; /* Glyph width and height. */ int dims[2]; int pitch; /** * X and Y bearing of the glyph. * The X bearing is from the origin to the glyph left bbox edge. * The Y bearing is from the baseline to the top of the glyph edge. */ int pos[2]; struct GlyphCacheBLF *glyph_cache; } GlyphBLF; typedef struct FontBufInfoBLF { /* for draw to buffer, always set this to NULL after finish! */ float *fbuf; /* the same but unsigned char */ unsigned char *cbuf; /** Buffer size, keep signed so comparisons with negative values work. */ int dims[2]; /* number of channels. */ int ch; /* display device used for color management */ struct ColorManagedDisplay *display; /* and the color, the alphas is get from the glyph! * color is sRGB space */ float col_init[4]; /* cached conversion from 'col_init' */ unsigned char col_char[4]; float col_float[4]; } FontBufInfoBLF; typedef struct FontBLF { /* font name. */ char *name; /* # of times this font was loaded */ unsigned int reference_count; /** File-path or NULL. */ char *filepath; /* aspect ratio or scale. */ float aspect[3]; /* initial position for draw the text. */ int pos[3]; /* angle in radians. */ float angle; #if 0 /* BLF_BLUR_ENABLE */ /* blur: 3 or 5 large kernel */ int blur; #endif /* shadow level. */ int shadow; /* and shadow offset. */ int shadow_x; int shadow_y; /* shadow color. */ unsigned char shadow_color[4]; /* main text color. */ unsigned char color[4]; /* Multiplied this matrix with the current one before * draw the text! see blf_draw__start. */ float m[16]; /* clipping rectangle. */ rcti clip_rec; /* the width to wrap the text, see BLF_WORD_WRAP */ int wrap_width; /* Font DPI (default 72). */ unsigned int dpi; /* font size. */ float size; /* max texture size. */ int tex_size_max; /* font options. */ int flags; /** * List of glyph caches (#GlyphCacheBLF) for this font for size, DPI, bold, italic. * Use blf_glyph_cache_acquire(font) and blf_glyph_cache_release(font) to access cache! */ ListBase cache; /* Cache of unscaled kerning values. Will be NULL if font does not have kerning. */ KerningCacheBLF *kerning_cache; /* freetype2 lib handle. */ FT_Library ft_lib; /* Mutex lock for library */ SpinLock *ft_lib_mutex; /* freetype2 face. */ FT_Face face; /* data for buffer usage (drawing into a texture buffer) */ FontBufInfoBLF buf_info; /* Mutex lock for glyph cache. */ SpinLock *glyph_cache_mutex; } FontBLF; typedef struct DirBLF { struct DirBLF *next; struct DirBLF *prev; /* full path where search fonts. */ char *path; } DirBLF;