/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenfont/intern/blf_lang.c * \ingroup blf * * Main internationalization functions to set the locale and query available languages. */ #include #include #include #include "RNA_types.h" #include "BLF_translation.h" /* own include */ #include "BLI_fileops.h" #include "BLI_linklist.h" #include "BLI_path_util.h" #include "BLI_string.h" #include "DNA_userdef_types.h" #include "MEM_guardedalloc.h" #ifdef WITH_INTERNATIONAL #include "boost_locale_wrapper.h" /* Locale options. */ static const char **locales = NULL; static int num_locales = 0; static EnumPropertyItem *locales_menu = NULL; static int num_locales_menu = 0; static void free_locales(void) { if (locales) { int idx = num_locales_menu - 1; /* Last item does not need to be freed! */ while (idx--) { MEM_freeN((void *)locales_menu[idx].identifier); MEM_freeN((void *)locales_menu[idx].name); MEM_freeN((void *)locales_menu[idx].description); /* Also frees locales's relevant value! */ } MEM_freeN((void *)locales); locales = NULL; } if (locales_menu) { MEM_freeN(locales_menu); locales_menu = NULL; } num_locales = num_locales_menu = 0; } static void fill_locales(void) { const char * const languages_path = BLI_get_folder(BLENDER_DATAFILES, "locale"); char languages[FILE_MAX]; LinkNode *lines = NULL, *line; char *str; int idx = 0; free_locales(); BLI_join_dirfile(languages, FILE_MAX, languages_path, "languages"); line = lines = BLI_file_read_as_lines(languages); /* This whole "parsing" code is a bit weak, in that it expects strictly formated input file... * Should not be a problem, though, as this file is script-generated! */ /* First loop to find highest locale ID */ while (line) { int t; str = (char *)line->link; if (str[0] == '#' || str[0] == '\0') { line = line->next; continue; /* Comment or void... */ } t = atoi(str); if (t >= num_locales) num_locales = t + 1; num_locales_menu++; line = line->next; } num_locales_menu++; /* The "closing" void item... */ /* And now, build locales and locale_menu! */ locales_menu = MEM_callocN(num_locales_menu * sizeof(EnumPropertyItem), __func__); line = lines; /* Do not allocate locales with zero-sized mem, as LOCALE macro uses NULL locales as invalid marker! */ if (num_locales > 0) { locales = MEM_callocN(num_locales * sizeof(char *), __func__); while (line) { int id; char *loc, *sep1, *sep2, *sep3; str = (char *)line->link; if (str[0] == '#' || str[0] == '\0') { line = line->next; continue; } id = atoi(str); sep1 = strchr(str, ':'); if (sep1) { sep1++; sep2 = strchr(sep1, ':'); if (sep2) { locales_menu[idx].value = id; locales_menu[idx].icon = 0; locales_menu[idx].name = BLI_strdupn(sep1, sep2 - sep1); sep2++; sep3 = strchr(sep2, ':'); if (sep3) { locales_menu[idx].identifier = loc = BLI_strdupn(sep2, sep3 - sep2); } else { locales_menu[idx].identifier = loc = BLI_strdup(sep2); } if (id == 0) { /* The DEFAULT item... */ if (BLI_strnlen(loc, 2)) { locales[id] = locales_menu[idx].description = BLI_strdup(""); } /* Menu "label", not to be stored in locales! */ else { locales_menu[idx].description = BLI_strdup(""); } } else { locales[id] = locales_menu[idx].description = BLI_strdup(loc); } idx++; } } line = line->next; } } /* Add closing item to menu! */ locales_menu[idx].identifier = NULL; locales_menu[idx].value = locales_menu[idx].icon = 0; locales_menu[idx].name = locales_menu[idx].description = ""; BLI_file_free_lines(lines); } #endif /* WITH_INTERNATIONAL */ EnumPropertyItem *BLF_RNA_lang_enum_properties(void) { #ifdef WITH_INTERNATIONAL return locales_menu; #else return NULL; #endif } void BLF_lang_init(void) { #ifdef WITH_INTERNATIONAL const char * const messagepath = BLI_get_folder(BLENDER_DATAFILES, "locale"); if (messagepath) { bl_locale_init(messagepath, TEXT_DOMAIN_NAME); fill_locales(); } else { printf("%s: 'locale' data path for translations not found, continuing\n", __func__); } #else #endif } void BLF_lang_free(void) { #ifdef WITH_INTERNATIONAL free_locales(); #else #endif } #ifdef WITH_INTERNATIONAL # define ULANGUAGE ((U.language >= 0 && U.language < num_locales) ? U.language : 0) # define LOCALE(_id) (locales ? locales[(_id)] : "") #endif void BLF_lang_set(const char *str) { #ifdef WITH_INTERNATIONAL int ulang = ULANGUAGE; const char *short_locale = str ? str : LOCALE(ulang); const char *short_locale_utf8 = NULL; if ((U.transopts & USER_DOTRANSLATE) == 0) return; /* We want to avoid locales like '.UTF-8'! */ if (short_locale[0]) { /* Hurrey! encoding needs to be placed *before* variant! */ char *variant = strchr(short_locale, '@'); if (variant) { char *locale = BLI_strdupn(short_locale, variant - short_locale); short_locale_utf8 = BLI_sprintfN("%s.UTF-8%s", locale, variant); MEM_freeN(locale); } else { short_locale_utf8 = BLI_sprintfN("%s.UTF-8", short_locale); } } else { short_locale_utf8 = short_locale; } bl_locale_set(short_locale_utf8); if (short_locale[0]) { MEM_freeN((void *)short_locale_utf8); } #else (void)str; #endif } /* Get the current locale (short code, e.g. es_ES). */ const char *BLF_lang_get(void) { #ifdef WITH_INTERNATIONAL const char *locale = LOCALE(ULANGUAGE); if (locale[0] == '\0') { /* Default locale, we have to find which one we are actually using! */ locale = bl_locale_get(); } return locale; #else return ""; #endif } #undef LOCALE #undef ULANGUAGE /* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g. if there is no variant, * *variant and *language_variant will always be NULL). * Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them. * NOTE: Keep that one always available, you never know, may become useful even in no-WITH_INTERNATIONAL context... */ void BLF_locale_explode(const char *locale, char **language, char **country, char **variant, char **language_country, char **language_variant) { char *m1, *m2, *_t = NULL; m1 = strchr(locale, '_'); m2 = strchr(locale, '@'); if (language || language_variant) { if (m1 || m2) { _t = m1 ? BLI_strdupn(locale, m1 - locale) : BLI_strdupn(locale, m2 - locale); if (language) *language = _t; } else if (language) { *language = BLI_strdup(locale); } } if (country) { if (m1) *country = m2 ? BLI_strdupn(m1 + 1, m2 - (m1 + 1)) : BLI_strdup(m1 + 1); else *country = NULL; } if (variant) { if (m2) *variant = BLI_strdup(m2 + 1); else *variant = NULL; } if (language_country) { if (m1) *language_country = m2 ? BLI_strdupn(locale, m2 - locale) : BLI_strdup(locale); else *language_country = NULL; } if (language_variant) { if (m2) *language_variant = m1 ? BLI_strdupcat(_t, m2) : BLI_strdup(locale); else *language_variant = NULL; } if (_t && !language) { MEM_freeN(_t); } }