/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ #ifndef __BKE_DERIVEDMESH_H__ #define __BKE_DERIVEDMESH_H__ /** \file \ingroup bke * * Basic design of the DerivedMesh system: * * DerivedMesh is a common set of interfaces for mesh systems. * * There are three main mesh data structures in Blender: * #Mesh, #CDDerivedMesh and #BMesh. * * These, and a few others, all implement DerivedMesh interfaces, * which contains unified drawing interfaces, a few utility interfaces, * and a bunch of read-only interfaces intended mostly for conversion from * one format to another. * * All Mesh structures in blender make use of CustomData, which is used to store * per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc). * * Mesh is the "serialized" structure, used for storing object-mode mesh data * and also for saving stuff to disk. It's interfaces are also what DerivedMesh * uses to communicate with. * * CDDM is a little mesh library, that uses Mesh data structures in the backend. * It's mostly used for modifiers, and has the advantages of not taking much * resources. * * BMesh is a full-on brep, used for editmode, some modifiers, etc. It's much * more capable (if memory-intensive) then CDDM. * * DerivedMesh is somewhat hackish. Many places assumes that a DerivedMesh is * a CDDM (most of the time by simply copying it and converting it to one). * CDDM is the original structure for modifiers, but has since been superseded * by BMesh, at least for the foreseeable future. */ /* * Note: This structure is read-only, for all practical purposes. * At some point in the future, we may want to consider * creating a replacement structure that implements a proper * abstract mesh kernel interface. Or, we can leave this * as it is and stick with using BMesh and CDDM. */ #include "DNA_defs.h" #include "DNA_customdata_types.h" #include "DNA_meshdata_types.h" #include "BLI_compiler_attrs.h" #include "BKE_customdata.h" #include "BKE_bvhutils.h" struct BMEditMesh; struct CCGElem; struct CCGKey; struct Depsgraph; struct MEdge; struct MFace; struct MLoopNorSpaceArray; struct MVert; struct Mesh; struct ModifierData; struct Object; struct PBVH; struct Scene; /* number of sub-elements each mesh element has (for interpolation) */ // #define SUB_ELEMS_VERT 0 /* UNUSED */ #define SUB_ELEMS_EDGE 2 #define SUB_ELEMS_FACE 50 /* * Note: all mface interfaces now officially operate on tessellated data. * Also, the mface origindex layer indexes mpolys, not mfaces. */ typedef struct DMCoNo { float co[3]; float no[3]; } DMCoNo; /* keep in sync with MFace/MPoly types */ typedef struct DMFlagMat { short mat_nr; char flag; } DMFlagMat; typedef enum DerivedMeshType { DM_TYPE_CDDM, DM_TYPE_CCGDM } DerivedMeshType; typedef enum DMForeachFlag { DM_FOREACH_NOP = 0, DM_FOREACH_USE_NORMAL = (1 << 0), /* foreachMappedVert, foreachMappedLoop, foreachMappedFaceCenter */ } DMForeachFlag; typedef enum DMDirtyFlag { /* dm has valid tessellated faces, but tessellated CDDATA need to be updated. */ DM_DIRTY_TESS_CDLAYERS = 1 << 0, /* check this with modifier dependsOnNormals callback to see if normals need recalculation */ DM_DIRTY_NORMALS = 1 << 1, } DMDirtyFlag; typedef struct DerivedMesh DerivedMesh; struct DerivedMesh { /** Private DerivedMesh data, only for internal DerivedMesh use */ CustomData vertData, edgeData, faceData, loopData, polyData; int numVertData, numEdgeData, numTessFaceData, numLoopData, numPolyData; int needsFree; /* checked on ->release, is set to 0 for cached results */ int deformedOnly; /* set by modifier stack if only deformed from original */ BVHCache *bvhCache; DerivedMeshType type; DMDirtyFlag dirty; int totmat; /* total materials. Will be valid only before object drawing. */ struct Material **mat; /* material array. Will be valid only before object drawing */ /** * \warning Typical access is done via #getLoopTriArray, #getNumLoopTri. */ struct { /* WARNING! swapping between array (ready-to-be-used data) and array_wip (where data is actually computed) * shall always be protected by same lock as one used for looptris computing. */ struct MLoopTri *array, *array_wip; int num; int num_alloc; } looptris; /* use for converting to BMesh which doesn't store bevel weight and edge crease by default */ char cd_flag; short tangent_mask; /* which tangent layers are calculated */ /** Calculate vert and face normals */ void (*calcNormals)(DerivedMesh *dm); /** Calculate loop (split) normals */ void (*calcLoopNormals)(DerivedMesh *dm, const bool use_split_normals, const float split_angle); /** Calculate loop (split) normals, and returns split loop normal spacearr. */ void (*calcLoopNormalsSpaceArray)(DerivedMesh *dm, const bool use_split_normals, const float split_angle, struct MLoopNorSpaceArray *r_lnors_spacearr); void (*calcLoopTangents)( DerivedMesh *dm, bool calc_active_tangent, const char (*tangent_names)[MAX_NAME], int tangent_names_count); /** Recalculates mesh tessellation */ void (*recalcTessellation)(DerivedMesh *dm); /** Loop tessellation cache (WARNING! Only call inside threading-protected code!) */ void (*recalcLoopTri)(DerivedMesh *dm); /** accessor functions */ const struct MLoopTri *(*getLoopTriArray)(DerivedMesh * dm); int (*getNumLoopTri)(DerivedMesh *dm); /* Misc. Queries */ /* Also called in Editmode */ int (*getNumVerts)(DerivedMesh *dm); int (*getNumEdges)(DerivedMesh *dm); int (*getNumTessFaces)(DerivedMesh *dm); int (*getNumLoops)(DerivedMesh *dm); int (*getNumPolys)(DerivedMesh *dm); /** Copy a single vert/edge/tessellated face from the derived mesh into * ``*r_{vert/edge/face}``. note that the current implementation * of this function can be quite slow, iterating over all * elements (editmesh) */ void (*getVert)(DerivedMesh *dm, int index, struct MVert *r_vert); void (*getEdge)(DerivedMesh *dm, int index, struct MEdge *r_edge); void (*getTessFace)(DerivedMesh *dm, int index, struct MFace *r_face); /** Return a pointer to the entire array of verts/edges/face from the * derived mesh. if such an array does not exist yet, it will be created, * and freed on the next ->release(). consider using getVert/Edge/Face if * you are only interested in a few verts/edges/faces. */ struct MVert *(*getVertArray)(DerivedMesh * dm); struct MEdge *(*getEdgeArray)(DerivedMesh * dm); struct MFace *(*getTessFaceArray)(DerivedMesh * dm); struct MLoop *(*getLoopArray)(DerivedMesh * dm); struct MPoly *(*getPolyArray)(DerivedMesh * dm); /** Copy all verts/edges/faces from the derived mesh into * *{vert/edge/face}_r (must point to a buffer large enough) */ void (*copyVertArray)(DerivedMesh *dm, struct MVert *r_vert); void (*copyEdgeArray)(DerivedMesh *dm, struct MEdge *r_edge); void (*copyTessFaceArray)(DerivedMesh *dm, struct MFace *r_face); void (*copyLoopArray)(DerivedMesh *dm, struct MLoop *r_loop); void (*copyPolyArray)(DerivedMesh *dm, struct MPoly *r_poly); /** Return a copy of all verts/edges/faces from the derived mesh * it is the caller's responsibility to free the returned pointer */ struct MVert *(*dupVertArray)(DerivedMesh * dm); struct MEdge *(*dupEdgeArray)(DerivedMesh * dm); struct MFace *(*dupTessFaceArray)(DerivedMesh * dm); struct MLoop *(*dupLoopArray)(DerivedMesh * dm); struct MPoly *(*dupPolyArray)(DerivedMesh * dm); /** Return a pointer to a single element of vert/edge/face custom data * from the derived mesh (this gives a pointer to the actual data, not * a copy) */ void *(*getVertData)(DerivedMesh *dm, int index, int type); void *(*getEdgeData)(DerivedMesh *dm, int index, int type); void *(*getTessFaceData)(DerivedMesh *dm, int index, int type); void *(*getPolyData)(DerivedMesh *dm, int index, int type); /** Return a pointer to the entire array of vert/edge/face custom data * from the derived mesh (this gives a pointer to the actual data, not * a copy) */ void *(*getVertDataArray)(DerivedMesh *dm, int type); void *(*getEdgeDataArray)(DerivedMesh *dm, int type); void *(*getTessFaceDataArray)(DerivedMesh *dm, int type); void *(*getLoopDataArray)(DerivedMesh *dm, int type); void *(*getPolyDataArray)(DerivedMesh *dm, int type); /** Retrieves the base CustomData structures for * verts/edges/tessfaces/loops/facdes*/ CustomData *(*getVertDataLayout)(DerivedMesh * dm); CustomData *(*getEdgeDataLayout)(DerivedMesh * dm); CustomData *(*getTessFaceDataLayout)(DerivedMesh * dm); CustomData *(*getLoopDataLayout)(DerivedMesh * dm); CustomData *(*getPolyDataLayout)(DerivedMesh * dm); /** Copies all customdata for an element source into dst at index dest */ void (*copyFromVertCData)(DerivedMesh *dm, int source, CustomData *dst, int dest); void (*copyFromEdgeCData)(DerivedMesh *dm, int source, CustomData *dst, int dest); void (*copyFromFaceCData)(DerivedMesh *dm, int source, CustomData *dst, int dest); /** Optional grid access for subsurf */ int (*getNumGrids)(DerivedMesh *dm); int (*getGridSize)(DerivedMesh *dm); struct CCGElem **(*getGridData)(DerivedMesh * dm); int *(*getGridOffset)(DerivedMesh * dm); void (*getGridKey)(DerivedMesh *dm, struct CCGKey *key); DMFlagMat *(*getGridFlagMats)(DerivedMesh * dm); unsigned int **(*getGridHidden)(DerivedMesh * dm); /** Iterate over each mapped vertex in the derived mesh, calling the * given function with the original vert and the mapped vert's new * coordinate and normal. For historical reasons the normal can be * passed as a float or short array, only one should be non-NULL. */ void (*foreachMappedVert)(DerivedMesh *dm, void (*func)(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3]), void *userData, DMForeachFlag flag); /** Iterate over each mapped edge in the derived mesh, calling the * given function with the original edge and the mapped edge's new * coordinates. */ void (*foreachMappedEdge)(DerivedMesh *dm, void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]), void *userData); /** Iterate over each mapped loop in the derived mesh, calling the given function * with the original loop index and the mapped loops's new coordinate and normal. */ void (*foreachMappedLoop)(DerivedMesh *dm, void (*func)(void *userData, int vertex_index, int face_index, const float co[3], const float no[3]), void *userData, DMForeachFlag flag); /** Iterate over each mapped face in the derived mesh, calling the * given function with the original face and the mapped face's (or * faces') center and normal. */ void (*foreachMappedFaceCenter)(DerivedMesh *dm, void (*func)(void *userData, int index, const float cent[3], const float no[3]), void *userData, DMForeachFlag flag); /** Iterate over all vertex points, calling DO_MINMAX with given args. * * Also called in Editmode */ void (*getMinMax)(DerivedMesh *dm, float r_min[3], float r_max[3]); /** Direct Access Operations * - Can be undefined * - Must be defined for modifiers that only deform however */ /** Get vertex location, undefined if index is not valid */ void (*getVertCo)(DerivedMesh *dm, int index, float r_co[3]); /** Fill the array (of length .getNumVerts()) with all vertex locations */ void (*getVertCos)(DerivedMesh *dm, float (*r_cos)[3]); /** Get smooth vertex normal, undefined if index is not valid */ void (*getVertNo)(DerivedMesh *dm, int index, float r_no[3]); void (*getPolyNo)(DerivedMesh *dm, int index, float r_no[3]); /** Get a map of vertices to faces */ const struct MeshElemMap *(*getPolyMap)(struct Object *ob, DerivedMesh *dm); /** Get the BVH used for paint modes */ struct PBVH *(*getPBVH)(struct Object *ob, DerivedMesh *dm); /** Release reference to the DerivedMesh. This function decides internally * if the DerivedMesh will be freed, or cached for later use. */ void (*release)(DerivedMesh *dm); }; void DM_init_funcs(DerivedMesh *dm); void DM_init( DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges, int numFaces, int numLoops, int numPolys); void DM_from_template_ex( DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type, int numVerts, int numEdges, int numTessFaces, int numLoops, int numPolys, CustomDataMask mask); void DM_from_template( DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type, int numVerts, int numEdges, int numFaces, int numLoops, int numPolys); /** utility function to release a DerivedMesh's layers * returns 1 if DerivedMesh has to be released by the backend, 0 otherwise */ int DM_release(DerivedMesh *dm); /** utility function to convert a DerivedMesh to a Mesh */ void DM_to_mesh(DerivedMesh *dm, struct Mesh *me, struct Object *ob, CustomDataMask mask, bool take_ownership); void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask); /* adds a vertex/edge/face custom data layer to a DerivedMesh, optionally * backed by an external data array * alloctype defines how the layer is allocated or copied, and how it is * freed, see BKE_customdata.h for the different options */ void DM_add_vert_layer( struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer); void DM_add_edge_layer( struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer); void DM_add_tessface_layer( struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer); void DM_add_loop_layer( DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer); void DM_add_poly_layer( struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer); /* custom data access functions * return pointer to data from first layer which matches type * if they return NULL for valid indices, data doesn't exist * note these return pointers - any change modifies the internals of the mesh */ void *DM_get_vert_data(struct DerivedMesh *dm, int index, int type); void *DM_get_edge_data(struct DerivedMesh *dm, int index, int type); void *DM_get_tessface_data(struct DerivedMesh *dm, int index, int type); void *DM_get_poly_data(struct DerivedMesh *dm, int index, int type); /* custom data layer access functions * return pointer to first data layer which matches type (a flat array) * if they return NULL, data doesn't exist * note these return pointers - any change modifies the internals of the mesh */ void *DM_get_vert_data_layer(struct DerivedMesh *dm, int type); void *DM_get_edge_data_layer(struct DerivedMesh *dm, int type); void *DM_get_tessface_data_layer(struct DerivedMesh *dm, int type); void *DM_get_poly_data_layer(struct DerivedMesh *dm, int type); void *DM_get_loop_data_layer(struct DerivedMesh *dm, int type); /* custom data setting functions * copy supplied data into first layer of type using layer's copy function * (deep copy if appropriate) */ void DM_set_vert_data(struct DerivedMesh *dm, int index, int type, void *data); void DM_set_edge_data(struct DerivedMesh *dm, int index, int type, void *data); void DM_set_tessface_data(struct DerivedMesh *dm, int index, int type, void *data); /* custom data copy functions * copy count elements from source_index in source to dest_index in dest * these copy all layers for which the CD_FLAG_NOCOPY flag is not set */ void DM_copy_vert_data( struct DerivedMesh *source, struct DerivedMesh *dest, int source_index, int dest_index, int count); void DM_copy_edge_data( struct DerivedMesh *source, struct DerivedMesh *dest, int source_index, int dest_index, int count); void DM_copy_tessface_data( struct DerivedMesh *source, struct DerivedMesh *dest, int source_index, int dest_index, int count); void DM_copy_loop_data( struct DerivedMesh *source, struct DerivedMesh *dest, int source_index, int dest_index, int count); void DM_copy_poly_data( struct DerivedMesh *source, struct DerivedMesh *dest, int source_index, int dest_index, int count); /* custom data free functions * free count elements, starting at index * they free all layers for which the CD_FLAG_NOCOPY flag is not set */ void DM_free_vert_data(struct DerivedMesh *dm, int index, int count); void DM_free_edge_data(struct DerivedMesh *dm, int index, int count); void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count); void DM_free_loop_data(struct DerivedMesh *dm, int index, int count); void DM_free_poly_data(struct DerivedMesh *dm, int index, int count); /*sets up mpolys for a DM based on face iterators in source*/ void DM_DupPolys(DerivedMesh *source, DerivedMesh *target); void DM_ensure_normals(DerivedMesh *dm); void DM_ensure_looptri_data(DerivedMesh *dm); void DM_interp_vert_data( struct DerivedMesh *source, struct DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index); typedef float EdgeVertWeight[SUB_ELEMS_EDGE][SUB_ELEMS_EDGE]; void DM_interp_edge_data( struct DerivedMesh *source, struct DerivedMesh *dest, int *src_indices, float *weights, EdgeVertWeight *vert_weights, int count, int dest_index); typedef float FaceVertWeight[SUB_ELEMS_FACE][SUB_ELEMS_FACE]; void DM_interp_tessface_data( struct DerivedMesh *source, struct DerivedMesh *dest, int *src_indices, float *weights, FaceVertWeight *vert_weights, int count, int dest_index); void DM_interp_loop_data( struct DerivedMesh *source, struct DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index); void DM_interp_poly_data( struct DerivedMesh *source, struct DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index); void mesh_get_mapped_verts_coords(struct Mesh *me_eval, float (*r_cos)[3], const int totcos); DerivedMesh *mesh_create_derived_render( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, CustomDataMask dataMask); /* same as above but wont use render settings */ DerivedMesh *mesh_create_derived(struct Mesh *me, float (*vertCos)[3]); struct Mesh *editbmesh_get_eval_cage( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *, struct BMEditMesh *em, CustomDataMask dataMask); struct Mesh *editbmesh_get_eval_cage_from_orig( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *, struct BMEditMesh *em, CustomDataMask dataMask); struct Mesh *editbmesh_get_eval_cage_and_final( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *, struct BMEditMesh *em, CustomDataMask dataMask, struct Mesh **r_final); float (*editbmesh_get_vertex_cos(struct BMEditMesh *em, int *r_numVerts))[3]; bool editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, bool has_prev_mesh); void makeDerivedMesh( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct BMEditMesh *em, CustomDataMask dataMask, const bool build_shapekey_layers); void DM_add_named_tangent_layer_for_uv( CustomData *uv_data, CustomData *tan_data, int numLoopData, const char *layer_name); void DM_calc_loop_tangents( DerivedMesh *dm, bool calc_active_tangent, const char (*tangent_names)[MAX_NAME], int tangent_names_count); void DM_init_origspace(DerivedMesh *dm); /* debug only */ #ifndef NDEBUG char *DM_debug_info(DerivedMesh *dm); void DM_debug_print(DerivedMesh *dm); void DM_debug_print_cdlayers(CustomData *cdata); bool DM_is_valid(DerivedMesh *dm); #endif #endif /* __BKE_DERIVEDMESH_H__ */